I have an ad banner that the client says the clickTag layer must be the top most layer. The problem is I have movies below that layer that animate on rollOver:
Code:
on (rollOver) {
this.gotoAndPlay("bounce");
}
These do not work unless they are above the clickTag layer. Is their a way I can adjust the rollOver code to acomodate for this? Both the clickTag and the movies are on the main time line but the rollOver animation is in its own movie.
just finished a postgrad in web design and multimedia and want to start working on a few sites for a portfoilio, think it would help with jobs etc
I have a site at the mo with a banner in flash but i know that there are sites out there that use flash more in depth. ive seen pretty much whole sites done with flash before but have no idea how to do it! I could get something interatctive with buttons etc in flash cs3 but would have no idea how to display it all in a webpage, create a link from flash to the html or whatever so when a button was clicked it'd take the user to a different page...etc
I am looking to do a drag and drop where the user has to drag over 1 of 3 clothes onto a sales person to let us know which one is the correct dress code for our store. What would be the best way to do this?
My interactive .SWF that is called loses all interactivity when loaded, however, the .SWF works perfectly on its own. The .SWF that is called basically has 4 buttons that moves a set of 4 images 50 pix to left so it can be viewed when button is pressed.
I'm having trouble retaining interactivity in a DisplayObject (MovieClip) that has been altered to become a 3D object in Flash 10. The current structure is as follows: MovieClip1 with Mouse EventListeners nested inside MovieClip2 inside MovieClip3. MovieClip3 is rotated in 3D space via rotationX and rotationY as well as in Z space. After this happens interactivity in MovieClip1 does not function.
my interactive .SWF that is called loses all interactivity when loaded, however, the .SWF works perfectly on its own. The .SWF that is called basically has 4 buttons that moves a set of 4 images 50 pix to left so it can be viewed when button is pressed.
I'm new to using flash and actionscript, but i'm looking to learn how to make a video or a series of videos play using flash. Where the user has to click on a specific part of the screen to play the next video. I'm using Flash cs3 to do this and again i'm new to this so i don't know how to navigate very well. If anyone could provide me with a tutorial or walkthrough on this that'd be amazing.
I'm using flash to build banners among other things. Today I experienced a problem with a banner with mouseposition interactivity. The expected interactivity was blocked by a transparent gif that lay on top of the banner and apparently was there to track and handle clicks. It's a ad component for Joomla called Ijoomla Ad Agency. There is no way to make the ad component work in another way.
I am leading a team of developers on a project where we create distance learning classes to be attendedby students on the Internet.We created classes in Flash, ActionScript 3 in but I'm facing a big problem.I had an idea to create a kind of "software" using the flash in which my team could be better organized and where I could put (in the animation swf) what they should do that day(todo list).Until then it was all right, I created this software by loading text from the internet and created some php code inorder to edit them easily, even then no problem.[code]...
As an AS3 beginner, I'm trying to translate an old AS2 trick into AS3. I want to disable then re-enable any kind of interactivity with all the display objects on the stage, at once. For example while waiting for external assets to load or after a user clicks on a menu item.
This what I used to do with AS2 : protect_mc.onRelease = function():Void {}; protect_mc.enabled = false; protect_mc._alpha = 0; protect_mc._visible = false; Then switching protect_mc._visible to true or false. (protect_mc being an empty movie clip with the stage's height and width, at the highest depth)
My first idea is registering a listener with the Stage for the capture phase of MouseEvent.CLICK that stops all input events propagation (mouse, focus, text...), when a "lock" static variable is set to true or does nothing otherwise. Second idea is using a Custom Event...
It would seem that if you choose to create a custom cursor that you cannot interact with anything else on the stage with a mouse. I have written the code:
[Code]...
When I roll over and click, nothing happens. Every now and again it works, but very rarely. It's not because it's a ENTER_FRAME event either, because I changed it to a non ENTER_FRAME function and changes from hitTestObject to a ROLL_OVER and it still didn't work. But I have seen hundreds of Flash games over the years that have custom cursors AND interactivity.
Here's the excellent Todd Dominey crossfading slide show. All I want is just that after the slideshow has ended (by choosing "sequential" on the xml file) with 10 pictures of flowers for examples, I want it to load by itself another .swf (movie2.swf for example)
Code: /* Crossfading slide show */ // set random # variables - each must be 0 for first 'while' loop below var randomNum = 0; var randomNumLast = 0; // parent container [Code] .....
Among all this code, where do i write "loadmovieNum ("movie2.swf", 0)" to get out from this string? I want to create an interactivity between pictures slideshow + graphic swf's I created with graphics, drawing etc...
I did a test where I was able to load in data to a text field in flash from an xml file. This field will eventually be a scrolling text box. How would I make some of the text in the XML file interactive (meaning you could click on it and cause something to happen in the flash) - for example popping up a graphic on the screen. I don't want it to be an external link (URL) and since the text scrolls, there is no way to know where it will be on the screen when the user clicks on it so I can't create an invisible button.
I've made it so that I can I can use an external class to control a movie clip. Very exciting. I've run into a new issue though, in that now when I load this swf into a parent movie, the Papervision no longer works. I don't receive any error or anything. When I run the swf by itself everything runs as it should, but when loaded into another parent, it just seems to turn off any interactivity.
I'm new with Away3D 3.6 and I meet a problem to change the color of a cube. I can init a color on a face but when I click on the cube, impossible to change this color
is it possible to embed flash movies into mac versions of powerpoint, while retaining interactivity?so far i have only been able to import them as linked quicktime files.
I'm trying to load a flash game (hosted remotely) into an empty movie clip, and when I do the game appears but the buttons are disabled.Is there any way around this? I need to code it in as2 but the game was coded in as3, maybe that's causing issues? I've tried 2 slightly different ways so far but with the same affect:URL...(BTW, the game I'm using is just an example because the real one isn't finished yet)
i have an annoying problem. I have a mc that i use as a button. I have an external class that controls the button and adds interactivity to it, here's part of the code:
The problem is, i want the btn that, when clicked, remain inactive.That's why I remove all the listeners in the class. HOWEVER, it still functions as a button, I mean the functions haven't been removed at all after I click it. What's wrong here?? Why are the functions still there, if I have removed them when clicked at the btn?
I overheard some watercooler talk the other day and the subject was using the mic as a means to control the interactivity of a flash site.Example: Every sound that the user's mic "hears" results in an event much like clicking on a button to reveal a dropdown menu.
Or: The more you scream, the more popups appear on the site.
I followed this tutorial below: active[dot]tutsplus[dot]com/tutorials/effects/create-an-impressive-magnifying-effect-with-actionscript-30/ to get a magnify lens effect which works wonderfully, unfortunately the problem I'm having is I cannot click on buttons underneath the magnify lens. Is there a work around to this that I can implement? I tried mouseEnabled = false, to no avail. I'm kind of not sure what else to do.
We are having problem with one certain Flash banner. We need to insert an active transparent button or to be completely correct we would need the clickTag as an active transparent button and the next function as follows:
on (release) { getURL (_level0.clickTag, "_blank") }
We designed a banner with simple animation but the whole banner must be a clickable button with clickTag, so that our client can track the click and traffic.
I'm trying to set a common task, wich is activate/desactivate interactivity (clickability) of a button. (sometimes clickable, sometimes not). The button is a blue bowl. I use the stopPropagation() of event metod to stop propagation, then my blue bowl is not clickable anymore. (if you erase "stopPropagation()", it becomes clickable) It works.
But I want to change this statut. I've designed a ON/OFF switcher, who set the blue bowl clickability ON/OFF. And it doesn't work. I've tried everything : removeEventListener, an "if" who write "stopPropagation()" or not, but it fails, it stay on the beggining statut. Here's the very simple .fla to show you : [URL] What should be my "ON/OFF switcher" code ?
I am using Flex Spark Slider as a time-line for a Flex video player custom component I have created.
I want to prevent the user from clicking on the slider and changing its value, but at the same time I should be able to change the value of the slider programmatically.
Setting the "enabled" property for the slider to "false" doesn't help as then I am not able to change the slider value programmatically.
I've got a movie clip which is the entire size of the stage and is activated on rollover and again on rollout to return to its original state. This works fine but now I need to add a clicktag over the top of the movie clip. The clicktag then disables the movie clip when published leaving it static.
Getting clickTAG to work should be simple (using CS4 to generate AS2), On the top layer of my swf in frame 1, I placed an invisible box, made it a MC and called it transpBox_mc. In another layer of frame 1, I placed the following code:
transpBox_mc.onMouseUp = function():Void { // with or without :Void it still doesn't work if (_root.clickTAG.substr(0,4) == "http") { getURL(_root.clickTAG, "_blank"); }} // also tried this as a transparent button with an onRelease event
In the HTML, I placed a Param tag in the Object section: <param name="flashvars" value="clickTAG=[URL]" /> And also placed the variable in the Embed section: embed src="movie.swf?clickTAG=[URL]" // also tried flashvars="clickTAG=[URL]"
In all cases, the movie plays fine, but the link doesn't work. I tried locally, on my server and also tried the tester at [URL] (though it isn't clear which part of the parameter to enter).
I am just about to pull my hair out - please help as I don't have that much hair to pull out. I created a flash file in Flash CS3 and was told I need to add a click tag for an agency who want to keep track of the click throughs for the ad.
I have created the invisible button layer and set up the 'hit' and tried and tried and tried to select the button and add some action script to it. (which I have seen three different codes to use)
Each time I export it or publish it I get the error message: mouse events are permitted only for button insances on release. I have read and understand I need to assign the code to the button and not the frame but for the life of me, I cannot figure out how to do that.
I select the button (which I have converted to a 'button') and F9 or left click to get the Actions panel and once I am there and try to use the '+' to add code, it automatically shows 'Current Select/Frame 1 in the left side of the Actions panel. I get that it is adding the code to the frame but how do I get it to add the code to the button???