ActionScript 2.0 :: Clickable Movie Clip That Moves?

Jan 15, 2011

I have a movieclip that moves on the X axis. Thing is, I need to make certain areas of it clickable... I have already tried a couple of things but didn't succeed.

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I'm making a room escape game and I've run into a problem. When an item gets added to the inventory, I'd like the user to be able to click on the item to affect another object (e.g. clicking screwdriver hides screws and displays other image) however when I add the code to the item, if the item is clicked and it's nowhere near the object it affects, the image pops up and it looks really stupid.

So what I'd like to be able to do, possibly using if and else statements or whatever's easiest, is to only have the inventory item be clickable if the movie clip of the object is affects is visible on the stage.

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[Code].....

how to make the MC move and pan along with the mouse? Even if it is a completely different code?

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[Code]...

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[Code].....

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[Code]....

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ActionScript 3.0 :: Keyboard Events (movie Clip Moves Via Keyboard Control) And Scenes

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I have 2 scenes. In both scenes, I have a movie clip that moves via keyboard control. If the goto next scene is triggered by the movie clip in the first scene the keyboard control works in the second. However, if I use a button to move to the next scene then there isn't any control over the movieclip in that scene. I've traced the keyCode in the second scene and it is picked up but the switch statement doesn't run. I'm migrating to Actionscript 3.0 and updating something I created in 2.0. I would like to do it without writing a class.

[Code]...

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Actionscript 2.0 :: _y Movement By Pixels - Move The Movie Clip In Incremental Moves Consisting Of 30 Pixels?

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I have a movie clip I am using as a button.  It is an irregularly-shaped bitmap from a PS layer.
 
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package {
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[Code].....

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i have this prototype where i send this mc to certain x position. But when i try to send TWO mcs at the same time it only sends the last one. What to do for it to work on two mcs at the same time?

here is the prototype:

Code:
MovieClip.prototype.moveOut= function ( mc, endX ){
speed = 5;
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[Code]....

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ActionScript 2.0 :: Pan Only If The Mouse Moves Over The Panning Clip

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[Code]...

the preceding works exactly as i want it to.. the catch is, it only does so in it's own swf.. meaning, i want to use it as an external swf embedded in another movie... when it's on it's own, the panning will stop if the edge of mc hits the border, when it's called externally the panning won't stop!

i feel like i've tried everything i can (obviously not!).. where you see 521 and 315 there WAS Stage.width/height and that code was on the external swf itself, in an attempt to stop the panning when it should i tried putting the code in the parent movie and changing some variables, which worked the same with no avail.

here's a link if my babbling wasn't clear enough: [URL] also.. i would like for it to pan only if the mouse moves over the panning clip, it currently pans based on where the mouse is over the parent movie.. i've made multiple attempts at changing this as well, with no luck.

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I have two identical instances of the same movieclip (except for text within a text field in the clips). I add a mouse event listener to both clips. The clip on the left has a clickable area, but it is much smaller than the visible area of the clip on the screen. The clip on the right has no clickable area at all. I would post code to assist in diagnosis, but I don't know where to begin with the code since everything looks kosher. My first intuition was that the clickable area of the left clip is one of the images in that clip that is under the top image (lower on the display list, and higher z value). However, that would not explain the lack of a clickable area in the right clip.

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i feel bad abt posting this question, but idk what the problem is.

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I have a program where I have several different movie clips, some on top of one another. And when I click I want the one I clicked and two or three others to switch places so the others underneath show. I can do this, but only for one movie clip. I can't make any other movie clip clickable without having an error saying I am redefining function clickListener.

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ActionScript 3.0 :: Mouse Hovering - When The User Moves Mouse Down, More Text Appears From The Bottom And When Moves It Goes Back To The Original Position?

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I have MC masked with TEXT,when the user moves his mouse down more text appears from the bottom and when he moves it goes bakc to the original position...I do not want the mouse wheel .. I woudl like to do it by mouse hovering...

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I am just learning actionscript 3.0 and am hoping someone can help me with a little problem. My code seems correct but only works half the time when I preview it. All I am trying to do is when a button is pressed, the content movie moves down to the right and scales down to 50%. The code works perfectly for the first few times I push the buttons but then starts to move some of the way and stop and I have to press the button at least one more time to get it to complete! Sorry this is so long winded but I don't know how to phrase it!

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ActionScript 2.0 :: Modify A Class That Moves Movie Clips In 3d Space?

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I have a question that I think somone with a high level of actionscripting abilities would be able to answer. I have for a long time looked for something that e move movieclips in a 3d spacial environment. I found it, and it is really well written (class structure), but I have one problem. I have a hard time to decompile it and use to my advantage.What I want to do is build a portfolio website (for example) with theof this source. Instead of each "bulls eye", I'd have a picture or some "customized" movie clip.

So how would I be able to change each of those bulls eyes to individual movieclips? and still keep the 3d spacial effect going. Also, when I am modifying anything in the file, flash is giving me a output problem where it is telling me that i can't find the classes.Yes, I am saving it in the right directory etccould point me in the right direction for this one. I downloaded the source files from here

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