ActionScript 2.0 :: Default Variables In Constructors?
Mar 17, 2011
I've been rewriting a code from AS3, to AS2. I got stuck when i tried to make a constructor have default parameters. The default parameters are determined by variables.In AS3, it would simply be:
function myFunction(param1:int = CONST_INT)
{
}
where CONST_INT is a constant.
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Feb 4, 2010
This may be a weird question, but I'm wondering if there's any way to efficiently (perhaps using namespaces?) have different default variables in a class per developer in an actionscript project. I ask because we're currently working on a series of Flash games: 24 in total. Each is loaded by a shell container. The shell receives a flash var for which game to load. In our development environment (Flash/FlashDevelop), there are no flashvars, so a constant in the AS defines which game to load when there's no flashvar:
[Code]...
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Aug 24, 2010
I have [code]...
So, ActionScript-3 cannot have multiple constructors?
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Nov 17, 2008
currently i am setting up a class to handle a movie clip, tweening from one spot to another. I want to be able create an instance of this class, pass in 2 arrays (an array of x pos's, and an array of y pos's), and also pass in the mc to be attached and thecontainer to attach it to.I currently have this
Code:
import mx.transitions.Tween;
import mx.transitions.easing.*;
[code]......
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Nov 24, 2009
It's not clear to me, where I have to define Classes and Constructor methods. In AS2 it was possible, to define a class "light" by defining a constructor method. In AS3, I read, a class can only be defined in an external AS-file. Is it still possible to use the constructor method inside the Flash-File or do I have to source out all my constructor methods and implement them into real classes into an external AS-File?
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Sep 22, 2011
Why doesn't the Flex framework's mxml language support a constructor for components or accept constructor arguments for components? It's as far as I know not possible to declare an ActionScript object in mxml if it takes constructor arguments. I'm curious about the reason. Is it a design choice by Adobe or related to how declarative languages work? For example, why not allow:
<myNameSpace:MyComponent constructor="{argArray}"/>
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Feb 11, 2008
Not sure if this is possible but it has been annoying me for the least few days. Basically im aware i can do this to instantiate a class
[Code]...
However, if i pass in a string for the SOME_VARIABLE , is there anyway i can get the above to work? If i pass a string in i either get no error, or the fact that the datatype is incorrect. Im using an xml file to build up an interface. but the value of SOME_VARIABLE is passed in from the xml file as a string. I want to be able to detrmine which class to create from this string.
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Nov 19, 2008
Is my understanding that there are no Abstract classes and you can't override or overload constructors of derived classes correct? Abstract classes aren't important for me but if it's possible I'd like to know how. But is there a way to overload default constructors and I'm just doing something wrong? Can we only override methods or can we overload them also.For a simple game I'm making, I'm not using FlexBuilder and don't want to for this project for specific reasons, so I'm using Flash and instead of using sprites and bitmaps I want to draw shapes in Flash and covert them into MovieClip symbols which I "link" for export as AS to use in my code. I want to make it a little modular so I can just change certain aspects of the code for different approaches.If I create a class Actor which extends MovieClip the default constructor has to be Actor() with no arguments. But I'd like my class to be able to have arguments like initial x and y coordinates. I know you can just create methods to initialize each part but I'd like to try and have a default constructor to do so.
In Flash I notice that if you derive a written class or built in class it requires the standard default constructor, "which I may be wrong about and I hope I am and someone could show me what I'm doing wrong", I found if you derive a class based on a symbol you linked for export as AS I can create a new constructor with whatever argument(s) I want (so this is why I'm making this post,if I can do this couldn't there be a way to override
constructors?).
1) So I create a base class called Actor which extends MovieClip save it as Actor.as and default constructor of Actor() add whatever properties I want.
2) Then I create an object in my library, let's call it mcShip, then I link that symbol for export as ActionScript and have it's base class as Actor and name the class ShipMC.
3) I then create a new .as file and call this one ShipActor.as, this class ShipActor extends ShipMC and then I create a default constructor ShipActor(gs:GameScreen, xA:Number,
yA:Number) and this works fine (also I create a method in Actor class called ActorSuper and call it from ShipActor with passed in arguments, since I don't know of a way to overload the parent class' constructor)
If I were to just have my mcShip with a base class of flash.display.MovieClip and I try to create ShipActor with the constructor above it says missing default constructor. The above 3 steps is the only way I can get it to work for now. Is there a way to overload the constructor? If not are there any other work arounds?
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Mar 21, 2012
I have an empty SWF that's sole purpose is to call loadMovieNum and start the project. Each loaded movie has a few variables defined within them - unique to those loaded SWFs. Instead of declaring all the variables in each SWF can I declare all of them in one place, in the first frame of the empty loader it all starts from? I'm thinking I can then declare a variable which each loaded movie can increment as needed for me.
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Aug 20, 2008
How do variables true/false custom variables work in flash?
For example, what I want to do is create a simple true=false variable that I can call on an if statement later.
For example:
Code:
Var1 = true;
if (!Var1)
{
[Code]....
I noticed that neither the "Var1 = true;" part or the if(!Var1) part worked in flash.
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Feb 21, 2009
How can I make a bunch of variables from a for loop. for example for (var i=0; i<total; i++) {var bunch(i);}. that i make a bunch of variables named bunch1, bunch2, bunch3. I keep getting errors. I program and use so many different languages that I dont know if that can be done with AS3. my only other alternative i can think of is to create some sort of event dispatcher object array. but I dont know how to get them all to send events to one listener with there index number.
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Jul 30, 2010
I have a list of strings that I add to an array, then attempt to set those values in a for-loop using data that I read in. The array gets updated, but the values the array contains do not. I also have an array of buttons that I update this same way that works great, but strings don't seem to work the same way. I have tried moving the string array to give it full scope, and still nothing...
public class test extends Sprite
{
// Declare a list of strings
protected var title0:String = undefined;
[Code]....
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Jun 15, 2010
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var loader:URLLoader = new URLLoader();
var urlRequest:URLRequest=new URLRequest("receive.php");
urlRequest.method=URLRequestMethod.GET;[code]....
For some reason, the statement "trace(evt.target.data);" produces a whole pile of garbled text before the actual stuff that it's supposed to show Because of problem #1, I've had to include a throwaway variable at the beginning, otherwise the first variable I try to pass into AS3 comes back as undefined. This causes errors when I run my flash movie in the IDE, but when I run it from the browser it doesn't seem to have any effect.But this is the strangest thing of all whenever I make any changes to the database (and subsequently try to load data from different variables), the new variables come back as undefined. For example, let's say that I add another entry to the database, and decide to load students 2, 3, and 4 instead of 1, 2, and 3. When I do that, any new data I've added comes back as undefined, even though when I view the PHP output in my browser, it looks just fine.
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var temp:Array = new Array()
for (var i:int=0;i<8;i++) {
temp.push(i);
[code]......
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Apr 9, 2011
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Jun 29, 2009
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I want sound on my site but want it off by default. That way the user can choose to listen or not.[code]...
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[CODE].....
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