ActionScript 2.0 :: Detecting Sound Levels At Run-time?

Jan 31, 2006

Is there a way with actionscript to detect different sound levels / pitches , etc? It wasnt possible with flash mx 2004, and therefore we had to use a program like flashamp.

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ActionScript 2.0 :: Get The Levels Of Volume (peak Levels) Of Multiple Sound?

Jan 9, 2005

I believe that my question here is a little hard, or maybe impossible. But here it goes:

How can I, in Flash, get the levels of volume (peak levels) of multiple sound frequencys from an audio file, so that flash would recognize them?

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ActionScript 2.0 :: Sound Visualizations - Dynamically Read The Sound Levels Of A Loaded MP3

Jan 14, 2005

Does anyone know of a way to dynamically read the sound levels of a loaded MP3 to help produce dynamic sound visualization in Flash?

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ActionScript 2.0 :: Controlling Sound From Other Levels?

Apr 27, 2009

I now have my sound clip working in a container swf (level0).. Can I control this sound clip from other levels that have been loaded into level 1 from the container swf?Would it be something like

PHP Code:
_level0.mysound.setVolume(30);

If so, where do I name the music 'mysound'? I have simply dragged the music into the main timeline. Would it be better if I loaded it externally?

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ActionScript 2.0 :: Sound Visualizations - Reading Levels Of Loaded MP3

Jan 14, 2005

Any way to dynamically read the sound levels of a loaded MP3 to produce dynamic sound visualization in Flash?

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ActionScript 2.0 :: Get The Levels Of Volume Of Multiple Sound Frequencys From An Audio File?

Jan 9, 2005

How can I, in Flash, get the levels of volume (peak levels) of multiple sound frequencys from an audio file, so that flash would recognize them?

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ActionScript 2.0 :: Detecting End Of A Sound?

Apr 12, 2002

if I am playing a sound using start like this:

mySound.start();

is there a way to detect when the sound is done playing? i want to make something happen but only after the sound is done playing.if i know the length of the sound, can I just wait that many number of seconds, or will it not synch up on slower/faster computers?

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ActionScript 3.0 :: Detecting If Sound Is Embedded In A FLV

Sep 15, 2008

I wonder if there is a way to detect if an FLV has sound embedded in it. I have various videos that I am streaming in and some have sound and some don't. Those that don't, I want to hide the volume controls and mute button and (you guessed it) those that do have sound, I want to show the volume controls, etc...

I know that I could make an extra flag in my XML file that describes the videos but I am wondering if there is any fancy pants way of using some sort of built-in, unpublished sound detection within the NetStream or NetStatus Event.

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Flash :: Synchronizing Sound - Sound Gets Terrible As Time Passes?

Jan 31, 2010

It appears my sound is off sync and the longer I play the movieclip, the farther off sync it goes. Its nothing too complicated, just some basic shooting sounds that fire every time I hit the space bar. My code is below:

package com.objects{

import flash.display.MovieClip;
import flash.media.Sound;
import flash.media.SoundChannel;[code]....

The Attack() method gets called from another class that handles all keyboard controls.when it gets called the sound then plays.firesound and firesound2 are almost the same. firesound2 sounds a little off pitch to make it sound more realistic.At first the sound sounds pretty good, not great. but then it gets terrible as time passes.

I made a new .fla project. and I attached the following class to it by it self. so the following is the only code in the entire .fla project and the issue still occurs. I press the spacebar and the sound starts a day late.

package {
import flash.display.MovieClip;
import flash.events.*;[code]......

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Professional :: Sound In A Time Line?

Feb 24, 2010

I want to run a sound once in a timeline but want the sound to stop at the end of the first run on the timeline but want the timeline to continue to repeat without the sound running again.

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ActionScript 1/2 :: Sound To Play One At A Time?

Nov 10, 2010

How do I make a command saying:

if sound is playing - dont play sound, else, play sound?

so that the sound effect only plays one at a time. So if holding down SPACEBAR for example, the sound will play and only after the sound finishes, can it loop if SPACEBAR is still pressed.

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ActionScript 2.0 :: CS3 Play Sound Randomly But One At A Time

Apr 21, 2009

I have this script that plays a sound from the library randomly - it works and plays one of the three/four sounds each time it is clicked - but how can i make it play a different sound on each and never repeat - does that make sense?

so, on the first click it plays either 1, 2 or 3, chooses 2 so next click it will choose either 1 or 3, chooses 3, and next click it plays 1 and so on.

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ActionScript 1/2 :: Sound Fade Bit Over Period Of Time

Oct 27, 2010

Any script in actionscript 2 that fades the sound level of a specific audio file over a specified period of time to a specified level? E.g.:
Set the level of mymusic.mp3 to 2 (on a scale of 10) over 4 seconds

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ActionScript 3.0 :: Set Time Line Sound Volume?

Nov 22, 2010

I have one mp3 file in the time line. How to controle set volume

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ActionScript 3.0 :: Play Sound Only 1 Time Within ENTER_FRAME?

Jul 22, 2011

Having trouble figuring out the logic for this, I have an enter frame event that I move a character around trying to select correct numbers, using hit test. If they land on wrong number I have a sound that should play once but since is in enter frame it plays a million times, this seems like should be a common issue but haven't been able to find any solution on the internets. This is the basic idea:

private function enterFrameHandler(event:Event):void
{
if ( Collision(_player, _number )

[code]......

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ActionScript 3.0 :: Can't Play Alot Of Sound In The Same Time

Sep 17, 2009

When I play several(4-5) notes at once using enterframe, the piece is getting stock and I am only hearing one note.

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IDE :: Putting Sound In Button Design Time?

Feb 11, 2009

i try to put a sound when the button is clicked or roll over on design .

Here is how i do it

i put extra layer then put my sound on OVER frame and DOWN frame.

when i test the movie and click my button both "OVER" and "DOWN" sound is played. is there anyway to make just only "DOWN" sound that can be played without actionscripting to minimize actionscripting too much

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ActionScript 3.0 :: Play A Sound File One Phrase At A Time?

Aug 10, 2010

I am have written a flash "reader" which I use as an aid for language studies.  Various narrations are loaded into a combobox via an XML file, and the user can play the selected narration in a "sentence mode", a "passage mode" (several sentences) or in "continuous mode".  (I use Soundbooth to set navigation cue points at the beginning of each "sentence".)
 
I would like to add a "Phrase Mode" which would cause the player to play the sound file until it hits a pause / quiet spot.  In other words, if the user selected "phrase mode", the player would play to the next spot where there is no voice for x period of time.  He/she will then be able to select 'repeat' to replay the phrase or 'next' to play the next "phrase" - as with the other modes.  I am using FLVPlayback to play the .flv files.

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Flex :: Get Sound Data From All You Play At Smae Time?

Apr 25, 2010

So If I play one sound I use [code]...

And so I'll get data, but If I have 20 sounds playing and I want to get data from the sound I here as a resalt of data mix of all that sounds.

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Flash :: Playing One Sound At A Time In Called From Javascript?

Jul 15, 2010

I'm working on a site, for kids, which has a small avatar in the corner that talks.The avatar is a flash file and the plan is to determine what it says through a mix of javascript and ajax.

Unfortunately when I make the flash file play an Mp3 file through JavaScript, I can't seem to stop the sound.. so when I keep clicking on a link which causes it to talk, I hear the sound repeated x times.

The odd thing is, when I attach the very same code to a button in flash, there seems to be no such limitation. It seems as if it won't store anything in global variables when calling from JavaScript.

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Actionscript :: Audio - Analyze Sound Ahead Of Time?

Oct 11, 2011

I would like to create a game that would analyze an mp3 a few seconds ahead of where it is playing live. A basic idea would be similar to guitar hero, the 'frets' you can see coming and prepare, then they hit and sync with the song in real time.

Is there a way to analyze a Sound file ahead of time, or analyze a muted Sound file?

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ActionScript 3.0 :: Audio Total Time Before Sound Complete

Oct 19, 2011

I have tried this too but the value keeps on changing as the sound load progresses.

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ActionScript 3.0 :: Adding Sound - Is It Taking Time To Load

Mar 28, 2010

I have built a SoundClass which handles my sound. Any time I want to call upon a sound, I call upon the class and its function. Problem is, there is like a buffering time or something. For instance, when I jump with my character, I am trying to play the jump from the SoundClass I created. It plays, but takes about 3 seconds. Btw, it does this regardless of if its in its own class, or in the same class I am calling it from. The jump.mp3 is only 4KB.

Here is how I have it set up

Code:
package {
import flash.display.Sprite;
import flash.events.*;

[code]....

If I am in another class, I can call upon this by using "soundClass.jumpS();" It plays, but takes a few seconds. I have a trace on the function jumpS() and it traces immediately.

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ActionScript 3.0 :: Loop Sound File In Specific Time Intervals?

Apr 25, 2010

I am having trouble creating a simple flash music metronome. Specifically, I can't figure out how to determine the position of a slider and use this position to determine how frequently to play a certain imported sound. I would also like to be able to display the tempo on the screen.

[Code]....

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ActionScript 2.0 :: Call Sound Files From The Library And Play Them Each Time?

Jul 21, 2006

I have a 'back,play,stop,next btn in my playa...how to call sound files from the library and play them each time I press the 'Next' btn & the previous sounds files played in order when i press the 'back' btn?

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Flash - Modify Sound In Real-time With SampleDataEvent For Audio Within NetStream?

Jan 27, 2011

I'm streaming audio using NetConnection and NetStream. I know that you can modify sample data in real-time with the Sound object, however I cannot find the SampleDataEvent for audio playing with the NetStream object. Is there a way to pass the audio from the NetStream object to a Sound object and modify the sound at that object instead?

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Professional :: Sound Play One Time When The Movie Is Tested BEFORE The Mouse Is Even Over The Movieclip Object?

Apr 17, 2010

I am using Flash CS4. To illustrate, I created a new flash file and added a short tick sound to the library. I set the properties of the sound to export to Actionscript and named the class "overSound". I added a Movieclip object to the stage to represent a button and gave it an instance name of "overButton". On frame 1 of the main timeline I added the following code:

[Code]...

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Actionscript 3 :: Flash.media.Sound.play Takes Long Time To Return

Apr 25, 2010

I'm trying to play some sounds in my flash project through action script. However for some reason in my code the call to Sound.play takes from 40ms to over 100ms in extreme cases, which is obviously more than enough to be very noticeable whenever a sound is played. This happens every time a sound is played, not just when that sound is first played, so I dont think its because the Sound object is still loading data or anything like that...

At the start I have this to load the sound:

class MyClass
{
[Embed(source='data/test_snd.mp3')] private var TestSound:Class;
private var testSound:Sound;//flash.media.Sound

[Code].....

This as far as I can tell is following the same process as other Flash programs I found, however none of them seem to have this problem. Is there something that I've missed that would cause the play() method to be so slow?

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ActionScript 3.0 :: Import The Sound To The "up" Keyframe And Choose Loop In The Properties It Keeps Looping Until The End Of Time

Oct 30, 2011

what i'd like to do is create a button, and loop sounds in the "up" state of that button. the only problem is, that if i import the sound to the "up" keyframe and choose loop in the properties it keeps looping until the end of time. what i'd like though is it looping just in the event of the mouse being in the buttons' area. what should i do?

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Actionscript 3 :: Sound Latency - Set It For Any Silence Before The Actual Sound By Calling The Sound

Apr 16, 2011

I am triggering short sounds dynamically from the library for a game (Specifically Air for Android). When the user clicks a button the sound can take up to 600ms to actually play. I have set it for any silence before the actual sound by calling the sound like so:

[Code]...

All return the same results. I know there are threads here that talk about this but none have offered a real solution that I can find. Is there no way to cache the sound or store it in a buffer?

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