ActionScript 2.0 :: Drag Dymanic InstanceName MovieClip
Jan 19, 2011i need to assign an instanceName to a dynamic movieClip and I get it! But, the drag & drop functions aren't works properly..the code:[code]
View 8 Repliesi need to assign an instanceName to a dynamic movieClip and I get it! But, the drag & drop functions aren't works properly..the code:[code]
View 8 RepliesI want a function that makes every movieclip on the scene thats beeing released to do what�s in the actonscript.My function doesnt woork, is there a function that works for every movieclip on the scene whatever instancename the movieclip has ?
Code:
movieClip.onRelease = function() {
this._alpha=50;
trace(YEAS);
}
I have a function that states when movieclip1 is dragged and hits a line then it stops the drag, however it seems to stop the entire drag function in the swf on the other movieclips even though they arent called in the function.[code]
View 1 Replieshow do i change the text of my button? the text using dymanic textbox.
View 1 Replies1. How to make display a TextInput (UI componant) text in a dynamic text box?
2. I've got 5 TextInput fields, when I press TEB (keyboard) always the next Input text box is highlighted in glowing green. Can this be changed to any other color?
There is a chance to change the color of de MC dynamic?example, I make it of the yellow color, and for param of my HTML I would change for blue or red or....,and it for change the color of my dynamic text of black color for red ou blue in my param in my HTML?
View 1 Replieshow do i print a dynamic text. i.e I have a main.swf movie that loads external.swf within external.swf there is a text box with a scroll bar and i need to add a print command that prints only that text field the code that i added to a buttons looks something like this
on (release) {
printNum(0, "bmovie");
}
[code]......
I am going mental with this one. I have a dynamic text field on one layer, and action layer on top of that. Render text as html on, and needed characters embedded.
Code:
System.useCodepage = true;
var format = new TextField.StyleSheet();
[code].....
In Objective-C how to get instance name by certain rules?[code]...
View 2 RepliesI have the code in one of my flex file used as labelFunction in a DataGrid.When I run the FlexPMD to do the code review, it generates an objection about the dynamic type object used in the following method signature and it suggests to use strongly type object.
public function getFormattedCreatedTime(item:Object, column:DataGridColumn):String {
var value:Date=item[column.dataField];
return dateFormatter.format(value);[code]....
This seems so simple and yet I can't figure out why my MovieClips won't hold their instance names.[code]And I do this for each button (I know I can do this with XML but nothing seems to work right now so I've broken it all down to see what's going wrong).[code]And the trace statement gives me "instance29" or some such. Can't seem to get the name to stick. I've tried creating getter and setter methods in my button class to access a label property and use that instead of the name but it comes out undefined when I trace. I'm having trouble finding anything on the forums though I'm sure it must be there. Could someone point me in the right direction. I don't need a full answer, just an explanation of why this is happening.
View 2 Replies[Code].....
When Mouse is down on PlanetEarth_mc, only PlanetEarthOuter_mc starts moving, leaving PlanetEarthInner_mc and PlanetInner_txt in the same existing place. I want to call the parent of the target i.e. I want to move PlanetEarth_mc. also, EventReceived.target.parent.startDrag();//Gives Error. How can I achieve that from received MouseEvent Object I hope u understand this.
this is my Code
[Code]...
createTextField function has the following signature:createTextField(instanceName:String, ...)it's ok if the instance name is passed as a string literal.but it does not recognise it if it is passed as a name of the variable containing this string:
createTextField("name_of_the_textfield", ...) is OK
name_of_the_textfield.type="input";
trace(name_of_the_textfield.type) returns "input"
[code]......
Is there a way to lock instancename in a swf to prevent it conflict with other swf, when they are loaded in mainmovie.
Say I have this string: in both b.swf and c.swf. And they are loaded up at the same time in a.swf.
loadMovie(this.pathToPicsJan+this.pArrayJan[0], _root.photoJan);
Somehow the mainmovie get confused with the instancenames. Is there a way to get around with this so I don't have to rename each name?? It would b such a hassle to rename all instancenames if I got many duplicated/similar swfs.
I Have the drag and drop working where you drag a text movieclip onto a picture of an object movieclip but having some problems. I know its something to do with the hitTest function but when i drop the word "cow" onto the picture of a dog it actually says this is correct by displaying the word cow above the picture of the dog when instead it shouldnt allow me to drop the text onto the picture which doesnt match.
Basically i need to know how to seperate the drag hitTest function for the DogPic/DogText so that it has its own function to detect a hit. At the moment you can see in the below code I have 1 hittest fucntion detecting both collisions when they need seperate functions I tried making a seperate function for each but it didnt work
[Code]...
I am trying to create a mc with drag function. how to change another movieclip's x value when I drag my first mc...
videoSlider.addEventListener(MouseEvent.MOUSE_DOWN, scrollMC);
videoSlider.addEventListener(MouseEvent.MOUSE_UP, stopScrollMC);
private function scrollMC(event:MouseEvent):void{
[Code]....
I have a flash map that contains 51 movieClips, one for each state.Sample instanceName for a state (Alabama) would be: S_01
I have a XML record that contains specific info for each state.<stateID>01</stateID
I am trying to link the stateID's in the XML record to the state movieClips that make up the map.var stateInstanceName = 'S_' + stateID;
I was just trying to do a simple trace command to see if I could pull the _width of each state clip to see if I was linked up:
trace(mapInstance.stateInstanceName._width)
I have a file where there is a magnet being dragged horizontal. When the magnet is on the left there is a electrical current flowing down, when it's at the right the current flows up. What I want is to have the two electrial currents play at certain points during the drag.So in the beginning the 1st current plays, which is a separate MC. Then once the user drags the magnet to the right the 2nd current MC begins to play and the 1st one becomes invisible. Then the cycle needs to repeat once the magnet gets dragged back to the left.[code]
View 2 RepliesIs it possible to drag a movie clip named "xxxx" along the y axis when you click and drag? if so what is the as2 code?
View 1 RepliesI need to drag more than one Mc at the time:
n.b. emc2 is a mc on the main timeline. This code is in a nested MC.
prnt: MovieClip = this.parent as Movieclip;
function drag(e:MouseEvent):void{
if((e.type == "mouseDown") && (GlobalVar.stat == "clicked")){
this.startDrag();
prnt.emc2.startDrag();
} if((e.type == "mouseUp") && (GlobalVar.stat == "clicked")){
this.stopDrag();
prnt.emc2.stopDrag();
GlobalVar.drag = false;
}}
This.startdrag() stop to works when I add prnt.emc2.startDrag().. why?
How would make a movieclip and get it to drag. What code would I use?
View 2 Repliesanyone know a decent tutorial that will show me how to zoom a movieclip with a slider bar and or buttons etc and then click and drag the image around.
View 5 RepliesI have a toolbar with some cars on the left of the window, and I want to click on one element and drag it to the board creating a clone of it, but I can't do it.[code]...
View 1 RepliesI'm attempting to make an AS3 class that allows me to drag an object with easing. I've looked around the net and put this together.I have created this class as startDrag() doesn't allow easing. I've almost got it working but there is a problem where the registation point of the movielclip snaps to the mouse position (this is the equivalent of having "lockcenter:boolean" in startDrag() set to "true")this is the problem bit in my script:
targetX = mouseX;
targetY = mouseY;
(full code below)
Code:
package classes{
import flash.display.*;
import flash.events.*;[code].............
Goal: Now, I want to be able to drag and drop this character movieclip around the stage as I please, leaving him wherever I want, with all of his movements still going on AND the mouseover movements as well.Logic: Since, when the mouse is over this character, I need the drag option area to be a little x or any object close to him, so it doesnt interfere with the movieclips mouse over effects. (could simply be a little rectangle saying: drag me)Problem: Iave no idea how to do this... I am only now starting with this Actionscript world! Donï get me wrong, I am not lazy, Ive been researching but couldnt find exactly what Im looking for.
View 2 RepliesI have a movie clip that I am dragging onto another movie clip and i want it to stay put. But once I add in another 'OR' statement in the if statement, it freaks out and doesn't work. Why is this?
This code works:
btn1.onRelease=function(){
stopDrag();
if(eval(this._droptarget) != btn1Hold) {
this._x=this.startX;
this._y=this.startY;
} else{
//CODE
}}
This code DOES NOT work:
Code:
btn1.onRelease=function(){
stopDrag();
if( (eval(this._droptarget) != btn1Hold) || (eval(this._droptarget) != btn2Hold) ) {//CHANGED LINE
[Code] .....
For whatever reason it doesn't like the extra 'OR' in the if statement! why!?
I am basically trying to create a menu which can be dragged across the stage. I have created a main movieclip which acts as the holder. This is the movieclip that gets dragged around. Within that movieclip there are 6 buttons. I am using the MouseEvent.MOUSE_DOWN and MouseEvent.MOUSE_UP eventlisteners to control the dragging however it is not working correctly.
When i compile to SWF it is fine. I click down the mouse button on the movieclip and It will start dragging however if i let go of the button it registers a click. Obviously i don't want it to do that but i'm not sure why it is registering a click as i thought that i was just releasing the button...
The second problem is if i move the mouse cursor off of the movieclip but i still have the mouse button pressed it will continue dragging the movieclip about, even if i then let go of the button.[code]...
I created a movie clip (which I add to the main class of the scene in FlashCS5 with addchild). Its registration point is on its upper left. Its class is:[code]The problem is that it is not moving properly, like jittering.
View 1 RepliesI'm trying to create a Game of the Generals flash game. I'm only on the early stages of development and I'm still learning how to make games on actionscript.my current problem is how to remove a movieclip when i drag another to it? something like eating a pawn. but if you are playing the board game 'game of the generals',its not the easy.in simple terms, if the rank of my piece is greater than the piece im trying to drop on, it will die.here are my current scripts:
pieceMovement.as
ActionScript Code:
package practiceMotion[code].........