ActionScript 2.0 :: Drag Dymanic InstanceName MovieClip

Jan 19, 2011

i need to assign an instanceName to a dynamic movieClip and I get it! But, the drag & drop functions aren't works properly..the code:[code]

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[Code].....

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this is my Code

[Code]...

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[Code]...

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I need to drag more than one Mc at the time:
n.b. emc2 is a mc on the main timeline. This code is in a nested MC.
prnt: MovieClip = this.parent as Movieclip;
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How would make a movieclip and get it to drag. What code would I use?

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I have a toolbar with some cars on the left of the window, and I want to click on one element and drag it to the board creating a clone of it, but I can't do it.[code]...

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I'm attempting to make an AS3 class that allows me to drag an object with easing. I've looked around the net and put this together.I have created this class as startDrag() doesn't allow easing. I've almost got it working but there is a problem where the registation point of the movielclip snaps to the mouse position (this is the equivalent of having "lockcenter:boolean" in startDrag() set to "true")this is the problem bit in my script:

targetX = mouseX;
targetY = mouseY;

(full code below)

Code:
package classes{
import flash.display.*;
import flash.events.*;[code].............

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Goal: Now, I want to be able to drag and drop this character movieclip around the stage as I please, leaving him wherever I want, with all of his movements still going on AND the mouseover movements as well.Logic: Since, when the mouse is over this character, I need the drag option area to be a little x or any object close to him, so it doesnt interfere with the movieclips mouse over effects. (could simply be a little rectangle saying: drag me)Problem: Iave no idea how to do this... I am only now starting with this Actionscript world! Donï get me wrong, I am not lazy, Ive been researching but couldnt find exactly what Im looking for.

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I have a movie clip that I am dragging onto another movie clip and i want it to stay put. But once I add in another 'OR' statement in the if statement, it freaks out and doesn't work. Why is this?

This code works:
btn1.onRelease=function(){
stopDrag();
if(eval(this._droptarget) != btn1Hold) {
this._x=this.startX;
this._y=this.startY;
} else{
//CODE
}}

This code DOES NOT work:
Code:
btn1.onRelease=function(){
stopDrag();
if( (eval(this._droptarget) != btn1Hold) || (eval(this._droptarget) != btn2Hold) ) {//CHANGED LINE
[Code] .....
For whatever reason it doesn't like the extra 'OR' in the if statement! why!?

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I am basically trying to create a menu which can be dragged across the stage. I have created a main movieclip which acts as the holder. This is the movieclip that gets dragged around. Within that movieclip there are 6 buttons. I am using the MouseEvent.MOUSE_DOWN and MouseEvent.MOUSE_UP eventlisteners to control the dragging however it is not working correctly.

When i compile to SWF it is fine. I click down the mouse button on the movieclip and It will start dragging however if i let go of the button it registers a click. Obviously i don't want it to do that but i'm not sure why it is registering a click as i thought that i was just releasing the button...

The second problem is if i move the mouse cursor off of the movieclip but i still have the mouse button pressed it will continue dragging the movieclip about, even if i then let go of the button.[code]...

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I created a movie clip (which I add to the main class of the scene in FlashCS5 with addchild). Its registration point is on its upper left. Its class is:[code]The problem is that it is not moving properly, like jittering.

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I'm trying to create a Game of the Generals flash game. I'm only on the early stages of development and I'm still learning how to make games on actionscript.my current problem is how to remove a movieclip when i drag another to it? something like eating a pawn. but if you are playing the board game 'game of the generals',its not the easy.in simple terms, if the rank of my piece is greater than the piece im trying to drop on, it will die.here are my current scripts:

pieceMovement.as

ActionScript Code:
package practiceMotion[code].........

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