ActionScript 2.0 :: Dynamically Add Movieclips With Downward Movement?

Jul 5, 2011

I'm trying to attach movieclips every second and have them move downward from there.[code]...

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here is some of my code:

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[code].....

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Code:
init = function () {
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Ok, I've been climbing the walls trying to figure this out, looked everywhere for an answer, learned a few bits and pieces along the way, but still can't do it.I've made my Class which is a little movieclip called 'block', it's fine and does what I tell it to do ie. I can reposition itstretch itotate it and stuff.The problem is.. I want to make more of them and reference them individualy so I can change the properties of them individualy ie, the x and y values etc.

for (var i=0; i<2; i++){
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[code].....

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ActionScript 3.0 :: Dynamically Referencing Movieclips?

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I'd like to know how I can achieve this in AS3. The code would work fine in AS2, but as I am very new to AS3 I am not sure what the equivalent would be in AS3.

code:
humanNum = 1;
MC = ["Human"+humanNum];

[code].....

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ActionScript 3.0 :: How To Dynamically Align MovieClips

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I'm working on a project so as to hopefully learn AS3 a bit more, and for it what I have for it currently is that it looks at the time, and if its between 8 pm and 8 am it imports one mc, or if its between 8 am and 8 pm it imports another. My problem at the moment is that I can get it to import it and align it at the needed x coordinates, but not the needed y coordinates. I'm not sure what the exact y coordinates are, but as in the future they might change, I was trying to find a way to align it so that the very top side of the mc to the top side of the stage, but so far I have had no luck, as I can't think of what would be needed. I've seen references to a "StageAlign._______" before, but either I'm not using it right or it isn't the right thing to use.

Here is my code right now:
ActionScript Code:
import flash.events.*
import flash.display.StageAlign;
import flash.display.StageScaleMode;
var time:Date = new Date();
[Code] .....

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Im trying to dynamically add several of the same movieclips to the stage. This movie clip contains a textbox. I have tried the following:-[code]I have my movieclip exported fror actionscript with the identifier as (textbox). This code does add a textbox to the stage however it only adds the second one which says "goodbye" but not the first one which should say "hello"? I thought the loop should go round twice and add a 'newText1' and a 'newText2'??

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[CODE]...

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I have a little problem with a loop. I recieve som data from a database and gets it back as an array. I then use a loop to add movieclips dynamicly and this works fine to, but if i try to trace the id from an onRelease function i get an undefines, but when i dot it outside the onRelease it works fine. This is the code. Its in a class by the way.

[Code]...

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I'm looking to be able to pick up one of 36 movieclips on the stage, and drag it to a hotspot. If it lands on the hotspot, then it does something, otherwise it just gets dropped.

How do I dynamically change the "target_mc" to be whichever movieclip I select?

This code works fine, but that's because eventlistener is set-up explicitly for a given mc.

Code:
// sprites
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[Code].....

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ActionScript 3.0 :: Accessing Dynamically Created Movieclips

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I have an application that I am adding movieclips to a container movieclip through a for loop and repeatedly calling myClip.addChild(theNewClip). Now I have a dozen clips in my container and it seems like the only way to access the clip is to use the getChildByName() method and cast it into a temporary clip so I can get at the its properties.

Is this the best and/or only way to do this? Does the old AS2 myContainer["theName"].property not work with dynamically created movieclips? It doesn't seem to work for me anymore.

access a dynamically created movie clip.

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ActionScript 3.0 :: Accessing Dynamically Created Movieclips?

Nov 21, 2008

I have an application that I am adding movieclips to a container movieclip through a for loop and repeatedly calling myClip.addChild(theNewClip). Now I have a dozen clips in my container and it seems like the only way to access the clip is to use the getChildByName() method and cast it into a temporary clip so I can get at the its properties.

Is this the best and/or only way to do this? Does the old AS2 myContainer["theName"].property not work with dynamically created movieclips? It doesn't seem to work for me anymore.

access a dynamically created movie clip.

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ActionScript 3.0 :: Dynamically Generated MovieClips In Array

Mar 3, 2011

I've tried to generate movieclips dynamically the method I have used does the following:
Uses a loop runs depending on how many movieclips I want to generate e
Each time the loop cycles it creating a new movieclip instance
Adds the new movieclip to an array
Uses method addChild to put moveclip on the stage then draws a rectangle
begins fill
ends fill
Adds it to that movieclip

I then use a conditional statement checking if the movieclip is the first item in the array if so it sets the current MovieClips x and y position to a chosen value. the first movieclip is used for a starting point to align the rest of the generated movieclips to. If not the movieclips x and y position are set to the previous array items x and y position + current movieclips width or height + the gap I would like them to have. Then the cycle repeats. I've coded this using timeline code and it works fine the shapes appear on the stage no errors. I tried to move this code off the timeline to an as file and the code has no errors but when run I just don't see the objects even if I trace there x and y positions I don't see them on the stage.

Timeline Code
var mcArray:Array = new Array();// DEFINE ARRAY FIRST
var randomNo:Number;
var colorStr:String;
var currentColor;
var movieClip:MovieClip;// TEMPORARY VARIABLE
[Code] .....

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I'm more of a Flex than Flash developer so I'm hopeful this is something easy.  Short story, I have a scrollpane in a flash-created swf. In my pure AS3 project I dynamically create menuitems within a new movieclip.

[Code]...

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Dynamically Adding Movieclips To Stage In 'for Each' Loop

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I am reading in collection objects from an XML file. Each collection has an img field that stores a URL to the collection image. So I am trying to load the images of each collection, storing each image in a MovieClip, and add these MovieClips to the stage. However, my problem is that after adding a MovieClip (with the collection image) to the stage, when a new MovieClip is created in my 'for each' loop it overrites the previous MovieClip. So the images I am adding to the stage are being replaced by the following collection's image on each loop iteration. What can I do to avoid this?

[Code]....

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Actionscript 3 :: Mask Dynamically Created MovieClips?

Aug 4, 2011

Now, i want to display the anim for the particular area. I used the following code, but that is not working. How can I do that?

for (var i:uint = 0; i < noOfBubbles; i++) {
var bubble:Bubble = new Bubble();
bubbles.push(bubble);

[code].....

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Arrays :: Dynamically Removing Movieclips When Clicked

Oct 27, 2011

I have a game where i add some cartoonish ants, that when they are clicked, they need to be removed from stage. There are 4 differend kinds of ants, so im doing a Math.random for picking which one to add. (ant 1+2+3 have 50% chance to spawn and 4th 50%) rnd_nbr = (Math.random() * 5)+1;

I have a timer doing 10 tick, and i reset the timer to make neverending. Then i have a math random and if sentences adding mc' to the stage with movement from Tweener, and event listeners for clicks. But i cant figure out how to remove them when clicked. I have done alot of failed tries right inside the click_candy_anty function. I've left them commented out.

[Code]...

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ActionScript 3.0 :: Dynamically Adding Movieclips To The Stage?

Oct 20, 2009

I am trying to write some code for someone show wants to be able to control their timeline animation by using the slider component. Everything was going fine until I tried to add the Play and Pause buttons to the stage. I instantiated both movieclips and added "stage.addChild(<mcName>);" but neither clip showsup when I test the movie. I tried removing "stage." but that didn't help either.

I tried to find a solution to my problem online, and while I haven't figured it out yet, it seems that these movieclips might need to be part of a function. This could be totally incorrect, but it's the best guess I have right now.

My AS code is below. (I couldn't get the .FLA file to zip small enough, but if anyone wants it, I'll find a way.) See comment "// PLAY/PAUSE CODE" for Play/Pause buttons.

Code:
//SLIDER CODE
// Import slider and movieclip classes
import fl.controls.Slider;

[Code].....

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ActionScript 3.0 :: Dynamically Creating & Removing Movieclips?

Dec 16, 2009

Alright, So i have a function which generates alot of the same MovieClip on the stage, however i need to be able to both Hitcheck this MovieClips and Remove them in other functions, so somehow ( what i have attempted here and isn't quite working yet :confused: ) is putting each MovieClip in an array slot, so if you needed to remove them it would be as simple as a For Loop to run through the Array.
Also, when i hittest them, optimally since they are all in an array, i could just reference them via MovieClip.Hittest (movieClipArray[i]) i being the instance to remove.

Background for the project, adding and removing colored MovieClips Which are all systematically distributed on the stage. When the player Pushes the # Keys color it would run the construct function creating the MovieClips on screen. After that if the player hit the same color key again, before generating a new layout it will remove the previous first.

Also a key is to be able to hittest the colors against other MovieClips on stage so it needs to be linkable. Right now im attempting that by containing all my generated colors in

ActionScript Code:
"ColorContainer"

Currently my color Remove Function has Children Being removing which aren't referenced to the Array, i realize this... But want to get the generation of the Array down before i start cutting away at it.

Here is the code i have so far: For some reason i keep getting:

ActionScript Code:
TypeError: Error #1007: Instantiation attempted on a non-constructor.
at ColorantConfusion_Current_fla::MainTimeline/frame1()

[Code].....

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ActionScript 2.0 :: Remove Dynamically Created MovieClips?

Apr 19, 2010

The problem is that this code is in a frame and when I leave the frame the MovieClips I have created will still be there. I think this is because I'm creating a global MovieClip right? If so then is there a way to declare the MovieClips as local? [code]...

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ActionScript 3.0 :: Dynamically Referencing Movieclips On The Stage?

Jan 20, 2011

Just wondering, is there any way to dynamically reference movieclips on the stage, as in through a for loop like so:

for (var i = 0; i < 10; i++) {
["mc" + i].x = 10;
}

[code]........

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