ActionScript 2.0 :: Dynamically Remove Buttons?
Jun 22, 2005How do you dynamically remove buttons
View 4 RepliesHow do you dynamically remove buttons
View 4 RepliesI have a map that I created to display some results of asmall town election. There is a statsBox movieClip that pops up onmouseOver on each county that displays the results pulled from anXML file. The statsBox is on the stage and I am dynamicallycreating a movieClip (named candidate) that goes inside of it thatlists the candidate, percentage and so on. As I move around themap, the info for each county gets placed on top of the info fromthe previous county. How do I remove each instance of candidate onmouseOff? This is my code:
function showBox(e:MouseEvent):void {
var raceList:XMLList = xmlData.row.(AreaNum == areaNum
&& RaceID == 484);
[code]....
I have a children tail_3, tail_4,tail_5....tail_10 of class Tail, How can I remove them dynamically? I tried the below code but isn't working, help me rectify
fo(var m:uint=1;m<10;m++)
{
var tempChildTail:Tail=new Tail();
[Code]....
import flash.display.*;
import flash.events.MouseEvent;
var myArray:Array = new Array();
var groupArray:Array = new Array();
[code]....
how would i go about writing a function that looks at an mc(empty mc) and deletes any attached movie clips (if there are any).
View 12 RepliesThe problem is that this code is in a frame and when I leave the frame the MovieClips I have created will still be there. I think this is because I'm creating a global MovieClip right? If so then is there a way to declare the MovieClips as local? [code]...
View 4 RepliesHow do I remove items from an array that's constantly being added to?
I have a function that attaches mcs to an array every second but I want only a certain one removed.[code]...
In almost all video games when you take damage a number appears above your head the slowly moves up and fades off out of existence. My question is, how would you do this in AS3 reliably with up to say 20-30 of these max occurring on the screen at once?
I know you can do an enter frame event listener on each one and a timer to let it live for a certain time span. The problem is making sure that the listeners are all being destroyed. I am also concerned about having that may enter frame listeners all going at once.
I have a movieClip in which by default it does not have an 'onPress' function applied to it. However, I have a button on the stage that the user can press to 'unlock' that mc, and when they unlock it, it sets a 'locked' variable to false, calls a function which checks the 'locked' status, and if it is false, it that sets the onPress for that movieclip (which makes it draggable)If that button is clicked again, 'locked' is set to true, and that same function is called again, and then the status is recognized as locked...but I need it to somehow remove/delete the 'onPress'function. I know the first thought would be to just set 'enabled' for the mc to false...which I tried at first.... but the problem is that some of the mc's are transparent in the middle, and there can be other items below them...and those items below need to be 'clickable'. Even though the top mc is not enabled, it still recognizes that it has had an 'onPress' function applied to it, and thus won't let anything below it be clicked. (When the movie first launches, the function setting the onPress has not yet been set, and so the items below it are therefore clickable).
I know that might have been a bit confusing, so let me know if you have any questions to further clarify. need to make a movieclip that was clickable (through an onPress function) onClickable, but also treat it like it has never had an onPress applied, so that any items below it can be clicked.
i have 3 movie clip and one button in my project. i want to hide movie clip by this way.. but my code is not working.
m1_mc.onRelease = function (){ // first movie clip
mySselectedItem_txt.text = this._name;
}
[Code]....
How would I go about writing a function that looks at an mc (empty mc) and deletes any attached movie clips (if there are any).
View 11 RepliesI am having a problem in adding and removing the the email field text boxes dynamically. I have an add button beside an email field. On clicking it a new email field is generated below it dynamically with a remove button beside it(this too dynamically). The problem is if I have added 5 email fields and I want to, say remove the third email field, then i have to reset the 'y' position of the subsequent email field text box; i.e; I have to reset the 'y' position of 4th and 5th email fields. This problem becomes serious if I have 10 instead of 5 email fields. I have learn that in Javascript we can do this use of a container that automatically resets the position of the text fields. Is there any way out in Flash for this?
View 1 Replies[code]Then in another function, where I handle a rollover events for the Main Menu, where I want to remove the movieclip "target_mc" after a certain rollOut event [code]doesn't work.Now, I realise this is probably cause it's not in scope, but how would I remove a movieclip that is dynamically created in another function?
View 1 RepliesI am trying to delete a bunch of different things from the stage all at once.I have 3 dynamically created text fields and 2 dynamically created movie clips.I added them to the stage through my document class buy creating them, editing their properties and then...
addChild(myText1);
addChild(myText2);
addChild(myText3);
[code].....
how to remove a buttons Icon after it has already been set? I tried
PHP Code:
lock.setStyle("icon",null);
but it had no effect.
I created radio buttons from an XML node[code....When I click the submit button, I want to code in the listener to remove the radio buttons.I have tried using this in my submit listener
for (rd=0; rd<myQStems.length; rd++)[code]....but that doesnt delete them.
how do we remove object( sprite which has an external swf as it's child ) from display and more importantly from memory yet we still can use the same variable to add another object (yes another sprite like the one we removed yet has different content).., "
i did tried the removeChildAt thing it did remove all the child from the display list but i still can hear sound from video running.
here is small scale code of what i'm doing (sorry that i can only give you chunk code of loading and adding)
// var SWFList:XMLList; //used to hold a list of all external swf source,atribute and etc// var totalSWF:int; //hold the total number of external swf there is to be loaded
// var swfLoader:Loader; //instance of loader class used to load the external swf
[Code]....
i'm trying to remove a movieclip i created dynamically. when exporting i get the "1120: Access of undefined property player_mc" error.
function addplayer(id:String):MovieClip {
var mcObj:Object=null;
mcObj=getDefinitionByName(id.toString());
return (new mcObj()) as MovieClip;
[Code]...
1. Remove the menu buttons I don't need... How can I do this?
2. If you view it in your browser, you'll notice after trying to scroll through some of the content that the scrollbars in the flash are a little messed up.. it's not easy to notice but bothers me..
3. How can I take the Website By Joey Khan (at the bottom) and make it either highlight or glow or popout or something so that it's obvious that you can interact with it when you rollover it?
4. On the contact page, the red confirmation/error text that appears under the form when you make an error or send the message, it does not com through correctly, I'm not sure what's wrong their.
I've used the following frame action with 2.0. for loading external swf to blank mc on stage, scale it and then removing it by buttons. load_btn. onRelease = function() {movie_mc.loadMovie("webdesign.swf");movie_mc._xscale = 70;movie_mc._yscale = 70;}remove_btn.onRelease = function() {movie_mc.unloadMovie();}I found that it is not working anymore with 3.0.
View 2 Replieshow can I completely remove button effects from a Button component in Flex ?
Background, Fill and border are completely white. But still I've a black shadow around the button (see picture bloew):
[URL]
Button {
fillAlphas: 1.0, 1.0, 1.0, 1.0;
fillColors: #FFFFFF, #FFFFFF;
[Code]....
I am trying to remove an eventlisnter on a button so when the button is pressed the animation completes before you can press the button again. But based on my code below you can push the button as many times as you like:
var LeftButt:MovieClip = new left_button();
var RightButt:MovieClip = new right_button();
var topClip:Sprite = new Sprite();
[code].....
So i have a calculator and converter on two different scenes. I have two arrays which i stored for my number and operator buttons. I am using a button function to switch between scenes and would like to remove the children for all the buttons inside that array however it only removes one button inside the array. This is the code i have so far: My buttons:
[Code]...
how to remove the border of a togglebuttonbar button, with keeping the theme color??
i want to put the style in css file
I'm trying to have an external loaded swf unload when other buttons on the main swf are clicked. i finally managed to get an external swf to load with a button using AS3, now I just can't figure out how to get it to go away when the other buttons on the main swf are clicked. Here is my code so far:
Code: Select allquote4.addEventListener(MouseEvent.MOUSE_DOWN, goquote4);
function goquote4 (e:MouseEvent) {
var loadit = new Loader();
[Code]....
So i have a calculator and converter on two different scenes. I have two arrays which i stored for my number and operator buttons. I am using a button function to switch between scenes and would like to remove the children for all the buttons inside that array however it only removes one button inside the array. This is the code i have so far: My buttons:
[Code]...
there is a bug about unloadmovie method so i revised everything and attached the movies i loaded before,so that i could use removemovieclip method but there is still a problem; when i remove the mc s from some buttons and recall the same mc s again, they don't obey the codes written.[code]but when i do this with a slidermenu item that is below the one i have just used (4th one ) and slide back the 4th one again;the problem starts..it acts like there r no codes about alphas or depths of the mc s attached in instances window4_1 etc and worst of all it creates two copies of these mc s and doesn't remove them later because they become undefined stuff this time..
View 3 RepliesI am trying to remove a dynamic textfield when I click one of 2 buttons which moves to another frame.I can't seem to get it off the screen. removeChild works but it removes it totally and its not there when its suppose to be.
View 4 RepliesLet's say I have this function
function Do(x:String){}
How can I make so that each time this function is called, it will add a form into a hbox, and that form will have 2 buttons yes and no and put x into the text of a label.When the user is going to click on Yes I need to trace(x) and remove the Form from the hbox
I've tried to access buttons in my menu. I only want to add listeners to the items that is in the XML file im loading.The thing is, i dont know how to call a button i've named "Var1_btn" when i've got a string "Var1".Does anyone know how to call buttons from a for-loop?
for each(var chapter in presentation_xml.*)
{
chapter + "_btn".addEventListener(MouseEvent.MOUSE_DOWN, traceit);
[code].....