ActionScript 2.0 :: [FMX] Scale Function For More Clips?

Apr 13, 2004

I i'm trying to make a scale function to control the _width of 2 or more movie clips. But the _width from the different clips is never the same. Is that possible with one function or do I have to make a seperate function for every clip?

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I'm trying work out how I can resize movieclips with actionscript.

The plan is to have lets say 10 movieclips on my stage. You click on one of them and it grows smoothly to 200%, where as the other movie clips all shrink down to 10%.

If you then clicked on another MC (currently 10%) this one will begins to grow to 200%. The previous (currently 200%) will shrink to 10% and the MCs that are already 10% remain how they are.

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I'd like to control a movie clips current frame by another movie clips action script.I realise the following controls the outside (root) frame time line:

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is there a way to refer to all movie clips on the stage or apply a function to all movie clips without applying the function to all manually?

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ActionScript 2.0 :: Using Scale Function On MovieClip?

Jan 18, 2004

I am using the folowing as on a movie clip to scale it:
[AS]onClipEvent(load){
targe_width = _width;
targe_height = _height;
}onClipEvent(enterFrame){
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This as works fine but I have 30 clips that I want to apply it too. How can I turn this into a function i.e
[AS]function scale(targe_width, targe_height);
[/AS]
So on each clip I can invoke the function by calling something like
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ActionScript 3.0 :: Making Function Inactive At Scale X

Aug 6, 2010

I have some movie clips that when moused over, become visible. When clicked the clips are clicked on they tween to center-stage and zoom to fill the extent of my stage. One the zoom completes, I'd like the mouse over effect and function to no longer be active. I've been trying this by just making the mc invisible at scaleX>1. This does not do the trick...
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function NEOVER(e:MouseEvent):void{
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Is there a way I could make NEOVER inactive after once I click on the NEZOOM movielip? The click event looks like this
[Code] .....

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[Code]...

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I have 1 button (instanced : but)and 3 movie clips (instanced : mc_test, mc_clip, mc_example)when I release the but, I'd like 2 clips to move down (200px) and 1 clip to move up (200px)I'd like it to look like that

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_y=_y + 200;
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[code].....

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ActionScript 2.0 :: Initialize X Scale And Y Scale Into Percentages?

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Code:
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[code]....

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//MY CLASS ON FRAME 1:
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[Code]....

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I have a button that triggers the function addToBet in a card game and doesn't allow the textfileds to show any larger number but I can't stop the clips with the coins I'm trying to attach. The function showBet keeps running.

bet = 1;
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[Code] ......

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I have an fla that uses the following AS:

PHP Code:

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Code:

function gotoEnd() {
if
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then
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Code:

Ball_mc
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MY FUNCTION is

Code:

function hitDetect(event):void {
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var ballY:Number = (ball_mc.y-videoY)/sizeDif

[code]....

Should I use Arrays? Loop?

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Call the load function on a loader two movie clips down?

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This is my first action script project and I'm having trouble with some positioning of movie clips that I can't work out. I'll post in the parts of the code that I think are relevant in hopes that someone may be able to see what I am missing. The problem is that according to my traces my gridSnap function should be working. The trace shows mc.y to have the correct value while the movie is running yet the mc's in question are appearing in the wrong spot (they appear at GRIDSIZE*gridNumber) in the movie. The problem only manifests itself in case one and case three, both of which should have the same code but I was only testing different approaches in case one. On with the code:

[Code]...

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