Actionscript 2.0 :: AddToBet Function - How To Stop Clips
Feb 18, 2009
I have a button that triggers the function addToBet in a card game and doesn't allow the textfileds to show any larger number but I can't stop the clips with the coins I'm trying to attach. The function showBet keeps running.
bet = 1;
function addToBet() {
bet ++;
if (bet>5) {
bet = 5;
}showBet();
[Code] ......
I have a button that triggers the function addToBet on a card game and doesn't allow the textfileds to show any larger number but I can't top the clips with the coins I'm trying to attach. The function showBet keeps running.
I'd like to control a movie clips current frame by another movie clips action script.I realise the following controls the outside (root) frame time line:
on(release){ _root.gotoAndStop(1); }
but I'm not sure how to apply that to my other movie clip. I'm guessing it would be something like this:
I have been trying and trying this, with no luck. I have 5 different movie clips all exported for action script and all executing different tweens. At the tweens end I want all the movie clips to stop but one.Nothing seems to work! I have been using this[code]...
So first of all i want to make a game where you click on moving targets(i move them with actions) and when you click them they disappear so i want to make a pause menu.
I have an online banner with a 15 second time limit. There is a looping movie clip within the banner, and I need a way to stop that movieclip after 15 seconds.
I have this game where there are moving targets(I move them by code) and you need to click them and every time you click them you get 5 points and they disappear I also made a 30 second timer to and when it hits zero it goes to a frame 7 (Game Over frame).[code]
i have an external video that i have placed in a movie clip. its to be used as a flash banner for a website. my problem is the video plays once and stops... i have no stop code and i have tried a few different actions to make it play. even a simple one like gotoAndPlay (1); etc. i'm using CS4. i've tried using action script 2.0 & 3.0 but no luck.. as well as building script on the movie clip, on a frame and its own layer.
I am definitely not competent with code in any significant way, and although I am confident that this code is even Action Script 2, I am not certain.A client has requested that I make a simple rolling filmstrip that loops with pictures. For this I searched the Internet for hours looking for a tutorial or a downloadable Flash file that has something close to what I want. Surprisingly, amid the dozens of purchasable applications and such I stumbled across, it seemed that none had exactly what I was wanting, which seems simple.
Anyway, I was able finally to find something useful.It allowed me to do what I wanted fairly simply.However, there are two things that I cannot figure out.The original "template" file was designed so that the filmstrip moves automatically, but when the cursor is hovered over the strip, the speed of the movement increases either way relative to how close to either horizontal edge the cursor is.
I went in and edited the code to turn that off. Now, the strip stops moving whenever the cursor is on the left side of the strip, and starts when it is on the right side. Also, the strip does not start automatically on most browsers I have viewed it on.The Action Script is posted below:
stop(); //Setup//////////////////////////////////////// //totalclips on stage - make sure in the properties panel they are named imgbox1,imgbox2,imgbox3,etc... var totalClips = 6;
//to stop the clips from moving change to true;
var holdPosition = false;
//applies a max speed for the movie clips (false if no max speed)
obviously there are several layers on there too, and on them there are Three buttons which I want to click on to get to each of the three frames. But every time I follow a tutorial nothing seems to work.I have taken out all the script that the various tutorials have told me to enter and only have two stop commands for two Movie Clips that are also on the stage.If I give you the following information could someone please write the script for the three buttons to link to frame 1,2&3
I can't get the movie clips to stop and start in this file. I used the code snippents but it didn't work. In fact after the first movie clip the rest of the movie won't play... It just stops there and loops the first movie clip. I can't seem to attach the flv and the action script files here in the forum... But you can download the fla file here:[URL]
I have a barometer activity flash program. It's weather themed and at each stage of the barometer fill, a movie clip appears that has as-generated weather icons (i.e. rain, clouds) floating across the screen. The problem is once I click to the next level of the barometer, the weather icons keep flashing in the upper left corner. I tried putting clearInterval in various places but it didn't seem to do anything.
I have created a website on the time line. There is actionscipt contolling which frame to play via a button. Within this button is a movieclip with a fade in using alpha on its own timeline with a stop(); at the end.The problem is I only want it to play when you first see it from moving to that page from the main timeline. Currently if i move over the button it plays the movie again which i dont want to happen. I do however want to retain the over states etc for the button.
I have a fire animation that i want to freeze (ha!) on the last frame of my swf. So basically the fire is buring and i want all the tweened flames inside duplicated MC to stop so it looks like a snapshot of whereever all the flames currrently are.Everything else in the movie is stopped too, so i was wondering if there was a global stop all motion command or the best way to freeze my fire
i tried following a tutorial to create an animated button. it's not functioning i originally had the animation in frames and it worked somewhat. if you test the links_1.swf, it functions as i had hoped but if you activate the button quickly, the timing gets messed up and the animation sticks. file:///Users/GS2/Desktop/links_1.fla then i tried to set the animations in movie clips and they won't stop. file:///Users/GS2/Desktop/links_2.fla i tried including the fla files for reference.
if i have a randomClips function that shows a range of swf files every 15seconds and wanted to create a button that could stop the auto change of the clips, what would be the script for that button if the script for the randomClips looks like this:
ActionScript Code: myFunct(); function myFunct() {
[Code].....
Any way to get this to work without using much more code? This is for a function that checks to see if a user is still logged into a website. I need the check to happen every time the user causes certain functions to run, like create topic, submit new post, etc. I could put the code, which is only a two-liner if/else statement in every function, but it would be nice to just call a single function. But that function would have to be able to cause the function that's calling it to return to get it to cease.
Anyway, I am just trying to figure out movie clips as buttons, and have been following along on however, I seem to be doing these things right, but when i test my movie, the button just loops regardless of rollovers or stop actions.You can check this addressto see the failed anim, and you should be able to import it as well. Here is my coding:
function rollover (e:EVENT){ myBtn.gotoAndPlay ("in");} myBtn.addEventListener (MouseEvent.MOUSE_OVER, rollover); function rollout (e:EVENT){ myBtn.gotoAndPlay ("out");}
I have 1 button (instanced : but)and 3 movie clips (instanced : mc_test, mc_clip, mc_example)when I release the but, I'd like 2 clips to move down (200px) and 1 clip to move up (200px)I'd like it to look like that
I i'm trying to make a scale function to control the _width of 2 or more movie clips. But the _width from the different clips is never the same. Is that possible with one function or do I have to make a seperate function for every clip?
For loop generates clips containing clips. I need to access a specific clip (look_back) within the parent clip generated by the loop. Not sure how to do this.[code]
My issue is that I want to set up a system whereby I can register clips to a class that will have certain properties set and then animate changes in those properties. Namely, each clip is placed at a different _y position at authoring time, then at run time be repositioned at a different _y position, only to be animated back to the original position. I want to do this so I can edit the clips in their destined places to layout their positioning.
Visually, my code works fine but, as is apparent from the "trace("muvUp "+thing);", the interval isn't being cleared. And what's worse � at around 40000 (of getTimer()), the clips start disappearing.
I've attached a file but here's the code I'm working with (as you can see with the lines I've commented out, i've tried a few different options):
//MY CLASS ON FRAME 1: function wordsClass(){} wordsClass.prototype = new MovieClip(); wordsClass.prototype.onLoad = function(){
In the FLA file i have two animations of a turbine and a fan turning one is controlled via a button the other is a loop action that is not controlled.The button control is simple telling the movie clips to got frame 2 and play,and on the fan and turbine movie clips I have a goto and play frame 2 action the end of their time line. By doing this I get a rotation effect .
The problem is that when I call play function from the start button the movie clip does not play properly and just shudders between frames,rather than way it should run as a looped animation.
How do I apply one variable and one function to many movieclips?[code]The reuseFade function works if I target the movieclip by name on the stage,ex: var T1:Tween = new Tween(mc_black1, "alpha", Strong.easeIn, 0, 100, 5, true);using "this" doesn't work.The only way I know how to make this work is creating four functions to handle the event
The idea is to click on a mc that takes you back one frame (into a different room) and it changes the visibilty of another mc in the new room to false. Here is the code so far: