ActionScript 2.0 :: Flash Random Bar Transition Function
Apr 18, 2004
If you test swf you'll see a main nav, and bars randomly tweening back and forth. There are 6 bars, and they are all fixed sizes so the only thing that is tweening randomly is the x position. What I need is to put a short duration on the bars tweening, 5-10 seconds, and have it act as sort of a transition so when you click to go to from one section to another, the tweening bars move around for the short duration and then when they stop a gotoandplay or set visible true action is triggered to load the content. But here is the tricky part...i need to have the bars return to their initial positioning.
What i'm looking into now, is taking the initiate random movement script from the random layer, and placing it within each of the onrelease functions in the navigation layer with some kind of if/else element, like if 10 seconds has passed return bars to initial position and show clip... or something like that... Or...couldn't i put the //initiate the movement part in a function and then activate it onRelease for a few seconds using getTimer somehow and then call another function after getTimer is up that would stop the bars and return them to their initial x positions.
Im looking for a random transition effect in flash.... say for example i have 10 images.... Each time page refreshes images should be shuffled and be loaded.
ok im trying to create a clip of a dot that fades randomly between four pre defined colours whilst also randomly varying in the size range 0 - 100%. i am trying to create a smooth size tween also.this is my attempt:
im not exactly sure where to start right now im using a script for dhtml to rotate imaged randomly what i hope to accomplish is background , that will have some type of transition effect and randomly show my images
i have 32 images atm i would like to rotate through i found this and have tried to use it , but not exactly what i want , i need a transitional effect of somekind, and want it to rotate at a given amount of time , say maybe 12seconds[URL]...
I am creating an intro where a sequence of tweens and transitons are triggered. The problem is that I can't figure out how to get an event to happen when a transition is complete. How can I get "headTitleTm" to trigger the "sigIn" function once it is done?
Code: function headTitleTransition(event:TweenEvent):void{[code]............
Go to URL.... If you click on one of the category names for photos at the top of the screen, the 'view' will slide into position over the relevant gallery. The only problem is that the first time you slide to any gallery the transition of the pan is very jittery.I am using the Tweener class and here is the script:[code]
How can I add a Squeeze transition effect between frames using the transition manager class on a simple slideshow using the goBack and goForward functions in ActionScript3? Below is the code I have so far:
stop(); function goBack(event:MouseEvent):void {[code].....
i have a flex app that transitions between 2 states with the toggle of a button. my issue is that the effect of fading only seems to work on the 2nd transition and after. However, for my first transition... going from State1 to studyState... there is no fade effect whatsoever, in fact the components in state1 disappear completely (the footer fills the empty gap where the "body" use to be) and then the flex recreates the studyState (without any fade refilling the "body" with components only in studyState). After this first transition however, going between studyState and State1 working COMPLETELY fine.. why does this happen and how can i make it so that crossfade works STARTING FROM THE VERY FIRST TRANSITION?[code]
I have a presentation using the "presentation" template that comes with flash. I am trying to transition slides with the behavior slide transition options. but I've learned that it works find while going into a slide and doesn't go to the next slide when leaving.So basically I want it so that on right arrow first play out transition then go to next slide.
I am trying to create a page transition that will play a movieCLip transition into a page. and then it stops then when another button is pressed, it will play that transition out while loading the appropriate one. In the attached FLA, if you click on the red button first, the blue transition plays,
it works correctly/ Playing out of the blue Transition and into the Red transition. However if I click it again it does the opposite, and just keep alternating.
If I add the
_root.transitionClip2.play("out");
to the first button then, nothing works right. I will eventually have more buttons, and may need to use a variable to control which "out" transitions is played, but how do I get the buttons to do this?I just want it to exit the current movie clip and play the "in" section of the desired clip.
I want a movieclip consisting of a dynamic text box that, from the time it's loaded onto the stage, loads a randomly selected text string from an array, and continues to loop until the clip is removed from the stage. I also want the text strings to appear in the text box for random intervals between 500 and 3000 milliseconds.
While I've found tutorials here and elsewhere on loading one element from an array, usually triggered by a button, I don't know how to combine/alter it with the other elements.So I want this movieclip on the stage randomly flashing phrases from an array, some for a barely perceptible time, and others for a readable time.
I have a while loop that I need to shuffle the order of my array. This was initially an AS2 code and am trying to convert this over but have come across with an error I don't understand so hoping someone may know what it means. My while loop code is:
Code: var randomArray = shuffle(orderArray); function shuffle(toShuffle) { // shuffles an array
can i make the animation appear randomly but with time limite ?example:if the random number allow that the animation appear, the animation must stay 3 secondes then dissapear even if the random number is changed before the 3 secondes are finish.also when random number allow that the animation disappear, the animation must stay hidden 3 to 6 secondes randomly but at least it must stay disappeared 3 secondes .
is there any chance someone could give me a function to get a random number between 111 and 666. I need to put this function in a local variable in order to make the result appears in a dynamic text. So I need a simple function in as2 to get that number.
I am working on a piece now that will have 10 invisible MC's (1-10) stacked on frame 1 in seperate layers that function like buttons on the main timeline. Each of these mc's will trigger a corresponding mc (A-J) to become visible and play and also start a sound file. This I have all worked out.
What I am writing about is a random function. When 1 triggers A, I would like one of five distinct MC's inside of A to be randomly selected to play, both with sound and with image.
Right now I'm working on the random function with sound, and I'm in need of soome assistance. I'm not sure of my approach, but why I'm stuck in particular now is because ususally when attaching a sound to an MC, when the sound is called it is through the name of the sound rather than the mc name and as I've created a random function I can't very well call the sound name as then it won't be random. Here's what I've got:
sound1 = new Sound(soundHolder1_mc); sound1.attachSound("chime"); sound2 = new Sound(soundHolder2_mc); sound2.attachSound("psychic");
I have a .fla with 5 pics on my timeline and using tween function to roll them from bottom to top, what I need to get those images random from o folder or something.
I made a memory game with a tutorial. My knowledge of AS3 is not that good so I have to following question.There is a function like Math.Random to random generate number and put them on stage. I made a memory game and the cards are on the same place every time I play the "movie".I want them to shuffle every time I restart the game. How can I write a good random function in AS3?
I wonder how to make a Math.random() function, or something similar where it chooses a number from 0-9. But as the program progresses, another random variable will appear. That random value is what I want removed from the 0-9 scale. (The other random variable is also from 0-9)
I've designed an interactive quiz that has 10 questions, and for each question 3 possible answers (obviously only one of which is right), however I'd like to add some sound to certain questions and a small video clip. The only issue I'm having, and I've not been able to get my head around. I've loaded all the questions and answers into arrays, and used the random function to display them in a different order each time, and because of this I'm having trouble figuring out how I'll be able to implement the use of sound and video into the project.
I'll post the code so far below as to give a better idea of what I'm trying to do, and what I've done so far.
i have been trying to write a multi player bingo game, i have got passed all problems, except 1, the random function, the random function works fine with 1 player but when i play the game with more than one user each user will get different numbers and not the same numbers. how would i do it so all users get the same number is there a way where i can shuffle 90 numbers then load them into a movie clip then all users play the movie clip then all users get the same number is this possible or is there a simple way. I have also tried getting random numbers from php mysql but get the same problem,
I'd like to have a random number generator that, once it chooses a number, deletes it from the pool of possibilities (it's for a photo gallery that shuffles images from an array)...either that or it keeps repeating the function until it gets a number that hasn't been used.
I put this script into my fla before the movie starts. mcName equals a frame label, mcText equals dynamic text shown inside a movieclip, and url is the link on each movieclip. So it's supposed to load a random frame and highlight the name on that frame, and it works 90% percent of the time, but sometimes it seems it doesn't read the array or something because it brings up the first frame and no name is selected, but the names at least show up, which I don't get. Could it be the order I'm calling the events?
how can i make this function to run in random mode.
switch (section){ case "BlueState" : gotoAndPlay("bann1"); break; }
i mean , when i open the .swf it should run in random , "bann1" , "bann2" , "bann3" then again "bann1" an so on ... only when i restart the swf. it should swich .
i have looked everywhere for a tutorial on this - i have tried writing, and re-writing codes....i just cant get it. is there any tutorial i overlooked? here is what im looking to do - NO SHORTCUTS: have my main file that loads the buttons, my external swf container, my intro animations, and my swf "out" and "in" animations when a button is clicked i want it to point me to specific frame labels. i will have an "out" and "in" frame label and which will be the locations of the transitional starting points i want it to play the "out" transition, than unload the current swf, than play the in transition, than load the swf of the button that was clicked i want the animations to all be done using frame labels all within the MAIN swf file.... i have had no luck doing this....and i do NOT like the tween class....
So I'm attempting to call a random item from an array which is all fine and dandy, but I'm attempting to fill the array with functions, and therein lies my problem.Here is my code, it's just a test file I made to keep it simple while I learn how to do it:
Code: var functionArray:Array = new Array('a', 'b', 'c'); function a():void
I am generating random numbers between 1 and 90 how do I do it so I don't get any repeats. Here is the code I am using. ActionScript Code: var num:Number = Math.ceil(Math.random()*90);