ActionScript 2.0 :: Images Unmasked On Mouseover?
Jul 12, 2008
I'm creating a web site that is composed by 9 images, side by side. The site is 968 px wide and 200 px high. Each of the 9 images is 484 px wide and 200 px high originally, but they are masked so that they first appear to have the widths 22, 33, 44, 55, 66, 77, 88, 99, and 484. When the user mouses over a picture, that picture is "unmasked" and showing itself in it's whole width (484), while the others "shrink" to give room for the big one. It's random which picture has the width 22, 33, 44, 55, 66, 77, 88, or 99, but the "chosen" picture is always 484 wide and the sum of the width of the other 8 pictures is always 484 as well.In other words, I want to have the masks tween in size to reveal the image that is rolled over and at the same time have the other 8 masks randomly shrink only revealing a portion of each picture..
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Sep 1, 2009
I designed a header that has four photos sliding into place, one next to each other. After this loads, I would like to have the site visitor be able to see an enlarged photo popup on a mouseover for each individual photo. Would I have to code something in the flash (create a button for each...?), or can I map the flash like I would an image?
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Feb 13, 2009
Each scene has previous and next scene buttons.In each scene there is a row of 3 pics 100x75 in the lower left quadrant of the page, I would like them to expand to 500x225 in the center of the page when the user mouses over the thumbnail then shrink back when mousever event is done. point me in the right direction. I would like it to grow (tween) to the new size but and alpha fade would work as well.
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Nov 23, 2009
I need to have on one part of my flash site, a series of pictures that can scroll across the screen, controlled by the mouse, kind of like here. However, on mine I would like the images to be static unless the mouse is over the images in which case its position on the x axis determines the direction and speed they scroll.
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Nov 16, 2009
I cannot find a AS3 script that will do a mouseover event to display a image on the other end of the stage.
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Nov 16, 2009
I cannot find a AS3 script that will do a mouseover event to display a image on the other end of the stage.
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Dec 19, 2011
I'm having issues with my action script in that only one of the mouseover / mouseout event works consistently which is the Mouse3Over functions. Mouse1Over function works fine on initial startup but stops working once I mouse over the 2 other images. For each gotoAndPlay, I've setup the timeline to go to that frame and play for 5 frames to show the image on the mouse over, and then on the mouse out is to go to that specific frame where i've setup to make the image disappear. After the 5 frames, on the 6th frame I added actionscript to that layer to stop();
Below is my actionscript code:
Mouse1Over.addEventListener(MouseEvent.MOUSE_OVER, fl_MouseOverHandler_3);
function fl_MouseOverHandler_3(event:MouseEvent):void{
gotoAndPlay(5);
[Code] .....
My whole goal is to sort of do a zoomed in image of that part of the picture like you see on some websites when you mouse over a designated section of the image the close up image shows up.
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Mar 6, 2011
I have a basic mouseover in my flex application which changes an image onmouseover and changes it back onmouseout using the code mouse Over "functionToChangeImageSource()" and another one to mouseout.It works fine when you slowly mouse over and out, however if I quickly move the mouse over it, it occasionally stays on the mouseover image and the mouseout function doesnt appear to kick in. Is there anything I can do to fix this, or does anyone have any ideas why its happening?Also, I've tried the rollOver and rollOut instead but it has the same problem.[code]I'd imagine you're correct about the mouseover event not completing before mouseout is but how to I fix this?
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Dec 30, 2011
I have a simple movie clip for which i bind two events 1-MouseOver and MouseOut
in these events i am just tracing simple text
But the Problem is when i take my mouse over the movie clip both events called tracing the string in the output panel
Infact, things should be done like that on mouse over, its text is printed and when i take my mouse away[out] from the movieClip MouseOut event should be called.
ActionScript Code:
import fl.motion.Color;
import flash.display.MovieClip;
[Code]....
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Aug 19, 2009
How to do the movement like at the following site [URL]
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May 19, 2009
Can I make MouseOver ignore movie clips that obstruct it from view somehow? found mouseEnabled = false, but it somehow doesn't work for children of a movie clip, like:
mc1.mc2.mouseEnabled = false;
That still acts as a barrier, while my intention is to make some children be clickable while others just be invisible to the mouse to allow things behind to be clicked.
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Sep 22, 2009
I'm using Flash CS4 and I'm trying to create what I think is pretty simple. I have a tree that will have leaves. I want the individual leaves to fall on mouseover. When the animation is complete, I want the leaves to stay where they land and not reset back up on the tree. I know how to tween and animate the leaves, but everything else is really falling apart for me. I feel like this should be pretty simple. I've created the tree and leaves in illustrator and am importing the .ai file into flash and turning each of the leaves into a bitmap (as opposed to a movie file)
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Jun 6, 2010
i am trying to make an image gallery with pan and zoom effect on mouse over ...Now what i want is exactly like the below website .. [URL]remove space & see the website.
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Sep 4, 2010
I'd like to mouseover an object and have it slide across (tween) and stop. Then when the mouse is removed from the object, it returns to its original position.It's fine if we just make it happen to a box - don't worry about all the slideshow bits and all that.
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Sep 18, 2011
I'm trying to trace the instance name of a movieclip when I roll over it with the mouse. I have a grid of 2500 dynamically-created mc's so I don't want each mc to have its own onRollOver function for the sake of efficiency.Basically I want to know if there's another way to know which mc the mouse is over. I'm guessing my only option is to round the mouse's x/y coordinates and find which mc has the same coordinates. I can do that, but before I do I wanted to make sure there's not a simpler way.
Also, am I even correct in assuming that massive amounts of onRollOver's are inefficient? It seems like they would have to constantly be listening, though I'm not 100% sure how flash works.
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May 20, 2010
so mouseOver and RollOver, and their respective outs work great as long as your mouse is actually over the item, or one of it's children. My problem is that I may have another UI component "between" my mouse and the item I want to process the mouse/rollover(maybe a button that is on top of a canvas, but is not a child of the canvas). The mouse is still over the component, there's just something else that it's over at the same time.
Here is a simplified code example detailing my question copy/paste that into your flex/flash builder and you'll see what I mean:Edit, I just made this more complicated and true to my actual problem, drag slowly, if you move your mouse further than the button in a single frame it kinda breaks, but that is just in this simplified version
<?xml version="1.0" encoding="utf-8"?>
<mx:Application xmlns:mx="http://www.adobe.com/2006/mxml" layout="absolute" width="500" height="268"
[code]....
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Feb 7, 2010
How can I scale up an entire animation when the mouse moves over it? Background: I'm no newbie on web development (I do PHP, javascript, CSS et al, and get paid handsomely for it) but I've never done Flash. However I am updating this site [URL] (the guy in charge is a friend) and you can see the Flash radar thingy in the corner. That came from the original site and is very old, links to the wrong pages and has the wrong text anyway. I have compensated for its wrong URLs with redirects but the owner asked if I could update it.
Well, I have a new version in CS4 Flash (having spent several hours seeing if I could modify the original it became clear that a re-write was more sensible), and everything is fine - but the only thing I can't work out is how to scale up the whole image (and scale it back down when the user moves off it). The original code was this, which doesn't scale down even though the code looks like the original author meant it to:
[Code]....
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Jul 31, 2006
How do I make this code work for a mouse over instead of a drag?[code]
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Dec 19, 2009
I am set to learn all I can about flash. Here's my first problem:
Code:
stage.addEventListener(Event.ENTER_FRAME,go);
function go(e:Event):void {
bijtje_mc.x=mouseX;
bijtje_mc.rotation=Math.random()*20;
bijtje_mc.y=mouseY;
[Code] .....
I am not sure if the Mouse events are suited.. but the biggest problem is the MC's, I think. I want the mouse to interact with them.. just like a button you know. Made 3 different MC's, one for when its idle, one when MOUSE_OVER, and one when you click it.. they are on frame 1 , 5 and 10. The problem is.. the mouse cursor isn't interacting with anything.. the custom cursor "bijtje_mc" does work though.
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Apr 22, 2009
I want to create a menusystem that bases only on mouse over functions. Tough there is one thing that might become quite frustrating for the user and that is small by mistake mouseovers that brings them to another page.So what I want to create is buttons with a delay of lets say 200ms. 200ms that the user has to have her or his mouse over the button to activate it.But I have run into some problems, and after a lot of googling the only result I got is menu-buttons that are activated directly on mouse over, but does not act out the manuver until the delay is over.So the user could practicly have his mouse in china when the button is activated. Which is not the result I want.I want a button that is activated after that the mouse has spent 200ms on the button.This is the failed direct reaction Actionscript 2.0 of the button I got at the moment.
Code:
on (rollOver) {
timer = setInterval(goto, 200);
[code].....
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Jul 27, 2009
I am making a menu that consists of 6 different rollover buttons, these3 buttons sit on a path where the graphics look like a road. What I need to do is have an mc of a car that moves along the road. When the car is at button 1, and you mouseover button 2, the car moves towards button 2, then when you mouseover button 3, the car moves towards button 3 etc., all while the car stays on the road (path) that it sits on - so not like a mouse follow but constrained to the path. I also need the car to go in reverse, so if the car is at button 4, and you mouseover button 3, the car will move towards it.
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Dec 21, 2009
Where to even begin. I want to loop frames 1-25 until a mouseover, then i want it to go to frame 26.
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Jul 2, 2010
I'm a Web designer from London and although I have good Photoshop skills, I can't put together my designs for animation
Description:
I would like to know how I can make an image invisible until I hover the mouse over it. Once the image becomes visible how can I make an image behind it (on a different layer) rotate until I move the mouse away.
1. How do I make image invisible until I hover mouse over it?
2. Once image is displayed how do I make an image rotate 90 degrees behind it?
3. Once I move the mouse off, how do I make the button become invisible again, and the rotated image to be restored to it's original rotation.
I am using Flash / Photoshop (CS5)
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Aug 4, 2010
What I am trying to do is the old thumbnail scroller that scrolles up and down or side ways using the mouse over. And Unlike AS2 where I used the tween and "gotoNext" to play the animation. Wanted to try full actionscript.
So what I have is a movieclip with all the thumnails loaded and I can animate it using the ENTER_FRAME, but what I wanted to do was run the animation only when you mouse over it.
The ENTER_FRAME method:
addEventListener(Event.ENTER_FRAME, loop);
function loop(e:Event):void
{
[Code]....
But this will only move the thumbnails and once doesn't loop.
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Dec 11, 2010
Heres what happening,
Create Parent, Parent Creates Text above itself, (Like a name or status)
Is there a way to ignore children from the mouse over event? So that when i hover my mouse over the parent's children, the event isn't called.
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Feb 10, 2011
I have a movie clip (box) with a text box embedded in it. I want it to expand and move to the middle of the stage when the user places the mousepointer over top of it. When the mouse is moved off I want the movie clip to return to its original position. My code almost works. The MOUSE_OUT works and returns the movieclip to its original position but the MOUSE_OVER causes the movie clip to bounce to the center of the stage, return to the original position and then bounce back to the center of the stage before coming to rest at the center location. I just want it to go directly to the center of the stage.
Also, if I have 25 movieclips like this, is there anyway that I can capture the xy coordinates of the current movieclip that is being clicked on so that I can use the same code for each movieclip to expand and move it to the center of the stage and return them to their original . I am assuming that I would have to capture the name of the current movieclip being clicked on, in a variable and capture the initial x and y coordinates in two other variables. Can I then use these variables in the following Tween statements? Not sure how to code it so that the statement will read the contents of these variables and use them as paramenters in this routine.
square1.addEventListener(MouseEvent.MOUSE_OVER,tex ter);
function texter(e:MouseEvent):voidn
{
new Tween(square1, "x", Regular.easeIn, square1.x, stage.stageWidth/2, 1, true);
[Code]....
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Mar 2, 2012
when user mouseovers the green part, the mouseover effect follows the mouse where it goes within the green part. I have been looking for tutorials how to do this but to no avail
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Mar 6, 2009
I have an image that grows on mouseover and shrinks on mouseout, and I'm using the following script for the events:
[code]...
The problem is that while the image is growing or shrinking,if the mouse is on the exact border it simultaneously gets stuck on both the mouseover and mouseout fuctions, resulting in seizure-inducing loop. Is there any way to ensure that a function completes once it's started, or some other way to avoid the simultaneous over/out condition?
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Sep 26, 2009
So, I had a problem animating a movie clip on mouseover which was solved here: http://forums.adobe.com/thread/496745?tstart=0 Now the problem I'm having is that I want to movie some of those clips to a lower layer so that they animate behind an object on the top layer.If I put the same code on that bottom layer as in the top layer,
leaf.addEventListener(MouseEvent.ROLL_OVER,doStartAnim);
it tells me that I have a duplicate function definition.If I cut out the second half of the code,
function doStartAnim(e:MouseEvent):void {
e.currentTarget.play();
e.currentTarget.removeEventListener(MouseEvent.ROLL_OVER,doStartAnim) ;
}
and just put that other part it doesn't give me the error, but mousing over the leaf does nothing. Any thoughts?
P.S. - If I leave the entire code for the movie on the top layer (with the movie on a seperate background layer) I get the following error:
Description: 1120: Access of undefined property leaf5. Source: leaf5.addEventListener(MouseEvent.ROLL_OVER,doStartAnim);I hope that all makes sense!
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Nov 15, 2009
I have a movieclip and I have 3 layers within the movie clip with Shape tweens. Now i want to create either 3 buttons or shapes or graphics which, when you hover the mouse over, one of the specific layers with the shape tween, will play only once (until the mouse hovers over again).
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