ActionScript 2.0 :: [MX] LOAD A Swf Into A Symbol As A Background?
Jan 7, 2009
I have a red 50*50 SYMBOL cube called "RedCube" and i would like to load a swf into it called "A.swf" whilst still retaining the shape of the red cube.I dont want the newly loaded .swf to replace the cube but to appear as a background inside it.
I would like to ask you how to achieve this effect, found on where when the mouse is over the navbar, the background image goes dark. By flash file consist of a movieloader component which randomly choses a background.with actionscript refer to that background when mouse is over a symbol?
I have a photo turned symbol on a white background. I'm not sure how I did it but I separated the symbol from the white background. but now I have all these bits around the edges left over that are white and I don't know how to clean it up. I tried the eraser, I tried painting over it, I tried selecting it to cut or delete. not one of these things worked.
I have 2 SWF, one of them (let's call it Resources.swf), that contains several symbols (most of them MovieClips) on its library, but, none of them are added into the stage ( the timeline contains only one empty frame),and then, the other swf (Main.swf), where I need to import some of the symbols from the other SWF.I have been looking around, and searching, but all the info that I saw, and tried, imports the symbols from the stage/timeline using things like:[code]If not,do I have modify my Resources.swf to work this out or do I have other alternatives?
I've this huge problem loading a symbol from a swf file in the application at runtime. I want to load it and pass it as a argument to another class where it could be used further. The symbol name is passed on from the array collection from the "o" object. Can anybody please tell me what's the right way to go about it.
Can the getURL load a webpage into a empty movie symbol?I want to load three webpages into three separate movie symbols but I dont want them to be able to maximise the web page etc.
I have been working on code updation project wherein initially we had an image and text as movieclips in fla library. The image and the text are read by the actionscript program which then creates an animation.[code]...
I want to ease the updation process by giving the url of the image in an XML file. Read the image url from the xml and load this image in the library of the fla as movieclip. This, i think, will result in less code change and improve the updation of the final animation image.
The problem i am facing is not been able to figure out how can i change the image (after fetching its URL) to a movieclip and then load it in the library?
I have a SWF file used as a banner advertisement but there is a 35kb size limit. My file is just under 60kb, and I won't be able to optimize the images any further. (An early version can be found here:URL...)I was thinking perhaps I could load 2 of my images dynamically?I actually try to stay away from Flash and Actionscript, but had to use it for this advertisement. The animation is built with transitions and symbols in the timeline. That being said I know just enough actionscript to control the timeline / playback but not how to dynaimcally load images, then assign those images to the symbols I use in my animations.Could someone hold my hand for about 5 minutes and give me the dummy 101 on how to dynamically load an image that a symbol will reference?Not a permanent solution, but I discovered that I can make a simple pre-loader swf that has the background, and load the real swf using this simple actionscript code:[code]
how do i load a movie clip SYMBOL at the highest level and then unload it.
i dont want a SFW or JPG to be loaded- that would be one of the symbols from the same swf file.
the issue is- i have used "getNextHighestDepth()" to create movie clips.. now i need to add a box on top of that- so again, i will have to use "getNextHighestDepth()" - which im having hard time to unload (when i use duplicateMovieClip) -
ActionScript Code: var request:URLRequest = new URLRequest("as3_fullScreen_bg.swf"); var loader:Loader = new Loader() loader.load(request); addChild(loader);
I want this to be in the background as its an image slideshow but when i preview my site it displays above my navigation etc. How do make it load in the background i.e behind what I already have?
I am a quite new to Flash but I would like to ask you this question for sort of "global understanding" Lets say I've got main MC1 and into that loads MC2. There is also an MC3 which I would like to start downloading (sort of: in the background) while the MC1 is being watched by a viewer.
I'm having a slight problem with loading backgrounds dynamically. When the index page loads i need one bg.swf to load dynamically, but when the user clicks another background button, a new background will replace the default bg.swf that loaded automatically when the page opened. I understand to load the new bg's into an empty clip. I just need to know how to automatically load a .swf once the page opens. Pretty basic,
i have multiple SWFs loading on multiple button clicks. so by default i have one.swf loaded on the screen. now when button two is clicked i load two.swf replacing one.swf. similarly when button three is clicked i load three.swf.
is there anyway i can preload two.swf, three.swf and other swf files in the background so that when user clicks on the button to view these, the swf is already loaded and takes no time to appear.
i'm loading a background from xml and i adapt it propotionally to the screen.This is my class for handling all the things:
Code: package { import flash.text.*;[code].....
The bold lines handling the background.The result is that if i add a comment to the bold lines so that it doesn't run those lines, the script load the background and put it on the stage. but if i don't comment this lines so that the script run those lines the result is that it does not load the background and i don't see it.
I'm having a slight problem with loading backgrounds dynamically. When the index page loads i need one bg.swf to load dynamically, but when the user clicks another background button, a new background will replace the default bg.swf that loaded automatically when the page opened. I understand to load the new bg's into an empty clip. I just need to know how to automatically load a .swf once the page opens.
I have a project in Flash Professional CS5 and ActionScript 3.
I have a movieclip symbol (referred herein as "background" with scripts on various keyframes inside of that symbol. I need to hide or show another symbol (referred herein as "object") sharing a stage with "background".
To put it another way, I need "object" to be hidden when "background" reaches a certain internal keyframe. However, as "object" and "background" are both children of the same stage, how do I do this?
what i want to do is, when certain button is clicked, replace a certain symbol(button) by another symbol(movieclip) stored in the library. i try things like loadmovie("","") to replace the symbol from a external jpg, but some how it does not align even both images are exact dimension. can i replace an image straight from the library?
I am currently working on a flash site that loads external .swf files. Is there a way to make these separate swfs transparent by adding code to the .html as done in many other similiar circumstances with one swf? Or is there any kind of code I can add with an as file or inside a frame in flash?
Ok, so I've tried a lot of different ways of loading background music in Flash, and now I'm wondering what the most efficient way of doing it really is.
I have my DocumentClass, and I have a MusicPlayer class. The MusicPlayer class controls the volume and mute function, as well as holding all the visible elements of the music player.
Where should I load the music initially? From the DocumentClass at the startup? Or in the MusicPlayer after the site has initially loaded? I want the music to start playing as soon as the initial loading process has finished.
I have created a website with different sections (contact, portfolio ...) -> all sections have videos in the background.Each section is a different swf with separate buttons so:I use the "loadMovie" to connect them and "video pause" to stop the videos they contain. The website works, but when you go to another section (clicking on another navigation button), the previous one keeps sounding in the background. HERE IS THE CODE:ActionScript Code:/* Click to Load/Unload SWF or Image from a URL.Clicking on the symbol instance loads and displays the specified SWF or image URL. Clicking on the symbol instance a second time unloads the SWF or image.
im using Flash pro 2004 and would like to make a mc to download on the background while the movie is playing, and when the movie gets to frame 200 to play thge loaded mc.
The website I'm working on is a Flash swf hovering at about 2 megs, and although on a broadband connection, it still takes a few long seconds - Is there any actionscript that can tell my preloader to display my homepage immediatley after the homepage is loaded, while the rest of my site loads in the background?
im using Flash pro 2004 and would like to make a mc to download on the background while the movie is playing, and when the movie gets to frame 200 to play thge loaded mc.
I animated eyes blinking inside of a movie clip symbol and placed the symbol on a face outside of the symbol.The eyes are stuck on the first frame. I am using CS5. What do I do?