ActionScript 2.0 :: Play Until Labelled Frame - Different Frames For Dfferent Buttons?
Jul 24, 2007
how to make a movie clip play UNTIL a certain frame depending on which button is pressed. Logically it would be called playuntilandstop();
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Dec 15, 2006
here is my script:
stop();
//setting up the list of frame names for the buttons
imagelist = ["horror","legs","chair"];[code]....
So my problem is that on the button release it doesn't go to the frame that I labelled .My button symbol is called b_next with instance name of next_b. So don't think thats the problem. Is it because I made an array that equals the instance name of my frames?
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Mar 13, 2011
I hope I can ask this correctly. I'll paraphrase.
press_mc.onRelease = function(){
mover2_mc.play()};
This is a snippet of some code I'm working on. Currently I have a mc that you press that plays another mc. That mc that reacts has 5 frames, each frame with stop(); on each frame. I do a normal play code because it lets me play through and cycle back to frame 1 after frame 5 (so if I click the mc it eventually cycles back to the first frame and starts the process over again). If I do a nextframe it stops at frame 5, so that's why I use play.
press_mc click on it and it tells mover2_mc to advance a frame and recycles back to frame one to redo the process.Can I tell press_mc to play and skip a frame or to have it play a list of frames that I tell? I can't do a _currentframe +2 because it'll halt at frame 5.
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Aug 25, 2011
I have 3 frames and 3 buttons. Each button takes you to their respected frame. However, I noticed that I cannot have 1 key frame of actionsript read the same on those 3 frames. Why? because if I jump from frame 1 to frame 2 or 3, then I cannot jump back. Instead, each frame has to have it's own actionscript. The only thing that would change is the method name. I find it tedious. Is that how it is? This almost felt seem like it would be less tedious but even for 3 frames, I have to change each method name as I build more frames to navigate to. Check my example below:
[Code]...
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Jul 1, 2009
I'm using Flash CS3 and AC2... I have a button on my main TL and I want to go back a few frames and play a MC at a specific frame when hit.
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May 19, 2010
I am new to Flash and was hoping for some help with an actionscript 3 problem. I have imported an FLV onto my timeline and I wanted to pause the first frame for 20 frames before it starts to play.
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Mar 21, 2003
i have a button that when you click on it it moves forward to a frame labelled "row2". it works on ie but not on netscape? the code i am using is
[Code]...
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May 12, 2010
I am currently in the middle of making a "sniping" flash game. In the first level there are a series of moving targets which are also movie clips. Inside the movie clip there is a 7 frame animation of the target exploding. Inside that is a tween of the target moving up and down. And inside that there is a plain old button.
What I want to happen is when you click on the moving target it explodes and brings you to a new frame of the main timeline. (ex. Main Timeline frame #27) But I'm pretty sure it thinks I was to play the seven frame animation of it exploding and then go to frame 27 inside the movie clip, rather then frame 27 on the main timeline.
Here's what my AS looks like on the target (ActionScript 2.0 is what I'm using.)
on (press) {
play();
}
on (release){
gotoAndStop(27)}
So how do I make it explode and then take me to frame 27 on the main timeline?
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Nov 23, 2009
is there anyway to have a button play frames 5-10 on a movie clip inside the current frame, as well as skipping to...lets say...frame 10 of the scene?
i want to create a site where buttons go to different pages, but those pages have animations in and out.so if someone is in one page, and clicks a button to go to another, that page plays the "out" animation while the other page plays the "in" animation.
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Apr 13, 2011
I have 10 buttons on my homepage and I want to play the same movieclip when you click on a button and after that move to a specific frame for each different button.
Someone know an easy to make this without having to create 10 differents movieclips just to change the action at the end of the movieclip?
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Feb 24, 2009
URL...My question is how can i make the movieclips that act as buttons play a certain frame on my time line? ....i don't know where or what to insert.
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Aug 30, 2011
I have a movie clip on the main timeline. This movieclip has buttons that I want to play different frames in scene 1.
At the moment, this is the code I'm using in scene 1.
[Code]...
I'm getting the error below but have no idea what I should be doing.
[Code]...
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May 2, 2011
there seems to be no accepted method of playing multiple flv using buttons. My latest attempt has me putting multiple instances of the flvPlayback component in different frames and using buttons to navigate to those frames. It works but nothing anyone has posted anywhere will result in removing the flv when you go to a different frame and instance. This was simple in AS2. Load movie to a traget and each time you load a new movie the other one goes away. REALLY goes away.
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Nov 24, 2011
basically im making a quiz on my main timeline ive got my questions and answers and on the last frame i want it to say how many answers the user got right. ive made a movie clip on this last frame. in the movie clip ive got 11 frames with the posible totals so frame one would be 0/10 frame 2 would be 1/10 etc what i want to do is when the user clicks the correct answer on the other frames i want flash to make the frames within the movie clip to go 1 step forward.
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Aug 7, 2009
I have a movie clip with 15 frames. Each frame has buttons on it (mc's)... I was going to put the actions on the main timeline/stage and navigate within the MC from the main timeline. Is that possible? I can get the buttons on the first frame of the MC to work, but I can't seem to figure out how to target/make the buttons on the other frames work? I was thinking I could identify the path of the MC with the frame labels, but that doesn't seem to work. like: _root.RMChanger.(frame label).buttonOnFrame = function
I have to move a text box in and out over the MC backgrounds on the main stage... which is why I was thinking to do it this way? I've been switching back and forth bwtween AS2.0 and 3.0
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Jan 6, 2011
how would you play the next 5 frames if the space bar was clicked and then stop the playhead?
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Jun 21, 2010
I have a line chart with 4 line series with diamond, circle, box and triangle as item renderer for the plots for these 4 line series.Now my requirement is I want to show labels for the plots in the chart. It should be like this : I tried with some item renderes but not getting it correctly since I want to use the circles and triangles to render the plots.
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Oct 11, 2010
I have 5 different buttons for the navigation on my flash website.The first page is on frame one.When you click on any of the 5 buttons I want it to play frames 10 - 15 before moving to which ever frame the button 1-5 corresponds to. So:
Click on button 1 > plays frames 10 - 15 > Goes to frame 20
Click on button 2 > plays frames 10 - 15 > Goes to frame 30
Click on button 3 > plays frames 10 - 15 > Goes to frame 40 etc
How do I make this work?
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Nov 21, 2007
I have my flash on multiple scenes, and would like to play an animation when clicking on the navigation button before switching to a different scene.
I'm halfway to accomplishing this.
Here is what i used
Code:
_root.gotoAndPlay("changepage1");
_root.onEnterFrame=function(){
if(this._currentframe=="changepage2"){
[Code]....
The above code is on a blank keyframe. Changepage1 is the start of the animation and Changepage2 is the end of the animation.
Upon clicking the navigation button it plays the above scenes.
However it doesn't change scenes to scene "Home2".
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Jun 20, 2009
I have an FLA file with a movieclip on the stage which is labelled "blok", and a button on the stage labelled "button1". This FLA is attached to a file called main.as through the document class.
In the same folder where I am storing main.as I have a second .as file called secondFile.as. I have imported this class into main.as using: import com.tests.secondFile;
and in the constructor of main.as I have put:
loadB=new secondFile(button1);
addChild(loadB);
Within secondFile.as my constructor looks like this:
public function secondFile(button1:SimpleButton){
button1=button1;
button1.addEventListener(MouseEvent.MOUSE_DOWN, buttonPushed);
}
[Code]....
Basically I'm trying to get the MovieClip labelled "blok" to move by 50 pixels on the stage when button1 is pressed, but when I test my FLA I get the following error:
1119: Access of possibly undefined property blok through a reference with static type flash.displayisplayObjectContainer.
I would have thought that this.parent.blok would control my movieclip labelled blok on the stage of my FLA from within secondFile.as since secondFile.as is a child of main.as which is the document class of my FLA, but obviously this is not right.
how to access labelled items on the stage from within a child object.
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Oct 24, 2009
Anyway, my question is this: In AS3, how do I get it to (for example) gotoAndPlay frames 15-20, then jump to frame 50?Basically I have a heap of buttons, all of which (when pressed) I would like to play frames 15-20, but then each go to a different frame once they've reached frame 20...
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Dec 1, 2004
give me the actionscript for a bar that has a play and stop button to play and stop frames in a flash movie. i would be gratefull if you could as i am really stuck
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Jul 13, 2006
i have a movieclip on stage. it has 3 frames but is stopped with "stop():" so it only shows the first frame on mousedown i want it to play frame 2 for a duration of 1 frame then frame 3.
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Jun 14, 2010
So I've got a little platform character and basically I want it so when he moves left or he moves right, he will both: A) Move left or right B) Play the running animation
Moving left and right is down with no problems. However its the running animation part I can't get.
Code:
onClipEvent(load){
gotoAndStop(14); //Idle stance frame
}
[Code]....
it's not going to work because it's going to keep playing frame 1 over and over again instead of playing it to frame 6.
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Mar 11, 2010
I wane use my button to play a set of frames, let say from scene "apple" to scene "orange" , i used
gotoAndPlay("apple")
and then immideatly
gotoAndStop("orange")
but obviously it doesn't work, because it skip the transition in-between. I am not a pro in AS3 guys they question may sound funny,
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Jul 3, 2010
how to code this on a button
onrelease
gotoandplay(10); // i need delay here before activating the next code below//
gotoandplay(80);
the trick is.. i want the button to play frame 10 to 40 then after playing from frame 10-40 the movie stops and then play frame 80 to 100
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Mar 8, 2005
I'd like my Flash site to be bi-lingual. What I have currently is a Flash movie with an empty Movie Clip which then allows users to go from movie to movie. The movies are all small movieClips that are loaded into the empty movieclip on demand. There is some video and text in each of the 30 movieClips.
Here is sample of code that i'm using to call up next MovieClip.
[Code]...
My solution for the bilingual version is to create a separate frame with the French version + video and then when user presses the French button they are directed to that frame. This way I could easily create the French text within the one movie. however i don't know the Actionscript code to call up a movieClip to play from frame 10, and not frame 1.
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Jul 23, 2004
I am creating a site, and it has a animation that it has to play before loading the next section. What I cant figure out is what function I need to create so that when a user clicks on the vision button it will play the frame after stop(); which will close that section, then have it load the frame for the section that the person clicked on. The only way I can think of doing this is creating 3 different close animations for the three sections. But I figure there has to be a way to have it play the one close animation and then goto the frame which is the portfolio section or vision section (depending on the button clicked).
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Jul 23, 2004
I am creating a site, and it has a animation that it has to play before loading the next section. What I cant figure out is what function I need to create so that when a user clicks on the vision button it will play the frame after stop(); which will close that section, then have it load the frame for the section that the person clicked on. The only way I can think of doing this is creating 3 different close animations for the three sections. But I figure there has to be a way to have it play the one close animation and then goto the frame which is the portfolio section or vision section (depending on the button clicked).
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Sep 6, 2011
I built a button in one of the movie clips in my project,
when I release this button, it goes to the 41st frame of the main timeline and continue to play until the frame 70 which has got a stop; command. till here everything's just OK. But I want this button to do something more though I don't know whether it's possible or not.
I want this button to go and play the frame number 41 in the main timeline, and then after it stopped at the frame 70 , then jump to frame 73.
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