ActionScript 2.0 :: Retrieving A Clips Instance Name On Mouse Rollover?
Sep 19, 2007
I'm working on board game which involved dragging different coloured squares onto an 8x8 square grid. I can't seem to figure out how to get the squares to drop onto whichever square the mouse releases it on.Is there a way to retrieve the instance name of any objects on the stage that the mouse rolls over?
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Feb 22, 2011
I have an instance, hero linked to class Hero.as, and enemy instances "enemy1", "enemy2", "enemy3", each linked to Enemy.as class. From inside the Enemy.as class I would like to know the position of the hero instance and be able to move them accordingly towards the hero. If I was working from within the document class I could do something like hero.x and hero.y to get the x and y position of the hero.
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May 13, 2009
I'm developing an AS3 module where the user interacts with certain hardware. One part is highlighting the hardware's features when the user hovers certain points on it. There's quite a lot of work to be done here (about 6 modules with about 30 highlights each) so I figured I would make it as changeable as possible.
On the stage I've placed all instances of a movieclip that acts as the pointer for the highlights. This movieclip uses a class that animates it upon mouseover/mouseout (hence only two animation functions are required for them all). At the same time I want to display a unique text for every point, and this is where the trouble comes in.
I figured I could attach data with each instance to the class somehow, and then create a new text field upon accessing the class. This is what I came up with:
Code:
// Features
f1.name = "V�xla mellan anv�ndnings- och vilol�ge.";
f2.name = "Display.";
f3.name = "Visa den elektroniska programguiden.";
[code]....
As you can see I tried using the instance property name to attach the data, it failed though (I didn't get a compile error for this but I couldn't retrieve the data in the class).How would you approach this? Do I have to create a variable for each instance's data, then match them (same number etc.)?
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Jan 17, 2010
i have four buttons instances (of same object) on the stage first_btn,second_btn...fourth_btn). i created an array (btnArray) and stored buttons instance name in it. After this i created an timer event to cycle through all the button for certain interval.the code is:-
function timerListener(e:TimerEvent): void {
while ( i <= (btnArray.length - 1)) {
trace(btnArray[i]);
[code]......
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Jul 26, 2009
I'm using actionscript 1.0 and 2.0 on flash Pro 8 and keep getting an error when I test the movie. Here is the error:
[Code]...
I've tried to create this rollover navigation...starting over 6 times already. Is there different language / coding for 1.0 and 2.0? I don't understand what I'm doing wrong.
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Jul 10, 2009
I'm having trouble retrieving a name from my mouse event target, so that I can tell which target was clicked.I have two buttons, forwardArrow and backArrow. The listeners on each arrow point to the same listener function in which I want to differentiate between which button was just pressed.I can't get any name but the class from event.target.What's the best way to differentiate between these?[code]
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Apr 6, 2011
im working on:[code]For more detailed comprehension: corner is the black corner with the (i) and 'Promotion', text is some random text that can be displayed in the white remaining space, container contains corner and text, and finally this class contains container!I need to retrieve the event mouseevent.rollover/rollout from corner.And what's wrong?
1. When I put the mask on container (container.rawchildren.addchildren + container.mask = mask) and the dropshadowfilter on container (container. filters = [glow]), I cannot detect the mouse events.
2. When I put the mask on the promopanel (this.rawchildren.addchildren + this.mask = mask) and the dropshadowfilter on promopanel (this.filters = [glow]), I cannot detect the mouse events.
3. When I put the mask in a component and the filter in another, it does not work either.
4. If I remove the mask OR the filter, it works!! But I need them both...
So, does anyone has an idea on how to make this work? I've been trying to look for issues with filters, masks and mouseevents but haven't found anything that could enlighten this issue.
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May 20, 2009
I'm not proud of my subject line, but it was the best I could do.I'm using this while loop to activate the function buttonpressed from one of five buttons named thumb0, thumb1, etc.:i = -1; while (i++ < 4){this["thumb"+(i)].addEventListener(MouseEvent.MOUSE_UP,buttonpresse d);}I want the main timeline to jump to the labeled frame corresponding with the targeted button's numberfunction buttonpressed(evt:MouseEvent):void{MovieClip(root) .gotoAndStop("clip"+[i]);}
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Mar 3, 2010
i've created a bitmap with data and placed it into a sprite so to receive mouse events. however, i'm struggling with reading the BitmapData within the sprite.
[Code]...
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Jul 13, 2010
I am curious if this is an okay implementation of the Array.filter() method.
[Code]...
I was not able to figure out an implementation of the callback function for the filter() method, where the callback was outside of the getGallery() function. I wonder if there is a way to get the isGallery function outside of the getGallery scope?
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Jan 22, 2009
I have a "large" movie clip and "small" movie inside a "large" movie clip but on it's let's say upper right corner:
Code:
largeMc.addChild(smallMc);[
If i try to catch Mouse.DOWN events on them the following way:
Code:
largeMc.addEventListener(MouseEvent.MOUSE_DOWN, largeClicked);
smallMc.addEventListener(MouseEvent.MOUSE_DOWN, smallClicked);
Then of course both event are captured no matter where i click.Is it possible to capture independent mouse clicks on both of these two movie clips and if so, how can i do that?
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Jan 22, 2009
i have a following situation: I have a "large" movie clip and "small" movie inside a "large" movie clip but on it's let's say upper right corner:
Code:
largeMc.addChild(smallMc);
If i try to catch Mouse.DOWN events on them the following way:
Code:
largeMc.addEventListener(MouseEvent.MOUSE_DOWN, largeClicked);
smallMc.addEventListener(MouseEvent.MOUSE_DOWN, smallClicked);
Then of course both event are captured no matter where i click.Is it possible to capture independent mouse clicks on both of these two movie clips and if so, how can i do that?
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Feb 21, 2008
how do you do this...if (you rollover instance 'imgsmall' ) then
display visible instance 'imglarge' then
rollout (instance 'imgsmall') then do not display 'imglarge'
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Sep 5, 2009
I understand that nested rollovers do not work, but let me say first that there is no nested rollover. Although my rollovers are in a nested movie clip, the main movie clip does not have rollovers, so from my understanding of the nested rollover problem, it does not apply to this situation. But, it's not working.
[Code]..
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Feb 28, 2005
Im trying the following menu, and Id like to make them to have rollover, and rollouteffects, staying in the "over" position when clicked.When clicking in a different button, the previous clicked button should go back to normal position, but not just jump right a standard button.How can I do that without using a prototype, because is a horizontal menu and the buttons have different width sizes
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Jan 4, 2008
I have some buttons and over them a semi transparent panel appears. I want the panel to block press and rollover and other mouse events for all the movie clips that it covers. How to do that?
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Nov 19, 2010
Movieclip I want to fade out: "StartupText_mc" Within "StartupText_mc" I have a frame labels "normal" on the first frame and "over" on the last. On the actions layer I have "stop();" on the first and last frame. On the third layer I have a simple alpa tween from 100% to 0%.
Now, Back to the main scene where the button "ProductMarketingIcon2_mc" and "StartupText_mc" exist next to each other. Here is the code I have for the button:
[Code]...
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Jul 20, 2009
I am useing thikbox code to open iframes out of flash.
[Code]...
Now i need to make some button rollovers for my button. I know i need to set up my timeline in the button movie clips, but how do i tell flash when i rollover button_mc3 move on the time line.
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Jun 22, 2004
I have more 3 MC�s with the same instance name. How to make a button to control all of them?
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Sep 11, 2008
I'm using tweenlite to create a flicker affect on roll over, however when i rollover really fast the instance freezes half way through the transition and the button eventually goes to white. The code im using is as follows:
[Code]...
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Sep 9, 2009
I am wondering if anyone knows of any extensions (or other methods) that give instance names to multiple movie clips at once. I have the same movie clip on hundreds of keyframes and I have to convert them to graphic symbols to animate, then back to movie clips for scripting, but they lose their instance names.
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Jul 29, 2010
I have created some movieclips and will be using them as buttons. After applying event listeners to them, they do not correlate to their instance names. I have a switch case statement set up to catch when one of the movieclips are clicked on and this is caught, the method is invoked but none of the cases are satisfied as all the buttons have the instance name "instance58" for example....they are all numbered instances.
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Feb 6, 2009
how would i use the same event for the collision of one thing against multiple objects from the same movie clip without having to name every single one differently, and make an event for every single one? i'm making a game where a box bounces off obstacles.
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Dec 29, 2009
I'm trying to write a script that uses the instance name of a button to grab a movie clip with the same name from the library and add it to the stage. I also need to remove the movie clip that had the button in it, and be able to pass a variable along to the new movie clip. I got something similar to work using button instance names to jump to a frame label with the same name.
Quote:
_f01.addEventListener(MouseEvent.CLICK, fClick);
var targetFrame:String = "";
function fClick(e:MouseEvent):void
{
[Code]....
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Apr 6, 2010
I have made basic code to draw boxes pending on user input. createEmptyMovieClip("box",_root.incramenting_var) ; how can i set an emty movie clips instance name dynamicaly? example: instance.box = "new_instance";
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Apr 19, 2011
I recently made a graphic that includes an ActionScript 2 hovermap. This is the code I use to make the hover map populate:
ActionScript Code:
onClipEvent(mouseMove)
{
_x = _parent._xmouse;
_y = _parent._ymouse;
updateAfterEvent();
}
However, the client noticed that when you're on California, the caption box disappears off the edge a little as you can see here:
[URL]
aking the graphic wider is not an option -- I've stretched it as far as it'll let me. How can I restrict it to within the parameters of the graphic?
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Aug 21, 2009
so i finally decided to jump to as3 from as2! (yes, it took me some time XD) I have a better understanding of as3 after reading tutorials, however i have a problem/doubt: I have 2 movieclips on my main timeline with the name of the instances: OBJ_1 and OBJ_2. both have animations. OBJ_1 has a stop on its 1st frame; OBJ_2 has an action in its last frame:
[Code]...
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Apr 7, 2010
Basically i want to run a loop that will change all of the colors of the movieclip instances.... so i have setup an array[code]...
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Apr 6, 2010
Basically i want to run a loop that will change all of the colours of the movieclip instances.... so i have setup an array:
Code:
var Black_Orbs:Array = Array("info_mc", "name_mc", "lift_mc");
function change()
[code]....
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Dec 26, 2000
I want a a definition to pop up when the user's mouse rolls over a word in the movie. What's the simplest way to do this?
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