ActionScript 2.0 :: Sending Complete Objects To Php
Feb 5, 2007
i have been doing some experimenting with sending variables to php from flash. but i need to extend my sending class so i can send variables, arrays or objects without having to define the vars before i send them. in other words the number of vars i need to send must be dynamic.so far i made an sidesollution by compressing an array to a string, then send it and then exploding it to an array again when it reaches php. this is really a last resort in my eyes, and i would like to send complete objects that php can read.
I succeeded in sending typed objects from a PHP application to a flex front-end using Zend_AMF as per this question. The problem I am facing now is that I would like to send a typed object from flex to PHP and on the PHP side, be able to receive it as a typed object instead of stdClass.
Here is the class in flex: package com.mysite{ [Bindable] [RemoteClass(alias="CTest")] public class CTest { public var stuff1:String; [Code] .....
After some testing, I removed the namespace from the PHP object and moved it into the global namespace. This seems to have resolved the issue. I have tried setting RemoteClass to modules estingCTest and also modules.testing.CTest. $_eplicitType was then set to the same value for both tests. The result is that when I use modules.testing.CTest, this is the classname that Zend_AMF sees. If I use namespace notation, Zend_AMF sees modulestestingCTest, as all the slashes get stripped out. But how can I get this working with php namespaces?
I have a flash script which creates instances of movie clips and stores them in an array. What I want the script to perform next, is when clicking a "save" button the position and the movieclip class name of each created instance will be sent to an external script to store.
I made a test where I download a file using URLLoader - something like this:
[Code]....
in the middle of the downloading process I physically disconnect the internet connection. the download stalls - but after aproximately 30 seconds downloadSuccessful is invoked, although only half of the data was downloaded. how can I make sure that the data to be downloaded is complete and correct?
I am loading in binary files with the url class which can be quite large 10mb + and it works fine on my server but another server I am testing on it can sometimes not work. Sometimes it will not load the file and other times it will only load about 20% and it throw a complete event??? Then of course other times it works fine. This server is https maybe that has something to do this it?
Internally Flash obviously keeps a list of the primitives drawn using Graphics so I wondered if you have many such primitives in a Sprite, can you re-position/remove/alter individual items rather than clear and re-draw everything? Or is this deeper into the bowels of Flash than you're allowed (or recommended) to go?
I'm using Zend AMF to send my remote objects to Flex. I've defined a Constant class and created getASClassName() method. Then I've created Action script class in flex.
Objects are send successfully, but they are deserialized to generic Objects in Flex instead of specific ones. EDIT: On network monitor in Flex I can see that AMF value is set to com.my.project.valueobjects.Constant. Although array from event.result contains Objects.
I have an array of temporary objects created in a for loop. The objects are of type class "Tile", a class I created. However, it appears that whenever I create a lot of tiles in the for loop, the program slows down indefinitely.
While the array is whiped at a later trigger point, I am thinking that perhaps these Tile objects are not being erased from memory. They are being created on the fly in a for loop, and the array is being reset to "array = []".
Are the objects still in memory or are they cleaned up when the array is set to []?
What I have is a game with a Level object, inside the Level is a Player object, and they don't have instance names given, what I'm trying to figure out is how to do is make it so that the player can change the x or y properties of the Level object.
To be more precise, I'm making it so that when the player moves in a certain direction, he either moves accross the stage, or he starts moving the Level object around the stage, it'd be in an Event kind of function, now I can easily make the Player move, but I don't know how to make the Level object move which the player is inside of.
I have a service which returns an Array of ObjectProxy objects. I would like to cast this to a custom object (a value object) and create an ArrayCollection. How can I do this?ited:I am using Django and PyAMF for the backend. I had to write a custom SQL query and I am wrapping the resulting records in ObjectProxy and sending the whole result as an ArrayCollection.Here is my client side code:
[ArrayElementType("SessionVO")] [Bindable] private var _list:ArrayCollection;
I will try to give as much detail as I can. I am creating an CRM application using Flex(Cairngorm 2)/Java/Hibernate. The basic problem I am having is this: I have a Customer class in Java that has an ArrayList of Address classes. I have a Customer class in Flex that has an ArrayCollection of Address classes. When I make the remote object call for a Customer I get back a Customer object in Flex, but the ArrayCollecion objects have a data type of Object instead of Address. If I try to call for a List of Address classes I get the same result. If I try to call for a List of Customer classes I get a list of Customer classes in Flex. Using tomcat 6 with the following jars:
How do I align a movieclip, which width and height is user-defined, inside another object (this one is static, though). Top-left alignment is easy, x=0 and y=0, but what about center, center left, bottom left, etc? Math(.round) i suppose, but how?I want an object (static) inside the movieclip (user-defined) to stay aligned to, for instance, the top right corner, similiar to the minimize, maximize and close buttons at the top right of your browser.. The height and width data is pre-defined by the user in another file.But that does probably not make any difference...
I want to create a flash movie which firstly loads a selection of images/objects into a portion of the frame. After this is complete, the user can then drag these objects onto another area and the object will be created where the user has chosen. The user can then drag another instance of the ojects onto the area.
For example, there is a background of a lake in one area. A selection of boat pngs are loaded in an area below the lake. The user can drag these boats and place them on the lake. They can drag a boat multiple times if they wish.
I have two movie-clips, one is small-box and another is big-box .Both are rectangular shape. Small- box has an index 0, and big-box has an index 1. Their x,y are same and big-box being big in size gets hide small-box. Now the problem is the listener attached to small-box does not fire as big-box is on the top of small-box. what would be the way to get listener fired when click on small-box area??
Is this the correct, most efficient way to recycle objects when creating an array of objects?
package com { public class CreateList extends MovieClip { //this is the object I will be recycling private var newProperty:PropertyRow; //this is the array I will use to reference the objects
I have drawn colored rods which I have placed in the library and have put one of each on the stage with instance names likeblueRod_mc, etc.I place them around with time-line code like blueRod_mc.x = 300.0;I have now created an Actionscript class called Problem.I build a new object from Problem which I have called Riddle.But when I put blueRod_mc.x = 300.0 in a method (of Problem),I get the message that blueRod is not accessible.So I triedstage.blueRod_mc.x = 300.0;That did not work either.
I'm trying to load external swf (with more than one frame and actionscript 3 on every frame - I used there "timeline" coding) from my main swf.code for loading external swf into main swf:
var loader01:Loader; function openGame1(evt:Event):void{ loader01 = new Loader(); var requestSWF01:URLRequest = new URLRequest("game01.swf");
I am using an FLV component dragged to the stage and then bringing in video content. How can I make it visible=false when it has finished playing using the COMPLETE event?
I have a small FLV file I imported into flash that needs to redirect to:upon completion. I have tried numerous ways (yes I checked the whitepages) and end up with compile errors and other errors. The method below is what I was using and I can not get it to work for the life of me. (stop action on first frame, ive tried it all)
import mx.video.*; var listenerObject:Object = new Object(); listenerObject.complete = function(eventObject:Object):Void {
Let me start by mentioning that I am using a program called "Koolmoves" that outputs AS3 compliant flash for player 9-10.
For some reason my filereference is not recieving COMPLETE event. Every works fine and file is uploaded etc, and I see the byte total match up in my progress event. but never get the complete event, I also tried the uploadCompleteData event as well and have tried with the PHP code sending a response and also without.
Or use flash in an html container? I know it really depends on what the site is about so for this site it will eventually be an ecommerce site selling clothing.If I construct the site with flash, how big should the page properties be when setting it up?
I need a simple frame script that will track when a specific audio file is finsihed playing followed by a "go to" command that targets a marker or frame number after the sound is done.