ActionScript 2.0 :: Unable To Use Esc-key As Event For Function

Aug 25, 2009

If you solved it right, a message pops up telling you "Well done" (or something in Dutch).You can close the message with a left-click.Now i want it to close with "esc" too (for the troubled users not realising you can just click).[code]...

View 1 Replies


Similar Posts:


ActionScript 3.0 :: Error 1021: Duplicate Function Definition Function OnComplete1(event:Event):void {

Jan 14, 2010

im having this errors:

1021: Duplicate function definition function onComplete1(event:Event):void {
1021: Duplicate function definition function stopSound1(event:MouseEvent):void {
1021: Duplicate function definition function backSound1(event:MouseEvent):void {

codes i used:

Code:
var thereReq:URLRequest = new URLRequest("SOUNDS/how.mp3");
var there:Sound = new Sound();
var thereControl:SoundChannel = new SoundChannel();

[code]....

View 2 Replies

ActionScript 3.0 :: Unable To Track An Error Event?

Oct 4, 2009

Im having some trouble here. I have an URLLoader which loads some XML file. However, I want my application working without the xml file also, so I added an event listener for IOError which is to call a "noxml()" function of mine. However... this is working perfectly fine when I test the movie, but when I open it from a browser and on a server ... just nothing happens. I tried putting a listener for securityerror and for just "error"..

View 2 Replies

ActionScript 3.0 :: Unable To Use The Keyboard Event Listeners

Jan 10, 2011

function moveJoeOne():void
{
stage.addEventListener(KeyboardEvent.KEY_DOWN, onKeyDown);
}

[code]....

I've got two different instances of two different MovieClips on the stage of the fla. Visually they're identical but one is facing left and one is facing right. When the file runs, the one that's facing left appears on the stage while the one that's facing right is set to be invisible. What I'm trying to do is have the one that's facing left go invisible when the right arrow is pressed and for the one that's facing right to appear in it's place and accept further input from the right arrow key. When I run the file, the one facing left moves just fine. My problem is that when I press right, the one facing left disappears and the one facing right appears in it's place but it just moves once and stops.

View 1 Replies

ActionScript 3.0 :: Unable To Use The Double Click Event

Apr 14, 2009

I'm trying to use the double click event, but its not working. I found one thread on Kirupa where Krilnon said you have to use doubleClickEnabled = true When I use it like this:

[AS]
_play.doubleClickEnabled = true;
_play.addEventListener(MouseEvent.DOUBLE_CLICK , function(e:Event):void {
trace('huh?');
vs.play(flv);

[code]....

Double clicking just doesn't do anything and the event doesn't seem to register (trace doesn't happen)....

View 2 Replies

ActionScript 2.0 :: Unable To Dynamic Event Handlers?

Mar 5, 2005

I'm making a piece of flash used for a website banner, previously i've had very little experience with action scipt as i've made various animations only having to use simple functions such as "stop()" and i've made a never ending scrolling menu also, but now i want to have an event that "onPress" a small animation is played where the mouse clicked the banner. What would be the appropriate script to link the .swf i make to the "onPress" command?

View 5 Replies

Flash :: Unable To Set ArrayCollection Equal To Result.Event

May 23, 2011

I'm trying to set an array collection equal to a event.result that contains an array collection, but my array collection keeps coming up null. The event.result isn't empty because I can assign it as the dataprovider for a datagrid and that works (shows data correctly)[code]...

View 3 Replies

Actionscript 3 :: Unable To Listen For An Event Dispatched From An Embedded Swf?

Aug 2, 2011

I have an as3 class with an embedded swf. I need the embedded swf to dispatch an event and have the as3 class action on that event. This used to work fine when the embedded swf was embedded and had been loaded as an external swf, however now that it's embedded the listener never picks up on the dispatched event.

I've created a simplified example below, the 'onMovieComplete' function is never called.

/* I have an external swf file 'movie.swf' with a simple animation in it.
* When the animation hits a frame (frame 70 in this case) it fires a
* Event.COMPLETE (using:- "this.dispatchEvent(new Event(Event.COMPLETE));" )
*/

[Code]....

why the event dispatched from the embedded swf is never picked up by the listener?

View 2 Replies

ActionScript 3.0 :: Unable To Remove Stage Event Listener From Child Swf?

Apr 12, 2012

I have made index swf which is loading other child swf's into index these swf's are images.swf,portfolio.swf, about.swf etc.., I have made 2 public function in each swf which is construct or diconstruct. when i unload any swf then i play disconstruct public function of every child swf.. I stuck in when I remove stage event listener of every child swf then it shows error.

[Code]...

View 3 Replies

Unable To Trigger Dynamic Button Event In Full_Screen Mode?

Mar 6, 2009

I have a movie clip button with a dynamic text field inside. I am loading the mc dynamically to the stage. In Full_Screen mode static buttons including the full screen button work without a problem, but the dynamic button event does not trigger when clicked. In this simplified code belwo the dynamic button when clicked should change its message to "You have clicked button 1". This works in normal mode, but not in Full screen.I tried btn_cuePt_1.enabled= true; but without success.

Does it have something to do with not using the fullscreen events?
exp. stage.addEventListener(FullScreenEvent.FULL_SCREEN, s_function)

Structure of my button is: Think of it as three layers inside a movie_clip. I used an empty button on the top layer so I would get a pointer cursor, I used a dynamic textfield the one that should change after the event to "You have clicked button 1", and last but not least the button graphic.

as3 Code

PHP Code:

//global variables
var btn_cuePt_1; 
//file definitions

[code].....

View 14 Replies

Flex :: Unable To Dispatch Custom Event In Mobile Application

Nov 10, 2011

I am trying to get some code working from an example I came across. most of the functionality works but it is failing when it tries to dispatch a custom event. At the moment the code that is trying to dispatch the event is inside a class that handles amf remoting.the example has this line in it for the dispatch:

Application.application.dispatchEvent(new
RemoteResultEvent(RemoteResultEvent.USER_UPDATE_COMPLETE,"test"));

but that fails as it does not know what application.application is "Multiple markers at this line:

-Access of undefined property application"

I assume that this is because this was not written for a mobile app. I tried changing the dispatcher to EventDispatcher

EventDispatcher(
new RemoteResultEvent(RemoteResultEvent.USER_UPDATE_COMPLETE, "worked"));

but I then get this error:

TypeError: Error #1034: Type Coercion failed: cannot convert events::RemoteResultEvent@18337731 to flash.events.EventDispatcher.

This is the code in the custom event RemoteResultEvent.as :

package events
{
import flash.events.Event;
public class RemoteResultEvent extends Event {

[code]...

View 1 Replies

ActionScript 3.0 :: Click Event Model - Make A Function And Add It As An Event Listener?

Feb 27, 2007

I'm moving on to my next massive programming project and I'm trying to decide whether I should code it in as 2.0 or 3.0. I came across the new click event model in 3.0. Right now it's looking like a pain in the butt to me. So now I have to make a function and add it as an event listener? what the hell? What's the benefit? I understand stuff like this makes AS a more complete language but it's kinda annoying.

View 1 Replies

ActionScript 3.0 :: Event Within The Function That Handles This Event There's A Combobox Appearing

Jun 29, 2009

I have some mouseclick event, and within the function that handles this event there's a combobox appearing. after the combobox appeared, I want to be directed to another listevent which is triggered when there's a change in the selection, but, I also want to pass the previous mouseclick event for there is some information in that event that I want to use within the listevent handling function.

As I understand, you cannot pass parameters along to eventhandlers, so I was wondering what is the best way to operate in this case. I've read you can make custom events, but never saw an event passed as a parameter, and was wondering if that's even possible.

View 1 Replies

Professional :: Unable To Pausing A Function?

Oct 5, 2010

I have beginner's skills in AS3 and have been trying out a sample script in Flash CS5 to create an animation. The script works fine, but I am not sure how to give the user the ability to pause the animation by clicking on the screen and then resuming the animation by clicking again (if this toggling is even possible for a click event handler to do). Is there a way to pause/continue a function by clicking the player screen?

View 10 Replies

Actionscript 3 :: Unable To Understand A Function?

Mar 15, 2012

Iknow what the function does, It get the information about the webcam in your computer and post it on the textArea,

private var camera:Camera;
private function list_change(evt:ListEvent):void {
var tList:List = evt.currentTarget as List;

[code].....

View 1 Replies

ActionScript 2.0 :: Unable To Get The Bricks To Function?

Dec 25, 2005

I'm having issues with the bricks on the pong out game... not sure why they aren't loading into the Map or leaving the screen when the ball hits it.

I tried to write the script pretty much word of for to get the game to work then I figured I would change it up a little bit...to work better but I wasn't able to get the Bricks to function... Mainly because I wasn't sure what code to place on the blocks.

View 1 Replies

ActionScript 3.0 :: A Function For A Mouse Event And A Keyboard Event

Jul 4, 2009

I have a question about making a function for two different kinds of event. It's not critical but I would like to reduce my lines of code and just be more efficient. Basically I have a button on the stage called "Enter". I also want the user to have the option of hitting the enter button. I don't have a problem making these two separate handlers for these events (i.e. one handler for the KeyboardEvent and one handler for the MouseEvent):

[Code]...

View 1 Replies

ActionScript 3.0 :: Unable To Send A Second (or 3rd) Parameter To A Function?

Oct 18, 2008

I want to be able to send a second (or 3rd) parameter to a function that is called by an event listener, but I can't seem to get it to recognize the parameter - it gives me an error 1067 (implicit coercion of value) when I try the below code.

[Code]...

View 3 Replies

ActionScript 2.0 :: Unable To Make A Variable In A Function?

Apr 15, 2007

Why cant i make a variable in a function? like this:

aiBunny = function (target)
{
var target.hp:Number = 15;
target.interval = setInterval (aiFoe, 24, target);
};

View 3 Replies

ActionScript 3.0 :: Unable To Add A CLICK Function To A Class?

Aug 19, 2009

When using the class listed below, I am unable to add a CLICK function that will not break the piece. I want to add another tween on CLICK that clears all mcs off of the stage except the e.target, which will have a zoom applied to it... I get my trace fine, but then I am unable to CLICK again on that particular mc, and the proximity begins to break.

Code:
package {
// Import Flash classes

[code]........

View 1 Replies

ActionScript 2.0 :: Write A Function To Move An Object And Then Call That Function On A Clip Event?

Jan 29, 2003

is it possible to write a function to move an object and then call that function on a clip event for instance

function (bounce){
script;
script;
}

and then call it by saying

on(mouseOver){
this.bounce;
}

View 2 Replies

Actionscript :: Switching Back Into Previous Function From Event Handler Function?

May 13, 2010

I need to return to my original function after capturing an event (downloading something) with another function. The original function needs to return a value, which depends on the downloaded data. So, I'd like to pause original function for the time needed for the download and the eventhandler function to complete it's work, and resume it afterwards.

The obvious way is to set a flag value (both the original function and the eventhandler are within the same class) and make the original function check it until the eventhandler function changes the flag. But that would be wasteful, and my AS is slow enough already:) [other parts of the application utilise some heavy graphics]. Is there another way? Like an event that gets captured "in the middle" of the function? Or some other form of flow control?

View 2 Replies

ActionScript 3.0 :: Function Returning Array And Declaring A Function With Event And Variable?

Jul 27, 2009

is it possible to declare function this way

ActionScript Code:
function startShake(e:MouseEvent, num1, num2):void

what i mean is it possible to send to the function not only en event but also a variable and a second question how can i access

ActionScript Code:
function stopShake(e:MouseEvent):Array

this array that function return.

View 1 Replies

AS3 :: Use Same Function For Both A Timer Event And Mouse Event In It?

Jul 18, 2010

so today my question is how can we have 1 function triggered by both a Timer event and a Mouse event? 'm trying to avoid having to re-write/re-name a function just because I also have a Mouse event that triggers it and not just a Timer event.

Issue:

I have a addThis bubble fade in with icons on a button rollover, the addThis bubble will fade out after the timer is finished, but I also have a close button in that bubble which needs to use the same function that the timer uses. (want to avoid writing 2 exactly alike functions)

I'm hoping this there is an easy workaround for this like event:null or something.[code]./...

View 2 Replies

ActionScript 3.0 :: Unable To Run Next Statement In Constructor Main Function?

Jan 1, 2012

I have a main.as scipt whereby i put the following in the constructor main function.
 
L1: LoginScreen.enterBtn.addEventListener(MouseEvent.MOUSE_DOWN, checkLogin);
L2: map.visible=true;
 
it will execute checkLogin function but stuck at Line 1. how do i make it run Line 2?

View 1 Replies

ActionScript 3.0 :: Unable To Override A Function For A Class On Movieclip

Feb 16, 2009

i know its easy to override a function of a parent class, but I need to be able to override a function for a class on movieclip.. see highlighted code.

[Code]...

View 2 Replies

ActionScript 3.0 :: Unable To Reference Function From Non-parent Class?

Sep 19, 2011

So I am trying to access a variable that is defined within my parent code from a class which has been called from my parent code. I am using this:Code:TileCode(parent).game_quests.add_quest(0);to try to access the game_quests variable (which is defined within TileCode). However, for some reason it is not picking that up. It is working for other variables which I have called and ran in a similar fashion

View 7 Replies

ActionScript 3.0 :: Call The Same Function Within A Function AND When Listening For An Event?

Feb 3, 2009

How could i call the same function within a function AND when listening for an event?
would something likt this:

[Code]...

View 5 Replies

ActionScript 3.0 :: Unable To Use Child Of The Caller With Send To Back Function?

Sep 30, 2010

I'm trying to build a class for objects in my prog that can by manipulated in various ways.. I want right clicking them to send them to back, and left clicking, bring them to the front.

ActionScript Code:
package  {
import flash.display.MovieClip;
import flash.events.MouseEvent;

[code]....

When I run it, however, I get ArgumentError: Error #2025: The supplied DisplayObject must be a child of the caller.So something's not lining up, but I'm not sure how to write it so it'll work.

View 4 Replies

ActionScript 3.0 :: When Game Window Open After That User Don't Need To Click On Flash Stage Area For Unable Keydown Event

Dec 21, 2011

I have create a game and added keydown event on Stage but but problem is user need to click on stage then it start capturing keydown event. I want that when game window open after that user don't need to click on flash stage area for unable keydown event..

View 1 Replies







Copyrights 2005-15 www.BigResource.com, All rights reserved