ActionScript 2.0 :: Unable To Use Esc-key As Event For Function
Aug 25, 2009
If you solved it right, a message pops up telling you "Well done" (or something in Dutch).You can close the message with a left-click.Now i want it to close with "esc" too (for the troubled users not realising you can just click).[code]...
1021: Duplicate function definition function onComplete1(event:Event):void { 1021: Duplicate function definition function stopSound1(event:MouseEvent):void { 1021: Duplicate function definition function backSound1(event:MouseEvent):void {
codes i used:
Code: var thereReq:URLRequest = new URLRequest("SOUNDS/how.mp3"); var there:Sound = new Sound(); var thereControl:SoundChannel = new SoundChannel();
Im having some trouble here. I have an URLLoader which loads some XML file. However, I want my application working without the xml file also, so I added an event listener for IOError which is to call a "noxml()" function of mine. However... this is working perfectly fine when I test the movie, but when I open it from a browser and on a server ... just nothing happens. I tried putting a listener for securityerror and for just "error"..
function moveJoeOne():void { stage.addEventListener(KeyboardEvent.KEY_DOWN, onKeyDown); }
[code]....
I've got two different instances of two different MovieClips on the stage of the fla. Visually they're identical but one is facing left and one is facing right. When the file runs, the one that's facing left appears on the stage while the one that's facing right is set to be invisible. What I'm trying to do is have the one that's facing left go invisible when the right arrow is pressed and for the one that's facing right to appear in it's place and accept further input from the right arrow key. When I run the file, the one facing left moves just fine. My problem is that when I press right, the one facing left disappears and the one facing right appears in it's place but it just moves once and stops.
I'm trying to use the double click event, but its not working. I found one thread on Kirupa where Krilnon said you have to use doubleClickEnabled = true When I use it like this:
I'm making a piece of flash used for a website banner, previously i've had very little experience with action scipt as i've made various animations only having to use simple functions such as "stop()" and i've made a never ending scrolling menu also, but now i want to have an event that "onPress" a small animation is played where the mouse clicked the banner. What would be the appropriate script to link the .swf i make to the "onPress" command?
I'm trying to set an array collection equal to a event.result that contains an array collection, but my array collection keeps coming up null. The event.result isn't empty because I can assign it as the dataprovider for a datagrid and that works (shows data correctly)[code]...
I have an as3 class with an embedded swf. I need the embedded swf to dispatch an event and have the as3 class action on that event. This used to work fine when the embedded swf was embedded and had been loaded as an external swf, however now that it's embedded the listener never picks up on the dispatched event.
I've created a simplified example below, the 'onMovieComplete' function is never called.
/* I have an external swf file 'movie.swf' with a simple animation in it. * When the animation hits a frame (frame 70 in this case) it fires a * Event.COMPLETE (using:- "this.dispatchEvent(new Event(Event.COMPLETE));" ) */
[Code]....
why the event dispatched from the embedded swf is never picked up by the listener?
I have made index swf which is loading other child swf's into index these swf's are images.swf,portfolio.swf, about.swf etc.., I have made 2 public function in each swf which is construct or diconstruct. when i unload any swf then i play disconstruct public function of every child swf.. I stuck in when I remove stage event listener of every child swf then it shows error.
I have a movie clip button with a dynamic text field inside. I am loading the mc dynamically to the stage. In Full_Screen mode static buttons including the full screen button work without a problem, but the dynamic button event does not trigger when clicked. In this simplified code belwo the dynamic button when clicked should change its message to "You have clicked button 1". This works in normal mode, but not in Full screen.I tried btn_cuePt_1.enabled= true; but without success.
Does it have something to do with not using the fullscreen events? exp. stage.addEventListener(FullScreenEvent.FULL_SCREEN, s_function)
Structure of my button is: Think of it as three layers inside a movie_clip. I used an empty button on the top layer so I would get a pointer cursor, I used a dynamic textfield the one that should change after the event to "You have clicked button 1", and last but not least the button graphic.
as3 Code
PHP Code:
//global variables var btn_cuePt_1; //file definitions
I am trying to get some code working from an example I came across. most of the functionality works but it is failing when it tries to dispatch a custom event. At the moment the code that is trying to dispatch the event is inside a class that handles amf remoting.the example has this line in it for the dispatch:
I'm moving on to my next massive programming project and I'm trying to decide whether I should code it in as 2.0 or 3.0. I came across the new click event model in 3.0. Right now it's looking like a pain in the butt to me. So now I have to make a function and add it as an event listener? what the hell? What's the benefit? I understand stuff like this makes AS a more complete language but it's kinda annoying.
I have some mouseclick event, and within the function that handles this event there's a combobox appearing. after the combobox appeared, I want to be directed to another listevent which is triggered when there's a change in the selection, but, I also want to pass the previous mouseclick event for there is some information in that event that I want to use within the listevent handling function.
As I understand, you cannot pass parameters along to eventhandlers, so I was wondering what is the best way to operate in this case. I've read you can make custom events, but never saw an event passed as a parameter, and was wondering if that's even possible.
I have beginner's skills in AS3 and have been trying out a sample script in Flash CS5 to create an animation. The script works fine, but I am not sure how to give the user the ability to pause the animation by clicking on the screen and then resuming the animation by clicking again (if this toggling is even possible for a click event handler to do). Is there a way to pause/continue a function by clicking the player screen?
I'm having issues with the bricks on the pong out game... not sure why they aren't loading into the Map or leaving the screen when the ball hits it.
I tried to write the script pretty much word of for to get the game to work then I figured I would change it up a little bit...to work better but I wasn't able to get the Bricks to function... Mainly because I wasn't sure what code to place on the blocks.
I have a question about making a function for two different kinds of event. It's not critical but I would like to reduce my lines of code and just be more efficient. Basically I have a button on the stage called "Enter". I also want the user to have the option of hitting the enter button. I don't have a problem making these two separate handlers for these events (i.e. one handler for the KeyboardEvent and one handler for the MouseEvent):
I want to be able to send a second (or 3rd) parameter to a function that is called by an event listener, but I can't seem to get it to recognize the parameter - it gives me an error 1067 (implicit coercion of value) when I try the below code.
When using the class listed below, I am unable to add a CLICK function that will not break the piece. I want to add another tween on CLICK that clears all mcs off of the stage except the e.target, which will have a zoom applied to it... I get my trace fine, but then I am unable to CLICK again on that particular mc, and the proximity begins to break.
I need to return to my original function after capturing an event (downloading something) with another function. The original function needs to return a value, which depends on the downloaded data. So, I'd like to pause original function for the time needed for the download and the eventhandler function to complete it's work, and resume it afterwards.
The obvious way is to set a flag value (both the original function and the eventhandler are within the same class) and make the original function check it until the eventhandler function changes the flag. But that would be wasteful, and my AS is slow enough already:) [other parts of the application utilise some heavy graphics]. Is there another way? Like an event that gets captured "in the middle" of the function? Or some other form of flow control?
so today my question is how can we have 1 function triggered by both a Timer event and a Mouse event? 'm trying to avoid having to re-write/re-name a function just because I also have a Mouse event that triggers it and not just a Timer event.
Issue:
I have a addThis bubble fade in with icons on a button rollover, the addThis bubble will fade out after the timer is finished, but I also have a close button in that bubble which needs to use the same function that the timer uses. (want to avoid writing 2 exactly alike functions)
I'm hoping this there is an easy workaround for this like event:null or something.[code]./...
i know its easy to override a function of a parent class, but I need to be able to override a function for a class on movieclip.. see highlighted code.
So I am trying to access a variable that is defined within my parent code from a class which has been called from my parent code. I am using this:Code:TileCode(parent).game_quests.add_quest(0);to try to access the game_quests variable (which is defined within TileCode). However, for some reason it is not picking that up. It is working for other variables which I have called and ran in a similar fashion
I'm trying to build a class for objects in my prog that can by manipulated in various ways.. I want right clicking them to send them to back, and left clicking, bring them to the front.
When I run it, however, I get ArgumentError: Error #2025: The supplied DisplayObject must be a child of the caller.So something's not lining up, but I'm not sure how to write it so it'll work.
I have create a game and added keydown event on Stage but but problem is user need to click on stage then it start capturing keydown event. I want that when game window open after that user don't need to click on flash stage area for unable keydown event..