ActionScript 2.0 :: Adjust The Brightness To A Graphic Inside A Movie
Mar 26, 2005
how can i adjust brightness with actionscript, is just that im a begginer and only know to adjust alpha, but now I want to adjust the brightness to a graphic that`s inside a movie
how can i adjust brightness with actionscript,is just that im a begginer and only know to adjust alpha, but now I want to adjust the brightness to a graphic that`s inside a movie,
I am having a few difficulties trying to add a slider to adjust the brightness of a movie clip. So when i slide the slider to the left it changes to a dark skin tone and to the right a lighter skin tone.
I have searched several threads, and no answer has been found to apply a bitmap smoothing to an image already inserted inside a movie clip on stage (not dynamically loaded). Any suggestions on what to do to apply smoothing to an image inside a clip? Trying to come up with an answer as I am getting a funny fuzz around a logo that I'd like to see disappear. It appears clean and crisp within the png file, but not in the compiled swf.
I'm writing a s:ItemRenderer to render some simple graphical components in my app. Each element can have multiple shapes that can be selected by the user, i.e. a certain element can be a square, or a circle, or a star, or whatever else.The simplest way I could think for doing this was to include all possible shapes in a s:Group and then manage their visible tag depending on what shape the user has selected. Is there a better way to do that? Also, if I encapsulate the group in a separate MXML component, how do I propagate the state of the itemRenderer (say "hovered") down to the MXML component that manages the shapes?Let's say you want to display three types of objects alternatively - the IR below with an AS snippet that turns visible to false for 2 out of the 3 objects definitely does the trick, but seems so ugly to me. In the mean time I found setCurrentState (stateName: String, playTransition:Boolean=true) to propagate the state down, so that's solved.[code]
The user can at first drag the movie clip. When released, the duplicateMovieClip command runs, leaving a new ham movie clip in the position the first is dragged to.When I click and drag the first ham movie click again, the duplicateMovieClip runs again but REPLACES the previous generated movie clip. I added x and x++ in an attempt to give the movie clip duplication a different name every time, but this doesn't solve it.How do I change this code so that a NEW ham_mc is created every time, rather than overwriting the old one.
i'm trying to create a site like this notice if you scale your browser...the bottom player adjusts .sliding w/ the bottom of the browser... how do you get a Movie clip to dynamically move when you adjust your browser...
I've set up a simple enter frame loop to adjust the alpha on a grid of movie clips ("bubbles") using a distance formula from the mouse pointer.I've got a hunch that while this works fine, there's a more efficient or processor friendly way to do it.
grid of mc's created here....and pushed into an array stage.addEventListener(Event.ENTER_FRAME, loop); function loop(e:Event):void{ for each (var j in bubbArray)[code].....
In adobe flash CS3 i am using AS2 and have just made some buttons. I wnat to knwo if i can load a graphic rather than a movie when i play my moveis it pops up with an error //load Graphic Behavior this.loadMovie("H:\Year 12\Web Design\Term 1\5956\Images");//End Behavior it says that this line of code is the problem i cant see anything wrong with it
Is it possible to serialize (or equivalent) a Flash movie clip object or graphic object? I'm trying to find out if it's possible to send such an object via XMLSocket.send.
I've tried hitTestPoint(x,y,true) but then I realized that it works fine only with vector graphics (for my .png image the resault was tha same as hitTestPoint(x,y,false) - so it was unacceptable). Then I tried hitTest function from a BitmapData class like this:[code]is it possible to get a graphic from a movie clip without drawing it (it is not necessary for me to check colission)?Then, having this bitmap (transparent png file) i tried to use hitTest function:[code]
Should I use Movie Clip or Graphic Symbols for Character Animation? What do people who make TV shows use. If I'm not planning on manipulating any symbols with ActionScript and I'm not using a symbol that requires it's own time line like a walk cycle, is there any reason to use movie clips symbols? If I put my animation on the web will it download noticeably faster if I use graphic symbols instead of movie clip symbols?
In flash cs4, i've created motion tweens on 4 separate layers with 4 different movie clip symbols that were created with the pen tool. it seems to be fine when i scrub the playhead, but when i test the movie, 2 of the movie clip graphics distort, and the bottom halves of them move faster than the top halves.
I am having a problem loading a bitmap/graphic into the place of a movie clip using AS 2.0 on Flash CS3.You see, I am uploading an image into a library, for example, Bitmap1.jpg, and I upload another image to turn into a movie clip, for example, Bitmap2.jpg turns into Symbol 1.I place Symbol 1 onto the screen and I've been trying code after code and I'm not sure how to load Bitmap1.jpg in the place of Symbol 1 using the 'if statement'. I've tried the 'load' functions, but since I've just bought CS3 and I don't have Flash 8, a lot of the functions have changed.Here's an example of my code:
Cut to the chase, I'm trying to load "Bitmap1.jpg" or my library name (Bitmap) into the place of Symbol 1 (my MovieClip) when Junior is equal to Stranger, using AS 2.0 on Flash CS3. This code doesn't work on CS3.
I have a menu that loads external images as buttons and once its built I need to create multiple instances of it next to one another. Senoculars duplicateMovieClip class wont duplicate graphic information, which my menu has, so can anyone suggest an alernative method to creating this using the same instance of the set of loaded images?
How do I load ant set the position of a button, movie or graphic with actionscript only. Let's say I have an image that I want to display at a certain position with a certain size.
I need a few answers and pointers for my game [URL] First off, is it possible for a graphic to be hidden once a movie clip has been dragged over it? The plan is for the grid to be covered in question marks, until the users drags the small smiley over the same large smiley at which point the question mark will be hidden revealing the large smiley. The user then gets a 2nd chance to match up the other remaining smiley, if they fail to get the right smiley is it possible for the question mark image to appear back over the top of the smileys?
allow the user to clip a button and then place a sybmol (either movie clip or graphic) where the user clicks. I would like to use AS2. The project is simply to label a supply and demand curve graph and user needs to plot, or place points wherever they want on the canvas.
I want to make a new instance of an existing symbol (movie clip or graphic) when an object hits the side of the stage. I have the code to figure out if it hit the side of the stage, i just need to know how to make a new instance and make it show up where the ball hit. I also want to be able to have multiple of these instances on screen.