ActionScript 2.0 :: Can Have Cutenews Load Into Movieclip In Flash?
Jul 25, 2006Is their a way I can have my cutenews load into a movieclip in flash?
View 3 RepliesIs their a way I can have my cutenews load into a movieclip in flash?
View 3 RepliesFirst of all, let me say that I have no actionscript knowledge, but I have PHP knowledge.
How can I make a movieclip display an image from a php file?
And how can I send the image from the php file to the movieclip?
I've got a movieclip which I'm using the following script to load an external swf named 'ext.swf';[code]...
I tested this by creating a brand new ext.swf, which only contained a simple shape tween and tested it and works just fine. The template, when on that particular page, displays the tween perfectly.
Now, what I planned on doing was creating a swf that contained a FLV video so that instead of the tween, the user gets to see a video file.
I created a new AS2 project, loaded the 'FLVPlayback' component, changed the variables to match what I wanted and exported the swf. Now, I named the file 'ext.swf' and placed the one that I knew was working (with the tween). If I open the swf on its own, it plays and works just fine and dandy. It loads the video and palys like a dream, however, if i try getting to the same page on the website template, it displays nothing.
i'd like to load an external image in a movieclip via
createEmptyMovieClip(..)
mcName.loadMovie( imageName )
trying to set the mc-size via
mcName._width = 100
mcName._height = 100
nothing changes. furthermore - any possibilities to zoom or stretch the image to get the size provided from the mc?
All of this is actionscript 2, NOT 3. I have my opening page which is one big SWF with flash buttons on it. When this swf loads, I have a action on frame 1 of my timeline that reads:It loads the swf into the movieclip placeholder and plays just fine!My problem now seems to be understanding proper syntax for button actions. My objective is to have each flash button load a different SWF into the placeHolder_mc, but it's not working.I've tried:on (press) {loadMovie("about.swf", "placeHolder");}but it doesn't work at all. I've even tried variations, but I really seem to be overlooking something probably due to lack of knowledge.
View 2 RepliesI am new to AS 3.0 and getting stuck with few things.I want to add movieClip named "button" to stage from library.Linkage to custom class name "customButton".Now,
View 1 RepliesTo load an image onto a movieclip, the mc's registration point must be top left. Is there a way of loading the image on the whole movieclip, when it's reg point is not top left. In other words to set where to start putting the image in reference to the movieclip
View 2 RepliesI need to fill some movieclip with an external image in AS3. I know how to use an image contained in the FLA's library as background filling, but I don't know how to do this with an external loaded image.
View 3 Replieshow to load a movieclip into a blank movie clip all in the same movie?!
View 4 RepliesBased on the Kirupa Flash XML Gallery, I tried to expand it as far as I could. Right now, it loads the images, generates buttons dynamically according to how many images are in the XML que, and each image is hyperlinked. I want to load in a swf file dynamically via XML into an another empty movieclip everytime I go to a new image. In another words if I have 9 images in my gallery, each image is assigned a swf file to load into another empty movieclip.
View 1 RepliesI got one movieclip with several buttons and another movieclip where i use: this.loadMovie("news1.swf"); What Id like to do is, if its possible, to do, on the main timeline, assign, to the buttons what news.swf to load into the other movieclip where i load it. So i can assign one button to load news1.swf and another load news2.swf.
View 5 RepliesI've got 12 MovieClips, which all have specific functions in the movie. Those MC's will appear and dissappear after a few seconds. But what I want is, that those MC's have to appear at random .If all 12 MC's have appeared, the appearance has to be stopped. So for example MovieClip number 4 has to appear just once. So 12 MC's will appear, but everytime when the movie starts, the appearance has an other sequence.What is written above I want to place in an other MC. So there is one MC which 'load' 12 MC's within it
View 2 RepliesI'd like to load text into my Flash movie to allow a simple 'Noticeboard' inside the flash movie. I've got it working with loadVariablesNum no probs. The trouble is I load the noticeboard into another movieclip. When this happens the text doesnt load even if I declare the variables, do _root etc.
View 5 RepliesThe desired affect is simple: I have a single button... with each click I want it to load text into a dynamic text field and load a corresponding picture or movieclip.There are only three unique text/image combinations- after its displayed the third, with the next click I want it to just start over. All the text functions perfectly with each click.
The problem is:I use "createEmptyMovieClip" then use the resulting clip as a loader clip.. With the first click I want a movieclip from the library to load, so I use the "attachMovie" method- it displays the first library fine.With the next click I want to load an external swf- so I call the "loadMovie" method of the loaderclip... The external swf loads just fine replacing the first library clip.The third clip is where I have problems... now I want to load another library item into the loaderclip... so I tried using the attachMovie method again but the external swf remains static... then with the next click, I discover the first library item no longer loads and the external swf remains still playing- it's like once it's been loaded into the loaderclip it cant be moved...
So I tried adding the "unloadMovie" method in the code for the third click.. it successfully removed the swf... but the next line of code immediately after the unload statement, doesn't work. The line calls the attachMovie method for the loaderclip... but the library item doesnt load... Oddly enough, with the next click, the first library item now does load as if everything's fine... It seems like you cant use the unloadMovie and attachMovie on the same executing code? if that makes any sense... the basic idea was that if I couldnt get the attachmovie method to replace the loaded external swf, then I would use the unload method to remove it, then have code immediately after, to then execute the attachMovie method... but it still doesnt load the library clip. and I know it's not a type-o, because when I comment out the loadMovie and unloadMovie statements, it loads both the library items perfectly ? The code is below
var increment:Number = 1;
var verbiage1:String = "Hello World1";
var verbiage2:String = "Hello World2";[code].............
I have a problem, i'm using this to load a movie into my main movie.
Code:
on (release) {
_root.bildspel.loadMovie("bildspel.swf");
[code].....
I have a movieClip made in AS1 and do a load movieClip made in as2.
View 6 RepliesIs this possible?I have a .fla-file. On the timeline I only have one frame (keyframe).In the library I have a movieclip called mc_testi would like to do something like this.1. when mc_test is loaded2. if num == x3. gotoandplay frame 6 (frame 6 inside the clip)I think I would place the code on the first (and only frame) in the timeline och the mainscene.
View 3 RepliesIn my flash file i have a movieclip on the main level (named "bg_mc"), Inside that movie clip contains all my buttons and graphics, I set it up this way because the movieclip interacts with the mouse and scrolls,its a interactive castle, you scroll the rooms with the mouse.
everytime i try to load a different swf file with my button inside the movieclip it loads but only half of it is showing. totally confused, so rather than spend more hours trying to figure out the problem. what would the code be to just load the swf outside of everything? Ideally i would love to load the movie on the main level and replace the current screen but i dont know why it only loads half the movie.
is there a way to make all the movieclip that I want to load on stage into an array?
if (selectDiffText.text == "Collection 1 Easy")
{
var c1_easy:cartoonEasy = new cartoonEasy();
addChild(c1_easy);
[Code]....
now I have 3 movieclip in library which is cartoonEasy, cartoonMedium and cartoonHard. I'll add one of them into stage but with different variable. is it a way I can make them just using ONE variable only? is it using array?
because if just using 1 variable then i can easily control object inside 1 of the movieclip that I called from library.
what I'm thinking is like this:
var c1_all:cartoonAll = new cartoonEasy() = new cartoonMedium() = new cartoonHard()
I need to convert some project to AS3 and I hit to folllowing problem:
in AS2 I had had 2 movie clips (let say Local_mc and Import_mc). Import_mc I used for importing external swf with command[code]...
I have a document class that loads a movieclip containing video etc via addChild(). The total size of the swf is about 1 MB. I'm trying to work out the best method of loading everything.
Currently everything that gets initially loaded is within this movieclip, can you incrementally load a movieclip and display progres - then add it via addChild()?
How do you load a swf in a movieclip with AS3? I can do it very easily in AS2, but they've changed it all around.
Movie Clip instance name: window
SWF: picture.swf
I've made a photo album and then export to swf file,
when i insert this swf file into another fla (on MovieClip),
it just randomly success to load the swf file, so strange!
I am stuggling to load an external SWF into a MovieClip:
Code:
var airportsLoader:Loader = new Loader();
airports_mc.addChild(airportsLoader);
[code].....
I have a flash file which loads a movie clip on the click of a menu item.Now I am trying to add some dynamic data (xml) within this movie clip - In short I do have a dynamic tet box, and can access it as follows:
_level0.pages1.page.forumText.text
The problem is how and where do I load my XML. This is my code to load the xml data I tried to add it in the Frame for the movie clip and it came back with the following error :
**Error** Symbol=pages1, layer=Layer 3, frame=3:Line 21: Statement must appear within on/onClipEvent handler
headlineXML.load("FlashFile.xml");
[code]....
I want to load an Image into a movieClip and then I want to drag the mc by onPress.
Why does it works?
[Code]....
I need to load a full website into a flash movieclip till now i have this but it just gives me an error[code]...
View 1 RepliesI placed and XML gallery inside a movieclip where the user can toggle the movieclip to appear on stage on and off.
When I run it on my computer, everything loads fine, the loading animation and the jpegs. But when I run it on the internet, nothing appears in the movieclip! [code]...
I have built a calculator with a running total variable (stotal) this is working great. There are 30 buttons each having its own value each add or subtract from "stotal".The attached is a much scaled down and simplified version of the calculator. In this sample each button has a value of 200. If the user gets to 1000 or more I want to load an exiernal SWF "succes.swf" that notifies them they have reached 1000.
Here is the AS for one of the buttons. I know I need to wtite this as an "If then Else If" statement in order to get it to work but I am not having much luck;
q1a.onRelease = function(){
if (a1a==true){
a1a=false;
_root.stotal -=200;
[code]....
trying to make this file work, in Flash CS4, using AS2. First some info on my file. I have 2 movieclips, mc1 and mc2. mc1 is in the first frame in scene1, it plays out for 138 frames, after which the scene darkens for 15 frames and then mc2 starts playing.
The problem is that I cannot get the timeline to stop looping after it moves onto to mc2. I have tried everything, I have a stop function in the last frame, stop functions within mc2. I even tried a gotoandStop(mc2_Frameno). Nothing works. It still keeps looping. When I extended the mc1 layer to the complete extent of mc2 layer, then it did not loop. But I don't want that as it is causing undesirable effects on the screen.
All I want is to play mc1 and mc2 one after the other, with no breaks. After entering mc2, the timeline needs to stop once buttons are loaded in mc2. But after loading the buttons, it moves out of mc2 and starts playing the timeline again.