i've been using a MovieClip prototype to create and set a color object, like this:
MovieClip.prototype.setRGB=function(hex){
(new Color(this)).setRGB(hex); //creates color object + sets color
}
which makes it easy to change a MC's color like this:
MC.setRGB(0x00ff00);
now i'm working in AS 2.0, which seems to discourage using prototyping and extending the MC class methods--so my question is, what is the best approach for doing this in AS 2? i've created a new class to handle it, but it seems clunky to have to call an instance rather than having a MC call an internal method...the bottom line, is: is it ok to extend the MovieClip class in AS2, and if not, what's the cleanest approach?
I know most people hate 100% flash-based websites, but I was recently forced to use flash for a college assignment. After creating a fully-featured ria in less than 2 weeks with every feature I could imagine, i've regrettably fallen in love with this beast (which I previously refused to touch with a stick) due to the power of AS3 and the ability to sprinkle it everywhere :-
I now want to port a commercial desktop application of mine (which has been largely unsuccesful) to the web and feel flash/flex is an excellent candidate. While creating a html/css/js version would be ideal (working browser shortcuts, for a start), i'm certain it'll take a year to create in cross-browser html/css/js what would take just ~3 months in flash. Obviously as the (paid) desktop product was unsuccessful, i'd want to minimize the risk/investment in the (free) web application.
I plan on using JSON for web services, so it shouldn't be a huge pita to port in the future.Is this a good strategy for launching a web app you're not yet 100% committed to? Or will the fact i'm using flash doom me from the start? Has anybody else done this? If so, how did your userbase respond to the 100% usage of flash, and did you get around to porting it to standard web technologies?
I have a few movie clips that change color when they are rolled over and rolled out of which is great and works correctly but now I have add glows to those buttons to serve as borders or a stroke and when you roll over the buttons the color and the filter color changes.
Ive been having a problem with a MovieClip prototype. The code i used is below - the problem being that the onLoad event never happens.If i change the onLoad event to apply to the MovieClip class and not the PlaylistItem class then the event fires fine.[code]
Ive been having a problem with a MovieClip prototype. The code i used is below - the problem being that the onLoad event never happens.If i change the onLoad event to apply to the MovieClip class and not the PlaylistItem class then the event fires fine.
//constructor PlaylistItem = function(){} //inherit from MovieClip PlaylistItem.prototype = new MovieClip();
I am making a movie that has to be published to Flash Player 6 and want to set a bunch of movie clips to have the same color. Here is my function:[code]My problem is that I get the error message:"Hexadecimal digits expected after 0x" referring to the 4th line of my function.
I made a color picker and I was wondering if the color object had any way of grabbing the actual color name?
I know I could put all the colors into an array and call them up as needed... I've done the same thing in C#... and the color object in C# has a color name feature, I was wondering if Flash's color object had the same deal.
Maybe I'm missing something really obvious but does anyone have a way of getting (not setting!) an object's color? I have no problem setting the color and animating it (with caurina Tweener). Here's an excerpt of what I'd like to do:
As you can see from the trace(_btnColor.color), the following if-statement will not work. What gets returned, looks like a number that gets thrown when something is out of bounds or not the right type. It's weird because you can SET the color like this:
_btnColor.color = 0xCC0000;
but you cannot GET the color the same way. Where's the logic/consistency here? Has anyone an idea of how to get a (hex) color of an object?
Is there a way of finding out the color of a graphic? For example if i have an array of rectangles, each with a different color set using graphics.beginFill(), can I then do something like:
I've created a colour palette and given each colour a unique number and name (E.g. V123 Plum, V456 Ruby). Also the colour names is being loaded from a mysql database.
When the name of the colour is loaded in to a dynamic box , I want to fill an object in that colour.
var mycol1 = V123 Plum;V123 Plum = "0xFF6600"colorchange.setRGB(mycol1); var mycol2 = V456 Ruby; V123 Plum = "0xFFCC00"colorchange.setRGB(mycol2);
If I brought in a sunburst vector into Flash cs5 and made it an editable object, and made it a Movie Clip (lets name this movieclip, sun1_mc) and than made another (lets call this one sun2_mc) the only thing that changes in between these objects is the color. How would i acess the advanced feature through Actionscript 3.0 so that when the user clicks on a button (lets call this button button_btn) it transforms the color color smoothly from one frame to another. I know i could do it old stlye and make a shape tween and than put sun1_mc on frame 1 and sun2_mc on say frame 15 and just put a motion tween between them. But i was just wondering if there is a way to do this via Actionscript 3.0?
i have a button, with instance name lightblue_color. I am assigning a color to its color field like this: lightblue_color.transform.colorTransform.color = 0x65ffff; then i am adding an eventlistener to the button like this: lightblue_color.addEventListener(MouseEvent.CLICK, ChangeColor); Then, in the function: public function ChangeColor(evnt:MouseEvent):void {trace(evnt.target.transform.colorTransform.color);} It prints 0. Why is that? Shouldn't it print 0x65ffff or do i need to do some type conversions?
i am VERY new at adobe flash an i am trying to get a layer or a symbol or something (im not sure what the objects in flash are called) to go to a given color does anyone know how to do this? im trying to track motion from a webcam feed with a person wereing a blue colored shirt.
Why is it that I can never change a vector object's color? I mean I would think it'd be as simple as changing the fill color but that does nothing.
And why is it that copying and pasting vector objects from illustrator very inconsistent? Sometimes I get the exact copy, and other times their's three anchor points missing, very much screwing up the look of the object. Also, when I import a vector png image made in photoshop to flash, the fill is hollow at times.
I want to check the RGB color of the object using actionscript in flash. The name of the object is object1. I checked like this but it didnt worked.[code]...
I have a spinning sphere, built using the away3D engine, it is wrapped in a bitmap. I need to be able to check the color value of the pixels in the sphere, however BitmapData only plots the 2D image, not the 3D sphere. So, the values become wrong. If I try to apply it to the sphere I get nasty errors. I have literally been stuck on this for days.
Is there a simple way to animate the color of an object using actionscript in Flash?I found a simple way in Flex,it uses the spark.effects.AnimateColor class.I try to find something similar to Flash,is there a way or a library that i can use,or can i somehow use the Flex libraries?[code]...
I know that you can change changeobject's color with AS3 is using colorTransform. However if I do this, then I can't really use filters. For example, if I apply DropShadowFilter on an object which color is changed with colorTransform, then the color of a shadow is the same as object's color. So I tried to use ColorMatrixFilter to change object's color. And it works with colors like FF0000, but it doesn't with colors like FFFFFF. IS there a way to change objects color to white using ColorMatrixFilter? I use the following methods:[code]
i wanna to make some program for save and load color...click button to change button color and click again return to old color and save lase colorwhen run project to show last save color
use the "this.onEnterFrame = function()" function within a Color.prototype function? I'm trying to write my own function to go from one color to another, but nothing works within my this.onEnterFrame function, but anywhere outside of it it works fine.I've done this before, but using a movieclip prototype, so I know it' not syntax. And if you can't, for some reason, use this.onEnterFrame within a color prototype, how do you pass the name of a color object to a function so that I could just say changeColor(myColor, 0xffffff); to change it to white?
I found this old thread and tried using both codes to color tween. I could not get either work. I know its probably very simple but I am very new to flash. I have attached the .fla. If anyone can get both example of the color tweens to work
Also I would like to hear pros and cons on wither method.
I have the component Hadlab Newsflash on my stage.I have a button that, on rollover, changes the color of the component.When the button is clicked, the component fades out (tweenning) and the movie goes on. The problem is that the constructor keeps telling the component to be #FF0000(red) and the fade out tweenning doesnt work anymore because the mouse is on the button. Here is the code:
Code: // cria a funcao "onRollOver" para o btnEnter btnEnter.onRollOver = function() {
I am struggling to find a way to animate a fill of text in Flash CS4. The concept I am looking for is that over a time period have the color rise from the bottom to the top. My initial attempt was to have 2 objects, one filled with the color and the other filled with white. I was hoping to just adjust the borders of the object or text to have it disappear, but that just reshapes the object, not cropping it. If you know how to crop into objects and reveal the object beneath, let me know.
I am very new to Flash so hopefully it is a simple answer, but I am not seeing it yet.