ActionScript 2.0 :: Continuously Loading After Loaded?
Oct 6, 2006
I have a problem that i don't really know the source of. I have some flash on an html pagesimple enough. Once the flash loads, the status bar at the bottom continually says loading, or "reading" the site, or in IE "opening page, 1 item remaining". It never stops. This is very simple flash, no external swfs. The only thing i load is a small bit of XML, which loads some images one at a time on rollover, then i load a song or video if a button is clicked. I'm using netStream for the video and streaming mp3's for the songs.I know the initial thought would be the videos or songs, but this will continue to happen even if i never load a song or video. Just wondering if anyone has had this type of issue before
I have a custom player that loads several swf files and plays them one at a time (like a slideshow). It uses a preloader class that loads these external clips into an array, then begins to play the first one. The user may navigate forward or back, or pause.The problem: one swf, meant to play toward the end of the show, has audio that starts automatically a few seconds after any slide startscontainer clip is used to hold and play each loaded clip in the array, one after the other - however, to restate, the problem slide has audio that starts for no apparent reason when any clip is played. The audio for the problem slide starts at the beginning of that slide, but, when playing other slides, it starts a few seconds after they begin.
I recently completed the kirupa tutorial on the loading of a random movie, but after the loaded movie has finished playing I would like it to load another random movie and continue to do so.Being a newbie to flash 8 I was wondering if I could get some help with the actionscript.
how to continuously loop a sound, but all I have seen is aSound.play(0,1000);Not really a continueous loop. I was looking at watching for one of the COMPLETE dispatches (from the Sound object, or from the SoundChannel object), then start the sound again. The only thing is would this not start another channel?
i need to play two FLVs continuously one after the other - you might think it's an easy task, but every time i try to do that there is this annoying gap between the videos that flickers, and it's have to be seamless.the ON_COMPLETE event worked poorly, so im sampling the playheadTime of the first FLV and test it for it's end, minus a certain offset value.. but the lag is still there.i ever rewrote the FLVPlayback component to my own NetStream object extending, hoping it will take less run-time memory consuming but noting...and the thing is,the lag sometimes happens, and sometimes don't..when trying to sample the gap it brings me different values every time, but there is no way to correct it,because changing the playheadTime causing a random, few milliseconds lag itself, and we are back to square one..
I would like to have it added with controls and play while the user is browsing the site. I don't want it to start playing automatically I want the user to be aware there is a song for them to listen to. I don't have any images for buttons.
I want to rotate an image continuously on page load. Code works fine for 1 rotation on page load but to achieve the same effect continuously I have included the .play() statement in an infinite while loop as shown below. But it causes the page to hang and nothing shows up.
I want to create a background that is made up of circles of different opacity levels. I would like the circles to continue to fade in and out while you are viewing animation. I was wondering what the best way to go about this is, using actionscript 3.
I have a map that I made in flash, complete with up, down, left, right panning, and zoom in and zoom out functions that work by pressing buttons. Is there a script I can slap on the top of these that can make it so when I press and hold down, it continues the action until I release the button?
I have a few flvs made from After Effects that are now movieclip symbols that I have to use as buttons. My problem is that I want those movieclips to continuously play even without doing a mouse rollover. Then, when it's rollover, rollout, or click time, another animation will play within the movieclips that I'm going to use as a button.
if i click the button continuously, there will be also continuous trace of "click" base on how many times i clicked the button..now the question is, how could i make it only one trace of "click" event if i clicked the button many times?
Code: button.addEventListener(MouseEvent.CLICK, onClick) function onClick(e:MouseEvent):void
I have a Gallery that loads thumbnails from an XML. I have added a pre-loader to each one of the thumbnails as it is being loaded from the XML. My problem is that I can't figure out how to remove the pre-loaders after it has called the Event.COMPLETE. With my curent code, As it completes loading the thumbnails, it throws an error and only removes the very last pre-loader. Thanks for any help you can provide.
Here is the code I am currently using. var urlRequest:URLRequest = new URLRequest("images.xml"); var urlLoader:URLLoader = new URLLoader();
I have a Gallery that loads thumbnails from an XML.I have added a pre-loader to each one of the thumbnails as itis being loaded from the XML.My problem is that I can't figure out how to remove thepre-loaders after it has called the Event.COMPLETE.With my curent code,As it completes loading the thumbnails, it troughs an errorand only removes the very last pre-loader.
I am developing a flash board game which entails moving a piece around a board as a result of throwing a dice (the person will either move the dice themselves or it will move according to the outcome of the throw). When they land on particular squares I am going to have a random question (this is going to be a loaded SWF) appear that will have a multiple choice questions. My question to you guys is this. Can I save the result of 'multiple choice question' within the main movie / separate movie and then use this variable? I think essentially what I am asking is how do I load a variable from an external SWF.
I have a character that should move using standard WASD control. I've tried to implement that using a listener for the KeyboardEvent.KEY_DOWN. However, it seems that what I get is:
1) Only one key at a time (ie I can't read both W AND A being pressed down at the same time) 2) When holding down first the events come in not every frame and later they come in every frame, ie, regularity of events relates to the system's sticky key.
What I would like is a solution where if I press the key W I continue moving to the left until the key is up. If I press multiple keys then I should move in the combined direction. What would be the best way to implement this? Do I need to listen to both KEY_DOWN and KEY_UP events and then use those as switch for movement? Is there a "good practice" way?
I got smooth movement/etc when I implemented both key_down and key_up. Essentially I made 4 booleans saying "move right/left/up/down" The boolean is set true by key_down event and false to key_up event. Movement itself is performed on enterFrame event based on how the booleans are set. Still wondering if there is a better way..
I've just created my first flash animation. It's about 10 seconds. The only problem is that it loops continuously. In the "using Flash for the first time" lesson by Jen deHaan (great lesson1), she mentions that you can drop this code in "stop();" and she also recommends to add all such code to a single frame to make it easy to find. However, she does not mention how to add code to a frame.
Likewise, the Help file only discusses stopping the loop for specific "graphics instances," not for an entire scene or movie. I'm sure it's simple. I just can't find it.
I have a countdown timer and a click counter and I don't want for either of those to reset if the page were closed / refreshed. What I want is that once the timer and click counter start, nothing will interupt them. But the problem is that if i simply go to another page and back it resets everything. Here is my code...
I played around quite a bit and came up with exactly the effect I was looking for. Basically a movie clip with floating icons that come in and out of the stage. All was done in actionScript 3.0 and Code Snippets. There is no timeline per se, using the classic timeline view it is only one keyframe, the animation lasts for about 45 seconds.
I want the animation to loop continueously. Even in the HTML output I did click Loop Cont. under Publish settings. That does not work either.
I am playing a background on my webpage by using miniswfloopplayer, now I want the music to play continuously throughout the website, currently the music starts all over again when a page loads which is quite obvious. I am looking for a approach where I can avoid the above situation.
I have an HTML/JavaScript Adobe AIR app which needs to be listening for data coming in from an external process.I could have the AIR app itself invoked by the external process. If anyone knows how this could be done in such a way that AIR would then continue to listen for messages/events from the process which invoked it, then I would like to hear about it.Failing that, can I set up some kind of endpoint in AIR itself to accept data through?'ve experimented with a Native Process, and while having AIR launch the process allows it to read data in, the native process itself to be externally accessible, plus it must be able to write to STDOUT for Adobe AIR to receive.
I'm trying to figure out the basics. Right now I'm just trying to make a flash sequence that continues to jump randomly from frame to frame without stopping.
This is a very basic code to load images from images folder to an empty movie clip name "container" , Now how can define so that once loaded they will not loaded the images again and again by clicking them continously. I do not make the button "disable" and " enable" continously and think this is a not a good try.