ActionScript 2.0 :: Ease Alpha With Hittest?

Jan 4, 2008

im using the hittest code from senocular to make a menu fade out. it's working but i was wondering if someone could explain how i could add ease to the alpha. i've tried implementing some of the ease codes found on here but havn't had any luck

[Code]...

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I have a scrolling MC beneath a mask. I have a little bar that eases to the mouse when the mouse is on the scrolling MC using hitTest. That way no easing occurs when the mouse moves off the masked MC.What I am wondering is: is it possible to have the ease bar stay where it is if the hitTest is false when scrolling? So if I move the mouse off the scrolling MC then the ease bar just sits. Right now if I scroll, the scrolling MC rolls beneath the ease bar. I would like for the ease bar to scroll with the MC.The scrollling MC is made up of duplicated movie clips and I can't figure out how to target them (for the hitTest) otherwise I'd just put the ease mc in the scrolling MC.

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I have a button and when this button is clicked, I want it to make a box which is a movie clip to ease alpha out.

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I want to check a hit test between a point and a png bitmap with an alpha channel. I know bitmaphittest is for 2 bitmaps. Hittest is for 2 bounding boxes and hittest point is for a point and shape, but it doesnt work with a alpha channeled bitmap. So what do I use to test a point against an alpha mapped bitmap?

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I'm trying to get a prototype working for a website.

What I would like to do is have five buttons at the bottom of my stage, and when I click them, an image fades AND eases in. I have this part finished so far, but the issue is that when I click another button, I want the previous image to fade/ease out before the next one fades/eases in.

Here is my code:

Code: Select all
import fl.transitions.Tween;
import fl.transitions.easing.*;
import fl.transitions.TweenEvent;

[Code].....

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i just would like to know how to create an "hitTest" script inside a movieclip that is actually part of that hitTest code?I mean... I have mc A, and mc B. and the current hitTest code im using (that is on the timeline) makes mc A, destroy mc B when collide with it... but there are many mc B on the stage (with the same instance name) so, when mc A collide with one mc B, it destroys ALL mc's B... but i want it to destroy only the mc B that he collides, not all the others... maybe an hitTest script inside a movieclip B would work (somethig like "if MC A hitTest ME = i die" (not all the others)).

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[URL] i want the object to fade out but in the object there's a lot of overlapping pictures and each becomes half transparent. how to make the movieclip to change the alpha as it was without objects?

[Code]....

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ActionScript 3.0 :: Curious Tip: Flipping Sprite.alpha=0 To Alpha=1 Back And Forth With No Logic?

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just spotted this curious trick. If you want to flip something to go invisible on a click, and then reappear on another click (etc etc), try this:

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[code]....

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using AS, on loading a movie a solid shape is there with alpha at 100% then over a period of 5 secs its alpha is reduced to 0.

i'm new to this......please help if you want to if you don't have a good weekend but think of me struggling onwards and upwards...

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ActionScript 3.0 :: Do Something After Hittest " Remove Hittest After First Collsion"?

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i am controlling a tractor mc with right and left keyboard keys and let the user move the tractor till it reach a certain point where it touch a mc i want to go to a certain frame and stop the keyboard event listener and also the hit test listenerso finally the tractor is moved by user till it touches the mc then we will jump to a certain framethis certain frame will not have both of the tractor and the mcPHP Code:

import fl.transitions.Tween;
import fl.transitions.easing.*;
import flash.display.MovieClip;

[code].....

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I have been wondering how to do advanced ease in and out between three frames.  What I have been trying to figure out, is when using the new tween function in cs4.  So what I do is i make a simple animation of a ball going from point a to point b, and apply a ease in and ease out.

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i have a mapMC on the stage and 6 buttons. i need to be able to make the buttons move the mapMC to specified coordinates. the coordinates are set and will never change. i also need an easing from one location to the next. i guess i'll go ahead and throw in a bonus question for any of you aces out there. lets say location "A" is at x=200, y=400. i would like the mapMC to get there and scale 120%. so a button that gets pressed will go to its coordinates and scale acordingly. i can see that this could be script heavy, but for some reason not too difficult.

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on a project in Flash CS4 for Windows. I have an object on a layer that moves separately at different times of the animation (all one large motion tween). I'm attempting to apply an ease to just one leg of that motion, but instead, when I choose an ease setting in the motion editor, the ease is applied to the entire tween (so it affects the stationary frames too!). Is there a way to apply an ease to a single span of motion instead of the entire motion tween?Alternatively (if it's not possible), is there an easy workflow for breaking-up a motion tween in to separate motion tweens while maintaining the position of the object in between the motion tweens? (I don't want to use the frame-by-frame animation conversion option I've seen.)

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I've been using animation applications for about 20 years now and, for whatever reason, Flash CS5's ease in/out feature has got me stumped.
 
I have a simple text Movieclip that comes from the left, off stage, and moves to the right onto the stage and stops. I want to ease it so it slows down to a stop.
 
I'm using Flash CS5 with the new tween.
 
When I click on the tween in the timeline, the ease property in the Properties Inspector doesn't give me what I want. If I put 100, it comes in and stops hard. If I give it a -100, it slowly accelerates to full speed and then stops suddenly.
 
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I'm creating a thermometer with the mercury animated as donations come in. I haven't touched flash in a long time, so be gentle.

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var maxMercuryHeight = 192; // Mercury height at 100%
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[Code]....

How can I make the animation ease out so it starts fast and slows down at the end?

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Im trying to get this code to work ... The idea is the when I press the "w" key, the MC will move up Y_axis and when I release the "w" key the MC eases a little bit further

[Code]...

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ActionScript 2.0 :: Ease : Pixels Instead Of _y?

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i'm using the following code to ease mc's

PHP Code:

MovieClip.prototype.easingY = function(toY){ this.onEnterFrame = function(){ this._y -= (this._y-toY)/3; if(this._y > toY-4 && this._y < toY+4){ this._y = toY; delete this.onEnterFrame  } } } 

now i have to provide a Y position to move to...is it possible to change this code so that instead of providing a Y position i give it a amount of pixels to move (up/down)? ex. move 100 pixels UP from current y or move 222 pixels down..

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Apply Ease In And Out Both To A Single Tween?

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I was wondering if theres a way to apply ease in and ease out both to a single tween..as i want the tween to start slowly than gain normal speed and then again stop smoothly.

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Im trying to figure out how to load an mc from the library with a button. the button is working but not the ease..[code]

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Ease Control In Motion Tween

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I have a motion tweened layer that uses 445 frames. However the actual property change occurs from frames 1 - 360. After fr 360, there are no property changes. When I create a simple ease - ease out, set at 100. This ease shows that it takes 445. When I apply the ease to my properties (x and y specifically). The ease appears to be applied and the movement stops at fr 223. So between 223 and 360 there is no movement. The dash line of the ease in the properties motion editor goes diagonally to 223 then flattens out at the top - indicating no movement. How do I get the ease to apply to all 360 frames, and slowing down up to 360, rather than earlier than that?

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Professional :: Using Ease In The Motion Editor?

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I really like the motion editor in CS4. A lot is easier than before, particularly working with ease. But I wounder how you use the custom curve when having a complicated motion with a lot of keyframes. In programs like AE it's easy to select a key and tell if it's going to be a easy in/out or both, and then I select next key and tell how that key should ease. In Flash CS4 I allways get a easy curve that range the entire tween. Is the workflow to brake everything apart so you tween every single motion, or is it another way doing it?

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Professional :: Motion Ease Not Working?

Apr 1, 2011

I have created a motion tween in Flash and want to slow the speed of the tween towards the end, so my image doesnt stop suddenly. I applied a slow ease which was working previously but has now decided to stop working and I cannot get it to work again. The strange thing is when I change the ease value from 100 to -100, so the ease is applied to the start of the motion, that works fine, but when I change it back to 100 the ease wont apply to the end of the motion

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How do I ease the photo transition?[code]

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I've set a hover on and hover off tween to a certain element in flash, where you hover over an element, and an informational window slides in off the bottom, and when you hover off it slides back. Hover, when I hover off before the hover on animation is over, the given object jumps to the end of the first animation and back. How do I make the animation ease in and out when someone hovers over something?

function initialPlacement() {
block1.x = (-814);
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[Code] .....

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ActionScript 3.0 :: Ease Objects From One Position To Another?

Jun 24, 2009

I know how to ease objects from one position to another etc, but how do you make it ease position as well as transparency? so it fades in while moving to it's new position?

Code:
var WelTween:Tween = new Tween(welcome, "x", Strong.easeOut, CurMarkXPosWel, 277, 2, true)

is there a way to add like 0% opacity to 100% opacity in the same line of code or do you do seperate?

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