ActionScript 2.0 :: Express The Limit As An Independent Variable Approaches A Value
Sep 18, 2009
I need to express the limit as an independent variable approaches a value, but I don't know how to phrase the syntax for such a procedure, or for that matter if it is even possible; for the record, I am using Flash 8. Is there a way to express limits in flash, and if so what is it?
I want to be able to retrieve several variables from my MySQL database. Currently my flash sends a request to .php file which then echos all of the variables as a single string. Flash picks up the string using
I'm currently working on a WYSISYG editor that allows the user to move, resize and rotate shapes by directly manipulating them. The resizing seems to be fairly complex when the shape is rotated. I got this working for non-rotated shapes, but it will take some trigonometric calculations to resize shapes that are rotated. The registration point is always is the middle of the rectangle because this makes rotating a lot easier. Before I start implementing this, I was wondering if anyone knew of any libraries or sample source code that does this, or could share some tips and tricks to calculate the transformations.
[Code]...
I attached a screenshot of what I'm trying to accomplish and another one that has some lines drawn onto it that should allow me to deduct the trigonometric calculations. The cross is the cursor.
I'm working with a Flash (CS5) presentation, so I have a "Next Slide" button on my app. Sometimes, I want to be able to fade in certain elements when I hit "Next Slide".My current way of doing this:
Create a MovieClip from a Rectangle with an opacity tween from 100 to 0 (with ActionScript to stop() at first frame).Copy and paste the MovieClip over the place where I want it to fade in, and give the instances a unique name.Add actionscript to the relevant keyframe of the slide with just rectangle1.play().This works fine when running. The only disadvantage is that once I have one of these rectangle MovieClips on my page, I can't see what's behind it, making it annoying to design the presentation.
I have read the various posts here on SO regarding screen capturing, but none seem to be answering my situation.On our website (inside a web page), essentially here is what I would like to be able to do.
User clicks on a 'capture region of screen' button.They get some sort of draggable/sizable box they can use to define the area to capture the captured area gets converted into a (preferrably) .png image is uploaded (or at least made available to upload - maybe saved somewhere).I realize this is not doable with javascript alone.So,I am open to a Java or Flash solution, and/or even a commercial solution (a drop-in java applet that I can add to our site).
I tried to limit the size of the AdvancedDataGrid to its rows. Currently I am using variableRowHeight to true and at the run time setting the itemRenderer's height. Hence every row has different height. But I found that the logic behind the calculation of Grid's height is plain and simple - measure the height of the first row, then multiply it with the number of rows. Please correct me if I am wrong here I did some POC on the issue and found that during the calculateRowHeight event -> it calculates the individual row height but somewhere down the line it is only multiplying the rowCount with the first row's height. Instead it should calculate every row and should sum up the height. PS: I tried below options:
I've created a movieclip spawner class and animator class which animate movieclips along a set of x,y points.I've used Greensock's TweenMax to accomplish the animation and I have set the speed to be 1 second between each point. The issue is that when the distance between two points is small it looks too slow.
What I would like to do is somehow calculate the distance between the two points and output a speed in the range of 0 to 1 seconds so that the speed is to be correct for the shorter distances as well as the longer distances.
I have a line which is stage.stageWidth long.Now i need in enter frame to shorten this line (like an reverse preloader, but its not a preloader) so that in given time value its length becomes 0.so from stage.stageWidth to 0 in given time.
I'm building a Flash video player that uses the new StageVideo API. StageVideo requires window mode (wmode) to be set to "direct". Unfortunately, setting wmode to direct prevents the express install dialog from popping up if a user has a version of Flash Player older than 10.2.How can I set my wmode to direct to get StageVideo to work but also ensure the Express Installer pops up for users with older Flash Players?
I'm working with SWFObject 2.2 using the expressInstall.swf that comes with the package.I understand that the swf is loading in another swf from an adobe server which is the actual express install.My problem is that when it loads, it loads at a larger dimension than I can handle and causes my flash to wrap onto another line and makes the site terribly ugly.how to prevent the dimensions from growing once the express install is loaded?(btw, no matter what dimension I change the expressInstall.swf to, it always becomes something bigger than I can have on the screen)
I have successfully integrated PayPal Express into a Flex application. In oExpressCheckoutPayment.php, I have the following JavaScript line of code that will not execute:
window.opener.window.document.getElementById('index').paymentComplete(); 'index' - http://mysite.com/index.html# contains index.swf 'paymentComplete()' - the function that finishes processing the transaction
I want to make a button, when clicked, open a blank email in outlook express to an email, with a subject.i take it you would use:[code] just wanted to show you what i meant! that was just a random stab.
I am finding this quite difficult to explain, but I will try my best I currently have this code, which I will explain afterwards
var myMovieClip = new contact_mc(); var myMovieClip2 = new aboutUs_mc(); var myMovieClip3 = new Join(); var myMovieClip4 = new ourWork_mc();
[code]....
See an ideal thing would be having the URLRequest for both swf's at the top of the page, and container_mc.addChild(myLoader); within the functions. I read somewhere that the loader needs to be added straight away otherwise there will be issues with stage references or something.
I want a website to have two independently embedded swf files, the reason being: I want one anchored to the center, and the other anchored to the left side. However, I still want information to be communicated between the two. How could I do this?
Basically I want to have a scrollable map ie. you can grab it with your mouse and move it. Exactly the way google maps works (although I'm not terribly concerned about the inertia effect that google maps has). But I also want to have objects on the map, that when the map is moved, they also move, but I can grab them individually also, and move the objects. Obviously when I nest these objects in the background symbol, they lose their independence and therefore can't be moved separately from the map. And I've been having difficulty making the objects follow the map, while maintaining their own position (they just snap to the maps position).
Currently i m working on a loader.... i want to use this loader on different-different project but every fla file have different frame rate.In that case the animation of the loader is not looking so good.
Now, my problem is that when I move my mouse over one of the object, the other object also reacts. Say I roll my mouse over text2, text1 reacts as if the object too has a mouse over it. Another problem is that only text2 is showing the tween class.
I want these two instances to be independent from each other while at the same time not having to create actionscripts that is exclusively dedicated to each instances (if possible). I want to make sure that if I have the mouse over one of the instance, it will be the only instance to react.
What I want to do is to let each of those three image windows to rotate a set of separate images independently of each other using actionscript.In other words, the image window on the left will be rotating about 5 to 10 images while the image in the middle will do the same but with a different set of images and the same for the image window on the right
I'm trying to control the volume of an flv in a video player I'm making. I want it's volume control to be independent of any other content on the page. The Video object is in a Component if that makes any difference.
I am able to adjust the volume of the root (aka MovieClip(this.parent).soundTransform ) but I cannot do it to the component itself.
I have tried applying the SoundTransform to the component itself (which is not a MovieClip I know), I have tried placing the Video object in a MovieClip inside the component and attempted to adjust the volume that way with no success...(obviously there's a lot more code than this)
Code: _videoDisplay = new Video(); _videoVolume = new SoundTransform(0); // just using 0 so I can tell when it works this.soundTransform = _videoVolume; // *this refering to the component
Is there a way in AS2 to stop a child movie clip taking on the parents alpha value? I want the parent movie clip's alpha to change on rollover but not the movieclip I am attaching from library via linkage.
Is there a command out there that stops this parent/child inheritance?
I checked this link Flex Cross Resolution Applications and it did Infact,the display varies from browser to browser, (for eg. chrome vs ie8) Chrome has bigger browser window. How to develop flex applications in this case ? I am using values in percentages.However,panel which displays properly in IE8, appears big in chrome with text and buttons having same size. How to solve this problem
So I understand that, to get frame rate independent movement I have to multiply the base speed by (1000/delta). It works on values that represent speed, but when I try this with an acceleration variable, e.g. gravity, it won't work, it isn't even frame rate independent. Is there a different formula for acceleration variables, or am I forgetting something else?
With the Flash IDE, I must create an AIR project for Android mobile devices (NOT tablets): my problem is that I would like to make it resolution-independent. Android-equipped mobile devices are many and they may have different screen dimensions.
So, first of all, I would like to know if I must choose a particular stage dimension in my Flash project. Secondly, I would like to know how to adapt the content to the screen resolution and if it has any drawbacks (stretching, etc.) that can damage the appearance of the app.
We are creating a system where elements in a display unit are defined through xml. This also means that the whole system is dynamic in nature. [code]...
I hope that this topic hasn't been discussed ad nauseum; I searched the forums for similar discussion threads to no avail. I completed the Flash MX object movement tutorial found at [URL].I then wanted to add a second instance of the beetle symbol to the stage and assign it both a new instance name and a different set of keyboard keys that would control its movement.
When I test the movie, I am able to control each symbol instance with its assigned keys. (The instances move and rotate as they should.) However, when the first instance rotates and moves to the right, the second instance "slides" with it. That is, the second instance's assigned keys have not been pressed and it doesn't rotate, but it moves right in unison with the other instance.