ActionScript 2.0 :: How To Preload .text And .xml Files
Jun 22, 2006I am wanting to know how to preload my .txt and .xml files at the begining of my movie..So intergrate it with my main preloader.
View 3 RepliesI am wanting to know how to preload my .txt and .xml files at the begining of my movie..So intergrate it with my main preloader.
View 3 Replieshow can i make a preloader load multiple external (mp3) files before entering the site itself?
View 1 RepliesI've almost finished my flash website for a friend and just want to add a simple MP3 player.I have the following code which reads an XML file and loads the mp3s referred to in it and plays them... this is all cool...(i've removed the bits for the buttons as i didnt think they were relevant)what I really really want to be able to do is buffer the MP3 files so that they begin playing when 1/2 loaded or similar (ideally preload 1/2 of track 1, play track 1, when track 1 loading is complete start preloading track 2 etc.)I just cant work out how to do it...
var my_songs:XMLList;
var my_total:Number;
var my_sound:Sound;
[code].....
I know how to do this for one XML file, but I'm interested in preloading multiple XML files (My data + config settings).
I thought of 2 ways, but I don't think they're very nice programming:
1. Preload the first XML and do another XML.load within the XML.onload. But that way, you get a lot of nested functions if you want to preload more than 2 files.
2. Preload both the XML files at the same time, and use a counter to check if all the XML.onload are executed.
I want to preload multiple XML files using the XML.load method. I know how to do this for one XML file, but I'm interested in preloading multiple XML files (My data + config ttings).How would one do this?I thought of 2 ways, but I don't think they're very nice programming:1. Preload the first XML and do another XML.load within the XML.onload. But thatway, you get a lot of nested functions if you want to preload more than 2 files.2. Preload both the XML files at the same time, and use a counter to check if all the ML.onload are executed
View 4 RepliesI am having trouble preloading my .swf files. Can anyone tell me how to create a "index" Page that says page loading while all of my .swf & .png files upload?
View 2 Repliesthis is how im trying to preload external swf files:
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i am loading first four swf files from swf directory (page1.swf, page2.swf, page3.swf, page4.swf) - However, I WOULD LIKE THEM TO BE INVISIBLE WHEN THEY ARE PRELOADED TO THE STAGE.. how should i do that.. "fileLoad._visible = false;" does not work
I need to preload 12 images and 12 mp3 files, and the xml file for my text, at the beginning of my swf file.
Is there any fairly easy way to do this? I've searches for tutorials/examples, but can't find anything helpful. Is there a way to preload a folder, where I can keep these files? Or some way to get all files preloaded in the same preload progress?
I've created a portfolio with animated image buttons and arrows navigation (all nested movie clips). All navigation is handled using goAndStop() at frame labels. The site has a lot of image content, so to keep the initial swf download reasonably brief, I've used many separate (renamed) instances of loader component.I assume the loader component is just graphical substitute for typing in the loadMovie() command for people like myself who are inexperienced with scripting.
With normal server traffic and T1 level bandwidth the lag time after click is 1-2 secs.
Acceptable, but sometimes it gets up to 5+ seconds, which compromises the user experience (and might cost me a client). Is there a command string I can insert into a frame in the actions layer at the start of the timeline (after progress bar) to preload all external files into the player's cache after runtime begins?
I have an external SWF which i load into my main SWF with URLloader.... that external SWF includes several FLV-movies. I´m not sure how they have been imported to that SWF, probably with FLV component.... but I´m not sure and I don´t have any idea of possible instance names either.....
My question is that can I still create a preloader that would load all used FLV-files into a cache, my goal is that user could start watching videos directly after pushing play button, without need to wait any buffering...
I know all the names and URLs of those FLV-files if that helps..I´m looking for actionscript 3 solution for my main SWF but if someone knows the way to do it with html-wrapper, that would do as well (I´m using SWFobject for html-wrapper)
Ive just finished a flash web site that ive used a lot of XML for loading my images from thumbnails. Its works great.
Except it takes maybe 3-4 minutes to load. I think whats happening is its loading all the images in that XML file before it even shows the first thumbnail, so thats like 2MB its loading.
Is there a way to preload all of the xml files at the start on my Flash splash page?
Here is the link to what im explaining.
[URL]
I am trying to eliminate the Loader component from a project. Run locally, the Loader is sufficient to load-up the voiceover swf files that exist on many of the frames in the parent file. On the web, the short download delays at runtime due to the Loader are causing timing issues. I'm not sure if there is a way to preload multiple swfs into specific frames of a parent file so that they are available before runtime.
View 4 RepliesI'm trying to set up a preload system that can load multiple XML files and manage an overall progress bar but got immediately screwed by ProgressEvents not bubbling. My basic code set up is: Document Class
XMLManager extends EventDispatcher
XMLloader extends EventDispatcher
So document class up an array of xml paths and passes that to the XMLManager, that then iterates through the array and creates a new XMLloader for each path and stores those XMLloaders in another array. The XMLloader goes off and creates an URLLoader that loads the XML. It has listeners for Event.Complete, IOErrorEvent.IO_ERROR and ProgressEvent.PROGRESS which is fine.
I'm getting the correct progress data in my progress handler but what I want to do is broadcast that progress data straight back up to the Document Class which I had thought would be where dispatchEvent would come in by doing something like this in the XMLloader class:
[Code]....
I have a main movie which loads another swf using the Loader class. Once the sub swf is loaded, the sub swf will call an XML to get a dictionary and translate all the text to one language or another. Since the preloader will not take into account a call to an external XML, would this be the correct way to do it? It's plain text but I'm not sure if I will get blank text for a few seconds if a user has a slow connection.
I thought of maybe using dispatchEvent on my sub-movie to tell my parent that the xml is loaded and THEN start the game. What do you think? Any better alternatives? I also checked out LoaderMax (from greensock), since it seems it has some functionality that enables you to take into account external calls from your main preloader... But I haven't tested it out yet.
I got help the other day of how to add dynamic text as the tutorial didn't work for me(that worked). but how to preload the text as it appears later than the movie which had already preloaded(i made a simple preloader for now) the address [URL]
View 13 RepliesI want to load an external text file, and display loading percentage in flash,so I could show user how far loading is completed.And the problem is I can see progress in trace window,no progross message displays in the textfield,only when my text is completly loaded,the whole text shows in flash.
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I'm trying to load variables from a text file and then preload an image into a content holder but it doesn't seem to work here is my code
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What I'm trying to do is get the total bytes of all the files I want to load and display the percentage loaded of total bytes and bytes loaded of all the files. Its a slideshow so i want all the files loaded and then it will play. I've looked at bulk-loader but it wasn't what I needed. The image are loaded from an xml file. I think I would need to create an Array and then find out the total bytes but I don't know how to reference the loader in the progress.
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I am trying to preload an mp3 file dynamically while showing the typical 'percentage loaded' in a dynamic text box. However for some reason, the percentage just doesn't count up - it freezes on 100% even though the mp3 file is still loading. I have included the code that I'm using below. Also, does anyone know what would be the best way to adjust this code so that I could preload multiple mp3 files at the same time or one after another?
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I've a preload bar in my movieclip that i add on the stage for every thumb. With this code only the last preload bar does the preload...the others don't do anything...Here the code:
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I'm having a problem adding numbers that are loaded to dynamic text boxes. I'm using AS 2 (Flash 8). The numbers are loaded to the textboxes from a text file using a loadVars command. The text boxes have instance names of TELEMATICS and BOOK - I have a third textbox called (instance name) RESULT - the text file is called TEST1.txt. My problem is that after trying (and trying) several solutions in tutorials I am unable to add the values in TELEMATICs and BOOK to get a (sum) total in RESULT. My code to load the numbers is as follows:
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I use .txt files a lot with flash to load external news and updates. Although you can use the loadVariablesNum() command to load the .txt files is there anyway to edit and save the external files in flash? e.g. say I have a text box and a submit button in flash is there some way where I can add the text boxes content to a .txt file?
View 1 RepliesI am using a dynamic text field to show html formatted text from .txt files. I have set the html property both in the properties panel and in AS, and it mostly works. All html formatting show up just fine, except for when "&" is used. Flash CS3 documentation indicates that & is supported, so.? All text after the & does not appear: the only text loaded is that that comes before it. I am using CS3, AS2, publishing in Flash Player 9. Sorry if this problem has been addressed elsewhere, but I've had no luck with my searches.
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I'm building a site and I would like to add a scrollbar to a text area that swaps out xml text files. Currently, I have up and down arrows to scroll the text, but I would like to have an actual scrollbar instead since there is a lot of text in some of the sections. Here is a link to the current version of the site with the up and down arrows: [URL]
I can make the scrollbar work just fine if I put the text in the first frame, but whenever I set it up to call on text files, then the scroll bar won't work. Obviously, I'm pretty new at Flash. I've attached an FLA with the text box.
I've managed to piece together a flash website with my limited as3 knowledge. The text is loaded from external text files and styled with an external css file.
It's working perfectly in Firefox and Explorer but it only works SOME of the time in Safari (on my mac).It's hit and miss. Sometimes it styles the text sometimes it doesn't.
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As the title states, I need to know how to save multiple text files, from multiple text boxes on the screen. Each textbox has the instance name of t1, t2, t3... and so on. Here is the code I have now:
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Read Text files using it? Below is the code for read text files..[code]...
View 1 RepliesI have 7 wav/mp3 files that will speak the text the user will see on the screen. I have 7 stops on my timeline and need a different .wav/mp3 to play at each stop on the timeline. Is there an eazy way to have the sound start and stop when entering and exiting the desired frame without a massive amount of code?
View 1 RepliesWriting text to .txt files using actionscript. how? i couldn't find anything about that in the internet.for flash player.
View 3 RepliesIs there a way that I can create a flash application that could write to a text file? It would make my life a lot easier if I could.
View 2 Replies