ActionScript 2.0 :: LoadMovie But Don't Have It Play?

May 27, 2004

I am loading an external SWF using loadMovie. I do not want the movie clip to start playing because I will be controlling it, but I can not figure out how to load it without having it play automatically. Below is the actionscript I am currently using and for some reason it still plays.

Code:
loadMovie("file.swf","empty");
empty.stop();

View 7 Replies


Similar Posts:


ActionScript 2.0 :: LoadMovie But Don't Have It Play

May 27, 2004

I am loading an external SWF using loadMovie. I do not want the movie clip to start playing because I will be controlling it, but I can not figure out how to load it without having it play automatically. Below is the actionscript I am currently using and for some reason it still plays.

Code:
loadMovie("file.swf","empty");
empty.stop();

View 8 Replies

ActionScript 2.0 :: LoadMovie Can't Play Properly

Jan 12, 2009

This is my first post, I'm a newby on Action Script and I'm having some problems when using loadMovie.The script that I'm using is very simple[code]...

The movie loads ok but it doesn't play as it should and I think it must be something concerning the fact that the frame is being loaded on the main timeline, anyway I tried usn loadMovieNum using the following [code]...

View 1 Replies

ActionScript 2.0 :: LoadMovie, Stop/play Not Working?

Jan 16, 2009

Anyway I am having problems with my flash file. I am calling a movie through actionscript using the loadMovie command into a container (movieclip) on stage. The code i have used is below;

Code:
var MoviePath =Path[slide_count];
loadMovie(MoviePath, loader_mc);;

The movie files are stored externally, and i have set the paths into an array as there is multple movies.

The problem I am having is pausing the actual movie and resuming it when they clicked on a particulr button on stage.

I have used this two codes when they click the pause button. But am not sure why it is not working.

Code:
this.loader_mc.stop();
this.loader_mc.play();

I have traced to see whether the button is working or not and it seems to be responding when i click on the button. Just that the movie is not pausing.

The whole flash file is set on one scene with buttons on the one layer, the actionscript on another, and the movie container (loader_mc) is on its own layer as well.

Any support will be well recieved, as I have wrapped my brain around this and cant seem to solve it. I have tried various combination as well. being,

_root.stop();
_root.loader_mc.stop();
_this.loader_mc.stop();

View 9 Replies

LoadMovie Works But Sounds Don't Play When New Movie Loaded In Next Level?

Jan 10, 2010

Im using loadMovie within a .swf on level 1 to load an external movie into level 2. But when this happens the sound function doesnt work. The 2nd movie being loaded has the newsound defined and everything within itself. It plays if i run that swf seperately or using ctrl+enter. Yet when the 1st movie calls the 2nd movie onto level 1 at runtime.The sound in the 2nd movie doesnt play. But its button sounds all seem to be working.

View 1 Replies

ActionScript 2.0 :: Play A MovieClip From The Library And Leave It On The Stage Before The LoadMovie

Aug 20, 2010

Just got into flash about 8 months ago and have an assignment for AS2. (Personally I like AS3, but I have to work the parameters of the project). My question: I have a loadMovie command on the 1st frame of my timeline. How can I play a movieClip from the library and leave it on the stage before the loadMovie. I can provide more details and the code i have so far if needed.

View 2 Replies

ActionScript 3.0 :: Play Multiple Videos (all On Xml File) To Play On Button Action?

Jul 14, 2011

I am trying to make a swf with one FLV playback player and 6 buttons. I've got 6 different videofiles that I want to have linked to this swf. Some of the videos are quit large.When starting the Swf, the first video has to start, after playing it, it has to stop. Then you must be able to choose which video to play by clicking one of the buttons. I don't want to have small thumbnails of the video, just plain and simple buttons.I have to have all my files, both fla, swf and xml files in the same directory (I cannot have them stored in different folders, since I have to upload this to a cms system which has limited upload properties).
 
I've tried to find the right script on the internet, I'm not very good at scripting myselve, actually rather poor educated there.It seems to me that I have to make an xml file with a list of all my videos, I have my default swf ready, with a FLVplayback and buttons.Now there's just the coding part....

View 1 Replies

ActionScript 3.0 :: Play / Stop Button - Current Audio File To Play The Next One

Feb 27, 2012

I have created two buttons for separate audio files. Essentially if you click on the button it will play and stop. This works great! I have also injected a SoundMixer.stopAll(); to ensure if you click between both buttons that it will stop the current audio file to play the next one. My problem is when I select the 2nd button for the first time everything seems to be working...it's when I attempt to click on the first button again, that it will require 2 clicks and then it stops and plays accordingly...anyone know how I could eliminate this annoying two click process?

[Code]...

View 1 Replies

Actionscript 2.0 :: Movie Clip Play, Stop And Play On Mouse Event?

Sep 1, 2010

I want a movie clip (let's call it homecontent_MC) with 100 frames play to frame 80 and stop.Then when someone clicks a button on the navigation bar (home, about, services, contact, etc...) homecontent_MC would then begin playing from it's position (frame 80) til it reaches 100, at which point it wouldn't be on screen, and the movie clip that corresponds to the navigation button press (say services_MC...) would start from frame 1 and continue til it stops at it's frame 80...

View 7 Replies

Media Server :: Stream.play (live_from_FMLE, -1, 4500, True) Got No NetStream.Play.Start?

Nov 5, 2010

I got a bunch of live stream from FMLE, say: "FMLE_channel1", "FMLE_channel2", "FMLE_channel3". And then on the server side, I created several corresponding republished stream called "channel1", "channel2", "channel3".

On periodical basis, we call Stream.get("channel1").play("FMLE_channel1", -1, 10, true) every 10 seconds. Similar things were done on the second channel & third channel.Soon after the above Stream.get("channel1").play() call, I should get the following events in sequence:info :NetStream.Unpublish.Successinfo :NetStream.Publish.Startinfo :NetStream.Play.Resetinfo :NetStream.Play.Start In the above case all are happy. Clients can view channel1, channel2, channel3 well.But then after a while, one of the three channels, in most case it would be channel1, will not be viewable.

With the server trace info, I found that after the Stream.get("channel1").play() call, only the following two events exists:

info :NetStream.Unpublish.Successinfo :NetStream.Publish.Starti.e. I was missing the play.reset and play.start event.I further checked and confirmed that the FMLE was publishing all three channels fine to the server. I was able to view the "FMLE_channel1" from flash clients, but not the republished "channel1". the version is FMS 3.5.0.

View 3 Replies

Professional :: Can't Play Pogo's New Daily Hot Shots Game But Other Flash Games Play Fine?

Jan 22, 2011

I play games on Pogo and have never had a problem with their Flash Games until released Daily Hot Shots.  It doesn't load fully and I've done EVERYTHING I know to do to get it to play.  No errors show up.  I can play ALL the other flash games but this one.  When I right click, the name of the site's owners do not show up....I have the settings showing though Not all of the game loads and that's the problem.  I've tried uninstalling and reinstalling....tried a different browser and have the same exact problem.  THIS GAME WILL NOT PLAY.

View 2 Replies

LoadMovie And Preloader - CS3?

Jul 23, 2009

I am really stuck with a loadmovie action that I cannot find the solution to. I have a website that I had to split up as the loading time was too long. I have used a loadMovie function and it loads the external movie but the problem is that the external movie requiring a little bit of time to load I want a preloader to come first.

I have attached screenshots of this (wssmain liks to the arch_mc1) . The problem is that the movie loads but the preloader doesn't play. Anybody has any ideas why?

The first screenshot shows the wssmain whereas the second (preloader2) shows the arch_mc1. If the fla files are required I will make them available for download.

[Code]...

View 2 Replies

LoadMovie Mc Keeps Unloading

May 2, 2011

I load my external image into emptymc which is inside mc_container:loadMovie("myimage.jpg", mc_container.emptymc); //placed on main timeline.This works fine. However when I go to a different frame within mc_container(specifically a frame without an instance of "emptymc") emptymc gets unloaded. As soon as I go back to a frame containing "emptymc" it no longer has the jpg.Is there a way I can keep the jpg loaded in emptymc without having to load it again?

View 2 Replies

Can't Get Swf To LoadMovie When On Server

Jul 2, 2009

I am very new to Flash and have been going around in circles for days trying to figure this out.I can't get swf to loadMovie when on server. I understand I need to use the path relative to the html page.[code]

View 1 Replies

Flash Loadmovie Into A Fla-cs3

Jan 18, 2010

I've been trying to load a simple .swf (home.swf) and have it play automatically on my existing fla project (as2). These are the steps I have taken.. 1) create MC, named "holder" 2) within first frame of MC, entered in.. loadMovie("home.swf","holder"); Nothing is showing, I'm not sure what I'm doing wrong. If you can help, I can send you the files I'm working with.

View 2 Replies

IDE :: LoadMovie Is Being Resized?

Jan 30, 2009

I am working on my first flash website and have been working on loadMovie & unloadMovie. The commands have been working for me and it will load & unload the external .swf in a contentHolderMC. The problem that I am encountering is the loaded .swf width is correct but the height is being reduced, I would guess to about 75%. Is there a way to maintain the external .swf's size? Even if I need to put the code into the external .swf.

I have tried creating a mask inside the contentHolderMC to match the size of the external .swf. When I have looked around for clues to the resizing, I am finding tutorials on how to resize the external .swf into a smaller Movie Clip. That's not what I am trying to do.

View 2 Replies

IDE :: Set Size Of Swf Using LoadMovie?

Feb 11, 2009

I have this problem: in my swf on frame 100 is a code:

Code:
loadMovie("second.swf", _root.clip1);

I have mc with isntance name: clip1 The movie second.swf loads into the position of clip1 but it's originally very big and I want it to make it smaller so it will fit to my site, if possible i would also like it not to be resizeable (so when someone will have smaller browser window it wouldnt move)

View 4 Replies

ActionScript 2.0 :: LoadMovie Over Top Of One Another?

Oct 1, 2003

I need to be able to load the movies over the top of one another so that you can still see the movie under it....Can this be done ?????

View 8 Replies

ActionScript 1/2 :: Button Sounds In Play Scenes But Not In Play Movie

Oct 11, 2009

I have five different scenes all including three different buttons. When I test the buttons in "play scene" - all buttons sounds correctly in all scenes. But when I play movie, there is sound only with one button (the same button in every scene). I have looked for differences, but this button seem to have all the same parameters as the others.

View 10 Replies

ActionScript 1/2 :: Makes Scene To Play When Called For And Not Play Automatically

Nov 7, 2009

So this is my code so far:
 
on (press) { // Gives your movie a button functionsgetUrl("http://www.astahost.com");}
on (rollOver) {this._alpha=100;gotoAndPlay("Scene 2"); }

[Code]....

when i play the movie, it plays scene 2, however, scene 2, which is in my flash document, plays automatically. how can i stop this? is there some code which only makes scene 2 play when called for and not play automatically.

View 1 Replies

Professional :: Play At Full Screen When Play .swf Files Using Web Browser

Jan 14, 2010

So i've made my .swf files. The only thing is they all play at full screen when i play them using my web browser. I need them to play at 548 x 408. when i open the .fla and go to properties it says the size IS at 548 x 410 but it can't be if its playing full screen.

View 2 Replies

ActionScript 3.0 :: Nested Movies To Play Consecutively With Play Pause?

Mar 8, 2010

I have several products I want to animate with graphics and text individualy then stack them on a time line for output with play and pause buttons. Is there a tutorial somwhere that shows you how to do this? and how do I stop the entire animation on a frame, I don't understand "not_set_yet"

View 4 Replies

ActionScript 2.0 :: Rollover Play Forward, Rollout Play Backward?

Jul 29, 2008

simple one this, or so i thought! basically, i want a mc to play from start to finish (11 frames) upon rollover and upon rollout i want it to play backwards to the first frame. Accurately.

ActionScript Code:
on (rollOver) {
if (activ.currentFrame <= 11)
{

[Code]....

Currently i JUST goes to the next frame. So i need something like currentFrame +1 or something?

View 7 Replies

ActionScript 2.0 :: CS3 - Modify From Just Play To Play/stop (toggle)?

Sep 21, 2009

I have modified the original to include more head shots accompanied by audio clips. I have worked out the playing of the clips on release. I realize now that people may not want to listen to entire clip. Each mug shot serves as the button to hear the person talk. I do not know how to modify the button code for it to be a toggle. I guess it would need to be some kind of "play if, stop if" The only part of concern is loading playing the the audio, no changes need to be made to the rollover functionality.

mugWidth = 60; //change these if you change the size of your mugshots
mugHeight = 60; //change to your mugshot height
//instantiate sound and textformat classes

[code]....

View 2 Replies

ActionScript 2.0 :: CS4 Play Check For Key / Play At End Execute Action

Apr 6, 2011

Root timeline: keyframe 1, keyframe 2, etc...

-keyframe 1 has a MC "frist MC"
-keyframe 2 has a MC "second MC", etc.
-the MCs are all duplicates containing different animation, but have the same AS inside them.

The construction of the MC is:Play intro animation -> Stop and wait for key stroke. If key is "space" set variable value to 1, if else set variable value to 0, then continue to play next frame. -> Complete the animation till the last frame.In the last frame check what is the value of the variable to check which key was been hit. If it was a space (var =1) go to root and play current frame +1 (go forward), Else, go to root and play current frame -1 (go back)Its a kind of slideshow.so heres the code in the middle, after the intro animation was played:[code] The problem with var reverse is, it works well in the first frame, its beign filled with value depending on what key is being hit, But in the last frame, when the time comes to check the value, trace says its "undefined".I have tried setting up a _global.variablename = reverse and it works in both frames (the check at the end is succesful, it detects the given value), but still the last frame only plays the currentframe -1 as if always executing the "else" command, no matter what the value of var reverse is.

View 1 Replies

ActionScript 3.0 :: Play Next 5 Frames And Stop The Play Head?

Jan 6, 2011

how would you play the next 5 frames if the space bar was clicked and then stop the playhead?

View 4 Replies

ActionScript 2.0 :: Release Play Frame Then Play Movie?

Jul 23, 2004

I am creating a site, and it has a animation that it has to play before loading the next section. What I cant figure out is what function I need to create so that when a user clicks on the vision button it will play the frame after stop(); which will close that section, then have it load the frame for the section that the person clicked on. The only way I can think of doing this is creating 3 different close animations for the three sections. But I figure there has to be a way to have it play the one close animation and then goto the frame which is the portfolio section or vision section (depending on the button clicked).

View 1 Replies

ActionScript 2.0 :: On Release, Play Frame, Then Play Movie?

Jul 23, 2004

I am creating a site, and it has a animation that it has to play before loading the next section. What I cant figure out is what function I need to create so that when a user clicks on the vision button it will play the frame after stop(); which will close that section, then have it load the frame for the section that the person clicked on. The only way I can think of doing this is creating 3 different close animations for the three sections. But I figure there has to be a way to have it play the one close animation and then goto the frame which is the portfolio section or vision section (depending on the button clicked).

View 1 Replies

ActionScript 2.0 :: Loadmovie With Its Background?

Feb 15, 2009

I am using loadmovie AS2 function PHP Code:

stop ();blankmov.loadMovie("newmovie.swf") to load external movie in my main flash file and it works fine, except one problem which is the new movie that loads in the main movie becomes transparent so there is no background displaying in this new external movie. Is there a way to use loadmovie function so that new movie holds its background and it does not become transparent?

View 1 Replies

ActionScript 2.0 :: Using LoadMovie In Advance?

Aug 18, 2009

I'm making a game where every level is a separate swf. The problem is, when each level starts, it doesn't load entirely before displaying on the screen, and gives me unpredictable results. I also don't want load waits between each level.Is there some way to do all my loadMovie's at the start, loading them into some place where they wont actually be on the stage, and then calling them out one by one as you play each level of the game?

View 3 Replies







Copyrights 2005-15 www.BigResource.com, All rights reserved