ActionScript 2.0 :: Make Pixellation On Clip Disposed To The Stage?
Jun 4, 2007make pixellation on my clip disposed to the stage. I'm looking for pratice concept how to gat it.
View 2 Repliesmake pixellation on my clip disposed to the stage. I'm looking for pratice concept how to gat it.
View 2 RepliesI have a very simple fla i built, all i need is the hover "over" stage to play this tween. On the keyframe I made it a symbol, movie clip. In there all the tweens are set exactly. It seems if you wanted motion on a stage,you would just put that clip on the over stage. I uploaded the fla file: [URL]
View 6 Repliesahoy there me hearties
Ive got a bit of a dilemma...
new Tween(clip,"_x",Bounce.easeInOut,clip._x,Stage.wid th,6,false);
new Tween(clip,"_x",Bounce.easeInOut,clip._x,Stage.hei ght,7,false);
what would be the correct way to write this to make clip go to the center of the stage and stop? At the moment it takes off to the left, never to be seen again..
I hope the following is pretty self explanatory. There is a ball movie clip "mc1" on stage. The addEventHandler simply starts a tween and the ball rolls from left to right until it's off the stage. I'm simply trying to make the clip stop when it reaches a certain x value on stage. I'm trying to teach myself simple techniques for the if statement and loops.
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How can i make a movie clip the same width and height of the stage using actionscript, when the width of the movie isnt known?
View 12 RepliesHow do i make a movie clip go back to the main stage once it is clicked.. it has a roll in and out which is inside the movie clip.. i have a door and i want it so when you click the door it goes to another key frame on the main stage
View 1 RepliesI want to load a random movie clip from the library to an empty clip on the stage called (bg_graphics). the clips in the library are called (green, blue, yellow).
View 5 RepliesI have an app that has 3 movie clips, serving as buttons (mainbutton[0], mainbutton[1], etc) I use the addchild method to add these clips to the stage (the clip base element is in my library).I then create an empty movie clip:
var navGroup:MovieClip = new MovieClip();
I then add some movie clips to this clip: using a for loop:
for (i = 0; i < count; i++)
{
navGroup.addChild(mc[i]);
}
[code]....
When I click the button on the stage - the code with the for loop runs, and adds clips to the navGroup clip, and then to the main button. But the stage and the items on the stage shift down a few pixels. This happens on the first button I click. If I click some other button, the stage shifts up (with the items etc.), but if I click the last button, no shift occurs. If I go back to the first button I clicked, the stage will shift down!
I traced the coordinates for the stage and the buttons, but their numbers all stay the same, like x = 0, y = 0, etc.The items in my library all are movie clips, with a 0,0 reference point. The three main buttons are on the stage at x=16, and y = the height of the button plus 10 pixels for space between them, added to the first button's y pos on the stage. like button1, x=16, y=100 and the height is 32 pixels.
I have sevral buttons on stage and I'm trying to draw a rectangle under them. My problem is that the dynamically drawn recatngle is always on top.
Is there a way of having the rectangle under without having tu put another clip on stage ?
ive got the attachmovie working perfectly, but if i wanted to add the attached movies inside another movielip on stage how would i go about doing that?
View 1 RepliesHow do you make a movieclip move horizontally from the start of the stage to 3/4 of the stage. Stage size is 700 px by 600 px i want just one row in the middle of the stage. i want that movieclip to disappear right after it reach the end of the 3/4 mark.
View 1 RepliesHow can i make a combination of keys make a movie clip visible? Basically i want something like this to work:
if(Key.isDown(Key.Alt && Key.A)){
reminder._visible = true;
}
So when someone presses the Alt and A keys down at the same time the 'reminder' mc becomes visible?
make a circle object movie clip call ball and make a rectangle object movie clip call mc and paste this coding.
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can anyone explain about the movement about D? the D is talk about the distance if i go -X,way my ball go ++ to +x?
im trying to make a third-person shooter game similiar to those "hide" when you press Down and "attack mode" when you stand Up, sort of like Time Crisis.I've done first person shooter games before.The hero character's move clip contains three clips, one of him in hiding, one in attack mode, and the last being hit. How do I script it such that the "hide" clip does not receive any commands from the enemy clip (which tells the hero clip to advance to "hit" clip and lose a health").
View 3 RepliesRight now my stage dimensions are 980 X 800 px. I need to cut or "crop out" the bottom portion of the footer because its height is too long. So I changed the stage dimensions to 980 X 600 px (and changed the corresponding dimensions in the embed tag in the index.html file to match). Doing this seems to cut out the bottom but at the same time adds space to the top and seems to distort the overall spacing. Is there a simple way to crop out the bottom of the stage (just like cropping out a section of a photo)?
View 5 Repliesiam tring to make a new project , i just wants to know how to make a movie clip ( constant speed ) follows anther movie clip <--- "which can be moved by the user "
<<<>>>> i believe that this idea is good , that i records the X and Y postion of the User's movie clip and just make the other movie clip points at this postion and move toward it ,
how to make the other Movie clip (( which is a car ! .. so it have acceleration , speed , steering , etc )) go to this position or let us say try to??
I'm making a room escape game and I've run into a problem. When an item gets added to the inventory, I'd like the user to be able to click on the item to affect another object (e.g. clicking screwdriver hides screws and displays other image) however when I add the code to the item, if the item is clicked and it's nowhere near the object it affects, the image pops up and it looks really stupid.
So what I'd like to be able to do, possibly using if and else statements or whatever's easiest, is to only have the inventory item be clickable if the movie clip of the object is affects is visible on the stage.
Making a Comic book/Video game with Flash Action Script 2.0. Check out my blog ive uploaded a couple of demos on it.Anyways i want to make a movie clip appear on stage when the user finds a key. The movie clip would be used as a trigger to send the player into an other version of the second level where a door would now be unlockable (only if he has the key).I know how to make the hittest work its making the movie clip appear on stage with an action that is giving me problemes.
View 2 RepliesI have a Enter_Frame listener to blend in a clip. The event is still running when my clip isn't on timeline anymore. How do I check that or how would I remove the Listener the best way?
View 2 RepliesI'm having a little trouble with the following code. When a user clicks on a button, I would like to add the corresponding movie clip to the stage, and remove the previous movie clip. This code works, but I know I am adding all the movie clips onto the stage at once, which isn't what I want. I don't want the movie clips to tween onto the stage, I want them to just play.
var arrNavigation:Array = [{button:about_mcButton, page:about_mc},{button:n2_mcButton, page:services_mc},
{button:n3_mcButton, page:products_mc}]
for(var i=0;i<arrNavigation.length;i++){
[code].....
i am still quite beginner. How come i cannot see the movie clip on the stage even though i tried to drag and drop the explosion movie clip from the library?
Another question: How to import and test by scrubbing the playhead between 0 and 20 frames to show the animation of explosion on the stage, not testing in flash format.
how do i remove a movie clip from the stage that is on the stage from authoring? i know removeMovieClip works for attached or created clips... but not clips that are already on the stage.
View 3 RepliesI'm having problems with a combobox that I've got set up to add a movie clip to the stage. What I'd like to happen is when a user selects an item from the comboBox the MovieClip is added to the stage. It kind of works but you have to click on the item twice for the MC to be added.Here's my code:
Code:
var IronsMC:Irons = new Irons();
product.addEventListener(ListEvent.ITEM_CLICK, ItemClickHandler);
function ItemClickHandler (event:ListEvent):void {
[Code].....
I'm trying to set the z index of a movie clip "volume_container" on the stage so it's on top of everything. Right now, the FLVPlaybackCaptioning component brings up captions on top of everything.
View 1 RepliesI have all my content inside a movieclip called 'allmenu' but im only resizing it to fit the stage with a timer hehe , is there any way it could be resized before you see it on the stage, because right now you get this glitchy resizing moment on every page.
PHP Code:
import flash.display.Stage;
import flash.display.StageAlign;
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In a new document when I create a movie clip on the stage and reference it in a script in the first keyframe, like aaa.scaleX = 0.2;, everything works fine.
But when I try this in the game I'm making, I get this error "1120: Access of undefined property aaa.". Why?
In my game I use a document class, here is the code that is executed at the beggining.
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I want to change variables on the main stage's code from within a movie clip.
Say for example, I want to change a variable called 'chair'
In AS2, this is how I would do it:
(on the main stage)
Code:
chair = 2;
(in the movie clip)
[Code].....
But all I get is a 1119 error saying 'Access of possibly undefined property chair through a reference with static type flash.displayisplayObject.'
I'm trying to create a slideshow, using Flash CS3 and AS3. I have 6 thumbnails with buttons attached to them, and then 6 movieclip images placed on the stage manually, each on a different layer. Inside of each image MC (i.e. image01_mc is the instance name of the first image), the image is animated to enlarge outwards from the thumbnail to make a larger version of the image. Standard operating procedures, and all that. So far, the buttons successfully call upon the frame label inside the imageClips to enlarge.
The next part of the problem is that when clicking the next thumbnailButton, I want the currently enlarged image to diminish in size back to its thumbnail, so that the next image can take its place. I have a frame label inside those imageClips to make that animation.
I think, with my rudimentary understanding of AS3, that I need to find out which movie clip instance is on the stage, using If statements, with some code to gotoAndPlay the frame inside the imageClips that shrinks the image.
I've tried various combinations of If, Else if, getChildByName, etc, that I've found in numerous posts, but nothing seems to work.
I have a simple Flash website with the sections laid out the timeline with labels In one section called Media, I have a movie instance of a Flash movie gallery player. It loads just fine but when I leave that section to go to another, the sound of the video is still playing Visually it's not seen but the sound still plays.I suspect I need to put some sort of remove commamnd in the script but I'm having trouble getting the right result
View 2 RepliesWrite a small code which creates a movie clip from library on stage, plays it, and then removes it from stage?
View 2 Replies