ActionScript 2.0 :: Manually Tween An Image Loaded Into A MC?

Oct 5, 2009

I have a very simple movie that loads an external jpg into a blank "loader" movieclip via a XML file.

Is it possible to animate this image via manual tweens or am I limited to animating it via the Tween() class?

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I need to perform an alpha tween on an externally loaded swf. I don't think I can tween the loader, so I tried assigning the loader content to a new MovieClip variable.

Code follows:

ActionScript Code:
import flash.display.Loader;
import flash.display.LoaderInfo;
import flash.display.Sprite;
import flash.net.LocalConnection;

[Code]...

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Some images I load dynamically are too big so I would like to scale them to fit the stage.

[Code]...

this returns 0. Why does it return 0 when the image loaded is obviously much larger then 0 pixels. How do I change the width and height of imgCont to a specified dimension.

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One last thing to do to finish a project and it turns out to be difficult and I can't figure out why. I'm loading in a jpg and when it loads I want to fade it in with a tween effect using tweener. The problem is that it's showing up on the screen as soon as it loads.[code]...

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ActionScript 2.0 :: Tween Through Dynamically Loaded Images?

May 14, 2009

I have a working AS2 banner that loads in an array of images into a movieclip using flashvars and then cycles through these (there's no limit on the array length).

Unforunately, the images couldn't alpha tween into eachother as the AS2 script needs to be seperated onto sperate keyframes in order to count through the array.

I've created another movieclip which loads in the 'next' image in the array, so that when the current image fades down, the next fades up.

So to break down:

bannerContainer_mc - loads current image
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Is there any way of perhaps caching nextContainer_mc at the end of the banner sequence, to save loading it again in bannerContainer_mc?

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ActionScript 2.0 :: External SWF Tween Can't Unload After Loaded

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I have a gallery with tween effect which allows the photos to change size.

However, after loaded photos work but i can't unload it!

If i change the 1 to _mc, it's able to unload but then tween won't work.

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ActionScript 3.0 :: Aligning An Image That Was Loaded By A Loaded Swf

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I have my main swf (swf1), that loads another swf(swf2). At some point, swf2 loads an external image. What's the best way for swf1 to align the loaded image from swf2??

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How should I go about cloning an image loaded form the server and adding it to the end of the first image loaded? Would I use bitmap clone? My attempts with this failed[URL]

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Fadein A Background With A Alpha Tween After It's Loaded In By An UILoader

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I want to fade in a background with a alpha tween after it's loaded in by an UILoader. Everything seems to be working great when I do a Test Movie (in Flash) or view it in IE. However, I encounter a problem when viewing in Firefox. Somehow the alpha does'nt come up to 1(100%). Sometimes my background image is barely visable and sometimes it's at ~90%. It seems to be completely random.

Quote:

//load random background (1 to 10)
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trace(randomNumber);

[code]....

I've tried increasing the final value (Regular.easeOut,0,1,2,true) and this will change something but doesn't solve the problem. I've also tried instead of fading in the background to fade out a overlaying vectorshape, but same result.Is it possible it has something to do with other script/my background img size/??.

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ActionScript 2.0 :: Tween The Position Of Dynamically Loaded Movieclips?

Aug 7, 2008

I have a flash project where different movie clips are loaded dynamically according to the data retrieved from an XML file. And they are positioned one after the other as if they were in a menu. Inside those movieclips there is a button that when it's triggered unloads the movieclip so it disappears from the menu/list. Apart from that, I would like the rest of the attached movie clips to tween and move upwards, so the list keeps its form. I'm finding quite difficult figuring out this function. I'm copying the code I'm using :

Code:
var numOfItems: Number;
var i: Number;

[code].....

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want to get the loaded image path location,how to get the path

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i need to get this address source="@Embed('assets/image001.png')" how?

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ActionScript 3.0 :: Delay A Tween - Animate The 2nd Tween After 3 Seconds When 1st Tween Stops

Nov 1, 2009

import fl.transitions.Tween;
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how can I animate the 2nd tween after 3 seconds when 1st tween stops.

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ActionScript 2.0 :: Random Pictures Loaded On Stage - Stopping Blur Tween

Dec 27, 2010

In this game I dynamically load 9 random pictures onto the stage. They all start off with maximum blur. The idea is that when the user hears a sentence the pictures gradually lose their blur. The sooner the correct picture is clicked on, the higher the score. My problem is, I can't stop the tween when the user clicks on a picture. I've tried it successfully on a much simpler fla, where the images are already on the stage and not loaded from an external source.

Here's my extracted code - the source fla is way too long to attach.
Actionscript Code:
import mx.transitions.Tween;
import mx.transitions.easing.Strong;
import flash.filters.*;
import mx.controls.Loader;
var totalBlur:Number = 100;//100 is maximum blur,
[Code] .....

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Actionscript 3.0 :: XML Loaded And Tween - Loading Images Into A Movie Clip Consecutively

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I am loading images into a movie clip consecutively - the code has flash read through the XML nodes one by one and load in the images one after the other. I need flash to recognize when all the images have been loaded, and at that stage I want it to tween the movieClip containing the images. I have it all working, except I am getting this weird glitch where the movie clip jerks from left to right while the image are loading (at least i think its when the images are loading!) - it then settles down and runs normally. the code is below, so can see what i mean by 'jerks from left to right' if you check out the site: [URL]

[Code]....

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CS3 - Tween Text On Top Of Previous Image?

Aug 20, 2009

(I'm using flash CS4.) I've created a movie for my home page, which can been seen at: [URL] In the movie first there are pics of a building, then my drawings of a building, and finally words that fade in. This consists of three jpegs that I turned into symbols, to get them to tween. The problem is when the words fade in. I tried doing this two different ways, and only one worked, but there is a flaw in it. To get the words to fade in I copied the drawing jpeg and put the words on it, and then saved it as a separate jpeg. Unfortunately, the tweening out of the jpeg #2 and the tweening in of Jpeg #3 with the text on it don't sequence perfectly so you will notice that the center building fades out a little bit as the words fade in. My second attempt was to make a symbol of just the text in the proper location, while not using a background, but when I converted it into a symbol, it took on the same size background as the stage, and thus covered up the everything as it tweened in, and I was left with just text at the end of the movie. ...I know I've probably worded this poorly, because I don't know all the flash terminology yet. .

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ActionScript 3.0 :: Fade Image One After Another Using Tween?

Nov 15, 2009

I have 8 images and I want them to sequential fade in. How would I go about doing this? as of now they all fade it at the same time.

Code:
new Tween(image1,"alpha",Regular.easeOut,0,1,2,true);
new Tween(imag2,"alpha",Regular.easeOut,0,1,2,true);

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Professional :: Tween On Image Change

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I've found a really basic gallery and I'm modifying it. It did show a bar with thumbs on top of the stage with no full image shown at first. Clicking on a thumb, with a tween, the thumbs' bar disappear and the full image appears, clicking on the full image the gallery come back to the original situation. I've modified the gallery and now it shows the bar on the bottom, a full image is shown as the gallery appears and when I click on a thumb the bar stays at its place, in addition the shown image disappears to leave the place to the new one.

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IDE :: Mc Tween Resize Center Of Image?

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I'm just trying to figure out to get my MC to resize from the center instead of the top left? Can I change the registration point or something in AS?

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ActionScript 2.0 :: Loading XML Image Into Tween

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I'm loading an xml image into an empty movie clip, however, I want that now occupied movie clip to move along the x axis. But any tweening of the initial empty movie clip returns no animation, just the new photo sitting there.

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Html :: Why The Image Blurs When It Is In Motion Tween

Jul 6, 2010

I had atleast 20 images.i tried to move it scroll from right to left in Flash MX 2004. When i pr viewed in timeline window it shows actual image moving. But when i exported it into swf it shows as a Blurred image moving.

The movie is at [URL]

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ActionScript 3.0 :: Tween Image From XML In Sequence Loop?

Sep 24, 2009

The following Actionscript loads an XML file. Using the XML file, it loads an image - fades in the image - pans the image - and then fades out. I have then attempted to make a loop which loads the next image from the XML file and perform the same series of tweens. It would then load the next image, infinite loop. It appears that instead of loading each image one at a time, it is overlapping the mask with all images in the XML file. I then only see the last image in the XML file being tweened on the stage/mask. I do not believe that I can use a Timer to time the loading of each image. This is because the width of each image will be different so the duration of the pan from one loaded image to the next will be different. I believe that I need to use onMotionFinish in some manner after the image Fades Out in order to move to load the next image - but I can't seem to identify how to integrate that within the loop. Most likely my loop is not written correctly. [code]...

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Actionscript 2.0 :: Banding On Image When In Fade Mx.tween?

Feb 4, 2010

I have large images externally loaded into the container. When changing between images there is a fade in/out mx.transition. The problem is, as the fade occurs, there is banding noticeable across the image. The strange thing is that when i put my site into full screen mode the problem disappears. What could this be?

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ActionScript 2.0 :: Resizing - Image Border Tween

Nov 3, 2007

I am trying to make one of those Resizing borders for an image gallery ... Is there an Actionscript 2.0 function that whilst Loading in an external jpeg, Flash can be told the dimensions of the picture it is currently loading > before it has loaded it fully.? ie: getWidth (as a guess). Thus, preparing the size of the border, whilst the image is loading. Or, does it have to initiate that once the jpeg has loaded 100%.

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ActionScript 3.0 :: Tween - EaseInOut - Get The Image Fade Out

Aug 20, 2009

I am using the tween: easeInOut function to fade an object in in my news rotator as it cycles through the different RSS items. I can get the image fade in, but it doesn't seem to want to fade out. I thought the easeInOut faded objects in AND out. Myabe I'm wrong. My code for that looks like this: PHP Code:

[Code]...

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ActionScript 2.0 :: Banding On Image When In Fade Tween??

Feb 4, 2010

I have large images externally loaded into the container. When changing between images there is a fade in/out mx.transition. The problem is, as the fade occurs, there is banding noticeable across the image. The strange thing is that when i put my site into full screen mode the problem disappears. What could this be?Edit: By banding I mean a band that scolls across the image

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ActionScript 2.0 :: Get An Externally Loaded Mc (a Listener) To Execute A Tween When Another Movie Clip (a Broadcaster) Is Pressed?

Nov 28, 2007

I need an externally loaded mc (a listener) to execute a tween when another movie clip (a broadcaster) is pressed. So, when you press on mc1, mc2 executes a function. Sounds so simple. And I feel I almost cracked it. Now, I know the theory behind broadcasters and listeners, but my code simply doesn't work. I must be dumb since I couldn't figure it out from the senocular's tut on broadcasters and listeners.

To try to illustrate the problem more: listeners are a couple of arrows, left and right. They are movie clip buttons that work on the rewind principle. There's an externally loaded mc at the stage that executes its intro tween (nothing special), and when it stops I want it to start listening to the arrows. So, when on(release) on the arrow occurs, externally loaded mc executes it's outro tween, and at the end calls for the next externally loaded mc on the stage.

Now, to add another question; I have 6 externally loaded clips, called by the arrows. When the first and the last one are on the stage, I'd like to disable the previous, and the next buttons, respectively. I thought I'll just do arrow.enable = false in the first and the last clip.

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Actionscript 3 :: Tween On Integer That Will Use For The Current Image Displayed?

Jan 5, 2012

I want to tween between two integers. Example: I buffer 360 frames (images). I want to skip to frame 100 (from frame 1), but I want to use ease to make it look better. All I need is to tween an integer that I will use for the current image displayed. So far so good, but I'm not getting how to update my image in the tween:

[Code]...

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ActionScript 2.0 :: Top Image To Tween To The Right And Up In X And Y Direction And Also Slightly Rotate

Apr 15, 2007

I am updating source code I came across to AS 2.0 and I am having problems with the tweens. Here is what I am trying to accomplish in AS2.0:[URL] Here is the part of my updated code I am having problems with:

[Code]...

This is my problem: (1) I want the top image to tween to the right and up in X and Y direction and also slightly rotate. THEN I want it to tween back underneath the other stack of pictures in center of swf. However what is happening is that the depth of the topimage is being set under all the pics right away and the tween takes place under all the pics and not ontop. Is there a way for me to wait until the tweens are done and then execute my swapDepths line? Here are problem lines in detail:

[Code]...

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ActionScript 3.0 :: Replace Some Code Which Loaded An External Image And Triggered And Function Once Completed With Code That Uses And Embedded Image?

Jun 10, 2009

I am trying to replace some code which loaded an external image and triggered and function once completed with code that uses and embedded image. The relevant code looks like this.

Code:

[Embed(source='globe.png')]
public function Globe()
{
var imageLoader:Loader = new Loader();

[code]....

The commented out section is where it used to take the loaded image and apply it to a texturemap.I need to replace the lines of code in the first function with something that calls the second function correctly.

I have tried using function imageLoadComplete (e:Event = null)and calling it with imageLoadComplete(); in the first function but although it compile and runs without error, the program does not work properly. I suspect this is to do with the dispatchEvent(); line which I do not understand.

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ActionScript 3.0 :: Tween Effect - Creating Image Slide Show?

Jun 18, 2009

i am creating image slide show so i want tween the image.

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