ActionScript 2.0 :: Restricting Warnings And Errors Displayed At The Compile Time?
May 13, 2010
Those who had started with AS2.0, mostly complain about AS3.0's restricting warnings and errors displayed at the compile time. Which was almost too weak ( and made to feel breeze ) in AS2.0 .However, recently, i was undergoing a hell time debugging, that made me realise how AS2.0 makes a slip, because of weak compilation.
Code:
class MyClass
{
var abc:Number ;[code].....
in the above trace statement, one would always get undefined ( but no compile time error ) even when i am trying to call getAbc() which is actually a private function.
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May 5, 2010
I use CS4.
Code:
package {
import flash.display.Sprite;
import flash.events.Event;[code]...........
Both of these are saved in files with the name same as the classes.
Both are saved a folder which also contains an fla file name hello.fla.So,when test the movie(hello.fla),after choosing the document class as WavyBall,I get these errors: 1046: Type was not found or was not a compile-time constant: Ball.
Source: var Ball:Ball;
1120: Access of undefined property stage.
Source:Ball.x=stage.stageWidth/2;
1120: Access of undefined property stage.
Source:Ball.y=stage.stageHeight/2;
5000: The class 'WavyBall' must subclass 'flash.display.MovieClip' since it is linked to a library symbol of that type.What is wrong?
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Jun 18, 2011
I'm trying to get a Drag and Drop organised but get the following runtime errors: 'Type was not found or was not a compile time constant'
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Jul 16, 2009
I have .fla called Helicopter and a movieclip in the library with a linkage of Fly. If I use the code-snippet(as a seperate class called Helicopter.as)below with Flash or Flashdeveloper it works fine. If i use FlexBuilder (Actionscript project)I get these errors. is there some settings I have to change in FlexBuilder?
Severity and Description Path Resource Location Creation Time Id
1046: Type was not found or was not a compile-time constant: Fly. Helicopter/src Helicopter.as line 7 1247730594859 770[code]....
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Jul 6, 2011
What's the simplest way to see where warnings and errors come from, on vizzy?
Here's a few instances I see on my mac. Quite different from the screenshots we can see on its wiki:
Warning: 'flash' has no property 'prototype'
Warning: 'StageVideo' has no property 'prototype'
Warning: 'AsBroadcaster' has no property 'addListener'
Warning: 'AsBroadcaster' has no property 'removeListener'
Warning: 'flash' has no property 'prototype'
[Code]...
I can now see VizzyTrace.swc is required for many vizzy functionality. But even after considering all that (and enabling debug flag on the FLA, replacing trace for trc, setting up the "extra options" and adding the SWC) I still see nothing.
Now every trc line is prepended with an almost useless (I can control traces just all right and easily induce where they came from) file name and line number under Flash Professional's own output when I "Test Movie" but not even then will Vizzy show those lines. Not to say after the SWF is compiled and I'm tracing on the browser.
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Jun 7, 2010
I'm using Flash Develop to build an as3 application using the Flex compiler. In the constructor of a particular class I have written the following code
Code:
//constructor
public function Test(par1:int, arr:/*int*/Array = [1, 2]){ <----- compiler shows error here
[code].....
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Mar 30, 2011
I am taking XML type variables in model and binding with component properties in action script code. Its perfectly fine if its unable to bind the child nodes or other sibling properties of the XML itself and I dont want eclipse to generate this run time warning! I did suppress warnings in flex compiler using "-show-binding-warnings=false". But that does not seem to be working for run time binding warnings.
Warning: unable to bind to property <'some node name'> on class 'XML' (class is not an IEventDispatcher)
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Jan 16, 2012
[code]...
**I got these errors, and probably more after those:
1046: Type was not found or was not a compile-time constant: ProgressBar.
1180: Call to a possibly undefined method ProgressBar.
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May 18, 2009
I'm coding an AS3 project with Flex Builder. I just updated my Flex SDK from 3.1 to 3.3. And that's IT. Now, when I try to compile I get the following errors[code]...
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May 21, 2008
I am having a problem that I cannot figure out. I have searched the internet, describing as best I could and I could only find one other person with the same problem as me and no one replied to his post. Here's to hoping someone knows what is up.My App was working fine yesterday, then I added a few lines of code to a class file. When I tried to test the movie, it wouldn't compile. It would just run through all of the frames flashing each control. It does not output anything to the Output window nor the Compiler Errors window, which is odd because even when it would compile before it would output some warnings to the compiler errors window.
So I went into the class I changed and commented out the changes I made. Still will not compile.Also, when I try and go and Debug the movie, it tells me "You cannot debug this SWF because it contains no Actionscript". I've tried researching this problem as well, but it seems that this problem occurs when people are using the Document Class. I am not using a document class. My actionscript is on the frames.This same problem happened for the first time on Monday, but by tinkering with files/settings, it was fixed. That is until yesterday when i made that change.
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Nov 15, 2011
this will throw a runtime error if you don't override the init function in an extending class. (look below)
is there anyway to force a COMPILE error instead of a runtime error? my guess it not, but if there is a way i want to do that
[Code]...
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Oct 15, 2009
I'm trying to open a pdf inside flash. I followed a tutorial online but I'm have issues with the compiler. Here's my code:
import flash.html.HTMLLoader;
import flash.html.HTMLPDFCapability;
import flash.html.HTMLWindowCreateOptions;
if( HTMLLoader.pdfCapability == HTMLPDFCapability.STATUS_OK ){
[Code] .....
It results in these errors:
1046: Type was not found or was not a compile-time constant: UIComponent.
1180: Call to a possibly undefined method UIComponent.
I've tried to import fl.core.UIComponents in the beginning but that resulted in this error: 1172: Definition fl.core:UIComponent could not be found.
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Sep 29, 2011
I have a Flash builder project that I am migrating from SDK 4.1.0 to 4.5.1. This has been a relatively easy change (we are using maven for our builds, and were able to get a successful build after updating to the 4.5.1 dependencies).
As said, the project builds fine with maven and flexmojos. The issue is when opening the project in flash builder. The maven project is imported and then set as a flex project by running the maven flexmojos:flexbuilder build command.
The issue lies when certain mx components that are specified with the s: namespace are no longer accepted by the IDE, and result in an error. For example, for the following to compile:
<s:states>
<s:State name="normal" />
<s:State name="disabled" />
</s:states>
s:State must be changed to the mx namespace:
<s:states>
<mx:State name="normal" />
<mx:State name="disabled" />
</s:states>
This is just one example, and only happens for certain spark-namespaced components. Why is this? Why does this compile OK with Flex SDK 4.1.0 but not with Flex SDK 4.5.1, and what is the cause of the necessary namespace change?
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May 3, 2010
In flexbuilder 3 for some mxml files I can purposely put in syntax errors and the compiler will seem to compile the specific page(but actually not compile it) or report any errors for that page. Is there any way that you know of to get the compiler to report the errors to me so I can get it to compile the page. I've tried rebuilding all and cleaning the project already.
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Jan 22, 2009
Setting up a time limit that if the time equals to 3 minutes the game stop.I have a card game with 10 different cards to be paired. My problem is to put a timer that limit the player to only 3 minutes of playing after which a movie clip that says "Time is up!" will be displayed.
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Feb 11, 2011
can any say what is "compile time" and "run time"? And what is the difference between them?
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Jul 27, 2003
How I can increase the quantity at a given time being displayed.[code]...
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Dec 24, 2010
I have a programme that will count each second that has elapsed from one key press to another, in the output panel I get all the times this has happened (each second) but would like the total number displayed in a text box on the stage at the end. This will be the total delay between key presses.
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Sep 14, 2011
I have tried all manner of AS3 scripts to no avail. Most scripts that are listed on the internet either loads them and displays them at the same time (simlutaneously) or I get script errors.
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Aug 12, 2010
I'm looking to speed up compile time. Back in the day I used MTASC and it would just update the code of the swf.
Since AS3 I need to publish the movie from the IDE and it takes forever because of the images and fonts in the library.
Is there anything that works like MTASC these days? Or does anybody have a real smart work flow I should consider?
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Jun 3, 2010
I'm working in a Flash Builder 4 Actionscript project and trying to figure out how to embed a css file into the project at "compile-time". Just as we did when we use MXML's <fx:Style> tag.
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Jan 14, 2011
I have a master file where all of my code is. I to need to publish several versions (for example, a volume 1, volume 2, etc.). Each volume has it's own set of assets that needs to be called (basically movieclips). Can I create and store all of the volume 1 assets, all the volume 2 assets, etc.?
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Mar 28, 2011
In a class file I have a button (GameButton) which I want to all the instances act the same. I found this code in a tutorial but when I run it I get the error: "Type was not found or was not a compile-time constant:MouseEvent." And then it names 2 of my public functions. Here's all the code in my class file:
[Code].....
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Sep 14, 2010
I am trying to use the "define" mxmlc compiler option to embed compile-time constants into my SWF files.
<mxmlc ...>
<define name="NAMES::PluginCompileTime" value="Hello World!"/>
</mxmlc>
I can access this variable if I "hardcode" it into my codebase, as so: public static const PLUGIN_COMPILED_TIME:String = NAMES::PluginCompileTime; However, I would like to be able to do this at runtime using something like getDefinitionByName(): var value:* = flash.utils.getDefinitionByName("NAMES::PluginCompileTime"); This throws the following error: ReferenceError: Error #1065: Variable PluginCompileTime is not defined. Does anyone know of a way to accomplish loading a compile-time constant in a namespace at runtime?
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Nov 29, 2010
Is it possible to inject data, for example a collection of assets (video, images...), in an swf at compile time?
We have a flex application that needs to be able to export an swf at runtime that contains all the necessary data, because it needs to run as a standalone application (on- and offline).
The idea so far was to create a server side script that calls the flex compiler and feed it the data it needs. This approach seems to work fine using the [Embed] tag for single files, but it gets kind of messy when trying to inject collections of data that vary in length for each exported swf.
We could generate an mxml file with one embedded variable for each asset and include it at compile time, but that approach seems for from ideal.
We've looked into some actionscript bytecode libraries, but those do not seem to be fit for this.
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Dec 8, 2011
I have a piece of art I made on the timeline that I want to turn into a button, so I comverted it to a symbol and exported it to actionscript with a linkage class, but when I compile it and run it I get the error, 1046 type was not found or was not a compile time constant: playButton22.[code]
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Dec 17, 2006
I am testing files for a project and am wondering if it's possible to print out to the screen what time it was COMPILED, so I can then create a build number. I can't use get date or anything like that, becauise it will update at runtime. I need it to, once set, stay in place, so I then know exactly which version I am looking at. I could look at the dates of the files, but really need to get it on screen.
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Feb 10, 2012
There doesn't seem to be a way to access stack traces for a released version of a Flex app running on a generic user's non-debugger version of flash. I can still get access to the error number, but that's just not good enough in some cases.
Was wondering if anyone has any tips on how to approach this. All I can think of is logging as many events as possible in some buffer and then dumping that to the server when a crash happens. I've implemented this and it's ok but, unfortunately, adding logging all over the place doesn't seem very practical if your code base is reasonably extensive. But maybe there's a catch all way to log all sorts of stuff in some simple way that I have not thought of - some sort of centralized listener? Or maybe some other approach?
Will take any advice (although ideally skip the "you should test your app before you release it"?).
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Jul 8, 2009
I'm having a nightmare - always at the last minute of the project Flash craps out...
I have stripped all the actionscript from the file, but the animated sprites cause the following error throughout the timeline (about 5/6 times) [url]...
I changed two main elements to buttons, then back to movie clips via the library panel and the properties window. Could this 'break' the objects?
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Jul 21, 2009
I have a AS3 need to call 2 functions in a WS to get 2 return parameters.
But, it has
Compile Error:
1046: Type was not found or was not a compile-time constant: OperationEvent.
function onResult(e:OperationEvent):void {
function onFault(e:OperationEvent):void {
function onResult1(e:OperationEvent):void {
[Code].....
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