ActionScript 2.0 :: Sound, Left And Right Speaker

Feb 10, 2005

make a bar that controlls the sound that comes out from ether the righ tor the left speaker so If the bar is 100% left the the right speaker doesnt play any sound but the left is playing to 100%! (just like your "volume bar" tutorial but I need a Tutorial for right/left sound

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ActionScript 2.0 :: Sound Left And Right Speaker

Feb 10, 2005

I need some help to make a bar that controlls the sound that comes out from ether the righ tor the left speaker so If the bar is 100% left the the right speaker doesnt play any sound but the left is playing to 100%! (just like your "volume bar" tutorial but I need a Tutorial for right/left sound!

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ActionScript 3.0 :: Speaker Notes Like PowerPoint?

Mar 2, 2009

I'm preparing a conference presentation using CS4 and AS3.There are pages where images are presented and right belowthem are speaker notes. In PowerPoint speaker notes can be seen bythe presenter, but not the audience when using a digital projector.How can I achieve the same in Flash CS4 using AS3?

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ActionScript 3.0 :: Change Speaker Output Volume

Aug 22, 2011

Is there any way by which I can change the volume of the Speaker?
 
When I use Microphone class, I can set the mic.gain to set the gain in the microphone, likewise can I change the volume of the speaker?
 
I have seen, some websites allow you to change the decibel gain of the speaker in Flash.

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ActionScript 2.0 :: Playing 2 Different Sound Clips When Dragging Object Left Or Right

Jan 26, 2011

I currently have an dragable button that is locked to only move left and right within a small bar, and want to have that button playing one sound going left, and another sound going right.

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ActionScript 3.0 :: Flash SoundTransform: Stereo Play Sound From Left To Right Not Working

Sep 6, 2011

i'm trying to play a sound from left to right using actionscript3. i have putted in the first keyframe the code. what i have wrote is:

Code:
var soundClip:Sound;
var channel:SoundChannel = new SoundChannel();
var trans:SoundTransform = new SoundTransform();

[Code]...

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ActionScript 2.0 :: AttachSound MC "speaker" Is Two Levels Deep In A Fla And Will Not Play?

Jul 24, 2009

The following AS2 code is placed inside MC "speaker":

ActionScript Code:
var homeSound:Sound = new Sound(this);
    homeSound.attachSound("page1Sound");[code]....

The MC "speaker" is two levels deep (inside an MC, which is inside an MC) in a fla and will not play. However, when I copy the MC "speaker" (and associated sound file) to a new fla it plays fine.

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ActionScript 2.0 :: Disabling Left Right Navigation Button On Photogallery When No Image Left

Jul 2, 2008

i hav a left right moving thumbnail gallery from xml, i need that on the last image image come on focus from the left side so automatically the left button will be disable or opacity goes 0 anything and same thing from right side also.

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ActionScript 2.0 :: Series Of Thumbnails Should Scroll From Left To Right & Right To Left When Roll Over The Movie Clip Buttons

Jul 20, 2006

I have a series of thumbnails that should scroll from left to right & right to left when you roll over the movie clip buttons on either side. IT was working in another flash movie, but I moved it to a different flash file and now it's not working. The hit buttons within the movie clip buttons have this action script:

[Code]....

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Actionscript 3.0 :: Create An Image/mc Slider That Moves Form Right To Left Via User Clicks Of A Left And Right Button?

Sep 11, 2009

looking to create an image/mc slider that moves form right to left via user clicks of a left and right button.I would assume I would create an array to hold a series of mc's in (my images) and then tell the left and right buttons CLICK events to move linearly through the array (displaying next in line and previous etc.

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Flex :: Set Bottom-left Coordinate Of Component Instead Of The Top-left?

May 12, 2010

I've some components with dynamic heights. They have to be aligned with respect to the bottom of my canvas container, so I cannot set the same y for all components.

I could compute their heights and successively set the y but I was wondering if there was an easier way to do it.

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ActionScript 3.0 :: Move An Image Left To Right & Right To Left Automatically?

Jun 22, 2011

I have an Image called "PanoramaImage" (which is very long in width). I want this image to move from right to left & from left to right automatically.

I am using flash as3. I am loading this image from the same folder where the .fla file exist. my image to move by using Up & Down arrow keys.

The following is the sample code i found on web.

var loader:Loader = new Loader();
loader.contentLoaderInfo.addEventListener(Event.CO MPLETE, completeHandler);
loader.load(new URLRequest("panorama.jpg"));

[Code]......

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ActionScript 3.0 :: Move An Image Left To Right And Right To Left Automatically?

Apr 24, 2005

I have an Image called "PanoramaImage" (which is very long in width). I want this image to move from right to left & from left to right automatically.I am using flash as3. I am loading this image from the same folder where the .fla file exist. Right now I have the code which will help my image to move by using Up & Down arrow keys.The following is the sample code i found on web.

var loader:Loader = new Loader();
loader.contentLoaderInfo.addEventListener(Event.CO MPLETE, completeHandler);
loader.load(new URLRequest("panorama.jpg"));
var content_mc:Sprite = new Sprite();

[code]....

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Flash CS4 :: Top/left Alignment Is 8 Px From Top/left In Browser?

Sep 14, 2009

My vision is to have a colored square at the top of the site Im working on which should span across the entire browser window. I have created a square 1280 x 100 pixels in size and imported it to the stage, alignment is set to x=0, y=0 ad alignment. The scene is the same size as the square I 've imported. When I view my Flash creation its displayed 8 pixels from the top left corner of the browser window. The flash file only contains the square and nothing else. take a look at the 3 files I've attached: issue-scrreen1-3.jpg. The first 2 screens are my Flash, properties and library screen shots. The third screen shot is my browser window.

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ActionScript 2.0 :: Tweening - Box To Grow From Right To Left - Not Left To Right

Oct 19, 2003

I have a movieclip with the instance name of top. I want the box to grow from right to left, not left to right. Here is my code:

[CODE]...

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ActionScript 2.0 :: Panning Content From Left To Right (with Stop As Intervals) Then Right To Left (also With Intervals)?

Nov 30, 2006

panning my content from left to right (with stop as intervals) then right to left (also with intervals)

1. I created an mc (name: "content")Notice in this mc, I layout 4 sets of text (like a page) from left to right

2. I created another mc (name: "pancontent_mc")

-I added a layer for "content" and created a motion tween for it to pan from left to right

-I created a mask layer on top of "content" that will show 1 set at a time

-I created an action layer that has total of 4 stops(); on each frame where the 4 sets of text will show directly under the mask.

3. maintimeline -There's only 1 layer. I placed an instance of buttons (left/right) and an instance of "pancontent_mc"

4. actions for right button, works fine and stops on each set of text.

on (release) {
this.pancontent.play();
}

5. actions for left button - none. I havent figured this out yet.

on (release) {
this.pancontent. - something like play previous frame until stop...
}

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Actionscript 3 :: Sound Latency - Set It For Any Silence Before The Actual Sound By Calling The Sound

Apr 16, 2011

I am triggering short sounds dynamically from the library for a game (Specifically Air for Android). When the user clicks a button the sound can take up to 600ms to actually play. I have set it for any silence before the actual sound by calling the sound like so:

[Code]...

All return the same results. I know there are threads here that talk about this but none have offered a real solution that I can find. Is there no way to cache the sound or store it in a buffer?

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Loading With Sound Only Played Once But Keeping Hover Over Menu Item Sound Intack?

May 21, 2010

I have a flash header that was never completed because the guy I hired took people's money and ran. So now I even wonder if what he said could work with my flash header is true or not. But, usually there is always a way to make it work.

I have a flash header that does two important things: 1) Upon entering the site, it loads and plays an audio track 2) Makes an animal noise when you hover over each animal menu item. (not sure if I'm able to give a link to it or not on here. If I able to and someone would like to see it let me know)

I want to know if my flash header can support the following additional functionality/changes:

1) Currently, it loads everytime a page is selected. I only want it to load the one time of entering the site because the audio gets annoying. Set a cookie maybe?

2) But, I do not want to turn the audio off completely because I still want the hover over each menu item sound.

3) Have a link on it to allow them to select to turn on / off the sound completely. It currently has that, but only for the current page. Once you select another page, the audio is back to on.

4) Lastlly, is there a way for it to detect that someone doesn't support flash and to display an html version of it? And can flash create a html version from my fla file?

I don't know much about flash (but am learning) so I'm not sure if I'll be able to do this myself. However, I want to find out if my flash header will even work this way before I invest the time learning it just for these changes. I know it will be pretty deep with script code, but I'm hoping I could find base code already available for these features. Not sure I can afford help now because of being laid off and two different scammers taking advantage of me. So I'm going to try to do myself and see if there is any suggestions/support on here that can help. I have Flash CS4.

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ActionScript 1/2 :: Make Button On Rollover Starts Sound And Rolloff Stops Sound?

Jul 28, 2009

I have several buttons in a movie and I want to be able to rollover an individual button and play the sound for that button and when I rolloff I want the sound for that button to stop.

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Flash :: Dynamically Create New Sound Objects Based On Raw WAV / DATA Or Other Sound Object?

Jan 31, 2012

Is there any AS3 library or code-snippet that can create altered versions of a Sound object on-the-fly (at runtime)? Either based on:

An existing Sound object; A ByteArray object;

For example, say you have a "dry" sound of a gun-shot. You could:

[Code]...

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IDE :: Loading With Sound Only Played Once But Keeping Hover Over Menu Item Sound Intact?

May 21, 2010

I have a flash header that was never completed because the guy I hired took people's money and ran. So now I even wonder if what he said could work with my flash header is true or not. But, usually there is always a way to make it work.I have a flash header that does two important things: 1) Upon entering the site, it loads and plays an audio track 2) Makes an animal noise when you hover over each animal menu item. I want to know if my flash header can support the following additional functionality/changes:

1) Currently, it loads everytime a page is selected. I only want it to load the one time of entering the site because the audio gets annoying. Set a cookie maybe?

2) But, I do not want to turn the audio off completely because I still want the hover over each menu item sound.

3) Have a link on it to allow them to select to turn on / off the sound completely. It currently has that, but only for the current page. Once you select another page, the audio is back to on.

4) Lastlly, is there a way for it to detect that someone doesn't support flash and to display an html version of it? And can flash create a html version from my fla file?

I don't know much about flash (but am learning) so I'm not sure if I'll be able to do this myself. However, I want to find out if my flash header will even work this way before I invest the time learning it just for these changes. I know it will be pretty deep with script code, but I'm hoping I could find base code already available for these features. Not sure I can afford help now because of being laid off and two different scammers taking advantage of me. So I'm going to try to do myself and see if there is any suggestions/support on here that can help. I have Flash CS4.

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Media Server :: Get Sound Level Of Each Clients Who Are Streaming Video And Sound?

Oct 20, 2011

I am using a flash app. I can send and receive streaming data to FMS by using this app, like the chart I attached. [URL] This app uses RTMP to access to FMS. I want to upgrade this app to display sound level of each client. Is it possible by using Actionscript and FMS? If so, which class should I use?

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Actionscript 3 :: Flash: Generate/display Sound Waveform For Uploaded Sound?

Mar 14, 2011

I have a project that requires me to display the waveform for a uploaded sound. The sound is always an MP3, most of the time 22.05 kHz mono, with speech only. The project are written with Flex/ActionScript 3. It's meant to run in the browser, but might also consider converting to AIR if that can help.

All examples I've found and looked at for generating a wave, are either doing some visualization in real time as the sound is playing, or, the most promising, as3soundeditorlib, keeps the wave already generated, but does it very slowly, seemingly using as long time as playing through the audio would've taken.Is there any way to generate the wave faster than real time?

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Actionscript 3 :: Sound.extract Method Empties Sound Object Data

May 20, 2011

I am using the following to extract the byte info from a sound object - however if I go back to the same sound object and run this again, The byteArray has no bytes available.

var data:ByteArray = new ByteArray;
sound.extract(data,sound.length*44.1);
data.position = 0;
return data;

Is this the correct behavior? Is there not a way to do this multiple times on the same sound object?

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ActionScript 3.0 :: Sound Class Type - Cannot Convert C$ To Flash.media.Sound

Oct 25, 2009

I have some sounds in my library. They are all exported and have been given class names like C, D, E etc. I have another class that represents a button. This class stores a reference to one of the Sound in my library. I set the type for this variable to Sound. When I try to set it I get the error: cannot convert C$ to flash.media.Sound I try as Sound, for example key.note = note_array[p] as Sound; The value ends up as null.

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ActionScript 2.0 :: Add Mute Sound And Unmute Sound Script In A Single Button?

Sep 21, 2011

how to add mute sound and unmute sound script in a single button?

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ActionScript 2.0 :: Global - Attach A Sound To The Main Timeline (rollover Sound)

Jun 28, 2004

I want to attach a sound to the main timeline (rollover sound) that i can call from on(rollover) button events. I will be attaching the same sound to several buttons.

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ActionScript 2.0 :: Movie And Sound - Make The Sound Fade Away When The Mouse Is Rolled Away?

May 18, 2007

I use Flash MX 6.0

1) I have a button and when I put cursor over it, it must start looping a sound. When I drag away, the sound must stop. I would be even cooler if it was possible to make the sound fade away when the mouse is rolled away. I have no problem creating another sound file that fades my current sound away.

2) I have a button which represents a knife, that should stab something (a panel) once pressed. So fist the knife must be clean. but after one or more presses, the blood should remain as a movie clip (as I want to animate the dripping blood)

3) once rolled over a button, the sound must start looping (as I wrote in 1.) AND the knife should slowly go backwards (MC). BUT when I roll mouse away, the sound fades away (as in 1. again) PLUS the knife should slowly move back to its place in stead of just jump from one place to another.

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ActionScript 3.0 :: WAV File - New Sound.extract() Function To Get Two Seconds Of A Sound Into A ByteArray

Nov 11, 2009

I'm having some trouble getting the following code to work - trying to use the new Sound.extract() function to get two seconds of a Sound into a ByteArray, and then create a new bytearray with a WAV header, and then output the file. The resulting 'test.wav' file sounds very wrong although slightly recognisable? I think I may have some of the WAV header settings may be wrong but I'm not quite sure what's the matter and after a long time scratching

[Code]...

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ActionScript 2.0 :: Sound Visualizations - Dynamically Read The Sound Levels Of A Loaded MP3

Jan 14, 2005

Does anyone know of a way to dynamically read the sound levels of a loaded MP3 to help produce dynamic sound visualization in Flash?

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