In my game, Ive got a HUD, (heads up display, life bar, points scorer etc...) and when an enemy comes onto the stage, the lifebar is appearing behind everything else, and it should really be the thing that's infront of everything else. Is there like a line of code and a function or variable I should declare or import that allows me to create depth and put my lifebar at the front.
How do you make a button, to where you press it, it plays a different frame from inside a defferent movie clip? Where that button is outside that movie clip.
For example if you had a cat and running a mouse over its tail would make it angry, but running the mouse over it's head would make it happy. I thought it might be done by having layers on a button with 2 hit areas, I mocked it up quickly, but it just played both animations when I hovered over each button.
What im trying to do is play a movie clip between frames. So say we have two menus, when you are on menu 1 and you click the button for menu 2, a short movie clip plays and then you stop on menu 2. I realise I can do this by putting the movie clip on the main scene timeline, but is there anyway i can put it on the button? I think the action script would be something along the lines of "On release play MovieClip and goto frame X" As i said i want the movie to play as an almost filmic transition between menus, with a fade up and then out (Have got that bit sussed using the alpha controls)
i have to generate a button dynamically... and have to keep a click handler for the same how to write script for clicking buttonim using following code for creating button dynamically
I have many buttons (symbols). This is what I want it to do: -Select a button on the screen, and then a movieclip plays. - If the user selects any OTHER button on screen, a message box displays a message.
I want to stop the sound loop from one button by clicking new button. Does anyone know the code that would stop one button's sound from looping by just clicking another button (for another sound)?So you have these buttons:button 1 button 2 button 3 button 4and after clicking "button 1" a sound loops. when i click "button 2" i want the sound from "button 1' to stop.
I am using actionscript 3 to make a point and click game. On frame 1 there are two buttons, button 1 and 2. On frame 3 there are two buttons, button A and B. I want it so that after I click button 1 on frame 1, button A on frame 3 will be hidden or when I click button 2 on frame 1, button B on frame 3 will be hidden. The buttons that are hidden do not do anything when you click them.
ive made a button and ive got it to randomly move to a different position on the screen.the probelm is when i click, everything else on the stage moves. They are all on different layers.How do i get different buttons to only move when i click on them, otherwise they stay where they are
Hi! I just figured out how to animate a button on mouse over. My question now is, how could I make a button animate after clicking it and before it goes to the link?
I am autoplaying a FLV in a SWF in scene 1. I have created buttons on this same scene that will do different things, and present different information. I really want that button to pause that autoplaying video when it starts those actions. How can I accomplish this?
I created a flash site and on the gallery page I load a gallery .swf and I want to be able to click on the "about" and "contact" buttons and have it go to there page and unload the gallery swf. This is the code I have on the gallery frame
import flash.net.URLRequest; import flash.display.Loader; import flash.events.Event; import flash.events.ProgressEvent; function startLoad(){ var mLoader:Loader = new Loader(); [Code] .....
Im creating an xml based mp3 player in AS3. I have everthing working except the repeat song part. I need a code to loop the song endlessly on the click of a button, while the song is playing. Say the user is listening to a song and wants to hear it again. They can click on the loop button and replay the song until they click on the loop button again, to take the loop off. Once the loop button is clicked again, the current song ends and plays the next song in the playlist. As the playlist continues to play, I hear another song that I want to replay, so I click on the loop button. Also I need to be able to pause the song and then play it, while the loop is in affect.
I'm using Adobe Flash CS4 and ActionScript 2, And I need to go to the next scene buy clicking on a button. Instead it stays in the same scene. And this is the code I use:
I'm making a website with mc used as button for the menu. I want that when I click on a button it remain on "over" state, then when I click another button it come back to "up" state and the new one to "over", I can do this, but then I can't assign single action to every button (like onRollOver, gotoAndPlay ecc..).
Here is my code: The button instance is pbtn0, pbtn1 and so on to 4. fncBtnBuild = function () { For each of 5... for (var icrBtn = 0; icrBtn<5; icrBtn++) { Create a reference to a movieclip-button's instance name (pbtn0 through pbtn4). var rfcClip = this["pbtn"+icrBtn]; [Code] .....
if i click the button continuously, there will be also continuous trace of "click" base on how many times i clicked the button..now the question is, how could i make it only one trace of "click" event if i clicked the button many times?
Code: button.addEventListener(MouseEvent.CLICK, onClick) function onClick(e:MouseEvent):void
i have a few scenes that run all together by clicking on a button to get to the next scenes. instead of the next scenes coming and going super fast, i want to have some neat type of animation that string them all together when you want to get to the next scene.
I have drawn intersecting lines. The user can click on a region inside the angle formed by the two lines.When the user clicks inside the area, the small region formed by the arc between the two lines showing the angle should change. How can I do that.the region between the intersecting lines is sprite object to dispatch event listener, but the arc is shape object.
I'm new to wonderful world of flash and I'm having a little trouble with a button I've created. Basically, I have a button which covers an image. I'd like to make it so that after the button is clicked, it disappears - thus exposing the image behind it.
I created a button.....it will be clicked 2 times. When clicking on button 1st time, the ball 01 will appear. When clicking on button 2nd time, the ball 02 will appear.
Code: var i:Number = 2; _root.next.onPress = function() {
I get this error when I click the button: ArgumentError: Error #2109: Frame label NaN not found in scene Scene 1. at flash.display::MovieClip/gotoAndPlay()
im making an intereactive map and i have certain areas in the map where you can click and a video pops up so you can view real footage of the area. I just need help making the video pop up like how to import it and whatnot.
So, here is what I'm trying to do. I have a page full of characters for a project I'm working on now, and I want to add some interactivity to the page by making each of the characters clickable and having a description of the character pop up that you can then close. I have included 3 images of what I'd ideally like tohappen.Picture 1: The page in just a normal state, nothing happening.Picture 2: On rollover, I would like the character to pop out and enlarge.I know how to make it enlarge on rollover, but I don't understand how you would make it come to the front above other layers. with understanding how to do.
Picture 3: I want a description like this to pop up when you click on the character. I have a layer at 50% opacity to fade the background out as well. I need to know how to:1. Make this image show up when you click on the respective character.2. Make this image disappear when you click on the red X button at the top right
Now I am working on a site where I have six buttons for a portfolio. The only way I have loaded new content to the stage was in the event handler for the button I would load a new .swf. So each button had it's own corresponding .swf. It worked fine but is this they common way this task is done?I am asking because now I will have some sub buttons for one tab in my project and I am thinking this is going to be a lot of set up to get more separate swfs made just to load per button. Made me start wondering if there was a better way.
so Im stuck on a peice of code that logically when I read it, it would work the way I want it to: I am trying to place a movieclip on the stage with a movieclip acting as a button, and that movie clip(placed on the stage) is attached to an array in the onPress function. I used a variable(i) to increase the level on the array every time the buttonMovieClip is clicked to attach a new movieclip to the array. Then I used a for loop to make a variable that would acnolage all the levels in the array up to variable(i) so that I could control all of the movieclips in the array. But for some reason, you cant control the array with the keyboard without pressing the buttonMovieClip:[code]