ActionScript 2.0 :: Transition Alpha Between External Swf?
Jun 11, 2006
I did a flash movie with this code
////inizializzo le movie clip gallery_target 1 e 2
gallery_target1._alpha = 0;
gallery_target1.attivo = false;
gallery_target2._alpha = 100;
gallery_target2.attivo = true;//non sarebbe necessario settarla perch� se � attiva la 1 ovviamente non lo la 2..
for the either of the following unload lines (or perhaps the above .visable=false) is there a way to actionscript so that the movie (swf), unloads with a transition from 100 alpha to 0 alpha, (opaque to transparent) and therefore create a smooth transition out, as opposed to a rapid disappear? perhaps a 1/2 or 2/3 of a second or 15-20 frames at 30 fps?
I have an alpha transition on a series of buttons. There are no eventListeners. But for some reason, the transition stops when the cursor moves over buttons while in mid transition. I don't undersand it. There is no code to change the buttons or even to listen for the cursor or buttons.
I understand from reading various forums that if you do not embed the font in to the movie the dynamic field won't fade with alpha. But when I try to enbed the font or setting embedFonts = true the text just disappears.
I have the text now with a tween just to show that the tween is working while the alpha is not.
I have this actionscript which works perfectly for a little xml gallery. But What I am trying to do is get a simple alpha transition to work when you select another picture.
Is it possible to get a 'feathered' mask in Flash CS4 where the edges of the mask gradually transition to 0 alpha? I tried to set this up by creating drawing a shape with the pen tool, turning into a movieclip, then filling the original outline with a white (or lime green) center to black on outside, with the outside fading to an alpha value of zero. When I apply this as a mask, however, the borders are completely sharp rather than the layer below being 'partially' masked.
I've been trying to find this topic on the internet for what seems like forever but haven't had any luck. What I'm trying to do is remove a child movie clip and have an alpha transition when it is removed.
What I have so far can be found at: [URL]
Basically what I'm trying to do is when the video player is closed, instead of simply disappearing, I want it to fade to an alpha value of zero
this is the code I have so far:
ActionScript Code: stop (); MC_btn.addEventListener(MouseEvent.CLICK, vimeo_embed); function vimeo_embed (e:MouseEvent):void { var OpenEmbedPlayer:Vimeo_MC_PU = new Vimeo_MC_PU();
I'm trying to do a transition that applies to all the external .swf's that will be loaded into an area in the main movie, which basically "eats" the current external .swf and then opens to show the new chosen .swf. Therefore I have one problem: the Actionscript needed for both the buttons and for that transition clip, in the middle point. By middle point I refer to that point where it has just "ate" the existing .swf and will now start to display the chosen .swf
So I would need something like - on hitting a button, it telling the movie clip to be placed in an imaginary level or something like that, and then I'd place an action in that middle point of the transition movie clip, to display what's on the immaginary "level". Until there, the previous .swf is visible (though the transition is sort of "eating it", hehe) I know there are some threads with situations that are alike, but I haven't found the same type of situation..
how to go about loading in a swf using xml for the path but loading it into a movieclip with a transition. I have an animation set up for the transitions which needs to mask the loaded in swf. do i load in the swf into the movieclip then load the transition into the movieclip? how do use code to set the animation to mask the loaded in swf or do i set up the movieclip with the mask in it already?
I'm not having trouble doing the transition. However, I'm not doing it the way its described in the tutorial on the main site. I dont have a frame to tween to as an intro, or a frame to tween to as an "extro" when another SWF is loaded. I am having a SWF tell level0_ the dimensions of some MC right before a different MC is loaded, then level0_ tells the new loaded MC (inside the new SWF) to Tween from the dimensions it just recieved (old SWF) to the dimensions of the new loaded MC. It works great.. its completely dynamic.
The problem is that the MC flashes when the next SWF is loaded, which is obviously it resizing to the old SWF's dimensions, so it can Tween to the new dimensions. Theres got to be a way around this! I've seen dozens of sites tween perfectly, do they use the intro/extro method, or is their entire site in one SWF? or is this possible the way I want it?
heres a gander at the code:
old SWF Dimensions sent to _level0 before unloading:
I am trying to use the code to make a top level navigation with subnav options.I have gone to the next level "_root.container.containerContent"For this subnav, I have got the SWF loading, but then it will not transition to the next SWF at the subnav level.I am not really sure which parts of the code need to changed, but I know that what I have changed allows the SWF to load, just not transition.This is a sample of the button code:
Code: on (release) { if (_root.container.currMovie == undefined) {
I'm hoping someone out there with a wee problem-ette I'm having with loading external swf's with a transition. I've worked through Voetsjoeba's tutorial and have found it works excellently. However, I'm putting together a site and using it to teach myself some more in-depth AS and I'm trying to get my head around which bits of script work with which. I've attached my main site SWF and one of the external SWFs that I'm loading in so you can see what I'm up to.
In reference to the question below I used this tutorial to accomplish some of my AS goals: http:[url]....The question based off of this tutorial is how to correctly target an external movie clip with buttons that are not on the main time line. What would be the approproiate path for the script below for the external swf (work.swf)?
on (release) { if (_root.currMovie == undefined) { _root.currMovie = "work"; container.loadMovie("work.swf"); } else if (_root.currMovie != "work") { if (container._currentframe >= container.midframe) { _root.currMovie = "work"; container.play(); } } }
right direction but theres still something I'm missing.At this point, I am able to load the initial swf into a container MC and store that info into acurMovie variable. When another button is pressed, curMovi checks if it equals event.target.name, if it doesn't equal "curMovie", it plays the existing movies outro What I thought I could do was create a conditional statement checking if the outro has reached the total frames, and if so, load the next swf. This isnï workingThis is what I have so far:
Im trying to update the Transitions between External SWFs tutorial for AS 3 (link below). [URL] I looked at a few tutorials that would help steer me in the right direction but there's still something I'm missing. At this point, I am able to load the initial swf into a container MC and store that info into a curMovie variable. When another button is pressed, curMovie checks if it equals event.target.name, if it doesn't equal "curMovie", it plays the existing movies outro. What I thought I could do was create a conditional statement checking if the outro has reached the total frames, and if so, load the next swf.
First post. I was just going through Voetsjoeba's tutorial on making transitions between external swf's [URL]..
"If your buttons are not located on the main timeline, you will have to change the path to the container movieclip. In this example the buttons are located on the main timeline, therefore 'container' targets the container movieclip correctly. Though, if they are not on the main timeline, you must change container to the appropriate path."
I was wondering if anyone could elaborate on this. That is, how the path to the container movieclip would need to be changed in this situation. Apologies if the question is too vague.
I have 2 different swfs (movie1.swf and movie2.swf) in a HTML.... When the movie2.swf finish playing (at the end there is a stop() )...... I would like to push a button replay to the movie.swf and play the movie2.swf from the beginning.....
i no, this topic looks like the one i found here, but it is not tottally explanatiory, before the question its nice beiing a part od the community. My question is, in my background i created a movieclip background and inside of that i put the images that i liked to transition one and than comes the other, but this is a lot of time just making the tweenings, it makes no sence having this work, could someone give me a code out there that i could make this background movieclip getting the images from a folder imgbackground from xml? How to create a xml file to the code get this images?
I am am loading external SWF files into main file from XML created menu.I want to make TRANSITIONS between loaded files, but this Kiripa tutorial does not work for me since I can not give each button sepparate code. All buttons come from xml.
At the moment If I do all by tutorial all menu buttons start to load same link which and transition works, but yeah I need menu to understand that it must load new swf not that same.I know it is possible, but I do not know how it is made, so if anyone could help me I would be very happy!
Now comes code that needs to be modified :
if (_root.currMovie == undefined) { _root.currMovie = _root.link[this.i].attributes.url; _root.Konteiner.loadMovie(link[this.i].attributes.url, "_blank"); } else if (_root.currMovie != link[this.i].attributes.url, "_blank" ) {
I made some modifications to the code to be able to load external images.Works fine, but i didn't finish to load the first image, if someone would like to contribute... feel free...
================================ import flash.display.BitmapData; function loadXML(loaded) { if (loaded) {[code].....
I have a site in progress, but am running into a problem with the transition that plays while external images/swfs are loaded. Before, I inserted the conditional statement, if(transLoad==0),multiple mouse clicks would result in endless children being added---Let me try to explain, I have a series of buttons which load external swfs upon Click events..ex
Code: link1.addEventListener(MouseEvent.CLICK, clickOne,false,0, true); the function clickOne would call the transition function below:
[URL] The website button function and External swf transition scripting is base on that tutorial. it would be great if i could let peoples to see the preloading process while my web loading the external swf file.. can any one here tell me how to add a preloader to show loading progress every time the external swf files loading?
How can I add a Squeeze transition effect between frames using the transition manager class on a simple slideshow using the goBack and goForward functions in ActionScript3? Below is the code I have so far:
stop(); function goBack(event:MouseEvent):void {[code].....
if you open up the TEST.swf you can see how I want my transition to look like.. everything works perfectly.. then if you open the Load.swf and click one of those red buttons.. it loads up the external swf.. but if you click another button it loads up the same external thing.the difference between Load.swf and TEST.swf is that in Load.swf is container in which the TEST.swf is loaded..
i can now getPixel() from a external jpg but what i finallly want to achieve, is getPixel32() the alpha value is always FF(255)
[URL] take a look on this sample~ in this sample the photo is partially transparent, i can see that in photoshop if i put my code in this file, the color picker can tell the alpha changes. that why i still think there is a chance for getting the alpha value from external .png~ just don'y know how to achieve it T_T (i've try transparent png and also alpha channel added png, doesn't work like the sample)