ActionScript 2.0 :: When Put The Mouse Over MovieB_mc, MovieA_mc Stops Moving
Feb 26, 2004
I have a movie clip (movieA_mc) that I attach (using attachMovie) to the main movie. This movie moves when I move the mouse over it. I then attach (using attachMovie) another movie (movieB_mc) to movieA_mc. movieB_mc has a button in it.
When I movie the mouse over movieA_mc it works fine, but when I put the mouse over movieB_mc, movieA_mc stops moving.
View 4 Replies
Similar Posts:
Jun 23, 2009
I've got this: [URL]
and need to add a function which changes position of those three mc's(myMC, myKulicka,myStin) to the center whenever the MouseMove stops. Thx for any advice
Used AS:
_root.onEnterFrame=function(){
if (startMoving==true){
myMC._rotation=_xmouse;
[Code].....
View 1 Replies
Mar 10, 2008
I've got a horizontal bar on the screen following the mouse vertical motion. I would like for it to be transparent until the mouse moves, and then fade in to be 100% on mouse movement. When the mouse stops moving, I would like it to fade back to be 0% transparent after a couple of seconds. This what I have for the mouse follow on the bar MC...
[Code]....
View 4 Replies
Jun 16, 2011
The gotoAndPlay option isn't kicking in here. The object "sam_MC" proceeds along the specified root. But when the if statement containing gotoAndPlay becomes true, sam_MC simply stops moving and no other action is taken. When sam_MC's x coordinate becomes less or greater than a specified amount, I want the flash movie to restart. My code is located on the first frame of a layer I have named "actions." Here it is.
[CODE]....
View 0 Replies
Apr 22, 2007
I want to know how i can moving my scene by moving a mouse over them.
to understand what i want exactly ckeck this link :- [URL]
View 1 Replies
Dec 24, 2011
I've been reading a lot about the benefits of Object Pooling. Found some "tutorials" online, all above my skill level. Can anyone please show me an extremely simple example of an Object Pool. What my game does is creates Ball objects when the user holds down the mouse, stops when user lifts up mouse. I need to store these Ball objects in an array(or Vector), and hit test them with other objects, removing them from the stage when the hit another object. I'd like to create a pool of say 20 of so, created once, and recycle them.
[Code]...
View 1 Replies
Aug 24, 2009
[URL] when you have not clicked on all five dots, and you take the mouse of the stage, the interactive line should be deleted(graphics.clear(); ), and the little animation from the start should come back. my idea is to have a counter that ++ every frame, but when the mouse is moving on the stage the counter is constantly sett to 0. when the counter is, for example, 50 the animation i visible. do anyone have any methods that don't give the 50(for example) frame wait? and i would also like criticism and ideas on the rest.
View 7 Replies
Dec 4, 2008
why i am getting spurious mouse_out events when moving the mouse down or right but not up or left over a Sprite?
View 3 Replies
May 14, 2005
I have a horizontal menu, and a small image above it that follows the mouse, within it's set boundaries. The only thing I have trouble with is getting it to stop right above the button when it's clicked, and wait for the user to move over the navigation menu again before it starts following the mouse... So, when a user clicks on a button, the image should stick there.I had the idea to have a transparent area above the nav that would detect for the mouse? Because right now, your mouse can be anywhere on the page, and this image scrolls right or left...Here is the code I have on my image mc (called 'niteLite')... it's in the root (my navigation is in another mc though - couldn't get the mouse follower to work right within another mc, unfortunately)...
Code:
onClipEvent (load) {
_x = 347;
_y = 497;[code].....
View 2 Replies
Aug 2, 2010
Every autoscroller file I've played with will continue to scroll when the mouse is moved away from the scrolling thumbnails (or what ever else might be scrolling.
View 0 Replies
Nov 26, 2010
i need to know when the mouse wheel stops scrolling, so then i can call another function.
View 2 Replies
Feb 6, 2010
I have a flash animation where a image is panned back and forth by moving the mouse in the direction you want to pan the image. I want to make it so that when the mouse is outside the swf, in the normal HTML area of the page, the movement of the image will stop, or better yet go to a much slower pan.
You can view the swf here: [URL]
View 4 Replies
Oct 13, 2009
Basically I have a scrolling bar with thumbs of images that you can click and view. The bar scrolls depending on where the mouse is located along the X plane. Basically, the greater the value of X, the faster the bar scrolls to a certain extent. I am trying to figure out a way that if the Y value of the mouse cursor reaches a certain point, the scrolling stops. Like if the mouse is scrolling off the bar of images itself, the scrolling stops. As it stands the scrolling is only controlled based on where the mouse is located along the X plane and it has nothing to do with the Y value. I would like to be able to stop the bar with a certain Y value. Make sense? I Hope So :P
[Code]...
View 1 Replies
Jan 9, 2012
After adding a mouseListener via Mouse.addListener to my flash movie the mouse wheel event is not bubbling to the browser when the mouse cursor is placed over the flash moviePeople all over google are complaining that in AS3 the event is bubbling and it is hard to stop it but in AS2 I wasn't able to find a solution to get the behaviour just as it is in AS3.Some code:
var mouseListener:Object = new Object();
mouseListener.onMouseMove = function() {
trace("mouseMove");
[code].....
View 1 Replies
Jul 16, 2009
I have three buttons, each time you hover over a button an image related to that button will appear. Got this to work by following this tutorial: [URL]
I have the buttons inside a movieclip and the code on each movie clip is
on (rollOver) {
_root.x +=2;
_root.But1_MC.swapDepths(_root.x);
[Code]....
This works together nicely until I roll my mouse over one of the buttons, and pretty much whatever the last button was that I rolled over that's what image stays up. The side buttons still keep rotating at the correct interval, but the images are not the correct ones
View 0 Replies
Feb 3, 2009
I need to set a mouse-controlled scrolling animation to ease when it starts and when it stops in AS2. Here's my current onEnterFrame script. Might be a little crude, but it succeeds in starting and stopping the animation when the mouse rolls off the movie. Moves left on one side and right on the other. I just want the starting and stopping to be eased a bit.
[Code]....
View 3 Replies
Apr 15, 2009
I have an MC "homeBtn" that I'm using as an animated button. The "homeBtn" is made of 2 mirroring MC's named "topMC" and "bottomMC" since they mirror and function the same I will be addressing only the "topMC" Inside "topMC" is the animation named "liquidMC" These are all MC properties. Below is the AS3 Code. Works well but when the mouse scrolls out the animation is stuck ie stops animating and not going back to frame 1
[Code]...
View 1 Replies
Mar 19, 2010
hi i m new to flash and i want make a site in which the back ground moves with mouse just like URL...
View 1 Replies
Apr 24, 2009
Anyway, the "flier_mc" won't turn fully toward the mouse. I tried a few things, but it just keep turning away at some point.i can finally remove the pesky edge to edge teleport.
View 2 Replies
May 23, 2011
I built a slider that has two identical horizontal MC's nested end to end inside another MC so when you move the mouse left and right over the MC it slides right and left in an endless loop. My problem is that to stop the slider from moving, the mouse must be in the exact center of the MC and if a person moves off the slider somewhere to one side or the other, it keeps sliding. What I would like to do is set it up so that wherever the slider is when the mouse moves off of it, it simply stops moving. I was thinking maybe an _y parameter would do it (the MC is 18 px high) but I'm not sure how to code this.
Here's what I'm working with:
onClipEvent (enterFrame) {
xcenter = 467.5;
speed = 1/15;
[code]....
View 1 Replies
Nov 25, 2009
I have four buttons on the stage. Each one shows a block of text when when the mouse is rolled over it (the text is on the Over frame of the button's timeline). The problem is that some buttons get shown on top of the text. How do I make it so that when the mouse is placed on a button, that button is moved on top of all the others so that the text appears over all the other buttons?
View 5 Replies
Nov 25, 2011
I'm making a catching game and I only wanted the falling objects hit certain area on my catcher. My catcher is a girl with mouth open and I wanted the falling objects to hit only the mouth, not any other parts of her body like arms. So I made two objects, the full girl and just the mouth. How do I make the two objects (movieclips) move around with the mouse?I tried to embed one object into another but it didn't work....
This is actionscript I wrote so far:
package {
import flash.display.*;
[code].....
View 6 Replies
Sep 5, 2010
how do i trace the mouse is moving as3. ive place a movieclip on stage as i thought i needed one to write the code. as wasnt sure.
movieclip.addEventListener(MouseEvent.MOUSE_MOVE,m ouseMoving);
function mouseMoving(event:MouseEvent):void
{
trace("mouseMove");
}
View 3 Replies
Aug 9, 2011
I'd like to control a mc movement on_x direction (or _y) when the mouse mouves horizontaly (or verticaly). So when I mouve the mouse to the right the mc mouves to the lefht and it mouves to the right when the mouse moves to the lefht. It's for a window effect.
View 8 Replies
May 24, 2005
What I'm trying to build is what you could call a scrolling drawing board - just like a drawing board but when the mouse comes close to the edge of the window, it scrolls and lets you continue your drawing. I have no problem creating a drawing board with API, but i can't make it scroll. Usually when i want to scroll a background image i make it move along with the mouse when the cursor is near the edge of the window (for example, if the mouse's coordinates are above a certain number, the background image starts moving in one direction so it "scrolls" in the other direction). So i wanted to do this with the movieclip of the drawing in a drawing board (make it move according to mouse's coordinates near the edge of the window), but when i scroll i have to stop the mouse at the edge of the window because i cant go any further :p so the drawing moves but it stops drawing. Or maybe what i need is some way to draw even when the mouse is not moving.
View 5 Replies
May 24, 2003
Is it posssible in actionscript to see if the mouse pointer moves out from the movie?Or trace the mouse coordinates when it is outside of the movie?
View 1 Replies
Apr 11, 2009
like photoshop cs3 has, flash cs4 also... and probably some others...
a textfield which acts like a button and when you press and hold down the mouse and move up or right the value increases and when you move down or left value decreases.
how to do this the most efficiently... on a mouse_down how would I track where the mouse is moving and how much it has moved in what direction so i can ajust the value in the textfield?
View 8 Replies
Apr 16, 2011
I would like to make a similar effect with car movement found on that site:
[URL]
i assume that there will be something to do with "_x = _x+_xmouse" but how do i define the boundries and what about the wheel movement? Or maybe it would be better to do this as a MC and if x of the mouse is less than x of MC then prevFrame, if its more then nextFrame ? Have no idea how to put it all together
View 3 Replies
Jul 1, 2004
trying to make a MC to change s x location according to the mouse position. Les say that the Mc moves to x=100 when the mouse_x is > 300 and y < 200. and moves back when the mouse goes back.
View 9 Replies
Jul 8, 2009
I recently made a simple Flash file with video with an alpha channel and three simple buttons. It's a site tour video, and there's a button in the lower right to exit the tour that takes you back to home page. When you move over the "Exit Tour" button, it transforms in size slightly to highlight it. However, PC users are telling me that they can't see the word "Tour" on the button, only "Exit" until you move over the button, then they can see both words. The button functions perfectly on a Mac. Also I've been told that the video often appears choppy and sluggish on PCs, and not Macs. I'm encoding and streaming on flash media server - 400kps, CBR with alpha channel encoded, size 880x512. This is put on a stage size of 980x667 in Flash - is this is just too big of a window for streaming to handle? I have attached some files for reference.
View 1 Replies