ActionScript 2.0 :: Which Code For Load Movie
Jul 31, 2004
I have a movie with two squares. Depending on which button is pressed, the demmensions of the both squares change for which I used the following function:
Code:
function scaleMoveClip(clip, breed, hoog, xpos, ypos, snelheid) {
clip.onEnterFrame = function() {
eindX = xpos-this._x;
this._x += eindX/snelheid;
[Code]...
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Dec 3, 2009
I'm currently making an animation which will eventually exceed the 16,000 frame limit (don't ask haha), so, short of making two movies and having to just start up the next one, what is the code for loading a movie? I presume they need to be in the same directory? So basically all I want is on the last frame of the movie the code executes and the second movie file opens up and starts. I guess I'd want the current movie to close, too.
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Jul 29, 2010
I have this code for a coloring application:
/** ActionScript 3.0 Coloring Book
* @author dRooza
*/
package {
import flash.display.MovieClip;
import fl.controls.ColorPicker;
[Code]...
I want to load the movie clips OutLines and Colorable into another movie clip, instead of just on the stage, so that I can use the jpeg encoder class on that movie clip.
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Jul 14, 2011
How can I mention in the actionscript 3 that the movie clip on frame no. 10 should play after the webpage loads (or after 1 minute)? then stops? The code would be on Frame no. 1.
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Mar 7, 2010
I can not execute a code from nested movie inside of my main movie when I declare import like that:[code]I get these errors: 1172: Definition com.greensock:easing could not be found.
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Feb 25, 2004
i'm having this weird pb i don't understand, could someone help me? i'm driving crazy here..what i do is load a movie from a movie but the 2nd movie load a variable. when i test the 2nd movie, it loads its variable and displays it as wanted, but when i load it from the 1st movie, the 2nd movie loads but seem not to load anymore its variable..
[Code]...
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Feb 12, 2009
I Have 3 Movies:MAIN.SWF, contains loading movie actions for Nav.swf and Home.swf.NAV.SWF, contains navagation menu loaded on Level 2 in Main HOME.SWF, contains slideshow for home page loaded on Level 1 in Main In NAV.SWF, there is a MOVIE CLIP "graphmc", which contains a BUTTON "graphicbtn", When this button is clicked, I'd like the HOME.SWF (which is loaded into Main.swf on Level 1) to fade out and unload, and load and fade in Graphics.SWF in place of it.
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Nov 25, 2008
I have a mc on stage that I want to "grow big" when you rollover it and then "grow small" when you roll off. But, then I want to be able to load another mc (or swf) into this growing and shrinking mc all simultaneously. I can't figure out how to load the external swf into this mc as it grows and shrink.[code]
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Mar 18, 2009
I must be missing a capital or something because this just doesn't work.
Code:
import flash.text.*;
import flash.display.*;
import flash.net.*;
[code]....
Note: No runtime errors. No nothing. The text shows up entirely unformatted. I even made an HTML document and imported the same exact css file into that, and it worked fine... It just doesn't work in flash.
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Jul 28, 2010
There are 100 buttons in my movie clip and a timeline of 10 frames length.If user clicks on button1, the movie clip will play and at the last frame it will redirect to second scene (scene2) and then "on scene2's first frame" "externalscene1.swf" will be loaded.If user clicks on button 5 then on scene2's first frame "externalswf2.swf" will be loaded
Here the normal code i wrote :
//SCENE1 - 1st frame :
st1.addEventListener(MouseEvent.CLICK, a1001e);
[code].....
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Mar 25, 2011
I'm having an issue running a swf within another. It seems to be running an incorrect version of the code. Here is an explanation of the environment.[code]...
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Jan 31, 2004
here is the situation, I have the button that loads two swfs, one is the backround and the other is the news bar. However, I would like the news bar to load no sooner than the backround swf loads. I dont why but I thought this code would work - it doesn't
on (release) {
loadMovie("films/news/news.swf",_root.content);
}
[code]......
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Jun 13, 2010
Recently, I found a great little Flash project that acts like a jukebox for external mp3 song files, and am using it on my website to play my song demos.I'm now trying to find if there is an existing solution like that for video. I just need some way to progressively download video files from my webspace when the thumbnail is clicked... and am now looking into some sort of Flash jukebox.
I've tried just embedding the video files into HTML, but they don't progressively download for some reason (even though they are saved as Progressive With Compressed Header). I've even tried using prettyPhoto (...a script that mimics a Lightbox like feature, where the whole page dims, and a floating window appears over your site, displaying any media, and allowing you to move back/forth through your list of media)..... works great, but again, not a progressive download, so you stare at a blank screen for a while.
Seems the only way it works is if I have the file on YouTube or some other site, then embed it or use the prettyPhoto app.So, can someone either tell me how to make the embedded file download (OT, but I figured I'd ask), or point at some existing Flash file that serves as a video jukebox, showing all media on a common window?
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Aug 28, 2011
In actions for Frame 1:
var myrequest:URLRequest=new URLRequest("A.swf"); var myloader:Loader=new Loader();myloader.load(myrequest);img1.addEventListener(MouseEvent.CLICK,
[code].....
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May 21, 2010
I would like to know if it is possible to load an external movie and add code with ByteArray inside, in order to add anymore properties, functions or why not Sprites?
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Oct 12, 2009
How do I implement this kind of htmlcode into a mcpage load in AS3?[code]I mean normaly it's the loading of the picture that triggers the code.
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Jan 7, 2010
Below is my code used to load a MiniMap (which changes size)My problem is trying to update the level i have two buttons on the stage for next and previous.I Cannot update the level without the old set of minimap tiles staying there and if i try to remove the MiniMap container it spits out errors or a trace will return multiple times when i only expect it to return once. have been stuck at this point for the past 3 days.I can zip up the project. its only a small class and 6txt files if needed.
ActionScript Code:
function loadMap():void {//fucntion for loading the maps-
var l1:level1 = new level1();
[code].....
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Jun 3, 2005
i used the code for loading an image into a MC and it makes the image look really compressed by changing the colors. i checked the image from where the code is pulling it and its fine.[code]
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Feb 23, 2006
I'm trying a code that can load any playlist using class. However, it seems there's a wrong implementation somewhere. I know I can use IDtag 3 instead but I was wondering why the array data can't be stored.In myPlaylist.as
Code:
class myPlaylist {
private var TrackInfo:Array =[[]];
[code].....
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Feb 19, 2008
I have been trying everything I can find to have code start on the window.onload event that uses callbacks exposed via the ExternalInterface. I've had many of the attempts working in IE, but Firefox is causing me grief.I tried simply calling the code via an "onload=" statement in the body tag for starters, but that didn't work because (I'm assuming) the Flash piece wasn't loaded when onload was called. So I tried putting a line in the Flash that calls a javascript function once it's loaded up. I tried this both by putting the ExternalInterface.call statement in a "this.onLoad=function(){" block as well as just putting the call at the end of the statements on frame 1 of my presentation (with a stop() on the frame) - either way it isn't happening in Firefox.I also tried using a setInterval in Javascript to test to see if one of the methods exposed via the ExternalInterface is an object (or not undefined). Once again, it's working in IE, but not in Firefox.[code]
The only other thing I can think of at the moment is using the swfObject for writing the flash tags to the page, but I'm already writing them from an external file (and removing the IE "Click to activate this control" issue in the process). All these methods work fine after the initial load (although I also had issues with Firefox when I simply try to call the onload instructions after a setTimeout command as well).
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Apr 2, 2009
I am pulling double duty with this question as it serves two purposes. I am developing a total flash controlled ad system for myself, but also need to use the same theory for a project for work.
Concept: I have a main movie (ad rotator system) that I then want to randomly load other swf's (individual ads) into this main swf after a set period of time. The random load I got set no problem. The problem I am having is to get it to move to the new Frame label of the main movie which then loads the smaller swfs. I am using the LoadMovie with nInterval time delay command in flash to load the movies.
[Code]....
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Sep 1, 2009
I found this code to load a movie but naming the button myRequest or myLoader does not do anything?[code]....
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Mar 9, 2010
I am trying to load some flash banner code (from database) into a webpage using jquery ajax.It is all working when adding the flash code in code-behind but when I am trying to load it with ajax some flash banners make the complete website disappear and only shows the banner.I am using jQuery Ajax and the response is in html like:[code]I am using .html() to add it to the page.
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May 24, 2011
I have a problem to load a xml since I added "[CDATA]" in my xml code.my swf don't read anymore the html code. (sorry if my english is not very good but i'm french)this is my code
Code: Select allvar donneesXML:XML = new XML();
donneesXML.load("site_swf/fr/textes_fr/springbok_presentation_fr.xml") ;
donneesXML.ignoreWhite = true;
donneesXML.onLoad = function(succes[code].............
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Aug 14, 2008
I've gone through the two loader tuts on this site ([URL]) and they are great. But they both use the 'getBytesTotal' function. Is it possible to tell the loader to only load a portion of the swf, like 50% of total bytes - or upto scene 5? I've got a 5 min long interactive 'demo' and I don't want the viewer to have to sit and watch the loader while it loads all 5 min of content.
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Nov 23, 2011
I made a simple animation for a preloader and when the animation is finished a boolean is set to true.At the same time an external swf is being loaded and also sets a boolean to true.If both booleans are true the externally loaded swf is displayed.
The loading works, the booleans work, everything works just fine except the animation when loader.load(content) is initiated. When I comment this line the animation works and offcourse nothing is loaded. When this line uncommented the animation won't work (visibly) but the swf gets loaded and displayed...
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Jan 6, 2012
I have a button that loads guestbook.swf. As guestbook would be updated by me I would like the latest non cached version of guestbook.swf to load always. This is the code on the button currently. What would the code look like to load the latest version from the server? You know some random number/date time stamp thing? I tried using some Googled AS2 code off the web and the button stopped working.[code]
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Apr 30, 2009
I have to load AI file in flash CS4 and provide the interaction with user.
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Feb 8, 2005
I have on the last frame of my external swf code like this:
unloadMovie(this);
//
I think this should unload my external swf from my main movie
And now in my main movie I want to check if my container is empty.. if it is.. let's go to some other frame..
if (container == 0) {
main.gotoAndPlay(2);
}
//
I was just hoping that this code checks if the container is empy.. and sends the main movie to frame 2 ..
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May 4, 2010
Is there a way to load a file and waiting for the event listener with out continuing executing other code.
I tried using a while loop with a flag that is set by the on Complete in order to exit the wait loop.
This generates a timeout error. private var loaded:Boolean = false;
function SpriteLoader(filepath:String){
trace("Attempting to Load File:" + filepath);
FileLoader = new Loader();
var FileRequest = new URLRequest(filepath);
[Code]...
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