ActionScript 2.0 :: % Width Of .swf Not Working In Table Of 100%
Oct 18, 2005
When I create an .swf at 60% width it expands fine to the width of the viewport/browser that I wanted. But when I add a table container of 100% width it doesn't show up at all, it turns invisible....??? Something very novice that I can't see to grasp. I've tried noscale and fscommand...but to no avail.[code]
width 100% for divs, table not working on mozilla and ie. can anybody share their experience while working to achieve this. I wanted to place swf to occupy full web page
How to make a table in Flash and enable the column headers on the table to sort column on click?I have seen some tutorials with mySQL but I'd like to start with something basic. Is a sortable table possible using just Flash and AS 2.0?
The object is then tweened starting from a large number and going to a small number. Except my tweens aren't working. From the trace statements, my objects are shown to end up being to x=-20.55 and y=-107373766.65.
I have a list with tile layout,I have given the item renderer's width as 100%, but the item dosen't resize to fit the content . The same scenario works well for horizontal and vertical layout.
I create a simple .As file with following score code: Code: package{ import flash.display.Loader; import flash.display.Sprite; import flash.events.MouseEvent; import flash.net.URLRequest; public class AS3_Project1 extends Sprite{ private var sprite:Sprite; [Code] ..... And the image wont appear but if i remove the sprite.width = 500; line and I can view the image? what going on?
I've come to notice recently while using bitmap objects in the Flash CS5 (maybe before as well) authoring environment that are less than 4 pixels in width and/or height that they are treated as though they are 4 pixels wide/tall. Many of the bitmaps I use are 1 px wide in one direction or the other, and they are stretched to fill an area. Lets say I have a bitmap that is 20px tall and 1 px wide, and I stretch it to be 100px wide. The "hit area" of the object, or parent objects that contain it, is 400 px wide. So even if you click a significant distance away from the object, it is still selected, and anything underneath that invisible area can't be selected.
I've also noticed that when exporting a frame as an image, the smallest the width/height may be is 4px, and when I click the Edit button in the Properties panel with a Bitmap instance selected, it opens up in Photoshop CS5 and is 4 pixels wide! I'm wondering if for some reason Flash can't handle bitmaps less than 4 pixels in width/height and is treating it as if it IS 4 pixels wide, possibly even adding 3 extra columns of transparent pixels, because if I do the same thing manually, naturally it acts identical to the way Flash treats the 1px wide version. But why? Why can't Flash handle small bitmaps? Seems to me that's more efficient than quadrupling the amount of memory required.
I have an mc that loads thumbnail images which are then displayed sequentially in a scroller. I have an array that contains the individual widths of the images and i can get them correlating to the specific images. However: when I try to change the hit size of the images (controlled by a hitSize mc which is just a red box) it won't change the ._width of the hitSize mc according to the variable.
This is what I can do: Code: hitSize._width = 100; (which works)
This what I have: Code: hitwidth = _root.projectsB[this.menuNum]; //this is the individual width of the image being loaded hitwidth = this.hitSize._width; if I trace(hitwidth); I get the correct number, but the above code won't change the size of the mc.
I would like my website [URL] to be fullscreen and I've found this code to make it.But I am having problems with Firefox - the screen doesn't load anything, it is just a black screen. And in some IE the swf appears in a little square (very small) and not the size it was supposed to be in a maximized screen. The compatibility button on IE8 fixes it, but not everybody knows about this button..
HTML Code: <!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Transitional//EN" "http://www.w3.org/TR/xhtml1/DTD/xhtml1-transitional.dtd"> <html xmlns="http://www.w3.org/1999/xhtml"> <head>
An object has been attached. The object is then tweened starting from a large number and going to a small number. Except my tweens aren't working. From the trace statements, my objects are shown to end up being to x=-20.55 and y=-107373766.65.
I'm compiling for the first time with mxmlc.exe from the command line. The compilation is successful, and the SWF plays if I set specific pixel sizes for width and height in my HTML wrapper. However, if I set the sizes to 100%, the SWF is not loaded (and right-clicking on the page yields the regular Firefox menu instead of the Flash menu).
Here's my HTML.
Code: <!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Strict//EN" "http://www.w3.org/TR/xhtml1/DTD/xhtml1-strict.dtd"> <html xmlns="http://www.w3.org/1999/xhtml">
I have a ViewStack which is dataProvider for a TabBar. There are two VBoxs as children for this ViewStack. It works fine with absolute values for width and height for these VBoxs, but when specified in percentages, the VBox uses all the available space (100%) for any percentage value. find the code and screen shots below.
how can children of a ViewStack be aligned to center? There is no horizontalAlign property for ViewStack and it is not working with horizontalCenter= "0".
It's probably a no brainer, but I've spent the last 40 minutes or so looking for it to no avial.
I have a Canvas control with a fixed width and a horizontal scrollbar.I'm trying to find the actual width of the control.The .width (fixed width) + the part being revealed by the scrollbar.I tried explicitWidth, width + maxHorizontalScrollPosition, and some other combos but non of them hit the spot.
I am looking at the SimpleButton entirely wrong. Here's what I'm doing (inside of a MovieClip):
[Code]...
the close_btn.width and height remain 0. Am I supposed to just rely on the DisplayObject members of the SimpleButton completely and ignore width/height/x/y or what?
is there a way to make a minimum width and stop resize? I have a menu I am building that is locked to the bottom of the browser and 3 buttons on the left and a movieClip on the right. When you resize the browser window - currently - you can make the button on the right sink under the three on the left.
how to get a movieclip named "topnav" to resize it's width to match that of the stage. I am trying to resize the width of a top nav bar across a resizable RIA. I have started with the following code but with only partial success:
Code: stage.addEventListener(Event.RESIZE, resizeListener); function resizeListener (e:Event):void { var reg2 = stage.stageWidth / 100;
I am creating a nav in flex that pulls in buttons dynamically from xml. THe problem i am having is setting the button width to the text width. currently the buttons are all the same width and if the text is larger then it just cuts off. I've tried a few ways of doing this:Setting button width to 100%On creation of the button try to set the width of the button to the text programmatically. Something like evt.target.width = evt.target.textWidth;
trace ("The Width is: " + stage.width + "."); trace ("The Height is: " + stage.height + "."); The Width is: 0. The Height is: 0. Why is it Zero instead of the document's size ?
Once I've set either the width or percentWidth property on a flex label, is there a way to reset the width to its default (i.e., the width of the text plus padding)? I'm using the label as a renderer. In some cases, I'd like it to automatically size to the text, and in other cases, I'd like it to be a percentage width of its container. Obviously, I could use two separate labels, one for each of the above cases, but I'm curious if it's possible to reset the label to its default behavior.
I'm trying to get tables to display using flash. Currently I have two scenes, with a table on each scene. I have buttons that switch back and forth between the scenes and each table loads fine when I run each scene individually. The problem is I have no idea how to REMOVE a table from the scene. Currently when I play the whole movie the first table that loaded stays loaded, and the second table just loads over the top of it.
Also, I get an error #1009 after I switch back and forth from one scene to the other. So first table loads fine, click button, second table loads fine, click button, error #1009. I tried commenting out the table load parts on each scene and just leaving the button code and it worked fine. Then I left the first table load sequence commented out, and it loaded the second fine, click, loaded first page fine, click, loaded second table fine again (over the top), click, error #1009.
I am working on flash headers for a website. After I insert the swf file in DW and upload it, it looks fine in IE. However, in FF there is a gap under the header, so it doesn't look uniform.
I am trying to update a table in my database by sending the variables from actionscript to PHP,but the table is not getting updated.There are no errors at all.[code]...