ActionScript 3.0 :: Any Way To Loop If Statement For Constant Updating?
Jun 13, 2011
I was wondering if there's any way to loop an if statement so that it's constantly updated?
My code:
if(reel_mov.x==14){
l_button.visible=false;
} else{
l_button.visible=true;
}
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Dec 3, 2011
I made an SWF animation with classic tweens and which works inside the current project.ut when published as SWF, importing into another flash project... it does a constant loop.
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Aug 10, 2011
I have a for loop that, among other things, contains an appendText command. It adds a character to a text box on the screen.
I notice that rather than append the text on each iteration, it waits until the for loop has finished, and then appends all the characters.
It's not noticable on short loops, but very noticable on longer ones.
Is there a way to make flash update the text box as each iteration happens, rather than dump all the appended text at the end?
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Aug 3, 2010
I need to loop an if statement, it's based on a OnMouseOut type event so EnterFrame won't work. My issue is I am trying to unLoad image on mouse out, but sometimes more than one image is loaded. I need a loop to check if the mc.numChildren is 0, and if it isn't, remove another Child, then check mc.numChildren.
numChildren I discovered tells you how many children (or layers) have been attached.
Heres my pathetic attempt: (which doesn't work, obviously :S)
ActionScript Code:
var STOPIT:String = "No";
function RemoveImage(event:Event) {
if (STOPIT == "Yes"){
[Code] .....
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Apr 15, 2011
I tried using this code but it seems to always view the start value as bigger than the end value (probably because of the loop), even if it's inputed as a smaller number on the stage.
ActionScript Code:
if (startValue<endValue)
{
[code]......
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Jan 21, 2012
Is it possible to use a for loop within an if condtional statement? I have been trying but just get errors no matter what I do. I have a series of buttons that pop up in a window and I want to make it so a click anywhere outside of the buttons will close the pop up window. I have been doing this by running a hitTest that checks if any of the buttons are being touched one at a time. It works, but it seems overly tedious, especially since there are a lot of buttons. I do not want to put the hitTest on the background of the window because it will cause the mouse cursor to turn into a hand even when it is not over one of the actual buttons.
If the for loop can't be within an if condition, then maybe there is a better way to use the hitTest code, but I couldn't figure that out either. Here's a simplified version of what I have now (it works, but is too much code..):
[Code]....
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Jan 15, 2011
I wrote a function within a function to control 2 Tweens.(the 2nd one isnt in the function, it's called)My problem is... is that it works for the first time.. the button is hovered over and all the other buttons show themselves and then disappear again, except the one you're over. Then I do it a 2nd time and it doesn't work. why is it only working right one time? and why isn't the if statement I put in the local function affecting the for loop? The 2nd time it takes the button you're hovering over with it and fades it out. (even though the if statement registers according to trace)this is the code
import fl.transitions.Tween;
import fl.transitions.easing.*;
var shortInst:Array = [btn1, btn2, btn3, exit];
[code].....
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Oct 28, 2002
I have the following which works fine just out side of the loop statement:
loadMovie("icons/test.jpg", "pIcon0.Icon");
But inside the loop statement no image shows up.
I need it in the loop statement because eventually the code will call the jpgs out of an array based on the loop variable. And put them in a movieclip number by the variable also.
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Oct 26, 2009
I need a solution to this simple problem.
var myName:String = "Pink Floyd Sound";
var i:Number;
myFig = new Array();[CODE]....
I want to display the string text 10 times using the for loop. I did this, and all I get is undefined.
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Nov 25, 2009
I have a for loop updating a dynamic text element but it seems to iterate so fast that only the last item in the loop is updating the text. I'd like the dynamic text element to be updated with EACH item in the loop, not just the last.
1. I have a single frame movie where I create a simple array of strings from an external text file:
[Code]...
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Nov 25, 2011
This is an if stament on a frame on the root. I want to loop Carrera(a lenghthy movieclip) from frame 2 back to frame 1. (For testing purposes) This is the code:
[Code]...
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Jun 25, 2009
Ok, I am trying to build an AS3 XML video player. I got the XML down and the basic for loop working. Now I am trying to have a container load movie clips based on the number of that particular node I have in my XML.
Here is the confusing part, when I am using the for loop to load in the XML and get it to play my video that works fine. Then I add my code for adding my movie clips into my holder and that works fine also, but this breaks everything else. I have set my flv component to autoPlay = false, so I can get my play button to work, but that is broken as well as the video not playing.
I dont think it is a naming issue because when I dont have the "with" statement everything works fine. When I add the "with" statement, that works fine but breaks everything else. The other weird thing is I am not getting a compiler error, nor a syntax error, so I have nothing to even Google. [code]...
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Apr 5, 2005
I have 'Sound On' and 'Sound Off' buttons on mutiple scenes and I am playing the music loop in my flash movie by loading an external swf. When I move to the next scene the sound reloads which I do not want. How do I use an if-statement that checks whether or not the music.swf, that needs to be loaded is found and when it is found, go to a frame?
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May 14, 2009
Having a few problems with what I thought was a simple if statement. Here is the code:
[Code]...
I can't quite figure out the small problem with the code. It seems to just bypass the first requirement of the if statement when I do type in the proper input and go straight to the else statement.
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Aug 31, 2011
if (variable == 1){
//code
//Execute this code.
} else if (variable == 2) {
//code
[Code]...
I dont want to copy the code from the first into the second and the first and second into the third.
My mind isn't working and there is probably an extremelly simple way to get this working.
I know I could used functions but for some reason it stops the instance referencing working: _root["bullet"+j] doesnt work in a function.
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Oct 10, 2008
The Flash movie contains 2 Text files, one Component button, and 1 component checkbox.The purpose of the application is to load an XML file(works)Populate 2 text fields with information from the XML file(works)Compare the two text fields, if they contain the same information then the checkbox, via AS is told to be selected. (Heres the problem);
Heres the code:
Code:
runCode_btn.onPress = function() {
data_xml = new XML();
data_xml.ignoreWhite = true;
data_xml.onLoad = function(success) {
[code]....
The idea behind this app is that its an electronic form. The user fills it out, the information is then sent to a newly created XML file, months later the open the XML file in flash, and Flash fills out text fields and check and or unchecks Checkboxes based on the XML data.CheckBoxes are mandatory.But I don't see how I'll be able to use them if i can't create and condition statements based on the loaded Data.
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Mar 30, 2011
why this code won't work
[Code]...
I'm sure you can put if statements inside other if statements, seriously I can't figure it out
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Sep 22, 2010
I need to write an if statement inside an if-else statement. But no matter how I write it it keeps giving me a syntax error.The syntax error is "1083: syntax error: else is unexpected".[code]No matter how or where I place the braces, it keeps giving me errors.
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Jul 12, 2010
what I'm trying to do is create an else if argument for each object in an array based on a user set number
Code:
for(var i:int=0; i < numberOfElseIfs; i++){
GENERATE AS3 CODE
}
to which I want it to GENERATE THE FOLLOWING CODE:
Code:
}else if(baskets[i].used == false){
baskets[i].used = true;
drawButton(i);
}
the problem is obviously that the compiler reads this code rather than understanding I'm trying to regenerate the code within the for loop...does that make sense :S? So basically I need as3 to read the code between the for statement as if it is going to echo that out later. Is this even possible?
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Sep 22, 2010
I have a script which is giving me a lot of trouble since I have no idea how to write another "if statement" inside another if-else statement. I keep getting errors, I guess I don't know where to put the braces exactly...
example:
if(bla == bla) {
<------------how would I write another if statement here?
}else if (bla == bla){
}
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Dec 18, 2011
I have a movieclip on the screen called "mc_bg". Within this movieclip are 7 movieclips called "barrier1" through "barrier7".From main.as I want to be able to do this call:
for (var i: int = 1; i < 3; i++ ){
trace("got here")
trace(mc_bg["mc_barrier" + String(i)])
[code]....
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Nov 12, 2009
I am trying to create a "slideshow" in flash CS4 and I have set it to fade out one image is it fades in another (using alpha) for about 10 - 15 images.However, I want to add a "border" to my slideshow, that stays there throughout the entire process without it fading in and out along with the pictures.
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Jan 27, 2011
I'm puzzled I can't find a constant for the minimum value of int in actionscript.
There's Number.MIN_VALUE, but, as the name implies, that's for Number, not for int.
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Mar 10, 2011
i'd like to throw an argument error if a particular function doesn't work without a passed value that also happens to be a public constant of the class containing the function.is there anyway to determine if a class owns a public constant instead of having to iterate thru all of them? something like this:
public static const HALIFAX:String = "halifax";
public static const MONTREAL:String = "montreal";
public static const TORONTO:String = "toronto";[code]....
currently, for this functionality i have to write the city setter function like this:
public function set city(value:String):void
{
if (value != HALIFAX && value != MONTREAL && value != TORONTO)[code].....
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Mar 23, 2011
I am trying to set a constant hue value for entire image with using ColorMatrix. My goal is to make entire image look with same color without loosing brightness of any area. I found a way to shift the hue values of an image by using ColorMatrix but i couldn't find any way to set same hue value for all pixels. I can do it with iterating every pixel of image but this approach is too slow. I am not sure if it is possible to do it with ColorMatrix and i am open to possible solutions other than ColorMatrix approach.I can do this with iterating pixels but not with ColorMatrix.I am trying to do this on Android but i believe the question is not directly related to the android since ColorMatrix approach is common on other platforms like Flash, C# etc.
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Nov 15, 2009
On PC games I've written the game logic and render are seperate calls.This allowed me to time how long the render is taking and therefore only draw when there is time. The result of this is the game runs at the same speed on any PC but the graphics are smoother on a higher spec PC because the render is done more frequently.How do you achieve the same in AS3? - how can I time the render? - when is the actual render done?. Do I simply time the exit from my base class and also the entrance into it, is the difference simply my 'render time' - of course flash may do other things during the exit/enter of my function.I'l looking to maintain a frame rate of 50fps on the logic with a render 'when can'
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Mar 23, 2010
I have an object on the field, 'ball', and three buttons: 'left', 'right', 'stop'. What I want is that when Left is pressed, ball starts travelling to the left at a speed of 7. Same with RIGHT, and STOP stops the movement. What I don't want is that the ball moves only when you hold down the LEFT or RIGHT buttons, which is all that I can achieve so far.
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Mar 8, 2011
what I am doing is an animated flash version of a rockola bubbler jukebox. Problem is, the bubbles. I have tried just doing something simple with movie clips and motion paths, just on the animator side / no actionscript code. I wouldnt mind using AS code, but I am pretty novice at it ( very novice actually ) and am having troubles.I cannot get a constant stream of bubbles though and it looks bad.
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Jun 3, 2008
I'm trying to get a movieclip to constantly rotate either left or right. At first I set this._rotation=-1 Then I was thinking of using
if (this._rotation==1) {
this._rotation = -1;
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Oct 20, 2009
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How can I enforce a static coordinate system on my stage? Or how can I be sure that when I make a tween to move a movieclip from point A to point B that point B won't move around in the time that it's animating?t seems with flash that every time I encounter a problem I am boggled by how little sense it makes and how hard it is to find any information about it. I must be doing something terribly wrong.
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