ActionScript 3.0 :: Check If The Cursor Is Over MC?
Feb 2, 2009
I currently have a movieclip placed somewhere on my Stage.I'm wondering how I would be able to track if my cursor is within the height and width of that specific movieclip? I was told this could be done with mouseX somehow.
I have written a little script for a navigation menu and basically all I want to do is to use hitTest to check if the cursor is on the navigation, and if so I want to play a simple shape tween opening animation, and if the cursor is out of the navigation I want to play a shape tween closing animation sounds simple enough right? But for some reason it doesn't run through the animation it just going there and stops, well here's the code..
Code: onClipEvent (enterFrame) { var Mousex = _root._xmouse; var Mousey = _root._ymouse; if (this.hitTest(Mousex,Mousey)) { this.gotoAndPlay("On"); } else { this.gotoAndPlay("Off"); }}
I've included a screen capture of the animation as well.
When my movieclip finishes to play I'm adding an eventListeners to it (ROLL_OVER and CLICK). But if at the moment my movieclip finishes to play the mouse cursor is already over the movieclip i want to run ROLL_OVER event handler (play "roll over" label) how can i do this without moving my mouse out the movieclip and back over the movieclip?
I am making use of a custom cursor on itemRenderers in a List component. The custom cursor works just fine except when I mouse over the Text component which is a child of the itemRenderer at which point I get two cursors, the custom and an iBar one on top of the other.Here's the code:
so the custom cursor I'm using works on the main timeline of my project. However, there are buttons in the application that load in movie clip pop-up windows and when this happens the cursor stays on the main timeline behind the movie clip resluting in the cursor not being seen. This is the code I'm currently using:
Working on a small kiosk app that runs in Firefox for Ubuntu. Mouse.hide() works for everything else, but the cursor is showing up in Firefox for Ubuntu
Is it possible to make a custom cursor with restraints (meaning you only see the cursor when you put your mouse in a certain spot, by defining both the max and min of the x & y), that is placed inside a movie clip; then make the movie clip move on the stage when you click certain buttons.
I am trying to make a simple game in flash it is a target shooting game i would like to make it so that the mouse cursor dissapears and a crosshair is shown as the cursor (if you get what i mean). I have created the crosshair and made it into a graphic symbol called: "crosshair" so what is the script i need to make it the cursor for the game
in the swf, when my mouse reaches a dynamic text box, the cursor always changes to the 'I' cursor and the text can be highlighted.how to prevent this from occurring?
For some strange reason, i cant get the precise cursor to work on the pencil tool. I prefer to use the pencil tool when drawing things. I usually use the brush tool for painting in the lines , or sketching something out. I did went to preferences, but even so, the pencil still doesnt turn into a precise cursor.
I'm working on an AS3 flash animation where I am using a custom cursor. At the end of the animation I want to default back to the regular arrow/hand cursor
how to change the cursor when move over a chart in flex i have tried useHandCursor="true" but it's not working in charts.....and it should show values also....
I am working with CS4 with AS 3. I have defined a MovieClip library symbol. I want the cursor to be hand when mouse is over it. The stage has a single instance of the symbol with the name "btn".
I tried the following in first frame of the symbol:this.addEventListener(MouseEvent.ROLL_OVER,overHand);function overHand(e:MouseEvent):void { Mouse.cursor = "hand";}
is there AS code that changes the cursor to an alternate cursor? i'm thinking like director, where the alt cursors are built-in--i would do a mouse.hide and then have a MC follow the cursor around, but this always seems choppy/slow to me-
See [URL] Now there is a button called Answera, which when clicked should have a symbol (movie clip) called Check appear at the cordinated specified. Check exists in the libary (but does not have an instance name) and no where else on the stage. when I run this code I get: 1180: Call to a possibly undefined method Check. -> var rightCheck = new Check(); How is it undefinded if it exists in the libary?
The following is my codes. This is still work in progress; so, you will see some functions with empty contents. Plus, this is my first Flex application; please bear with me. This is a quiz application that gets the questions and answers to each questions from a ColdFusion web service. There are three types of questions, True or False, Multiple Choice with single selection, and Multiple Choice with multiple selections. So, based upon the question type, the application would dynamically generate the appropriate amount of radio buttons or check boxes for the users to select. I got these working. The problem that I am having is, I am not sure how to check what the users have actually selected. In some other forums and posts on other web site, it said that I can use event.currentTarget.selectedValue to get the user selection. But when I actually do it, I got a run-time error saying, "Property selectedValue not found on mx.controls.FormItem and there is no default value." My question is, what do I need to do to capture the user selections?
does anyone know how to make the initial text in an input text box disappear once your cursor changes from the arrow to the type cursor? For example, I have an input text box which has the text visible saying "enter your email address here" I want this text to disappear automatically when the user goes to type something there...
if i move the cursor to a point A, it automatically moves by itself to a point B. then if i move the cursor from B to a point C, it bounces away to a point D. i stumbled upon this site while googling around. i'm not a techie, but yeah, i can handle word processors.
I am using a custom cursor for my flash app and when I have the cursor click button1 (menu_btn in the code) it goes to scene2 and when I click button2 (current_btn in the code) it goes back to scene1. The problem is that when I click on button2 it leaves an image of the cursor right there on the button. It doesn't happen on button1. It was suggested that I am calling "cursor = new Cursor();" and extra time, but I am not. The code is below.
I've got a website I made in Flash, and on the main page I'm doing two things: playing an external SWF movie file and changed the cursor to a custom shape. The cursor works, but it won't show up on top of the movie; it keeps going behind it when I try to go over it. How do I fix that?
I did an flv, added a Cue point which has an invisible button appear on stage with a navigateTourl code. Works fine on my server but this video had to be uploaded to a Drupal site which I knew nothing about and it is up there now. As I look at the video I see the player is different as well as I get the hand cursor all the way thru the video. if I click the mouse it just stops the video then click again and it resumes. How can I disable this so I get the cursor just for the get url button.
Is it possibile to set the position of the mouse cursor? This is what I would like to do: when the user presses the mouse button over a movieclip, the movieclip starts dragging and on enterframe the cursor is positioned in the middle of the movieclip (don't tell me about lockcenter because I can't use it this way since my movieclip registration point is set at its top left corner). Basically, I would like to be able to force the cursor to reach the center of the movieclip when the user clicks it. Is this possible?
public function update() { //making the character follow the mouse
[Code].....
mouseX isn't being changed by me (and can't be since it's read-only), there isn't any other code in this object since I've only just started with this project.