ActionScript 3.0 :: Creating A Mathematical Curve(like Test Average)?
Feb 11, 2009
I'm trying to create a balance beam for an education video game and am having trouble making the balance look just right.When the student slides the weight on a triple beam balance, the beam rotates from its pivot to show how far off the weight is. The student then continues adjusting it until the weight matches. My problem occurs because the length of the weight arm means the rotation values are very small, range -4 to 4 degrees, and when the student gets within a few grams it appears level.
My question is how to create a mathematical curve. Like 100 = 20, 50 = 15, 20 = 10, 1 = 4, .2 = 2, etc, so that I can have large movements towards the more accurate side and less when the weight is far off.
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Code:
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[code]...
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[Code]...
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[Code]....
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[Code]...
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[Code].....
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