ActionScript 3.0 :: Disable EventListener When Mc Is Playing?

May 20, 2010

Stage is listening for 2 events: mouse click and spacebar. When player calls one event, animation starts and the second one is blocked until animation is finished. After that process begins from the start.

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I had a quick question, I have a movieclip with 15 frames in it with an image on each frame, and a stop action on each frame. On my main stage I have 15 different buttons, which when pressed will change the movieclip to that particular frame (so pressing button 3 would make the mc go to frame 3). I'm still rather new to AS3, but I figured the most simple way to do this was a function which was called when the buttons are pressed

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I've got a text field that initiates a function when the link is clicked, but after it's clicked I want to attach a different function to the text field, but It doesn't initiate with this one still active.

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I'm not sure exactly what's going on here (maybe I'm not understanding how the timeline executes?).

I have a game that has the menu in the first frame, the game in later frames. When the game is won, the user is able to click to return to the menu. Using trace(), I've found that the click reads, and it starts to execute the actions that have been written in the 1st frame. But, when it gets to the line that adds an event listener to a button on the stage using solo.addEventListener(MouseEvent.CLICK,goSolo) (solo is the name of the button on the screen), it returns:

TypeError: Error #1009: Cannot access a property or method of a null object reference.

The line executes just fine when the whole thing initializes, so I don't know why it's not working when it restarts. Is the code getting read before the stage is populating when I return the user to the main menu using gotoAndPlay(1) from the click listener? It doesn't make a difference if I use gotoAndStop(1). What's a good workaround?

Or is it because the button is in a layer lower than the actions? (I've always put my actions in the highest layer, and don't remember ever having this problem before). But why then would it still work at the very beginning but not with the restart?

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I'm trying to setup something like Aspect Oriented Programming in Actionscript 3, basically the only thing I need to be able to do is something like this:

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Is is possible to attach an EventListener to a function? Such that if at any point in a function's execution an Event is Dispatched the EventHandler will get fired?

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Ok I have 3 classes as an example. Main.as

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Main looks like this.

Code:

package com {
import flash.display.Sprite;
import flash.events.Event;[code]....

But I also though other objects could be setup to listen for an event that has been dispatched. This is why I put a listener on ControlPac

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controlPac.addEventListener(AutoSlide.CALL_SLIDE, callNextSlide);

But its not hearing the dispatched event. I tried to extend ControlPac as an evnt and also as a Sprite but its still not able to receive dispatched events from another object

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I have an eventListener called Update, in an action script file called "game". Whilst on the timeline of my fla I would like to to remove the eventlistener that's located in the as. file. What I'm looking for is how to address the eventlistener from the fla.

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