ActionScript 3.0 :: Disable Mouse Events In A Container?
Jul 16, 2009
I've been using this code to disable the mouse events on some movie clips when my swf first loads. Is there a way of doing these all in one hit as I have about 15 to do in each of seven movie clips.
I have a gradient that I'm using as a vignette over an entire flash scene. It is contained with a movie clip, and I'm trying to disable it, I'm trying mouseEnabled = false, and mouseChildren = false, but for some reason, it is obscuring the buttons below it still, when I set the visibility to false everthing is fine, but then I can't see it . .
how to disable ALL stage mouse events. My problem is that I want to ignore mouse events. know how to enable and disable buttons etc but I need to go one level further and disable the event listener that looks out for mouse events.
I have a BorderContainer with some instances of spark Line. I need to select this lines by clicking on this. But adding event mouse click listener fails. ASdoc [URL] says that line have only activate and deactivate events. Any best way to detect whether line clicked (use another line class?). I think that catching of clicks in the bordercontainer is bad solution.
I need a way to disable the mouse over events for a combo box flash component as it is sitting inside a movieclip (A) on the stage, when I mouse over the movie clip I add a glow to a different mc (B) in the movie. Problem is is that the combo box is preventing the mouse over even in A to occur so B is not 'lighting up'.None of this works as it still appears to register a MouseOver event:
Code: Select allmyComboBox.focusEnabled = false; myComboBox.textField.focusEnabled = false; myComboBox.dropdown.focusEnabled = false;'s built in ones?
I have SWF files that I load into my flash movie and those SWF files sometimes have mouse events that can interfere with dialogs and buttons in my flash movie. I'd like to temporarily disable the loaded SWFs mouse event handlers or block them from having any effects on my flash movie. My flash movie is AS 2.
Right now all the sounds (78 of them) on my guitar play using the roll_over event but that doesn't give the user much control over what sound is played.
The actionscript im using to play my sounds is this;
Just wanted to ask if there is any advantage for either using mouse click event or touch tap events, when writing apps for mobiles or tablets (for the iphone especially)?
I know that both of them should work fine, but in term of performance, is anyone better? Are there any things I should be aware of when choosing either?
By the way am using actionscript3 to implement the app.
I have an animation that I want to start when clicking on the flash window. However, I've also have some buttons on the stage. If I add an event listener for MouseEvent.CLICK on the stage, then it 'eats up' the events and the buttons don't work.
I've tried some tricks, by adding some invisible buttons on top of the real ones, and use the MOUSE_OVER event to selectively enable/disable the mouseEnabled flag for the stage, but didn't work because it complains that the property or method doesn't exist (which I find odd).
I supplied a flash ad to a digital publication, the magazine ones where the pages flip. My ad has different pages you can view when you hover over the top tabs. On each of these pages are words or buttons that you can click on to direct you to a URL. I used the simple code (Actionscript 1.0, Macromedia Flash MX) below to achieve this:
I'm using an accordion container that has it's creation policy set to auto. One of the accordion's children is a spark border container that has a data grid within it. Currently, I'm using the data grid's creationComplete property to call a function; similarly, I'm using the dragComplete property to call another function.
How can I add listeners for events (creationComplete & dragComplete) via actionscript? The obvious problem is that the accordion does not create all its children on creation (nor do I want it to), so I can't simply use something like: datagrid.addEventListener(...)
do I have to necessarily have a application container as the root node in my mxml file?econd, I was reading this document on adobe's website and it says that the spark application container has no scroll bars by default and they can be added by using a custom skin. (Look at the table comparing the mx and spark application containers). But my problem is that my application container already has scroll bars by default and I want to get rid of them. I have a main application container with a custom child component that already has scroll bars. I just want the child to have the scroll bars and not the main application
I have to necessarily have a application container as the root node in my mxml file? Second, I was reading this document on adobe's website and it says that the spark application container has no scroll bars by default and they can be added by using a custom skin. (Look at the table comparing the mx and spark application containers). But my problem is that my application container already has scroll bars by default and I want to get rid of them. I have a main application container with a custom child component that already has scroll bars. I just want the child to have the scroll bars and not the main application. Right now I get 2 scroll bars nested within each other.
I would like to know how to disable all the events for a movieclip so that it cannot accept any kind of event.I want to restrict a movieclip (draggable) to accept only one movieclip(target) droped on it
I'm dynamically loading images and external swf on dynamic MC slides. (1 holder MC per image or swf) These MC serve as hit area and have several mouselisteners on them to give me the opportunity to drag and drop them, double click ...
I got no problem when loading images.
But as soon as I'm loading external swf onto these MC, I can't do anything anymore, it seems every listeners are disabled. (I know these swf are XML driven galleries with internal buttons but.....)
What can I do to oblige the external swf not to overwrite the listeners added on the MC parent?
In a project i'm doing I have a custom cursor, using the start drag command and mouse.hide. the issue being that the movieclip being dragged is blocking the mouse from initiation mouse events properly.
I have a movie clip I am using as a button (instance name btn1) and I added an event listener to it (using the following line): btn1.addEventListener(MouseEvent.MOUSE_OVER, animate1); the function "animate1" triggers some small animation when the mouse is over the movieclip. my problem is that the animation is triggered both on mouse over and mouse out events.
It has been awhile since I have worked in flash.Right now I am working on something where I would like a panel to disappear when someone mouses off the stage.stage.addEventListener(Event.MOUSE_LEAVE, leaveHandler); It usually works fine but if I move my mouse really fast it doesn't fire. I have also tried the same thing using a custom invisible button that surounds the perimeter of the stage and I have tried ROLL_OVER and MOUSE_OVERand again, if I do it too fast my event doesn't fire (I am using trace)I can't find anything on the net about this - is this typical of flash that if you move your mouse too fast you break it? Do I need to increase my frame rate (I would really rather not because I have perfectly timed animations - I am at 30 frames per second)
I have been trying to get this all day and all I want to do is when I roll over a button it disable the main button that is in its way. I am making a header and it has a button that is lit up and shows a screen but when I roll over another button I want to disable that buttons mouse events. Here is what I have(be aware what I am trying to disable is a movie clip within the button so that is not part of action script)
myButton.addEventListener(MouseEvent.CLICK, onMouseClick); function onMouseClick(event: MouseEvent):void { var request:URLRequest = new URLRequest("http://msn.com");
I have a menu drawer at the edge of the screen that shows when the user rolls the mouse over it, but if the user overshoots it an moves the cursor slightly outside the browser window this is unfortunenatly registered as a mouse out.
I want to stop this by using event.MOUSE_LEAVE, but i need to use it as a condition not to triger a "leaveHandler".
Suppose, I created a MovieClip(with instance-name= "myClip") on the stage. If I need to process MouseEvent.CLICK event on this movieclip(myClip), then we use addEventListener(bla.... bla...); method.
Now, my requirement is, in certain case, I do not want to occur any MouseEvent.CLICK events on this same movieClip(i.e., myClip).Then, How to do this? (or) What is the method/class used in this context?
Atlast, My requirement is: How to remove/disable Mouse_CLICK events when occur on a MovieCLip.
My issue starts here:Suppose, I created a MovieClip(say, instance-name= "myClip") on the stage. If I need to process MouseEvent.CLICK event on this movieclip(myClip), then we use addEventListener(bla.... bla...); method.Now, my requirement is, in certain case, I do not want to occur any MouseEvent.CLICK events on this same movieClip(i.e., myClip)Atlast, My requirement is: How to remove/disable Mouse_CLICK events when occur on a MovieCLip.Here, I try to disable the MouseEvents because, The MovieClip must be visible but should not accept any Mouse_CLICK events on it
I am looking to provide some UI functionality using the mouse- I have two distinct UI events to be achieved via mouse
a) change value b) delete object
I don't seem to have sufficient mouseclick events for both. I am avoiding using the right click as it has some default options(whose signing off will affect the whole project- not just this). I have mouse click used for change value- how do I use the doubleclick as the single-click events seems to get invoked prior?
Imagine you have a MC used as a container for several other MC's used as buttons.Now, should I use the class of the container to listen for and to dispatch events. OrShould I create a seperate class for each MC inside of the container to listen for and to dispatch events.
In summary: One class for all, or several smaller classes dedicated to their respective MC.How far should one go with abstraction?.
I have stuck a bitmap into a display object container (Sprite). On a given mouse event (i.e. mouse click), I would like to display the x and y coordinates of the bitmap. However, I've realized upon clicking on the bitmap, the event is only recognizing the higher level Sprite container. I suspect this could be attributed to the simple fact that bitmaps are not InteractiveObjects.If it's I have attached the code. I am loading a master image and cloning it to produce a thumbnail image (bitmap). Mouse events with the container holding the master image recognize the image itself while the container holding the thumbnail only recognizes the Sprite container.
Code: var ldr1:Loader=new Loader(); var url1:URLRequest=new URLRequest("PhotoGallery0/picture0.jpg");
I know this is a question that comes up, but there has to be another way that I haven't found, maybe simply because I was search for the right keywords.Common enough question, I'm sure; I have a flash program, published in a projector and I don't want the menu to pop-up when the mouse is right clicked.Stage.showMenu = false; and fscommand("showmenu",false)have both been tried, disables most of the menu, but the drop down menu for global settings still appears.There has to be a way to set it so the right mouse button is off entirely when in the program. I've seen script that recognizes each of the different mouse buttons to assign a different response, I've seen a script designed to turn off the mouse so it can't be clicked during a tween transition; there has to be a way to program an event, or something, that will recognize the button and ignore all input from it. What is it?
How I can give the right mouse button the same functionality as the left one? So that it doesn't matter which button is pressed. If this is not possible, can I disable the right button of the mouse?