ActionScript 3.0 :: Every Time A Mouse Rolls Over I Want Each MC To GoAndPlay Frame In MC?
Oct 27, 2009
I'm trying to have a very simple functionality added to MC's on the stage. Probably should have read more tuts on the subject, but I seem to be stuck in my newbieness.Here's what I'm trying to do. I have several MC's on stage. Every time a mouse rolls over I want each MC to goAndPlay frame in that MC. I put all the MCs in the array. Here's the code
ActionScript Code:
var movies:Array = [movie1_mc, movie2_mc, movie3_mc, movie4_mc];
function overClip(event:MouseEvent):void
{[code]...............
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Jun 17, 2009
I also want the masking to start when mouse rolls over.the file id made out of 2 frames and has an external file named test.jpg...frame 1:
Stage.scaleMode = "noScale";_root.createEmptyMovieClip("foo",1);_root.foo.createEmptyMovieClip("img",2);_root.foo.onEnterFrame = function(){ if(this._width > 100 && this.img.getBytesLoaded() >=
[code].....
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Apr 3, 2005
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Nov 29, 2008
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Jan 17, 2011
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Feb 9, 2006
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[Code]...
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Mar 29, 2010
i was trying to do in the above subject title... I have now decided to create a project using AS3 and would again be in any of your debts if you can guide me towards a similar code / function to the following:
var nTimeoutId:Number;var nTimeTolerance:Number = 6000;
import mx.utils.Delegate;
_root.onMouseDown = Delegate.create(this, setUserActivityTimeout);setUserActivityTimeout();
[code].....
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Mar 26, 2004
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Aug 3, 2009
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Apr 13, 2005
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Jul 13, 2004
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Dec 11, 2003
Her is what i want to do, and need expertise on how to accomplish. Mine now stops completely.1. I have a button I duplicated 13 times. It has a mc placed on the rollover state.I want it to when rolled over play the mc through regardless of any other actions happening.2. I have put those 13 buttons in mc and they rotate like a wheel.I placed a transparent button over the buttons and gave it a on rollover stop move on roll off, play movie. When it rolls over it stops the animation in the buttons as well
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Feb 3, 2010
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Jan 1, 2007
I have a button that has a controller in order to make it interactive as the user rolls over and out. The button is actually a movie clip, containing a video that simply has a build in and out effect which is triggered by the following:
this.music_bk.onRollOver = function() {
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}[code]....
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May 6, 2005
I am trying to create a nav system that expands to show sub-sections when the user rolls over main section buttons.Let me describe exactly (as best I can) how this would work:A vertical list of 5 menu buttons is stacked and distributed at equal distances.The user clicks a button (lets say Button 2) and Buttons 3, 4, 5 slide down to reveal the sub-nav below Button 2. When the user clicks or rolls back to any of the original 5 buttons, that subnav closes up.Does anyone know of a good tutorial for this type of nav or have anything I might be able to dissect and work from?
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Apr 3, 2010
i made a small game. the player needs to press as past as he can on the mouse before time runsout.
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[Code]...
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Oct 21, 2010
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Mar 20, 2011
This is the place to discuss everything relating to the Hiding Mouse Cursor After Some Time tutorial.
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Jan 16, 2009
As I haven't much experience in AS 3.0, I faced a probem that I haven't with AS 2.0. The problem is that when I call for first time gotoAndPlay function, it works, but when I do this for second time and for another frame, it doesn't. Because the explanation of what is my file, would be long and confusing, I attached the file.
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Oct 12, 2010
I am trying to figure out how to trigger a button's over state (i.e. play the over state movie clip for about 4 seconds and then return to the up state) without the mouse event.
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Aug 15, 2010
using this time delay
interval = setInterval(go_next,2000)
function go_next(){
clearInterval(interval)
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}
stop()
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May 14, 2009
How a button can be deleted during run time by mouse right click.
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Nov 25, 2009
My file has four hexagons that normally get bigger or smaller in response to MOUSE_OVER and MOUSE_OUT behavior. Trouble is, when the file opens, I need one of them to expand independent of any user interaction, just the once, and reduce size whenever anything _else_ is moused over, just the once. Then the whole thing can go back to normal.
I'm trying to look through code examples, but I'm getting lost in people talking about packages and custom events and so forth that I don't understand (remember: designer here!). Can someone at least help me break down the concept?
This is what I have, which probably isn't the most succinct thing on earth but works for the mouseovers and for stacking the items properly, since they overlap a bit (the playHexIn and Outs just go to tweens iin the timelines of each hexagon, making them bigger or smaller):
Code:
var maxIndex:Number = this.numChildren - 1;
hex1.addEventListener(MouseEvent.MOUSE_OVER,sendToTop);
hex2.addEventListener(MouseEvent.MOUSE_OVER,sendToTop);[code]....
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Code:
function PlayNextSlide() {
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[code].....
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ActionScript Code:
time=new Date(); // time object
var seconds = time.getSeconds()[code]....
and so on for the corresponding frames going to the 5 o clock celebration page. After it switches over to frame 3 the clock stops working.
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