ActionScript 3.0 :: Fade In FlvPlayback Doesn't Work Smooth
Jun 4, 2009
i have a video in my swf wish i start playing when i click a button.when i click the button the video fades in and starts playing..but i cant get the video to fade in and start play smoothly..anyone having an idea what to do to make the flvplayback fade in smooth?or do i need to use the built in tween functions instead of tweenlite?
import gs.TweenLite;import gs.easing.*;import fl.transitions.Tween;import fl.transitions.easing.*;
var videoOn:Boolean = false;
video4_mc.addEventListener(MouseEvent.CLICK,toggleVideo);
I have a vector circle and what to do the following:
I 'd like to animate it with tweenlite so it looks like a shockwave of an explosion. At first it fades in (from 0 to .5) and gets scaled and when it reaches half of the total animation time it fades out but it still gets scaled (hope you know what I mean).
Currently it looks horrible because I don't know how to get a smooth transition from part 1 to part 2 with TweenLite. My animation stops when reaching the end of part 1 and suddenly makes a jump to part 2.
Total time of animation: .75 sec total amount of scaling: 5
Code:
part 1 of 2: TweenLite.to(blastwave, .375, {alpha:.5, transformAroundCenter:{scale:2.23}, onComplete:blastScaleFadeOut, onCompleteParams:[blastwave]});
I have a vector circle and what to do the following:
I 'd like to animate it with tweenlite so it looks like a shockwave of an explosion. At first it fades in (from 0 to .5) and gets scaled and when it reaches half of the total animation time it fades out but it still gets scaled (hope you know what I mean).
Currently it looks horrible because I don't know how to get a smooth transition from part 1 to part 2 with TweenLite. My animation stops when reaching the end of part 1 and suddenly makes a jump to part 2.
I have a vector circle and what to do the following:I 'd like to animate it with tweenlite so it looks like a shockwave of an explosion. At first it fades in (from 0 to .5) and gets scaled and when it reaches half of the total animation time it fades out but it still gets scaled (hope you know what I mean).
Currently it looks horrible because I don't know how to get a smooth transition from part 1 to part 2 with TweenLite. My animation stops when reaching the end of part 1 and suddenly makes a jump to part 2.
Total time of animation: .75 sec total amount of scaling: 5
- Flash CS4 Professional Version 10.0.2, working in Actionscript 2
- I work with Mac OSX 6.4
I implemented a FLVPlayback component in a Flash file I've published on my website, so it could load an external movie without having to put it in the SWF itself. It works fine when using the SWF offline, but when I put it online it never runs on the first go. I either have to restart the browser, or when that doesn't work I'll have to wait for a few hours before it magically does what it's supposed to do.This goes for both Safari and Firefox on my Mac, and while using Firefox on a PC (I haven't tested different scenario's yet). Once it works, it'll always work on that particular computer in that particular browser. At first I thought the browser didn't allow internet access to the SWF (the FLV that it uses are hosted on a different site), but that doesn't seem to be the problem. Maybe it's a cache issue, but I haven't been able to prove that either.URL..I kept the actionscript at a minimum. When the play button is pressed, it simply goes to the next frame where the FLVPlayback component is ready to launch the content. As you can see on my website there is a visual loader when you select the play button, but this is just an endlessly repeating movie clip that doesn't do anything accept give the viewer the idea that something's loading.
I have read that the FLVPlayback component has been optimized for the iPad, but I can't get it to work at all.I had it working, albeit poorly, in CS5.But the same app, published with CD5.5, just shows a flickering FLV icon instead of video.
I'm using the standard flvplayback component v.2.5.0.26
When I load a flv file in it, all UI buttons and buffering work correctly with the exception of the seekbar - when I drag the seekbar handle forward, the video doesn't go to that position, after I release the handle, it jumps back to the beginning of the video and it keeps playing from there
Does anyone know if it happens because of the specific flv file or I need to add some AS3 code to the seekbar to make it work?
I want to play a video, for it I decided to use a FLVPayback with a skin, and it works very well when I test it in Flash CS4, also when i called it from my server with the "network access" only preference. But when i embeded into a html... it plays the video but the skin does´t shows up.
I would like to fade in a looping sound but nothing happens. this is used to play a sound via events.Code:dispatchEvent(new CustomEventSound(CustomEventSound.PLAY_SOUND, Main.SOUND_AMBIENT, false, true, false, 999999, 0, 0, setSoundVolume));this is the function to play a sound. the stop-function is almost identical to this one.[code]
I have a simple text fade movie clip that will "play" but won't work when I "Test Movie." What am I missing? I don't regularly use Flash as of yet, and have been successful before, but this is ridiculous - and I know I'm probably missing something very simple.
I can make an animation so the image fades in.http:[url].... the fade is not smooth. I did this by changing the alpha layer 20% every 5 frames. How can I make the fade smooth?
I decided to try to use setInterval for myanimation, which is just a mouse trail.However, I'm trying to get teh mouse trail to be a dynamic mask.In my previous swf this was achieved by using a holder mc with the animation inside and then using this as the mask. But this time I just canpt seem to hit on the right way to get it to work. The code I am using for the mouse trail is:
Code: var i:Number = 0; var myInt:Number; var t:MovieClip;[code].....
in the function, but now the trail doesn't resize and the mask still doesn't work.
If I double click on the published SWF file (thus opening it with the FlashPlayer 10 executable), the video plays correctly. Nonetheless, if I double click on the published HTML file, there isn't any video played at all. This doesn't happen if I put the files on a webserver, the video plays correctly on the browser.I checked the "source" property of the component, which doesn't have any absolut path (the video file resides on the same folder as the FLA/SWF folder, so the "source" property only has the FLV filename).
I have a vector circle and what to do the following: I'd like to animate it with tweenlite so it looks like a shockwave of an explosion. At first it fades in (from 0 to .5) and gets scaled and when it reaches half of the total animation time it fades out but it still gets scaled (hope you know what I mean). Currently it looks horrible because I don't know how to get a smooth transition from part 1 to part 2 with TweenLite. My animation stops when reaching the end of part 1 and suddenly makes a jump to part 2.
Total time of animation: .75 sec Total amount of scaling: 5
Code: part 1 of 2: TweenLite.to(blastwave, .375, {alpha:.5, transformAroundCenter:{scale:2.23}, onComplete:blastScaleFadeOut, onCompleteParams:[blastwave]});
part 2 of 2: private function blastScaleFadeOut(object:DisplayObject, time:Number = .375, scaleVal:Number = 4.46) { TweenLite.to(object, time, {alpha:0, transformAroundCenter:{scale:scaleVal}, onComplete:backgroundSprite.removeChild, onCompleteParams:[object]}); }
I'm working with flash CS4, with an adobe air file with as3, doing a desktop application to use in Windows , I google about information, but only find answers for web.I'm using a flvplayback, and when at source property add a local path as C:folderVideomyvideo.mp4 ,everything works fine, but when source is a server path from other computer as therpcfolderVideomyVideo.mp4 , doesn´t works. I'm not if a flvplayback bug.I have always the possibility to make a map folder, but this application is for a client, and if I can solve if add new map folder, it's better to me.
I have an instance of an flvplayback component on a frame (not the first frame) on a timeline in a flash AS3 flash app file. I would like to stop the movie when i exit that frame, either via gotoAndStop() or whatever else.s there a listener for this? Or any solution that people know of?
if I put in the contentPath of a FLVPlayback component a file that doesn't exist, how can I catch an error event? (All files are loaded locally, without a FMS) I tried to dodge the problem using other events, but if the file doesn't exist, pretty much none of the events will work.
I have a button object that I need to scale to align with the variable width of an array of images.However, when I set the width in code, the button does not actually become that width. Tracing out the width gives me the correct value, but on screen.. it's off.
I've proved it to myself by scaling the same button object manually in the properties pane and visually comparing. Both of the buttons below have a width of 410.
I'm currently trying to use the FLVPlayback component and pass a source FLV that's living on a cloudfront webserver. The problem is that the cloudfront requires authentication in the form of query strings in the source FLV. For example:[code]It adds on "&FLVPlaybackVersion= 2.1" to the end.I saw a different article that said I should add a dummy variable at the end like "&dummy=.flv" because I was told that Flash is basically looking for an .flv extension at the end and you can trick it, but it doesn't work because they add on additional code.
I have a slide show that displays 6 images and is suppose to do a fade in / fade out (not an overlap fade) between each image. The peculiar behavior is that when the movie is testedlocally by using "Test Movie", the fades occur properly. However when the swf is viewed from the website, during the first cycle of the slideshow, the next image does NOT fade in. After the first cycle, the fade in occurs properly.
Code: import mx.transitions.Tween; var nInterval:Number;
i want to make another mod to kirupa's xml gallery.i also noticed that on a mac when it is on the server, the image doesn't fade in unless it has already been viewed.i'm trying to make the images slide in from the right when the next button is clicked.it would be awesome if the previous one moved out of the way to the left as the next one slid in but i have no idea how to achieve that.
function loadXML(loaded) { if (loaded) { xmlNode = this.firstChild;[code]....
I am an action script novice, however I have just created my own custom load bar and scrubber for the flvplayback component using a tutorial but the code didnt work. I also tried this code given to me:
I have a movieclip that I want to be resized when a button is clicked. I want the animation to be smooth as if it had weight though. I read the tutorial on this but I need something slightly different, I would rather it where I can just refer to a function that is set in another movieclip. That way I could easily refer to it again and just set the height, width, and if possible, x, and y.
And my second question, is how to keep the border of my movieclip that is going to be resized the same thickness. I want the inside to be resized but the sides to stay the same width but move to stay on the edge.
I'm trying to create a cursor that follows the mouse around and leaves a fading trail behind it, and know I would never put something so "1998" on my site, but I thought it would be fun to try and recreate one anyway for my own enjoyment. Okay this is the issue that I'm running into the fading ball cursor does actually work but for some odd reason after about 4 or 5 seconds it leaves a small trail behind it that does not fade all the way, it's almost as if code was resetting and starting all over by dropping the current execution of the code and starting over????
Here's my code. I'm using FLASH CS4 with all current updates IMPORTED FILES import fl.transitions.Tween; import fl.transitions.easing.*; stage.addEventListener(MouseEvent.MOUSE_MOVE, moveBall); function moveBall(e:MouseEvent):void{ var ball:Ball = new Ball(); ball.x = mouseX; ball.y = mouseY; addChild(ball); var fadAway:Tween = new Tween(ball, "alpha", Strong.easeOut, 1, 0, .5, true); }
I can't get a simple fade to work, despite research and trial & error.My procedure (FYI):
- I create a layer just for this fade object. - I drag a .gif image from the Library to the stage in this layer. - I convert it to a symbol (tried Button & Movie symbols.Graphic symbol not an option because I need to reposition the object programatically). - I select the first frame in this layer, select the symbol, and set its Alpha to 0%. - I select another frame in this layer and Insert Keyframe. - I select the symbol again and set its Alpha to 100%. - I select the range of frames from start to end keyframe, I right-click this range, and I insert a Classic Tween (I've tried Motion Tween as well).
Bottom Line:
-When I try Control --> Play, the fade works perfectly. -When I try Control --> Test Movie, the fade never happens and the symbol remains invisible.
Why would the fade work in Play but not in Test Movie?What step is missing/wrong in getting this fade to work?
I would like to fade in and out and object with the colorTransform-method.When I apply the colorTransform to my object it does fade out the thing but not fade in.At first I set the alpha of the bitmapData to 0 (for the fade in-effect). After applying the colorTransform it does nothing. No fade in.Otherwise when I set the alpha of the bitmapData to 100 and let it fade out it works.I don't know where the error might be so is there anyone who might help me with this problem? Or do you know another method for achieving the same goal?My object (tempScore) is no display object. It is blitted onto a canvas.This is the function that shall colorTransform my object:[code]
I would like to fade in and out and object with the colorTransform-method. When I apply the colorTransform to my object it does fade out the thing but not fade in. At first I set the alpha of the bitmapData to 0 (for the fade in-effect). After applying the colorTransform it does nothing. No fade in. Otherwise when I set the alpha of the bitmapData to 100 and let it fade out it works.
do you know another method for achieving the same goal? BTW: My object (tempScore) is no display object. It is blitted onto a canvas. This is the function that shall colorTransform my object: