I need to find out the parent of the current element.The trace statement gives me the Screen Number.What do I need to write if I want to find out the Topic Title for the traced screen No.
Code: var myData:XML = <data> <Lesson No = "2" Name = "LessonName">
I can't seem to use removeChild. Basically this is what happens.From the Document class, or another movieClip class, I can addChild (movieClip) fine but when I go to remove them I get ArgumentError: Error #2025: The supplied DisplayObject must be a child of the caller. even if I go: myMov.parent.removeChild(myMov) or (getChildByName(MyMov)) or anything it always either gives the above error or in the case of using .parent: Cannot access a property or method of a null object reference.
Also using trace() to find out what the parent is it always says [ object DocClassName] and the docClass seems to return the right amount of child MovieClips. Heres my code snippet:[code]....
Do I need to create some sort of Stage for all child MovieClips to belong to?
orgive me if there is an extremely simple answer to this question. I am currently updating a series of .fla files that someone else created. Within one of the symbols is the following code: this.insertMovieClip("symbolName","objectReferenceName",5);
I understand what the code is doing, or rather what it would do normally. It would find a symbol named symbolName in the library, and create an instance of it named objectReferenceName inside this MovieClip.The problem is that I have searched the library, and I can't find anything named symbolName. It doesn't exist.
I've created a map of Montana counties. Each county is a seperate MC withing the larger parent clip (allcnt_mc). When a county is clicked on, I'd like to center that county on the stage and zoom to its extent. The challenging part has been telling the parent (allcnt_mc) where to tween to. Since each individual county is a child of the parent, they have their own coordinate space referencing that of the parent.
Is there a way I can query the location (x,y) of a child in the parent's coordinate space? With this number, I could calculate the distanct between the parent's current reg. point and that of the child, indicating the distance that the parent would have to move to be centered on the stage. I was trying to use localToGlobal but could not figure out how to use it.
I'll give a complete explanation of what I'm trying to do. I have a video player as a separate SWF. In this video player I have a VideoContainer class extending Sprite, which contains the video and a control bar with specific video buttons.
This SWF is loaded in another main SWF, which has a menu that is on top of everything else. When I click "Fullscreen" in the video SWF, everything goes smoothly, except the menu remains on top of the VideoContainer object.
I need a way to change the display order of the loaded SWF, to put it on top of everything else on Fullscreen and change it back when Fullscreen goes off. All this needs to be made inside the video player. Also, the configuration of the children can change (the video player can be loaded in different places in the main SWF), so I can't use a certain unchanging path.
I am working to tween a map of US States to center over and zoom on a specific state once clicked on.I know that I'd want the new x,y of the US States to be something in regards to the difference between its registration location and that of the child clicked uponThe tricky part I am finding is that the coordinate space of the children is specific to that of the container (parent)
I've got a MovieClip containing several child clips (images and text). I'm trying to scale this parent clip very slowly - from 102% down to 98% - this works, however the child movie clips are all scaling a bit jerkily - like they're trying to stick to pixels or something. What's the cure for this? The scaling is done by using a motion tween on the timeline by the way. I've tried to tick "Cache Bitmap" but that makes no difference. If I used the 3D motion tween, there is no jerkyness. But I need to publish to flash 9, so can't use that!
I have 3 square. smallest square s3 is inside s2. s2 is in side s1. each is 10px larger [code]how can I find the coordinate of child in its parent's coordinate system?
With parent artifactId of swf, swc, war set to swf, swc, test respectively.On executing mvn on test folder(for that matter clean or anything) I get this following error.
G:Projects est>mvn -e + Error stacktraces are turned on. [INFO] Scanning for projects... Downloading: http://repo1.maven.org/maven2/com/test/swc/1.0-snapshot/swc-1.0-snapshot.pom
[code]....
Looks like its trying to download the project from maven's central repository instead of building it.
[code]All clips are squared.Ok, on the PlayerPlane, there are little soldiers, which have hotkeys. The effect I'm trying to create is I want to position the GameStage so that the currently selected soldier appears in the center of the GameClicker clip.The GameStage is movable by the player (to scan other areas of the map)by holding the CTRL key, so it's easy to kinda lose track of where your players are.I have tried using localTo Global and globalToLocal techniques, but I think I'm lost on the actual math of getting the GameStage to move the correct distance so that the selected soldier is centered to the GameClicker.[code]
I'm trying to find a function that will repeat my Rotational tween function. I found the yoyo() function to be what i want to do but i don't want the tween to change the rotation to CCW while originally moving CW. Basically i want the animation to move CW at a steady rate continuously.
I'm using the following code at the moment, i'm not too sure if this is the most suitable code for this situation, maybe im off track.
From my thoughts, i assumed that i would need to put the stars function in a onEnterFrame to repeat the animation and change yoyo() to continueTo() function. or maybe some sort of if statement in the stars function?
ActionScript Code: import mx.transitions.Tween; import mx.transitions.easing.*; var stars:Tween = new Tween(ring, "_rotation", Regular.easeInOut, 0, 360, 4, true);
I got a "preloader" that creates an movieclip and loads an SWF. Now in the loaded SWF i want a close button to go back to the "preloader". The preloader isn't an actuall preloader but some sort of mainclip.Now i tried this:removeChild(MovieClip(e.currentTarget).parent.pare nt.parent)But i get error:ArgumentError: Error #2025: The supplied DisplayObject must be a child of the caller.at flash.display::DisplayObjectContainer/removeChild()at MethodInfo-6()
I'm currently making a platform game and when the player shoots i want to add the bullets to the stage. The players gun class is in charge of adding bullets. The "players gun" is a child of "players gun holder" which is a child of "player" which is a child of the stage. is there a better or more dynamic way for the "players gun" to add bullets to the stage rather than using parent.parent.parent.addChild (bullet);
I must rejected all users outside Denmark from our live streaming (c-ip) and this is done in an access plug-insBut now I need to open up one of the streams, but I can't get the streaming name in the access-plug-ins only in the Auth-plug-ins.I cant use x-page-url or s-uri I need pStreamName. in access-plug-in like thissetStringField(m_pAev, IFmsAuthEvent::F_STREAM_NAME, pStreamName);but I cant get it inside the access-plug-in
if I add a clip to the stage as a child and remove the parent and set the parent equal to null, does the child get collected and removed from memory? What if the child has an image loaded into it as its child?
In my application I'm loading a series of png images as overlays that can be tinted for customizing in this app. When I trace my memory, the basic app idles at 64,000 k. The exact second I load those overlay images it goes up to 205,000k. If I remove those clips and "clear" the stage I should go back down to 64,000 k if everything is removed and collected correctly, right? It's not, it's hanging at 215,000 k. Are my images being cached and that is the reason for the memory staying up? If so, how do I prevent that. Or upon removing the parent of the image how can I un-cache the image.
If a user switches between models and loads several different items then the application actually crashes the Flash environment because of too much memory usage. It also does the same to browsers.
I am trying to access a function that is on my document class for my AS3 project, from a nested class. That is, the Document Class calls Class A which then calls Class B. So I am trying to access a function from Class B, I am trying to use MovieClip(parent).function(); but I am getting error 1120. The MovieClip(parent) (fixed to reflect my document class, etc) works when I try it from other classes but not from this nested class.
Simple drag and drop application where mc is dragged out of one parent mc and dropped into another parent mc.All works OK until I added 2 text boxes to the mc's -- one is a non-selectable dynamic text box (a label) which is set by the code, the other is selectable input text that the user can amend.
Finger cursor disappears when user hovers over the section of the mc that contains the text fields (even non-selectable text??) When the user trys to drag the mc by inadvertantly click-dragging anywhere within both text areas it causes this error: TypeError: Error #1034: Type Coercion failed: cannot convert flash.text::TextField@2374a381 to flash.display. MovieClip (same error appears for both text boxes)
The input text box may confuse the user - how do they sometimes click to drag and sometimes click to amend? I need to create an overlay area within the mc that is click-detected for the drag? Here's the relevant bits of code:
var itemArray:Array = [ {iname:"police",ititle:"POLICE OFFICER"}, {iname:"insurance_assessor",ititle:"INSURANCE ASSESSOR"},[code].............
I have a parent swf which loads many child swfs (though only one is displayed at a time). My intention was to use the loaded SWFs document class to retrieve an array of objects to be assigned a tab index, combine this with the parent's own array of objects and apply sequential tab indices to them all. But what happens is actually that the parent's objects are assigned an index, but the external swf is unaffected. In fact, the external swf retains its automatic tab indexing, when I would expect that having set a value for InteractiveObject.tabIndex, automatic tab indexing would be disabled.
I've seen similar tales elsewhere. Most posts I've read are wanting to load an external swf, give it focus and loop through those objects, then close the swf and return to looping through the parent. However I would like loop through all objects as one. including manipulating the focus manager(s), and basically fiddling with every tab-related property I know.
I've struggled with this for a long time and have thrown in the towel. How the heck do you climb the ladder, then go back down again into another clip?
yourbutton.addEventListener(MouseEvent.CLICK,f); function f(e:Event):void{ Loader(this.parent).load(new URLRequest("newswf.swf")); }
which was suggested to me in a different post to target the parent loader class, however i now no longer can reference my preloader in the parent swf (extract from the parent swf):
trying to on mouse over set the parent of the moused over text field to the highest depth child of its parent i tried both of these: [code] private function
I cannot use the following in my ActionScript due to conflicts with the host application:
_level0 _root _parent references
On a pop-up box I have a close button with an absolute reference: closeBtn.onRelease = function{ unloadMovie("_level0.Page_1.holderBox");} Is there another way to make this work without using _level0 or _parent? I've read that it is possible to use a global variable on the main timeline and ref that, but cannot get that to work.
I am trying to make a calculator where a user can select from a list of items. If a user clicks say "ITEM1", it should add the item to a "CONTAINER_MC". The problem i have is all my data is set inside an array containing names and prices like the code below.
Here is a working script to drag drop a ball from the stage into another target mc:
ball.addEventListener(MouseEvent.MOUSE_DOWN, pickUp); stage.addEventListener(MouseEvent.MOUSE_UP, dropIt); function pickUp(event:MouseEvent):void{ [code]...
It works well but I'm new to AS3 and I am having difficulty amending this script to drag the ball out of a parent mc (instead of the stage) and onto another mc (the target mc). To explain: imagine a ball, a box, a tri, + more shapes all within a scrolling mc (initial parent), the user scrolls to select a shape, then drag-drops onto a target mc on the stage.The scrolling is no problem, but how would you amend the script above so that the ball can start inside a parent mc rather than on the stage itself?
I want to place an object either directly on stage or in some other movieClip but I need to read parent height to align it properly from the bottom.I thought I could use this and it will work for both the stage and the movieClip and I could get away with one line of code:
but this doesnt work for stage, I need to use this:
Code: trace(parent.stageHeight);
which is the same as this: so obviusly I need to ask first whether the parent is the stage, so I can find the height...So what is parent.height actually outputting?
I got a Parent Sprite, let's name it SpriteP, which holds inside it two other Sprites. Sprite1 and Sprite2.[code]Sprite2 is a rectangle. When I rotate it, of course, the height of its parent, SpriteP, GROWS. But I would expect that height to go back to what it should be when I'm removing Sprite2!And it does! If I remove Sprite2 while NOT being rotated, the height of the parent drops back to normal, 200.
i am slightly confused about the parent and child relationship. lets assume we have several different instances, what would be difference of adding them all as children of the stage and creating a parent-child hierarchy between them(other than the access path).