ActionScript 3.0 :: FlashBuilder Will Be Directly Applicable To Flash CSx - Correct?

Apr 20, 2010

I'm heads down working with the FlashBuilder tool which is heavy AS3, and have used Flash CSx for years. My question: I'm assuming my AS3 skills that I develop with FlashBuilder will be directly applicable to Flash CSx, correct? I understand I'll need the context of applying my AS3 code to the Flash objects when working in Flash CSx but for the most part will my AS3 skills carry over from FlashBuilder to Flash CS4/5?

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Is the setProperty method only applicable to remote shared objects and not to local shared objects? The following code works fine:
Code:
web_so.setProperty("web", "someURL");
trace(username_so.data.Name);

Where 'web_so' was earlier declared as a remote shared object. When the above line of code is parsed, the bbc website opens in the browser and the trace statement get's printed in the output cosole. However if I were to replace the web_so...code witht the following:
Code:
username_so.setProperty("web", "someURL");
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Where 'username_so' was earlier declared as a local shared object. The trace statements prints out fine, but the brower dosent fire up at all. Which makes me wonder if the 'setProperty' method is something unique to remote shared objects, but I dont see the API mentioning that.

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ActionScript 3.0 :: Get The Depths Of All The Blocks To Be At The Correct Levels At The Correct Times

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Flash :: Specify The Order That FlashBuilder Searches For Class Definition?

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I have two Flash Builder projects. Let's call them MainWeb and MainAIR. MainWeb defines and includes all of the classes for my application including a runtime loaded module that interfaces with our web services. MainAIR's Source Path references MainWeb/src and includes only two unique parts. The first file is of course the root MXML document. The other file overrides a compiled, runtime module defined in MainWeb called DataStreamer. DataStreamer interfaces with our web services for MainWeb and the alternate version of DataStreamer interfaces with the OS filesystem for MainAIR. This makes a very easy to maintain pair of projects and easy to build both the web version and the AIR version of my application.

It has worked well until I needed to add an instance of mx.controls.Image. Image references SWFLoader and loads resource/content swfs at runtime. Some of those resources have executable code, so I needed to do the following:

[Code]....

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This works very well in Flash IDE. when I create a new instance of MyClass() it will contain all the elements that i positioned in the Flash IDE when defining the Symbol. This is very convenient and straight forward.

Now I want to do the same in FlashBuilder.For this i designed the MyClass Symbol as before in Flash IDE, gave it the classname MyClass and then select the library symbol and export it to MyClass.SWC

In Flash Builder i add MyClass.SWC to the buildpath and I write a MyClass.as with the same code as in the Flash IDE example. but this time, the code won't work. on

_button1 = this["btn1"];

i will get an Error #1069 stating that "btn1" was not defined.So - how to do this properly if developing with Flash Builder? PS: i use the default package in Flash IDE when setting the Classname for the symbol as well as in FlashBuilder for the as file.

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[Code]....

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ActionScript 2.0 :: Save Image Directly From Flash Web?

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[URL]

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ActionScript 3.0 :: Possible To Use Flex Controls Directly In Flash?

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ActionScript 2.0 :: External Image (gif/jpeg) Files Used Directly In Flash?

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Flash :: Upload Snapshot From Webcam Directly To Twitpic, Flickr, Facebook?

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ActionScript 3.0 :: Writing Directly Into Bitmapdata Cause Flash To Refresh Bitmap In Case Of CacheAsBitmap

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