ActionScript 3.0 :: How To Create A Loop Play Button
Oct 5, 2011I've surfed through the Internet and can hardly find any tutorial on how to make a slideshow auto play.S3 tell me the syntax of loop play of a slideshow?
View 3 RepliesI've surfed through the Internet and can hardly find any tutorial on how to make a slideshow auto play.S3 tell me the syntax of loop play of a slideshow?
View 3 RepliesI am trying to basically have a loop that is based on a string length. It adds a movie clip for every letter and a hidden rollover button. All this seems to be working fine but I am having trouble wrapping my head around how to code the event listeners or it might be how I'm telling it which movie to play. As of now all the buttons play the last mc which is block6. What do I need to do differently?
[Code].....
I'm almost done building a full flash site where it navigates by position of timeline.I just need a simple on/off button for a soundloop to loop and play automatically. the on/off button just simply turns it off (toggle is optional). on it doesn't have to resume, just start the pool again.
View 14 Repliesis there a way to remove those buttons that are found when we right-click while the SWF file is running? those buttons such as 'play','loop',etc thx
View 2 RepliesI have a .mov file and I want to simply encode the video (i assume with flash media encoder) to be a flash file which loops continuiously with a Play/stop button. I'll then have this movie playing on my html page.
View 1 RepliesI might as well start by saying im a total and utter newbie to action script, I have literally been thrown into it in the past 3 days, Im a freelance illustrator and a client has just asked me to create a walk cycle animation for him (which i can do) but theres some action script involved and ive never used.
right i might aswell say what i need doing on the whole: When the completed SWF is opened up, I need;
A looping walk cycle of a character (done) , which, when a button is pressed (ive created the button already) the character stops the walking loop cycle, and changes into an aim animation, once the animation is complete, the character goes back into a walk cycle.
[Code]...
Here is my full code
import fl.controls.*;
var test:MovieClip = new MovieClip();
var btn:Button;
[code]....
Result:
You clicked 8
You clicked 8
You clicked 8...
Is there anyway, such that, I can use for loop to create different name button, and add it to an event listener?
I want to create a button (or movieClip?), that wen pressed will execute the folowing code:
pagina._y = pagina._y + 10;
But I want this code to be continuously repeated until I let go (release?) the button.
I've got an intro for a movie,and a single button appears around frame 58,and I've tried giving it a function so it will skip to fram 478 and play the whole movie from there on:
PlayCompl_btn.onRelease = function() {
gotoAndPlay(478);
}
but it keeps saying "statement must appear within handler" and I've got the same problem when the movie reaches frame 477 I want it to go back to frame 58 and play from there so it would loop all until the button is clicked:
PlayCompl_btn.onEnterFrame = function() {
gotoAndPlay(58);
};
At the moment I have this in Actionscript (for Flex) to create 26 labels in a BorderContainer (ID letters):
[Code]...
But when I click on a letter, only the letter Z is sent to the function getUsers. So when I'm creating labels from a for loop, only the eventlistener works for the last created label. How do I fix this?
I am using flash CS4 AS 2.0.creating a button to stop the music on click and play the music on the next click. Sort of on and off music.
View 12 RepliesWell as the title says I need to create an Play/Pause button in one. So when I click on the button it plays my animation, then when I click on it again it pauses it. And then when I click on it again it plays the animation where it was. etc. etc.
I know how to create a simple button and give it an event and an function, but I cant figure out how to get those 2 functions together in one?
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I have made a button by creating a new symbol naming it and setting it as a button. Then I have edited the four frames to my liking. Then I added it to a layer on my timeline by dragging it from the library.
I have looked at other tutorials on youtube and such, but all the code etc doesnt seem to work. I use Flash CS5.Once I have created the button, what should I do to make it stop the animation at the beggining, and play when it is pressed.
how to create a button to pause/play a FLV?I have an FLV with cue points (using the FLVPlayback component). The cue points are controlling when graphics are added to some empty movieclips on the stage. The FLVPlayback component skins would work but they are hidden by graphics on higher layers.I'm using CS4, Flash Player 8 and AS 2.0.
View 1 RepliesI am trying to create a code to have a "play" button on the middle of the screen that disappears after clicking and at the same time have a play/pause/runtime toolbar on bottom that appears only oh hover. My video is in .swf and .flv and can be converted to whatever's necessary for FLash CS4. There is a downloadable file "example" on this board (http:url....)which accomplishes exactly what I'm searching for.I couldn't attach the example file to this message as Adobe blocks some of their own file types.(don't know why)I tried to embed my video into this code but have failed.
View 4 RepliesBit new to this and have been searching the adobe forums and google. I am trying to create a button that will play an imported MovieClip.I have a movie clip that I've imported into it's own layer (Layer1) Frame 1 I've given the MovieClip an instance name offoundationMovie.I've created a button and have that on its own layer(Layer2) above layer1, it is also in Frame 1.I've added a top (); action to layer2The video is not set to autoplay.I want the video to start playing when the viewer clicks the button. I know I've got to put some kind of event listener using AS3 in my timeline somewhere.I've found some code and I've been trying to work with it. I'm sure I've mutilated it beyond usability but this is what I've got.
stop ();
player.addEventListener(MouseEvent.CLICK,play);
function play(event:MouseEvent)
[code].....
I am trying to insert and SWF into my webpage. How do I tell the movie to stop at the end, and insert a "play again" button? What do I need to do to insert that into my webpage.
View 3 RepliesI am new to this flash and I am using as2 for the action script I wanted to know how to create a toggle button so far this is all I have.
on (release) {
play ();
} on (release) {
stop ();
}
I wanted so that when you hit playit would start the animation but showing the pause button and vice versa.
I saw this tutorial and it works great in actionscript 3.0 on its own - http:[url].... .But does anyone know to make something like this in actionscript 2.0? The reason being is my main site was created in 2.0 and cannot publish it in 3.0.
View 1 RepliesI'd like to create a stopwatch that starts at 00:00 when a play button is pressed, and then stops whenever the stop button is pressed. After the stop button is pressed, I would like the time to be displayed on the next frame, and say something like "You pressed the stop button in x". I'm using flash CS3...so actionscript 2.
View 4 RepliesHow do I make the playing of my swf go in reverse when the reverse button is clicked? What I want is to have my timeline play in reverse and stop at the previous stop();I have a previous button already set up, but it does not work.[code]
View 8 RepliesIs it possible to create a button that when you press it and hold it, it will play a sound, and when you release it then stops the sound?
View 2 RepliesI'm trying (and failing it seems) to teach myself Action script and I'm having a really tough time with what I'm sure is something that quite easy to do. Basically I have one button. When this button is pressed I'd like it play a movie. When the button is pressed again I'd like to stop playing the movie. In the first frame of the movie I've put a stop action so that it doesn;t repeat itself when it finishes playing. In the last frame of the movie I've put gotoAndStop(2);In my main timeline I have 2 layers each of which has one frame. The button is one layer and the movie on the other.
I selected the button on the stage and gave it the actionscript
on (press){
gotoAndPlay("vcsound_mc.play(2)");
[code]....
how to create a play/pause button to control my movie animation?
View 2 RepliesFlash CS4/Actionscript 3 I am trying to create a section for a site where mousing over a button will play a certain frame of a movie clip, which is sitting next to the button. Mousing over different buttons will play (and stop) different frames in the movie clip.
View 1 RepliesI would like to create a loop so the icons in the menu continually loop indefinitly.[code]
View 2 Repliesok lets say you create a button that when held down play an animation of 20 frames if realsed it goes to frame one and stops if held down it plays out this animation. for the topic lets say you have a fire animation and you want the fire to apear and if the user hold its down the animation reaches the end of the time line and loops back and plays the last 5 frames of the animation and as soon as it is let go it goes to and stops at frame one. Well i know how to make a button that when held down plays out an animation. And i know how to say when released goes to and stops at frame one. What i dont know how to do is to loop the fire at the last 5 or 6 frames so the user can hold it down all day long and play out that animation.
View 1 RepliesI am attempting to use a loop to create text field with the loop's current value. The code looks like this:
ActionScript Code:
for (var i = 1; i<=10; i++) {
var 'nameHolder'+[i]+'_txt':TLFTextField = new TLFTextField();
'nameHolder'+[i]+'_txt'.x = 40
'nameHolder'+[i]+'_txt'.y = 40
'nameHolder'+[i]+'_txt'.text = "Hello World"
}
So essentially what it should do is create 10 text fields at 40, 40 with the text: "Hello World".
I'm building a photogallery base on this tutorial http:[url]....I'm trying to add a play button, so the gallery would play the pictures onRelease of the button at interval of 3s.It's not working. my code is:
playBTN.onPress = function() {
this._alpha = 50;
setInterval(this, "nextImage", 3000, 1);[code]....
I am trying to make a swf with one FLV playback player and 6 buttons. I've got 6 different videofiles that I want to have linked to this swf. Some of the videos are quit large.When starting the Swf, the first video has to start, after playing it, it has to stop. Then you must be able to choose which video to play by clicking one of the buttons. I don't want to have small thumbnails of the video, just plain and simple buttons.I have to have all my files, both fla, swf and xml files in the same directory (I cannot have them stored in different folders, since I have to upload this to a cms system which has limited upload properties).
I've tried to find the right script on the internet, I'm not very good at scripting myselve, actually rather poor educated there.It seems to me that I have to make an xml file with a list of all my videos, I have my default swf ready, with a FLVplayback and buttons.Now there's just the coding part....