I'm trying to close my swf after pressing a button. i've tried a few thing nothing seemed to work.The last thing i read was i had to use a javascript file for it.
I know this is not possible in Flash, but I thought maybe there is a roundabout to get this to work anyway..Is it maybe possible to load in the above mentioned bit of code with XML ?
when the user click on the btn_next it must go to the next node element, why is it give me "undefined" instead off the element content...?? This is a script from Darron Schall...
ActionScript Code: playlist_arr = new Array(); playlist_xml = new XML(); playlist_xml.ignoreWhite = true;
At the moment I am working at a script that allows you to press a button and then go to a specified frame, on that frame there is also a button that goes to another frame and so on.Now I have a script that works at the first frame. But as soon as I come to frame 2 and I click on a button it doesn't do anything.Oh and also, at the moment I have 3 frames in the stage. The first button is a movie clip and goes to frame 2. The second button is just a button and is supposed to go to frame 3.[code]
What I'm trying to do is taking a XML file that have data that I put into a MovieClip call "field" that reside in my library and into that MC I have numerous text field to put my data into, in that XML file I have a field call <link> that I want to use as a URLRequest but I can't seem to be able to assign it.
I want to have an AS3 app load images from url supplied by the user. But I don't want a malicious user to be able to load an SWF file in place of the image, such as with an altered extension "maliciousSwf.png". Well, not sure how big a security threat that is above and beyond the ability of the hacker to decompile swf, but I think that ideally such behavior should not be allowed.
So, is there any way to prevent this? When people allow users to load images in their Flash apps, do they somehow guard against loading of SWF? Or is this really absolutely no big deal?
I am creating a game in Flash 8 with AS 2 and i have few questions to ask.First of all, i am stuck for 2 days at creating a Laser Beam from tower to the target.I searched all internet for solutions but i can't really find one, so i'll try posting questions myself..First i tryed to create and effectHolder into which every laser beam was created, because it seems i can create only one line in each movieClip.[code]This was triggered eveytime it had a target.With every tower that fired a laser i created it was getting more lag, so i tryed selfdestructing after few time.[code]The problem is that i didn't know how to pass the coordonates of the tower and the target to the MovieClip so it knows where to create the line.[code]how to create that line ("laser beam") for each tower, without lagging so much.
on frame 1 : I define a function exemple : function exemple(){ a=1; }//end function on frame 2 : line0 :exemple() line1 : trace(a);
=> but there is no trace of a. the function has not been called but if I add a button with on release exemple(), the function exemple has been calledis this normal ? how can I call and execute a function without calling it trough a button.
but there is no trace of a. the function has not been called but if I add a button with on release exemple(), the function exemple has been called is this normal ? how can I call and execute a function without calling it trough a button.
So i have a register and a log in form with shared objects but iahve a problem. I have two input text fields named: textfield textfield2 The One is for username and the other one is for password. So when you tpye some text in it for saving it as SO i use this code: P.S The button is an MC
[Code]....
so untill this point it works fine but then when you go to log in i want when you press the log in button the text that you wrote for username and password to be checked trough the created shared objects this means mySO and mySO1 and if there is a match the movie to proceed to a designated frame if there is not to go again to a designated frame whare it will be the ACCESS DENIDE text.
I've got a website w/ a few different pages (each it's own swf file). When buttons are pressed the first time things seem good. But if you return to a button that's already loaded once, the movie clip file that has the navigation (and is the background), loads either too slow or too quick for the other swf files and it gets stuck in random spots. It's hard to explain, but something is not working properly.
I'm doing a presentation where it loads different swf files in sequence. I already have a holder with width = 819, height = 614. Right now, I'm loading 1024x768 swf files in it.
This is the code in use: loadMovie("movie1.swf", holder); holder._width = 819; holder._height = 614;
The swf file is loading in the correct position, but when I test play it, the first one [movie1.swf] loads and plays in it's original size [1024x768], then the following one [movie2.swf] loads and plays the way I want it [819x614]... Then when the whole movie loops again, now, the first one [movie1.swf] plays the way I want it to.
I have an issue with a script I created that loads text strings from a file on my server.The swf file loads a message from a .txt file, displays it in an animation when the animation finishes it loops back to the start and loads the next message and displays it in the animation.
All works fine. However the script reads the text file from the server on every loop ( 3 seconds ) This will be hard on my server so... Is there a way to read the text file once only and then loop through the eight statements?
i need to load an external swf which is in as3...and need it to be played in my as2 swf layout. with a time slider ,play, pause ,next, previous for that swf movie clip.
I'm new to AS3, and am trying to understand how externally loaded SWFs work in AS3. Since Flash 4/5, it was common to have one main SWF file in a Flash web project, and then load other SWF files into it, often for various "sections" of a website or web project. In the main file, we'd have masks animating the container movieclip(in which external sections/SWF files were loaded) and have animations and transitions play as the section finished loading and the loaded content was displayed.
In AS3, I've used the Loader class to load and display the external file, my main problem is in communicating with the loaded content, call it's functions, or call root functions from it. In AS2, we could use someMovieClip.loadMovie("ExternalContent.swf") and the ExternalContent file would load inside someMovieClip. You could access functions on the "External.swf" main timeline using someMovieClip.function();. And inside the "ExternalContent.swf", we could use _root.function() to access functions in the main file ExternalContent was being loaded into. Doing this in AS3 seems bizarre and neurotic, and I feel like I'm missing something fairly basic here.
When loading a file on PC, the location looks like this:
[Code]...
Is there a good work-around for this? Something short of adding a variable for the slash character that changes when a different OS is found? Also, I load XML that has links in it, so changing the links on the fly after they're loaded would be great.
I'm having real trouble in as3.This used to be simple but....I have a flash file with 5 dynamic text fields with instance names... textfield1, textfield2, textfield3, textfield4, textfield5I really need to have one simple .txt file that someone who doesn't know anything about html or xml can easily edit INCLUDING the addition of simple formatting like <a href="">In previous versions of AS it was as simple as referencing a txt file that included...
What is the best approach in AS3 when loading multiple XML files. I have 3 XML files I need to load. Should make separate XML loaders and functions for each XML file?
I need to load separate SWF files depending on different flash buttons being pressed. The problem is I see a flicker inbetween SWF's being played. I think the flicker is where it goes back one frame - but I do not know how to solve this.
The first bike should scroll along to the left then stop, buttons should then appear that allow you to load the external/separate SWF files.
In AC2, I am trying to load .swf files in to a movie.
I know how to load them, and I can load them at random. But what I want to know is, if I have say 500 movies, named movie_0.swf movie_1.swf movie_2.swf etc...
is there a way I can load them ten at a time, in order of highest number to lowest number. In a specific location.
In other words, I want to be able to have many external swf movies, about 400px wide by 100px tall, and load 10 at a time in to a 800px wide by 1200px tall movie, 10 movies at a time, in order of highest to lowest movie name number. Each in a specific place, with a next and precious button to show the next 10 or last 10.
Im basically working on my first site, and want to use something like this so I can show my latest articles first when someone clicks on the articles section of the website.
Now resolved with AS3
PHP Code:
var loaderone:Loader = new Loader(); loaderone.contentLoaderInfo.addEventListener(Event.COMPLETE, loadedone); loaderone.load(new URLRequest(prefix + totalfiles-- + ".swf")); function loadedone(one:Event):void
there a more official name for a 'flash container' ? because very little results come up when i try and search for answers!can you load a container within a container, i'm thinking no but would like to clear that up also! for example i've followed this tutorial htm however when loaded up in a container nothing appears in the mouse over effect.. i've also tried loading jpegs into a swf via an xml which again works fine until i load it up within a container and nothing appears..
i'm making a simple portfolio site, and bringing in a series of jpeg files using a 'for' loop and the Loader class. once all the files are loaded in, i'd like to just be able to add, remove, tween, etc... the items from the stage as need-be by using instance names, such as movie clips or Sprites. but for some reason, i cannot seem to figure out how to have each image, as its loaded in, be separately accessable to me after the loop has completed.