ActionScript 3.0 :: Looping AddEventListener With Functions

Jun 17, 2009

this a sample code that im currently using...but i need to find a way do this long script, as simple as possible...

[Code]...

different buttons have different functions, so how can i add the functions by looping them?

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I have four buttons with eventListeners that call four different functions. Each function name starts with the button name. like this:

Code:
btn1.addEventListener(MouseEvent.MOUSE_OVER, btn1function);
btn2.addEventListener(MouseEvent.MOUSE_OVER, btn2function);
btn3.addEventListener(MouseEvent.MOUSE_OVER, btn3function);

[Code]....

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I am using Actionscript and the problem I am having is the I am running a for loop to execute a function which loads the variables from XML and then another function to load an external SWF which will load the variables from the first function. Here is the code snippet

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[Code]....

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I'm trying to find a way to have global functions in my as project, similar to how flash does with stuff like the util functions (describeType()...), where you can just call the function wherever you need it. For example:

[Code]...

So when I call Test(), it prints out "hello world" fine. My problem comes in that I can't change the name of the Test function, and I can't add any other functions without compiler errors. Is it possible to have a load of global functions in one file, or do I have to split them up into separate files like in the example? Also, I know that I can make a Global class and call static functions like Code: Global.doSomething() but I'd like to know if there's a way to do it as flash does it (describeType(), getDefinitionByName(), etc), or rather, how does flash do it?

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Code:
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[code]......

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Code:
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[code]...

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and i like to aviod it )

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Is it not possible to call other functions from generic mouse event functions? Surely it is !!??ie....

Code:
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[code]........

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[Code]....

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I have a function with 4 necessary arguments (aka parameters) in order to perform the actions. I would like to have the ability to pass the same function to itself as an argument (sort of like a recursive function) along with its arguments. Basically I want to "base" to engage an onMotionFinished event handler if there is another function passed as an argument. Something like...

[Code].....

Would there be a way to use listeners to do this or the AsBroadcaster?

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[Code]...

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I have made the flash file into CS3 and simplified the idea a bit. Basically I want to click the box on the right to start playing the song and the spectrum and then if I click it again it will stop playing the song and the spectrum then if I click it again it will start playing again ect ect. I could not upload the song.mp3 cause the file size was too big you will have to replace it with another mp3 in the root of the folder and name the mp3 song.mp3.

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I want to do something quite simple, but am new to AS3 and the changes since AS2.I want to click a button (play_btn)Then when this happens it opens a SWF (movie.swf) into a placeholder (placeholder_mc) onto the stage. That's it!

play_btn.addEventListener(MouseEvent.CLICK, placeholder_mc);
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I have created a scrolling bar menu. All the buttons in the menu work except for the last two. When I place a trace statement within the function it definitely is listening to all the buttons except for the last two. All instances are named correctly. Can the size of the scroller be contributing to why the addEventListener is not working?

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ActionScript 3.0 :: How To Array To Be AddEventListener

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I want to put each button to be addEventListener. But the compiler throw the error message that $alph is a undefined method.What can I do

"D_btn","E_btn","F_btn","G_btn","H_btn" ,"I_btn","J_btn","K_btn","L_btn","M_btn","N_btn","O_btn","P_btn","Q_bt n","R_btn","S_btn","T_btn","U_btn","V_btn","W_btn","X_btn","Y_btn","Z_ btn");

[code].....

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I have this map I'm creating in Flash. You click on a state, then you can click on an icon to view a tooltip/popup of some information. What I was trying to do was instead of creating new functions and event listeners for every different icon is to use a for loop...but it's not going so well.[code]...

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I have created a navbar in flash with 5 different movieclips I use as buttons. Each movieclip(button) has a different instance name. Is there a way to use addeventlistener so that I dont have to do soemthing like this[code]...

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I currently have a .swf file that is nested into another .swf file. In the parent SWF file I use a UILoader to load the other .swf file. uiLoader.source = "data/child.swf";- In the child SWF file I have stage.addEventListener(KeyboardEvent.KEY_DOWN,keyPressedDown); and when I run it on it's own, it works perfectly; but when I run child.swf through parent.swf stage.addEvent... give me a null reference exception. Is the stage part of what is causing the issue?, and if so, is there a way to fix this?

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I want to add a series of event listeners. they work fine in individual lines of code:

ActionScript Code:
home.addEventListener(MouseEvent.CLICK, route);
resume.addEventListener(MouseEvent.CLICK, route);
portfolio.addEventListener(MouseEvent.CLICK, route);
contact.addEventListener(MouseEvent.CLICK, route);

but when i use this loop, i get a 1006 error, "value is not a function":

ActionScript Code:
var buttonNumber:Number;
var buttonName:Array=new Array("home","resume","portfolio","contact");
for (buttonNumber=0;buttonNumber<4;buttonNumber++) {
buttonName[buttonNumber].addEventListener(MouseEvent.CLICK,route); }

is there something obvious that's wrong with my last line in that loop? i've narrowed it down to the part where I call the array value. but after that - I'm at a loss!

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