ActionScript 3.0 :: Pause Game Using Stage.framerate?
Dec 28, 2010
So mys question is this, I want to have a hidden button on a flash game where I press the 'P' key and it pauses and unpauses my flash game. To do this I want to use the stage.framerate command.... where I would pause the game by hitting the P key and setting the stage.frameRate = 0.01; and then unpause the game hitting the P key again and setting the stage.frameRate = 24;I used to tinker around in Flash stuff using as2 about 5 years ago and not touched flash since.
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Here's the ActionScript Code:
private function onAddedToStage(e:Event):void{
_timerD = new Timer(100);
_timerD.start();
_timerD.addEventListener(TimerEvent.TIMER, onUpdateTime);
stage.addEventListener("Game_Paused", onPauseGame);
[Code] .....
And this is the output:
Code:
Paused Timer=null
TypeError: Error #1009: Cannot access a property or method of a null object reference.
at com.rtr.game.UI::timer_display/onPauseGame()
at flash.events::EventDispatcher/dispatchEventFunction()
at flash.events::EventDispatcher/dispatchEvent()
at flash.display::Stage/dispatchEvent()
at com.rtr.game::Game_Timer/onKeyDown()
Paused Timer=[object Timer]
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link on kirupa: http:[url]....
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[Code].....
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[URL]
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