ActionScript 3.0 :: Preloading From Multiple Sources?
Apr 23, 2010my swf is 34 MB. Is there a way to compile it to multiple parts and distribute over servers? How would i load that?
View 2 Repliesmy swf is 34 MB. Is there a way to compile it to multiple parts and distribute over servers? How would i load that?
View 2 RepliesI have a rather big (34 MB) Flash CS4 AS3 swf being loaded as a whole into a preloader like
l.load(new URLRequest("sample.swf"));
What are my options to minimize loading time? Can I split the swf and load from several servers? I'm dynamically loading images from the library:
var myBitmapDataObject:myBitmapData = new myBitmapData(100, 100);
var myImage:Bitmap = new Bitmap(myBitmapDataObject);
addChild(myImage);
Right now I'm declaring/referencing every single image in order to get it included in the compiled clip. Any better way? Haven't got round to using Flex yet.
my swf is 34 MB. Is there a way to compile it to multiple parts and distribute over servers?
View 2 RepliesI need a method to be triggered by a MouseOut event but I also need it to receive a property created by another method which is updated by a MouseOver event. I have tried damn near everything I can think of.
The following code show's how I would like to reference the underMouse property created by the menuOver method.
The thing I'm not understanding is how to have the menuOut method retrieve the most current underMouse property before it executes since both methods are triggered at the same time.
ActionScript Code:
menu.addEventListener(MouseEvent.MOUSE_OVER, menuOver);
menu.addEventListener(MouseEvent.MOUSE_OUT, menuOut);
public function menuOver(event:MouseEvent):void
[Code].....
I've tried adding a String parameter in the menuOut method such as:
public function menuOut(out:MouseEvent, over:String):void
....but of course i get the expected 2 arguments error everytime a MouseOut event is registered.
I am loading multiple images into a class instance and I would like to keep track of how large the complete amount of loaded data is at any given point.I have grabbed the totalbytes from my directory of images via a PHP script... but collecting the new bytes from the ProgressEvent on each image seems tricky for some reason.Let's assume that the totalBytes variable is correct and that I am totally unfamiliar with the way that ProgressEvent works.Does an event get fired every time ProgressEvent gets a new byte? If not, how do I keep track of the current total bytes?[code]
View 2 RepliesI'm struggling setting up 4 live audio sources with fms 3.5. I have 4 streams input from our studios into 1 encoder server. From here I need to pass it to the internet via 4 FMS 3.5 servers. I do not want to have 4 * 4 encoding sessions on the encoder in order to service the 4 FMS servers. Is there any way to pull the streams from the encoders? I have also tried configuring explicit connections using 1 server as an origin server and 3 as edge servers but being a live stream the load and connections seem to get passed to the origin server which will eventually not handle the load. I've looked through the application.xml server settings but cannot seem to see any noticeable settings?
View 6 RepliesCan Flash Media Encoder handle several video sources and live srteam them all at the same time? We want to stream a few over the air broadcast sources using Flash Media Server v3.0. Is it possible to install several TV tuner cards into a PC and have Media Encoder live steam each of them at the same time? If not, can several copies of the software run on the same machine (each with it's own video source live streaming)?
View 3 RepliesSo I have this button that when I click on it I want it to load two different text files into two different text boxes. This code works just fine for loading 1 file into one box,but not when I try to do the other thing. Whats wrong with it?
Code:
on (release) {
loadText = new loadVars();
[code].....
I have some .mov files want to stream to Flash media server by ffmpeg. i have already tried to stream a single .mov by FFMPEG command in terminal and it works, the FMS can display the thing i streaming in live.Now i want to stream multiple files as one source, i tried to use above command one by one, but it seems Flash media server stop the streaming when file1 is finished, then start the stream with file2.It makes the stream player stopped when file1 is finish, and i have to refresh the web page in order to continue on file2.i am calling the FFMPEG command by a C program in linux, i wonder is there any method that i can prevent the FMS stopped when i switch the file source in FFMPEG? or is that possible to let FFMPEG constantly deliver the stream by multiple files source without stopped when a file finish
View 2 RepliesI am trying to get my flash file to load data from multiple sources/domains. It works perfectly in the development environment, but as soon as you launch the swf locally or online, it doesn't load the xml data from external domains.
[Code]...
How to preloader all my external .swf website pages at once, so when I hit a button the external .swf don't need seperate preloaders *and so the visitor only needs to wait once time*.
View 2 Repliesmy site pretty much work like a slide show. the navigation (6 buttons) takes you from one place to another, moving the content back and forward. The problem with this, is that pretty much all content have to be loaded from start, sometimes when the page loads slow or you are on a bad connection, you get transported to a blank page, since that swf haven't been loaded yet.I'll give you my structure also.[code]If i could combine these two scripts, i think i could get the solution i'm looking for.
View 4 RepliesI was wondering if someone could point me in the right direction or share how to create a preloader the preloads multiple objects in sequence.Example:Now Loading: Moviesafter that completesNow Loading: Imagesafter that completeNow Loading: Sound
View 2 RepliesI have a swf that is built with 3 scenes. The 1st scene is actually the prealoader for the movie.Now, in the last scene i load an external picture (picture.loadMovie(...)). I want to load the picture in the first scene,as i need it allready loaded when displaying it in scene 3. to avoid the loading delay.
View 6 RepliesLet's say I have an swf that loads lot's of jpg files externally (an image gallery for example). Is there a way I can preload all of those images at once so when it gets to the actual gallery they've all already been loaded.
View 1 RepliesI have created this XML image viewer from multiple sources and Scotty's help . I have run into a problem where my thumbnails I load are quite large .swfs...and I need to preload them all until I run the grid_maker_01 function to display them. I have tried many things...but still am having a problem. I need to preload all the thumbs first, THEN display them.
View 3 RepliesJust a quick query about how Flash handles the preolading of multiple external images. I'm not after code examples, because I know there are an abundance of them around, but I need to know how Flash is able to store the images. Do they all have to be loaded onto the stage, or can they be effectively loaded into the library for dynamic creation at a later moment?
For example, I'm creating a very basic Flash gallery which loads a series of jpegs, using paths from an XML file. The way I'm doing it is to drop the image paths into an array, and create an empty movie clip for each jpeg, into which they are loaded. I then set the visibility of all but the first containers to false. Am I right in thinking that if I was able to preload the jpegs without instantiating them, I wouldn't have to create individual containers, and could just attach them dynamically when required?I know that in AS3, display objects can be added to the display stack without actually creating instances of them (with addChild). This is the sort of thing I'm hoping to be able to do.
In my app, scenes on the stage play based on user interaction, and are accompanied by sound clips that are loaded through a soundLoader class (see below). I can play the correct track from the model, but I can't figure out how to correctly write a loadTracks function that will proload all of the track options for a given scene, and then play the correct one based on what the user clicks without a pause. How would I preload and store those sounds in a way that I can use them when needed?
Code:
package mvc
{
import flash.display.*;
import flash.media.*;
import flash.events.*;
[code]....
I have 10 sound files in an array.I am wanting to preload all of them and update a counter once each one loads sucessfully.So when song 2 for instance finishes loading then the counter would be at 2,then 3,etc....I think maybe I need to use a while loop to hook each sound into a load event?
View 1 RepliesI found out that I could only get the metadata of the 1st video I clicked. How does metadata works? It could only load once before the video ends?
Here's some example what I'm doing
//will be adding new video when this function is called
public function set newVideo():void
{
videoProperties();
[Code].....
I tried to load all the metadata at once, but seems like it needs the video to be play only it will manage to get the metadata.
Anyone have any experience with bulk-loader for multiple files? Its great for preloading single files, but I am now trying to preload essentially a folder of images. The images have different names (and will change over time), so I can't just create a for loop to preload for example 'image01' then 'image02' etc. They are referenced via XML however, and I'm wondering how I could loop through those, and use bulk-loader to retrieve these...? Essentially I'm confused about integrating XML nodes with bulk-loader, and then also about how to do it with multiple images...?
View 1 RepliesI'm preloading multiple images with my Flash file. What what I'd like to do is preload all of them together, and group them into one preloader that shows the percentage of all of them together in one. At the moment I'm just using a preload GIF to show that they are loading. I'm sure there's a better way.[code]
View 9 RepliesI have two swf files that I exported from After Effects. They are both fairly large (1.7mb and 2.6mb) so I decided to load them into my main fla externally. This works fine but the playback is a little choppy. I tried creating a separate preloader.fla that will play my main movie once it is loaded. This doesn't work though since my main movie is only 4kb (since all the swfs are externally loaded). With me so far?
So then I created a regular preloader inside my main fla. Here is my code:
[Code]....
I am preloading multiple mp3's dynamically using a looping array and it is working very well. However, I would like to display the percetage of the last mp3 loaded by the array.Does anyone know how I would modify the code to do this:
Code:
var my_array:Array = new Array();
my_array[0] = "Audio/audio_1.mp3";
[code].....
I want to be able to preload images from www.domain.com/1.jpg all way thru to www.domain.com/160.jpg using an array i thought would be best but am having trouble getting it to work, i want it to load one image then load next then when it has finished to gotoandplay my main movie.
View 3 RepliesCode:
Scratch.prototype.loadImages = function() {
for(i = 1; i <= 6; i++) {
tempObj= _root.mcContainer["mcBox" + i].mcPhotoContainer;
[Code]....
As you can see, I'm dynamically loading 6 images into 6 boxes (containers). What I'm trying to make is preloader that shows the loading-status of all six images. So I need the totals (total filesize of the 6 images, and the total amount of loaded bytes)... But it doesn't seem to work this way
I'm working in Flash MX
I made a site completly in flash.
But to lower file size I made the each section a different swf file
when you click a link you will have to wait for that section to load, it would be good if peoples can see the loading progress while they r waiting.
And i hav added a preloader in each of the external swf file.. and then i realise that if i wanna change or modify the preloader, i will have to change all the preloader too.. this is really kicking axx..
is there a way where on the main page there is only 1 preloader needed to show all the external swf files loading progress? i am using an empty mc as container to load thoose external swf files..
how im trying to preload external swf files:[code]i am loading first four swf files from swf directory (page1.swf, page2.swf, page3.swf, page4.swf) - However, I WOULD LIKE THEM TO BE INVISIBLE WHEN THEY ARE PRELOADED TO THE STAGE.. how should i do that.. "fileLoad._visible = false;" does not work-
View 2 Replies[URL]This site loads in all of the large images behind the scenes, so once you click through a project, the images appear immediately.
Ben.
I'm creating a video player that have 2 ways of playing the video file. 1st is by streaming. Will play the file directly on each click/ 2nd, is by preloading the video. And only plays it when its fully loaded. But while its preloading, I could still able to click on others video as well to preload the videos and put them on queue for playing.
Currently I'm on the 2nd stage. The problem I'm facing now is it only plays the sound bout not the video. And it overlaps. I'm not sure I have to duplicate the NetConnection or NetStream like how we usually do to duplicate some MovieClip.
ActionScript Code:
public function set newVideo(v:String):void
{
currentStatus = "play";
[Code].....