I have created this XML image viewer from multiple sources and Scotty's help . I have run into a problem where my thumbnails I load are quite large .swfs...and I need to preload them all until I run the grid_maker_01 function to display them. I have tried many things...but still am having a problem. I need to preload all the thumbs first, THEN display them.
i'm making a horizontal scrolling thumbs bar and before i complete it i want to load each thumb at a time. i'm posting my code(though incomplete at the time but sufficient for what i want help for)[code]
I am having difficaulties getting a preloader to work when I have multiple thumbnails loading. I am trying to simply have the loading spinner movie (preload) dissapear when the image is loaded, and the image fade up (medThumbLoader)Each instance of the thumbnail is contained in a movie clip (so approx 12 instances of these) generated via xml, with the following code, I assume as each is in an individual movie clip the variables wouldnt clash: Im not sure if you can use getbytesloaded for multiple instances though?
medThumbLoader.loadMovie("/gallery/"+gallID+"/rep/represent.jpg"); this.onEnterFrame = function() { l = medThumbLoader.getBytesLoaded();
I was working with the XML Photo Gallery Thumbnail Tutorial on this site: http:[url]....
And I modified it for my own usage, making it a vertical gallery instead, and had no problems until I came upon the thumbnail images. When I replaced the original thumbs with my new thumbs (that I sized based on width, as it is a vertical gallery) it got all screwed up. The images are of all different shapes. So when it loads up, some of them had huge gaps in between them, and others were even overlapping. So I fixed it by making the heights of all the images the same, resulting in a working thumb gallery, but now half my thumbs are cropped off by the mask. I'm looking for a way to fix it where I still have the same spacing between the images, and that they are all the same width, but can vary in their height. Here's the section of the code I am using:
function thumbNailScroller() { // thumbnail code! this.createEmptyMovieClip("tscroller", 1000);[code]....
I'm also trouble figuring something out from the same tutorial, that I want to change. The tutorial uses these "Next" and "Previous" buttons. On the far right hand side, the half-circle buttons are what I assigned this to, but I don't really want them to have that function. I would rather have them function just like how the mouse functions when it rolls over the thumb gallery, except they scroll the thumbs up and down when clicked.
How to preloader all my external .swf website pages at once, so when I hit a button the external .swf don't need seperate preloaders *and so the visitor only needs to wait once time*.
I have a rather big (34 MB) Flash CS4 AS3 swf being loaded as a whole into a preloader like l.load(new URLRequest("sample.swf")); What are my options to minimize loading time? Can I split the swf and load from several servers? I'm dynamically loading images from the library:
var myBitmapDataObject:myBitmapData = new myBitmapData(100, 100); var myImage:Bitmap = new Bitmap(myBitmapDataObject); addChild(myImage);
Right now I'm declaring/referencing every single image in order to get it included in the compiled clip. Any better way? Haven't got round to using Flex yet.
my site pretty much work like a slide show. the navigation (6 buttons) takes you from one place to another, moving the content back and forward. The problem with this, is that pretty much all content have to be loaded from start, sometimes when the page loads slow or you are on a bad connection, you get transported to a blank page, since that swf haven't been loaded yet.I'll give you my structure also.[code]If i could combine these two scripts, i think i could get the solution i'm looking for.
I was wondering if someone could point me in the right direction or share how to create a preloader the preloads multiple objects in sequence.Example:Now Loading: Moviesafter that completesNow Loading: Imagesafter that completeNow Loading: Sound
I have a swf that is built with 3 scenes. The 1st scene is actually the prealoader for the movie.Now, in the last scene i load an external picture (picture.loadMovie(...)). I want to load the picture in the first scene,as i need it allready loaded when displaying it in scene 3. to avoid the loading delay.
Let's say I have an swf that loads lot's of jpg files externally (an image gallery for example). Is there a way I can preload all of those images at once so when it gets to the actual gallery they've all already been loaded.
Just a quick query about how Flash handles the preolading of multiple external images. I'm not after code examples, because I know there are an abundance of them around, but I need to know how Flash is able to store the images. Do they all have to be loaded onto the stage, or can they be effectively loaded into the library for dynamic creation at a later moment?
For example, I'm creating a very basic Flash gallery which loads a series of jpegs, using paths from an XML file. The way I'm doing it is to drop the image paths into an array, and create an empty movie clip for each jpeg, into which they are loaded. I then set the visibility of all but the first containers to false. Am I right in thinking that if I was able to preload the jpegs without instantiating them, I wouldn't have to create individual containers, and could just attach them dynamically when required?I know that in AS3, display objects can be added to the display stack without actually creating instances of them (with addChild). This is the sort of thing I'm hoping to be able to do.
In my app, scenes on the stage play based on user interaction, and are accompanied by sound clips that are loaded through a soundLoader class (see below). I can play the correct track from the model, but I can't figure out how to correctly write a loadTracks function that will proload all of the track options for a given scene, and then play the correct one based on what the user clicks without a pause. How would I preload and store those sounds in a way that I can use them when needed?
I have 10 sound files in an array.I am wanting to preload all of them and update a counter once each one loads sucessfully.So when song 2 for instance finishes loading then the counter would be at 2,then 3,etc....I think maybe I need to use a while loop to hook each sound into a load event?
Anyone have any experience with bulk-loader for multiple files? Its great for preloading single files, but I am now trying to preload essentially a folder of images. The images have different names (and will change over time), so I can't just create a for loop to preload for example 'image01' then 'image02' etc. They are referenced via XML however, and I'm wondering how I could loop through those, and use bulk-loader to retrieve these...? Essentially I'm confused about integrating XML nodes with bulk-loader, and then also about how to do it with multiple images...?
I'm preloading multiple images with my Flash file. What what I'd like to do is preload all of them together, and group them into one preloader that shows the percentage of all of them together in one. At the moment I'm just using a preload GIF to show that they are loading. I'm sure there's a better way.[code]
I have two swf files that I exported from After Effects. They are both fairly large (1.7mb and 2.6mb) so I decided to load them into my main fla externally. This works fine but the playback is a little choppy. I tried creating a separate preloader.fla that will play my main movie once it is loaded. This doesn't work though since my main movie is only 4kb (since all the swfs are externally loaded). With me so far?
So then I created a regular preloader inside my main fla. Here is my code:
I am preloading multiple mp3's dynamically using a looping array and it is working very well. However, I would like to display the percetage of the last mp3 loaded by the array.Does anyone know how I would modify the code to do this:
Code: var my_array:Array = new Array(); my_array[0] = "Audio/audio_1.mp3";
I want to be able to preload images from www.domain.com/1.jpg all way thru to www.domain.com/160.jpg using an array i thought would be best but am having trouble getting it to work, i want it to load one image then load next then when it has finished to gotoandplay my main movie.
As you can see, I'm dynamically loading 6 images into 6 boxes (containers). What I'm trying to make is preloader that shows the loading-status of all six images. So I need the totals (total filesize of the 6 images, and the total amount of loaded bytes)... But it doesn't seem to work this way
But to lower file size I made the each section a different swf file
when you click a link you will have to wait for that section to load, it would be good if peoples can see the loading progress while they r waiting.
And i hav added a preloader in each of the external swf file.. and then i realise that if i wanna change or modify the preloader, i will have to change all the preloader too.. this is really kicking axx..
is there a way where on the main page there is only 1 preloader needed to show all the external swf files loading progress? i am using an empty mc as container to load thoose external swf files..
how im trying to preload external swf files:[code]i am loading first four swf files from swf directory (page1.swf, page2.swf, page3.swf, page4.swf) - However, I WOULD LIKE THEM TO BE INVISIBLE WHEN THEY ARE PRELOADED TO THE STAGE.. how should i do that.. "fileLoad._visible = false;" does not work-
I'm creating a video player that have 2 ways of playing the video file. 1st is by streaming. Will play the file directly on each click/ 2nd, is by preloading the video. And only plays it when its fully loaded. But while its preloading, I could still able to click on others video as well to preload the videos and put them on queue for playing.
Currently I'm on the 2nd stage. The problem I'm facing now is it only plays the sound bout not the video. And it overlaps. I'm not sure I have to duplicate the NetConnection or NetStream like how we usually do to duplicate some MovieClip.
ActionScript Code: public function set newVideo(v:String):void { currentStatus = "play";
I understand how to load external swfs into an container with the loadmovie command. I also understand I could make that container invisible so I don't see the movie right away.However, I want to script a preloader that loads swfs without starting them - just gets them into memory. how to do this and then play them on command?
I've searched around and havent really found anything definitive about this. Im trying to preload five flv files and then get them to play one after the other with as little pause in between as possible. Im thinking I might need to create five netstreams and then pause them, check to see if theyre loaded, start playing then first when they are with the others hidden, then after flv one is done show the container for flv two, etc. Ive done a test and I still get a bit of a jump in between flvs. Has anyone done then and got it to work without that hiccup?
I am currently building an mp3 player with a little screen which displays some images in a certain order. Everything is loaded in through XML. I would like to preload those images together with my main movie (using the same preloader bar), so the images can be used later. How would I accomplish this?
we are making an app that uses a lot of images. Is it possible to preload all the images at the start of the app ? So the user doesn't have to wait in beteen switching the images.