ActionScript 3.0 :: Preloading Multiple External Swf At Once?
May 1, 2010
How to preloader all my external .swf website pages at once, so when I hit a button the external .swf don't need seperate preloaders *and so the visitor only needs to wait once time*.
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Oct 24, 2011
I have two swf files that I exported from After Effects. They are both fairly large (1.7mb and 2.6mb) so I decided to load them into my main fla externally. This works fine but the playback is a little choppy. I tried creating a separate preloader.fla that will play my main movie once it is loaded. This doesn't work though since my main movie is only 4kb (since all the swfs are externally loaded). With me so far?
So then I created a regular preloader inside my main fla. Here is my code:
[Code]....
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Apr 19, 2007
I'm working in Flash MX
I made a site completly in flash.
But to lower file size I made the each section a different swf file
when you click a link you will have to wait for that section to load, it would be good if peoples can see the loading progress while they r waiting.
And i hav added a preloader in each of the external swf file.. and then i realise that if i wanna change or modify the preloader, i will have to change all the preloader too.. this is really kicking axx..
is there a way where on the main page there is only 1 preloader needed to show all the external swf files loading progress? i am using an empty mc as container to load thoose external swf files..
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Jan 14, 2009
how im trying to preload external swf files:[code]i am loading first four swf files from swf directory (page1.swf, page2.swf, page3.swf, page4.swf) - However, I WOULD LIKE THEM TO BE INVISIBLE WHEN THEY ARE PRELOADED TO THE STAGE.. how should i do that.. "fileLoad._visible = false;" does not work-
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Feb 13, 2007
I understand how to load external swfs into an container with the loadmovie command. I also understand I could make that container invisible so I don't see the movie right away.However, I want to script a preloader that loads swfs without starting them - just gets them into memory. how to do this and then play them on command?
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Jun 25, 2009
I am currently building an mp3 player with a little screen which displays some images in a certain order. Everything is loaded in through XML. I would like to preload those images together with my main movie (using the same preloader bar), so the images can be used later. How would I accomplish this?
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Feb 2, 2009
Just a quick query about how Flash handles the preolading of multiple external images. I'm not after code examples, because I know there are an abundance of them around, but I need to know how Flash is able to store the images. Do they all have to be loaded onto the stage, or can they be effectively loaded into the library for dynamic creation at a later moment?
For example, I'm creating a very basic Flash gallery which loads a series of jpegs, using paths from an XML file. The way I'm doing it is to drop the image paths into an array, and create an empty movie clip for each jpeg, into which they are loaded. I then set the visibility of all but the first containers to false. Am I right in thinking that if I was able to preload the jpegs without instantiating them, I wouldn't have to create individual containers, and could just attach them dynamically when required?
I know that in AS3, display objects can be added to the display stack without actually creating instances of them (with addChild). This is the sort of thing I'm hoping to be able to do. Hope this is all clear, and that my grasp of the way Flash loads and stores external images is sound. If not, I'm ready to stand corrected!
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Apr 22, 2010
I have a rather big (34 MB) Flash CS4 AS3 swf being loaded as a whole into a preloader like
l.load(new URLRequest("sample.swf"));
What are my options to minimize loading time? Can I split the swf and load from several servers? I'm dynamically loading images from the library:
var myBitmapDataObject:myBitmapData = new myBitmapData(100, 100);
var myImage:Bitmap = new Bitmap(myBitmapDataObject);
addChild(myImage);
Right now I'm declaring/referencing every single image in order to get it included in the compiled clip. Any better way? Haven't got round to using Flex yet.
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Apr 23, 2010
my swf is 34 MB. Is there a way to compile it to multiple parts and distribute over servers? How would i load that?
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Jun 29, 2006
my site pretty much work like a slide show. the navigation (6 buttons) takes you from one place to another, moving the content back and forward. The problem with this, is that pretty much all content have to be loaded from start, sometimes when the page loads slow or you are on a bad connection, you get transported to a blank page, since that swf haven't been loaded yet.I'll give you my structure also.[code]If i could combine these two scripts, i think i could get the solution i'm looking for.
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Jul 12, 2006
I was wondering if someone could point me in the right direction or share how to create a preloader the preloads multiple objects in sequence.Example:Now Loading: Moviesafter that completesNow Loading: Imagesafter that completeNow Loading: Sound
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Oct 2, 2006
I have a swf that is built with 3 scenes. The 1st scene is actually the prealoader for the movie.Now, in the last scene i load an external picture (picture.loadMovie(...)). I want to load the picture in the first scene,as i need it allready loaded when displaying it in scene 3. to avoid the loading delay.
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Oct 22, 2006
Let's say I have an swf that loads lot's of jpg files externally (an image gallery for example). Is there a way I can preload all of those images at once so when it gets to the actual gallery they've all already been loaded.
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Nov 13, 2006
I have created this XML image viewer from multiple sources and Scotty's help . I have run into a problem where my thumbnails I load are quite large .swfs...and I need to preload them all until I run the grid_maker_01 function to display them. I have tried many things...but still am having a problem. I need to preload all the thumbs first, THEN display them.
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Jan 29, 2009
Just a quick query about how Flash handles the preolading of multiple external images. I'm not after code examples, because I know there are an abundance of them around, but I need to know how Flash is able to store the images. Do they all have to be loaded onto the stage, or can they be effectively loaded into the library for dynamic creation at a later moment?
For example, I'm creating a very basic Flash gallery which loads a series of jpegs, using paths from an XML file. The way I'm doing it is to drop the image paths into an array, and create an empty movie clip for each jpeg, into which they are loaded. I then set the visibility of all but the first containers to false. Am I right in thinking that if I was able to preload the jpegs without instantiating them, I wouldn't have to create individual containers, and could just attach them dynamically when required?I know that in AS3, display objects can be added to the display stack without actually creating instances of them (with addChild). This is the sort of thing I'm hoping to be able to do.
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Jun 11, 2009
In my app, scenes on the stage play based on user interaction, and are accompanied by sound clips that are loaded through a soundLoader class (see below). I can play the correct track from the model, but I can't figure out how to correctly write a loadTracks function that will proload all of the track options for a given scene, and then play the correct one based on what the user clicks without a pause. How would I preload and store those sounds in a way that I can use them when needed?
Code:
package mvc
{
import flash.display.*;
import flash.media.*;
import flash.events.*;
[code]....
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Apr 23, 2010
my swf is 34 MB. Is there a way to compile it to multiple parts and distribute over servers?
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May 14, 2009
I have 10 sound files in an array.I am wanting to preload all of them and update a counter once each one loads sucessfully.So when song 2 for instance finishes loading then the counter would be at 2,then 3,etc....I think maybe I need to use a while loop to hook each sound into a load event?
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Nov 28, 2010
I found out that I could only get the metadata of the 1st video I clicked. How does metadata works? It could only load once before the video ends?
Here's some example what I'm doing
//will be adding new video when this function is called
public function set newVideo():void
{
videoProperties();
[Code].....
I tried to load all the metadata at once, but seems like it needs the video to be play only it will manage to get the metadata.
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Sep 3, 2009
Anyone have any experience with bulk-loader for multiple files? Its great for preloading single files, but I am now trying to preload essentially a folder of images. The images have different names (and will change over time), so I can't just create a for loop to preload for example 'image01' then 'image02' etc. They are referenced via XML however, and I'm wondering how I could loop through those, and use bulk-loader to retrieve these...? Essentially I'm confused about integrating XML nodes with bulk-loader, and then also about how to do it with multiple images...?
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Aug 19, 2011
I'm preloading multiple images with my Flash file. What what I'd like to do is preload all of them together, and group them into one preloader that shows the percentage of all of them together in one. At the moment I'm just using a preload GIF to show that they are loading. I'm sure there's a better way.[code]
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Jun 9, 2005
I am preloading multiple mp3's dynamically using a looping array and it is working very well. However, I would like to display the percetage of the last mp3 loaded by the array.Does anyone know how I would modify the code to do this:
Code:
var my_array:Array = new Array();
my_array[0] = "Audio/audio_1.mp3";
[code].....
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Apr 25, 2006
I want to be able to preload images from www.domain.com/1.jpg all way thru to www.domain.com/160.jpg using an array i thought would be best but am having trouble getting it to work, i want it to load one image then load next then when it has finished to gotoandplay my main movie.
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May 12, 2003
Code:
Scratch.prototype.loadImages = function() {
for(i = 1; i <= 6; i++) {
tempObj= _root.mcContainer["mcBox" + i].mcPhotoContainer;
[Code]....
As you can see, I'm dynamically loading 6 images into 6 boxes (containers). What I'm trying to make is preloader that shows the loading-status of all six images. So I need the totals (total filesize of the 6 images, and the total amount of loaded bytes)... But it doesn't seem to work this way
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Feb 6, 2005
Movie 1 > click nav button to load movie 2 into movie 1. No problem. Preloader displays load progress of movie 2. No problem. Movie 2 contains external .jpg file. Oops! Preloader does not take this into account. What's a fella to do?
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Feb 16, 2010
[URL]This site loads in all of the large images behind the scenes, so once you click through a project, the images appear immediately.
Ben.
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Nov 10, 2010
I'm creating a video player that have 2 ways of playing the video file. 1st is by streaming. Will play the file directly on each click/ 2nd, is by preloading the video. And only plays it when its fully loaded. But while its preloading, I could still able to click on others video as well to preload the videos and put them on queue for playing.
Currently I'm on the 2nd stage. The problem I'm facing now is it only plays the sound bout not the video. And it overlaps. I'm not sure I have to duplicate the NetConnection or NetStream like how we usually do to duplicate some MovieClip.
ActionScript Code:
public function set newVideo(v:String):void
{
currentStatus = "play";
[Code].....
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May 12, 2008
I've searched around and havent really found anything definitive about this. Im trying to preload five flv files and then get them to play one after the other with as little pause in between as possible. Im thinking I might need to create five netstreams and then pause them, check to see if theyre loaded, start playing then first when they are with the others hidden, then after flv one is done show the container for flv two, etc. Ive done a test and I still get a bit of a jump in between flvs. Has anyone done then and got it to work without that hiccup?
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Oct 19, 2009
we are making an app that uses a lot of images. Is it possible to preload all the images at the start of the app ? So the user doesn't have to wait in beteen switching the images.
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May 17, 2008
I've tried endlessly to make sense of the solutions that other people have posted. But I cannot seem to get any code to work my my purposes, so I decided to post my own thread.I have a main parent Flash movie that I need to load 7 exteral SWFs into. Each of the SWFs is like its own scene in a longer movie. The external files are called:
mc1.swf
mc2.swf
mc3.swf
mc4.swf
mc5.swf
mc6.swf
mc7.swf
The final parent movie should play each external SWF movie sequentially so that it appears as one combined movie (so none of the loaded SWFs are actually playing at the same time - they should only play one at a time, one after another).I want to preload mc1.swf, mc2. swf and mc3.swf into the cache before the parent movie starts playing(and I would like to include a progress bar to indicate loading status). Once those SWFs are preloaded, I would like them to start playing sequentially while the rest of the SWFs load in the background.
Basically,I have a long Flash animation that I decided to split up into several individual movies.I've using the parent movie to seamlessly string together my individual movies to give the appearance of cohesion.I have determined that I should use the MovieClipLoader Class and loadClip() to accomplish what I am trying to do.However, I have a very limited knowledge of actionscripting, so this has been a major challenge for me.
I am optimizing the parent SWF for the web, and it's important that the video plays seamlessly, so I cannot put individual preloaders onto each external SWF. They have to preload at the beginning so that when each individual SWF is called, it's already loaded and no preloader is required.
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