ActionScript 3.0 :: Scaling X And Y Size Of Stage When Published

Apr 26, 2011

How do you do this in AS 3.0?I did it in AS 2.0 with the following code:this.onLoad = function () { this._xscale = 133.33; this._yscale = 166.70;can get it working for AS 3.0.

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ActionScript 3.0 :: Scaling MovieClip Size - Width Of Stage

Jun 21, 2011

Is there any performance difference? I am scaling a 2000 - 4000 wide movieclip, within a 600 wide stage. Does it matter which way I scale it in terms of CPU usage;
myMovieClip.scaleX *= 2;
or
myMovieClip.width *= 2;
The movieclip will be scaled multiple times and to varying sizes.

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ActionScript 2.0 :: No Resize/scaling A Movie Clip On The Scaling Stage?

Mar 11, 2008

I've search through all the threads with "scaling" and "resizing" and can't find the solution.

Basically I have a GUI element on a gallery that I don't want to scale, while the rest of the page is free to resize/scale.

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ActionScript 3.0 :: Get An Object To Increase In Size The Lower It Goes Down The Stage And Decrease In Size The High It Moves Up The Stage?

Dec 29, 2009

I'm trying to get an object to increase in size the lower it goes down the stage, and decrease in size the high it moves up the stage.

It only needs to increase or decrease by a small amount. Basically, it's for a game character. To ad realism to his movements, it would be nice to have this feature.

This is where i'm up to so far:

Code:
import fl.transitions.Tween;
import fl.transitions.TweenEvent;
import fl.transitions.easing.*;

[code]....

I think I need something like:

if (object moves up)
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ActionScript 3.0 :: Published To Match Movie Size In HTML Options, No ScrollBar

Dec 22, 2010

So I published my Flash Movie using the HTML settings of Match Movie Size, rather than Fit To Screen (fit to percent, I believe it is) under the publish settings options. This way it works great, but there is no scrollbar on the browser. So my stage size is pretty big, lets pretend its 1200x1200 lol. So, now I want every monitor in the world to be able to see the entire page. I do not want it to fit to their screen, but I want them to be able to scroll down using their browsers scrollbar rather than a scrollbar within the SWF itself.

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Actionscript 3 :: Centering Objects On Stage And Auto-Scaling With Stage Resize

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I'm writing a web based flash app that's written entirely in AS3. I have objects on the screen as part of a GUI. I would like the user to be able to resize the window, or make it full screen. I would like everything to auto-scale with the resize, but also remain in the same relative position on the stage.

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Professional :: Make The Stage Transparent When Published?

Jan 14, 2011

I want to take a simple published animation and put it into SONY VEGAS. However, I only want the character (I've created a symbol for it) and not the big white stage. My goal is to get the animated character on top of all my sony vegas layers, but the stage is blocking all the other layers. Is there some kind of setting that can make the stage transparent when publishing as a SWF?

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ActionScript 1/2 :: Scaling SWF To Less Than Or Equal To Original Size

Apr 1, 2010

how to scale a SWF in the browser window, but not larger than the original stage size in the FLA file?  For instance, I've designed a course in Flash with stage size of 1024x768 in Flash.  In the published HTML document, I change the following values:
 
'width', '1024' changed to 'width', '100%'
'height', '768' changed to 'height', '100%'
'scale', 'noscale' changed to 'scale', '100%'
 
These changes in the HTML source code allow the SWF to size with the browser, but I don't want the SWF to grow larger than 1024x768 if the browser window is greater than these dimensions.  I want the max size of the SWF to be 1024x768 regardless of the browser window.
 
how to achieve this in the HTML source code and/or AS2?

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Alight The Stage In The Center Of The Browser Window Once Published?

Mar 29, 2009

I am can not figure out how to alight the stage in the center of the browser window once published. It is always in the upper left. Everything seems to be set to the "center".

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ActionScript 2.0 :: Scaling Background & Fixed Size Foreground?

Feb 3, 2006

Is it possible to have a single jpg (1024x768) scale up & down with the browser window (no matter the aspect ratio, stretched to 100% browser width/height), while keeping the foreground content (most likely added via loadMovie) in a fixed scale and centered on the screen? An example can be seen on the Second Story home page.

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ActionScript 3.0 :: Scaling Movie Clips To Window Size?

Feb 22, 2009

I have a flash document with movie clips in it that i want to scale depending on the monitor or window size. it looks great on 1024 x 768.....but not on small laptops

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ActionScript 2.0 :: Scaling TextArea Component To The Size Of The Browser Window

Sep 20, 2004

I'm using the textArea component, but i want to scale it to the size of the browser window. The problem is it scale the content(xml+css) and the scrollbar, and i want to just change the size. I've also tried to attach the Component and then setting the size, but that give the same problem.

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ActionScript 3.0 :: Flash Scaling Size Of Source Image For Server?

Dec 5, 2010

I have code that allows users to upload images, which are of any dimension and file size, and have applied that data to a bytearray and a loader class, which is then displayed and saved to the server. The server has a memory size limit per file of 256k. Everything works well unless the image is too big. How to change the size of that source image so the server will accept it. I've been trying to assign the loader data, or the bytearray, to a Matrix, or a Bitmap, or a BitmapData, figuring one of these can scale the dimensions of the image which will bring down the file size. (To be completely clear: this isn't movieclip.scaleX -- that doesn't affect the size of the source image)

Code:
var _clickMe:ClickMe = new ClickMe();
var _imageLoader:Loader=new Loader();
var bytes:ByteArray=new ByteArray();
var fileRef:FileReference = new FileReference();
var _faceBitmap:Bitmap = new Bitmap();
[Code] .....

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ActionScript 2.0 :: Scaling Background Image To Size Of Browser Window

May 7, 2005

I am trying to scale a background image to the size of the browser window. For some reason it does not fill the entire stage?

Stage.scaleMode = "noScale";
Stage.align = "TL";
background_mc._width =Stage.width
background_mc._height =Stage.height
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background_mc._height = Stage.height
} Stage.addListener(background_mc);

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ActionScript 2.0 :: Loader Component Handy In Loading JPEGs And Scaling Them To The Specified Size

Dec 13, 2004

I've found the loader component handy in loading JPEGs and scaling them to the specified size. However, I've found it a little annoying that when the image is loaded, sometimes you can see the image in it's original size for a fraction of a second before it's resized to fit the loader. Is there any way to avoid this -- such as the loader only being visible after the image is resized?

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ActionScript 2.0 :: Changing Stage Size To Match Photo Size?

Mar 30, 2010

I'm working on a slideshow where I'm calling in photos from an xml file. How do I tell AS to resize the stage according to photo dimensions? Would I need to list the dimensions in the xml file? If so, how would I pull that into the fla file with AS?

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ActionScript 3.0 :: Scaling Math - Zoom Into The Map The Labels Marking Items On The Map Remain The Same Size

Mar 4, 2011

I've got a map that you can zoom in and out of. What I'd like is that are you zoom into the map the labels marking items on the map remain the same size. Initially I did this successfully by making the labels independent movieclips(ie not children of the map mc) and then using localToGlobal to make sure they were in the right position. However I found that there was a bit of lag in their movement compared to the movement of the map.

So I thought what I'd try is to make the labels children of the map and then scale them up and down inversely to the scale of the map. However I haven't been entirely successful. I'm having difficulty finding the equation to make it scale up and down correctly in proportion to the map. The problem is that my labels are scaling in a linear fashion while my maps scaling isn't.

[Code]....

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ActionScript 2.0 :: Clip Scaling - Each Letter To Start Of Larger Than It Should Be And Zoom Out (scale Down) To The Normal Size?

Feb 2, 2004

i got a logo, each letter it a clip, cos the logo is bit more than just text, but thats beside the point. I want each letter to start of larger than it should be and zoom out (scale down) to the normal size, pref with a bit of a bounce at the end, so it goes from very big to, slightly smaller then proper size, to proper size, get it? with help from Master64 (via IRC) i worked out that i could use _xscale and _yscale (i am relativly new here, lol ) but the problem i got is that it scales, but in huge jumps, not smooth.The class is ment to be reusable (duh!) so my concept is

Code:
start_width = 90
speed = 50[code].....

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ActionScript 3.0 :: Stage Size = Window Size?

Jun 28, 2009

is possible to dynamically change the dimensions of my flash stage depending on the size of the browser window ?

Very important, I don't want to stretch any element. Just make the background bigger.

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ActionScript 3.0 :: Stage Size And Window Size

Jun 28, 2009

is possible to dynamically change the dimensions of my flash stage depending on the size of the browser window ?

Very important, I don't want to stretch any element. Just make the background bigger.

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ActionScript 1/2 :: How To Get Stage Scaling

Nov 28, 2011

I have developed the entire module with 800x600 Resolution.But Now I got an issue that i need to reduce the content area (Shrink the contents instead of changing the resolution). Because some one had developed the custom player that will affect some of the margins of the content.Is there any AS2 script is avail for scaling the entire stage to 80 % of its original size for the entire module...

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ActionScript 2.0 :: Scaling Stage To Fit Different Monitors?

Feb 23, 2009

I have a flash project that I published to an .exe so it can run on the desktop. I also used the code:

Quote:

fscommand("fullscreen", true);

This is to make it launch in fullscreen. However the stage dimensions are 1100 * 800px and when you lunch this on certain computers with lower res monitors, some of the stage area is cut off. I found that you can always right click and select the "show all" option and it will scale down to fit the monitors screen. How can I make this do that automatically without having to right click and selecting the "show all" button.

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ActionScript 3.0 :: Scaling Stage In Fullscreen?

Nov 19, 2009

I'm having a little trouble getting my swf file to fully scale in fullscreen mode. It doesn't look like the stage is scaling and my picture gets cut off. Attached is an image and the code also. It goes full screen at its native resolution fine but gets cut off when i try to scale.

import flash.display.StageAlign;
import flash.display.StageScaleMode;
import flash.events.Event;

[code].....

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ActionScript 2.0 :: Scaling And Projection On Stage?

Mar 18, 2010

i have a following problem with displaying a scaled and moved image. cliffs:

1. create movieclip

2. draw a square inside, with a starting point (top left corner) in (75000, 75000)

3. move the movie clip so that the square is visible on stage. its important that the movieclip for each iteration is the same.we reapeat this procedure, each time doubling the x/y of starting point, and its width and height. each time we also scale down the movie clip (so its two times smaller than the previos one). we position the movie clip.basic math suggest that all squares should appear one over another. this is what i get:zoomed:

Code:
container square2 x/y: (-47900,-47900)| zoom: 2| w/h: 500| 64%| x/y: (75000,75000)| stage x/y: (99.95,99.95)| stage w/h: 320
container square3 x/y: (-47900,-47900)| zoom: 3| w/h: 1000| 32%| x/y: (150000,150000)| stage x/y: (98.8,98.8)| stage w/h: 320[code]....

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ActionScript 2.0 :: Resizing Stage And Scaling All Content?

Jan 3, 2007

I have a banner that is 468x60 pixels and I need to rezize it to 728x90 - this includes scaling all of the content over the timelines proportionally.

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ActionScript 2.0 :: Stage Resize And Scaling Movieclips?

Jun 30, 2007

how do I code stage resize with scaling movieclips? I can do stage resize and position/scale movieclips relative to stage size..but i don't how to have a scalable movieclip retain its scale relative to stage size. how do I code this? for example, i have a movieclip originally 50px wide, and the stage 100px wide..when i click the mc, it scales up to 80px wide. and when I resize the stage to 50px,(50% of stage size) i want the mc to scale to 40px too(50% of mc size).. and when I click it again to restore to it's original size, i want it to scale to 25px(50% of original size). then finally when i scale the stage back to 100px, the mc again is 50px wide.

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IDE :: Proportional Scaling MovieClips Relative To Stage?

Jan 30, 2009

how to proportionally scale multiple movieClips relative to the stage size.

I understand movieclip placement relative to the stage, and I have been using a code to scale MovieClips as a fullscreen background (also proportionally)

But

I can not figure out for the life of me how to scale other movieclips in relation
to the stage size.

for example I have a background_mc that proportionally scales with the stage
to fill without distortion.

HOW do I then place another MC say center aligned (I know how to do that) that will scale with the background without distortion?

Ideally I would like to place several MC's on my stage all scaling in proportion with the stage yet independently.

I have not been able to find any documentation on this. lots of tutorials on backgrounds and color fills and the like but nothing on proportional scaling of independent mc's

this is the code I use for my background_mc (can it be modified or should it be thrown out the window to achieve independent scaling?)

Code:

import flash.display.Sprite;
import flash.display.StageAlign;
import flash.display.StageScaleMode;
import flash.events.Event;

[Code]....

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ActionScript 3.0 :: External SWF Scaling To Objects Outside Of Stage?

Dec 24, 2009

I have an swf in which objects go outside the boundaries of the stage (but are properly masked). Whenever I externally load this swf into a container it scales down to fit in the objects located off stage. EX:I have tried removing the objects outside the boundaries and the stage does not shrink the image. The container is the same dimensions as the external swf.

Code:
function open_puzzle(openSWF:String)
{
//Load SWF
container = new MovieClip();

[code]....

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ActionScript 3.0 :: Load The .swf With The Exact Stage Size So The Graphic Elements Do Not Float Outside The Loaded Movies Stage Area?

Sep 7, 2010

I'm making a mockup for a client and I need to Load the .swf with the exact stage size so the graphic elements do not float outside the loaded movies stage area. [URL]Basic load code I'm using...

Actionscript Code:
import flash.display.*;var adLoader1:Loader = new Loader();adLoader1.load(new URLRequest("100828_budlight_texas_fight_728x90_jn.swf"));adLoader1.x = 313;adLoader1.y = 162;addChild(adLoader1);var adLoader3:Loader = new Loader();adLoader3.load(new URLRequest("100828_budlight_texas_fight_300x615_jn.swf"));adLoader3.x = 738;adLoader3.y = 0;addChild(adLoader3);

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ActionScript 3.0 :: Proportional Scaling External Image To Stage

May 6, 2010

I know but basically I want to place some images on the stage and I want every image, whether big or small, portrait or landscape, to be scaled to about a quarter of the stage size.
 
I have tried coding this myself and even tried many suggestions found on the web, but they all seem to do the same thing. The code either sizes every image to be equal in width and varying height, or scale every image to be equal in height with varying width.
 
Say you have some images all the same size, but some in landscape orientation and some in portrait orientation. Most of the code I found for "proportional scaling" would scale the landscape images okay, but make the portrait images the same height as the others, so they looked alot smaller. Or the reverse was true.
 
example:image.width = stage.stageWidth;image.height = stage.stageHeight;
( image.scaleX < image.scaleY ) ? image.scaleY = image.scaleX : image.scaleX = image.scaleY;
 
This makes all the images fit on the stage all right, but they all have the same width. reversing the equality amkes all teh heights the same.
 
If two images did not have the same width before they are scaled down, they should not have the smae width afterwards in my opinion.
 
Sometimes I get some code that seems to work, then I change the stage size to check it and all the images did not scale to 1/4 of the stage new size when the FLA was run.

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